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Vampire the Masquerade: Bloodlines => Bloodlines Modding => Topic started by: copogu4 on January 13, 2019, 06:57:16 PM

Title: Export character animations
Post by: copogu4 on January 13, 2019, 06:57:16 PM
Does anyone succeed in exporting game animations into fbx for example?

I'm using blender source tools (http://steamreview.org/BlenderSourceTools/) and some animations looks fine:
(https://i.imgur.com/hLhPp5E.gif)

another have fine animation but wrong rotation:
(https://i.imgur.com/d3gaCuy.gif)

but most of them are completely broken:
(https://i.imgur.com/a0EapJa.gif)

as far as I understand, this talmud (https://forums.planetvampire.com/bloodlines-modding/vtmb-models-everything-about-model-texture-changing/) not covering animation.

I also tried 3ds max method (http://maslov.co/blog/index/view/id/129) (link is dead right now, but should start working soon), but with same result.

So I was searching bad or this is impossible?
Title: Re: Export character animations
Post by: Barabbah on January 13, 2019, 08:14:17 PM
another have fone animation but wrong rotation:
(https://i.imgur.com/d3gaCuy.gif)

More like the phone looks like the animation of reloading a pistol (maybe one of those revolvers with the cylinder)

But anyway this looks promising (since it's one of the big bugs left without a solution....)
Title: Re: Export character animations
Post by: copogu4 on January 13, 2019, 08:37:13 PM
Quote from: Barabbah
More like the phone looks like the animation of reloading a pistol

fixed typo : D

Quote from: Barabbah
since it's one of the big bugs left without a solution...

Thats sad.
Title: Re: Export character animations
Post by: copogu4 on January 19, 2019, 11:49:18 AM
I fixed this by using Crowbar mdl decompiler.
Decompiler from bloodlines sdk too bad.
Title: Re: Export character animations
Post by: Barabbah on January 19, 2019, 10:41:59 PM
ScreenshotScreenshotScreenshot!!!
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