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Author Topic: Export character animations  (Read 292 times)

Offline copogu4

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Export character animations
« on: January 13, 2019, 06:57:16 PM »
Does anyone succeed in exporting game animations into fbx for example?

I'm using blender source tools and some animations looks fine:
Spoiler for Hiden:

another have fine animation but wrong rotation:
Spoiler for Hiden:

but most of them are completely broken:
Spoiler for Hiden:

as far as I understand, this talmud not covering animation.

I also tried 3ds max method (link is dead right now, but should start working soon), but with same result.

So I was searching bad or this is impossible?
« Last Edit: January 13, 2019, 08:27:35 PM by copogu4 »

Offline Barabbah

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Re: Export character animations
« Reply #1 on: January 13, 2019, 08:14:17 PM »
another have fone animation but wrong rotation:
Spoiler for Hiden:

More like the phone looks like the animation of reloading a pistol (maybe one of those revolvers with the cylinder)

But anyway this looks promising (since it's one of the big bugs left without a solution....)
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

Offline copogu4

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Re: Export character animations
« Reply #2 on: January 13, 2019, 08:37:13 PM »
Quote from: Barabbah
More like the phone looks like the animation of reloading a pistol

fixed typo : D

Quote from: Barabbah
since it's one of the big bugs left without a solution...

Thats sad.

Offline copogu4

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Re: Export character animations
« Reply #3 on: January 19, 2019, 11:49:18 AM »
I fixed this by using Crowbar mdl decompiler.
Decompiler from bloodlines sdk too bad.

Offline Barabbah

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Re: Export character animations
« Reply #4 on: January 19, 2019, 10:41:59 PM »
ScreenshotScreenshotScreenshot!!!
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me