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Author Topic: CQM 4.0: Stuck in model citizen quest  (Read 307 times)

Offline cadmiumcadamium

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CQM 4.0: Stuck in model citizen quest
« on: December 09, 2018, 09:00:23 PM »
Hi.

I'm currently doing the model citizen quest and i've placed all the cameras (3 in this case) and i've been asked to activate them on the laptop. However, i don't get the option to activate them on the computer which means i'm stuck. Will try to reload an older save and will include console output if it still doesn't work.
« Last Edit: December 10, 2018, 06:27:03 PM by Wesp5 »

Offline cadmiumcadamium

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Re: Stuck in model citizen quest
« Reply #1 on: December 09, 2018, 09:12:14 PM »
Here is all the console output. I quit the game and restarted on a save just before entering her apartment.

Spoiler for Hiden:
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/wire/wireb.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/wire/wireb.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/wire/wireb.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/wire/wireb.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/wire/wire.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/wire/wireb.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/wire/wireb.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/wire/wireb.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/wire/wireb.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/wire/wireb.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/wire/wireb.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/wire/wireb.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/wire/wireb.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/wire/wireb.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/wire/wireb.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/wire/wireb.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/wire/wireb.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/wire/wire.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/wire/wireb.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/wire/wireb.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/wire/wireb.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/wire/wireb.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/wire/wireb.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/wire/wireb.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/wire/wireb.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/wire/wireb.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/wire/wireb.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/wire/wireb.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/wire/wire.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/wire/wireb.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/wire/wireb.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/wire/wireb.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/wire/wireb.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/wire/wireb.mdl)
Loading game from SAVE\hw_hub_1.HL1...
Unable to open data file for: vdata\system\Reactions001.txt
Unable to open Reaction List data file for: vdata\system\Reactions001.txt
Unable to open data file for: vdata\system\TraitEffects001.txt
Unable to open Trait Effect List data file for: vdata\system\TraitEffects001.txt
Unable to open history data file for: vdata\system\Histories001.txt
Unable to open History List data file for: vdata\system\Histories001.txt
Unable to open data file for: vdata\system\DisciplineTgt_005.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_005.txt
Unable to open data file for: vdata\system\DisciplineTgt_006.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_006.txt
Unable to open data file for: vdata\system\DisciplineTgt_007.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_007.txt
Unable to open data file for: vdata\system\DisciplineTgt_008.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_008.txt
Unable to open data file for: vdata\system\DisciplineTgt_009.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_009.txt
Unable to open data file for: vdata\system\LevelingTemplate_001.txt
Unable to open Leveling Template data file for: vdata\system\LevelingTemplate_001.txt
Unable to open data file for: vdata\system\TraitEffects001.txt
Unable to open Trait Effect List data file for: vdata\system\TraitEffects001.txt
Unable to open data file for: vdata\system\Reactions001.txt
Unable to open Reaction List data file for: vdata\system\Reactions001.txt
Unable to open history data file for: vdata\system\Histories001.txt
Unable to open History List data file for: vdata\system\Histories001.txt
Unable to open data file for: vdata\system\DisciplineTgt_005.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_005.txt
Unable to open data file for: vdata\system\DisciplineTgt_006.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_006.txt
Unable to open data file for: vdata\system\DisciplineTgt_007.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_007.txt
Unable to open data file for: vdata\system\DisciplineTgt_008.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_008.txt
Unable to open data file for: vdata\system\DisciplineTgt_009.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_009.txt
Unable to open data file for: vdata\system\LevelingTemplate_001.txt
Unable to open Leveling Template data file for: vdata\system\LevelingTemplate_001.txt
invalid max_frames values for Smoke1
File [Vampire/cfg/mods.cfg] NOT FOUND
:::: ZVTOOL LOADED [v0.4] ::::::::::::::::::::::::::::::::::::::::::::::::::
File [Vampire/cfg/mods.cfg] NOT FOUND
File [Vampire/cfg/mods.cfg] NOT FOUND
File [Vampire/cfg/mods.cfg] NOT FOUND
File [Vampire/cfg/mods.cfg] NOT FOUND
File [Vampire/cfg/mods.cfg] NOT FOUND
File [Vampire/cfg/mods.cfg] NOT FOUND
File [Vampire/cfg/mods.cfg] NOT FOUND
loading hollywood level script
hollywood levelscript loaded
Traceback (most recent call last):
  File "<string>", line 1, in ?
NameError: name 'hw_hub_1_patch' is not defined
Exhausted signon buffer. Skipping remaining baselines (ents 297 - 1339).
Encountered a non-standard vertex format (183 3 1)
Encountered a non-standard vertex format (183 3 1)
Encountered a non-standard vertex format (105 0 2)
Can't find factory for entity: vdisciplineprojectile
NULL Ent in UTIL_PrecacheOther: vdisciplineprojectile
env_cubemap used on world geometry without rebuilding map. . ignoring: decals/details/manholeb
Invalid camera shot index
no anims, moving
Obfuscate Level 2 activated
TawniTeleport recieved ChangeNow input from non-player activator!
*************** Reseting Prostitutes ***************
Invalid camera shot index
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/sewer_light/sewer_light.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/ceilinglight/ceilinglight.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/ceilinglight/ceilinglight.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/ceilinglight/ceilinglight.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/ceilinglight/ceilinglight.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/ceilinglight/ceilinglight.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/ceilinglight/ceilinglight.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/ceilinglight/ceilinglight.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/furniture/sink2/sink2w.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/furniture/sink2/sink2w.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/theatlights/theatlights.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/structural/theatlights/theatlights.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/stake/hotel_sign.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/hotel/roof.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/furniture/609sink/609sinkdirty.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/furniture/table/table.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/ceilinglight/ceilinglight.mdl)
Loading game from SAVE\hw_tawni_1.HL1...
ERROR: couldn't open.
Can't init prop_dynamic-wesp
Can't init prop_dynamic-wesp
Loading game from SAVE\hw_hub_1.HL1...
Traceback (most recent call last):
  File "<string>", line 1, in ?
NameError: name 'hw_tawni_1_patch' is not defined
Exhausted signon buffer. Skipping remaining baselines (ents 206 - 238).
Can't find factory for entity: vdisciplineprojectile
NULL Ent in UTIL_PrecacheOther: vdisciplineprojectile
Unofficial Patch 9.2 Plus
] chareditor
no anims, moving
no anims, moving
BloodCounter increased
no anims, moving
no anims, moving
no anims, moving
no anims, moving
BloodCounter increased
Obfuscate Level 2 activated
no anims, moving
no anims, moving
no anims, outside conditions
no anims, moving
BloodCounter increased
no anims, outside conditions
no anims, moving
no anims, outside conditions
BloodCounter increased
no anims, outside conditions
no anims, outside conditions
no anims, outside conditions
Obfuscate Level 2 activated
no anims, outside conditions
BloodCounter increased
no anims, outside conditions
no anims, outside conditions

Offline Wesp5

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Re: Stuck in model citizen quest
« Reply #2 on: December 09, 2018, 09:27:23 PM »
These are all normal error warnings, but why are you still using UP 9.2?

Offline Malkav

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Re: Stuck in model citizen quest
« Reply #3 on: December 10, 2018, 09:06:02 AM »
cadmiumcadamium, you said in the other post that you are playing clan quest with camarilla light. My guess is there is a problem in the hackfile.
Co Author of Camarilla Edition Mod

Offline cadmiumcadamium

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Re: Stuck in model citizen quest
« Reply #4 on: December 10, 2018, 04:50:43 PM »
Wesp: No idea why i'm still on 9.2. I installed CQM 4.0 and that's the version it gave me.

Malkav: Yes, Camarilla Light (the option you get when you install CQM).

I chose the following options when installing CQM 4.0:
Unofficial Patch 9.2, plus version
Camarilla Edition Lite
CQM - Context Loading Screens
CQM - Achievement System
CQM - Posters Revisited
Weapons Mod by LT-447
X20 Mod

Hackfile? Where can i find that? If it's the one in /CQM/vdata/hackterminals/ i don't see any errors with it.

I'll paste the file content in spoilers below
Spoiler for Hiden:
TerminalDefinition
{
   "screen saver"      "Tawni Sessions: GODDESS"      // Bounces around on the screen when the terminal is not being used.
   "brackets"      ""               // these surround the command prompt (2 characters), changed by wesp


   LogonScreen   // displayed when the user first logs on
   {
      // Any number of lines are acceptable
      "line0"      "TAWNI'S LAPTOP"   // changed by wesp
      "line1"      "a way of life"

   }
   
   SubDir
   {
      "name"         "Camera"   //(128 characters)
      "password"      "cleopatra"
      "description"      "Network Cameras"
      "dependency"   "G.Gary_Hostile == 0"
      //dependency added by malkav: Imalia quest cannot be continued if player picked a fight with Gary

      Function   // added by wesp
      {
         "name"      "cam check"
         "description"   "camera activation"
         "runtext"   "You messed it up!"
         "dependency"   "G.Tawni_Spotted == 1"
      }

      Function
      {
         "name"      "cam check"
         "description"   "camera activation"
         "runtext"   "No cameras detected."
         "dependency"   "G.Imalia_Cam == 0 and G.Tawni_Spotted == 0"
      }

      Function
      {
         "name"      "cam check"
         "description"   "camera activation"
         "runtext"   "One camera activated."
         "dependency"   "G.Imalia_Cam == 1 and G.Tawni_Spotted == 0"
      }
      
      Function
      {
         "name"      "cam check"
         "description"   "camera activation"
         "runtext"   "Two cameras detected."
         "dependency"   "G.Imalia_Cam == 2 and G.Tawni_Spotted == 0"
      }

      Function
      {
         "name"      "cam check"
         "description"   "camera activation"
         "dependency"   "G.Imalia_Cam == 3 and G.Tawni_Spotted == 0"
         "trigger"   "1"
         "runscript"   ""
         "runtext"   "3 cameras detected. Nicely done! I can't wait to see dirty little Tawni in action! We're monitoring you from here. Get out quietly and come back.

- Imalia"
      }
   }
}


Offline Wesp5

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Re: Stuck in model citizen quest
« Reply #5 on: December 10, 2018, 06:25:36 PM »
Wesp: No idea why i'm still on 9.2. I installed CQM 4.0 and that's the version it gave me.

That explains it then. I'll move this into the modding board...

Offline cadmiumcadamium

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Re: CQM 4.0: Stuck in model citizen quest
« Reply #6 on: December 11, 2018, 10:54:43 PM »
So I went back to an earlier save and redid the whole kill gary thing. That made the Model Citizen quest fail since Imalia got pissed that i tried to kill her boss i guess.

Maybe that was what's wrong in the first place and i didn't pay attention to the quest log.  :facepalm:

Offline Malkav

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Re: CQM 4.0: Stuck in model citizen quest
« Reply #7 on: December 12, 2018, 09:26:36 AM »
Probably. There is a condition in the hackfile that you only get the the cam functions if you didn't attack Gary.
Co Author of Camarilla Edition Mod

Offline Wesp5

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Re: CQM 4.0: Stuck in model citizen quest
« Reply #8 on: December 12, 2018, 12:47:42 PM »
That made the Model Citizen quest fail since Imalia got pissed that i tried to kill her boss i guess.

Hm, Imalia doesn't look to me as if she would be disturbed by this. I bet she hates Gary for turning her...