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Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: Claws - Bloodlines  (Read 5198 times)

Offline ArmyAJ28

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Claws - Bloodlines
« on: November 15, 2012, 05:52:54 pm »
Any way you can get claws in the game without the Protean disipline?  By code or downloadable mod?  Want to make a claws weapon for Nosferatu, but not a power just a standard unarmed weapon for them.  I want them to be a bit weaker than the Protean activated claws but still upgraded from the Brawl and Strength experiences.  When I try to use the give item console code for item_w_claws, it shows in the inventory, but can't use them.  When you select them it does nothing and then just equips the last weapon you had before that.  I want them to have the same look and animations as the Protean ones, but not activated by disipline, no heat vision, no animal face thingy. Being that the Nosferatu naturally have clawed hands they should be able to use them and not the standard punch which look dumb with their model anyway. Any help would be greatly appreciated.

Offline Malkav

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Re: Claws - Bloodlines
« Reply #1 on: November 15, 2012, 10:23:29 pm »
The problem is, before you can use claws you must also activate an item limitation for clawed form. I'm not sure about the actual syntax right now. And if that is active you can't use your fists or any other weapon, except for the claws.
Co Author of Camarilla Edition Mod

Offline ArmyAJ28

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Re: Claws - Bloodlines
« Reply #2 on: November 16, 2012, 02:02:06 am »
Hmm no way to activate it when equipted and deactivate when unequiped?  Only way is probably going to be a custom disipline or something.

Offline Malkav

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Re: Claws - Bloodlines
« Reply #3 on: November 16, 2012, 05:02:37 pm »
Maybe you can also write an Alias function in autoexec.cfg, and bind it to a key. I'll take a look into it, and if there is a simple way, I'll post it here.
Co Author of Camarilla Edition Mod

Offline ArmyAJ28

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Re: Claws - Bloodlines
« Reply #4 on: November 16, 2012, 07:13:24 pm »
I would so appreciate it, I have access to all the files but not sure of the lingo of how to write it, so if a solution is found I kind need to know what to type and where to type it.  Also how do you make custom or extra disciplines?

Offline Malkav

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Re: Claws - Bloodlines
« Reply #5 on: November 16, 2012, 11:04:57 pm »
I have tried the idea I had, but it didn't work. Sorry.
Another idea, if you don't mind causing claw damage with any character or changing it manually everytime you decide to play a Nossie: Go into the item description for the fists (\vampire\vdata\items\item_w_fists.txt) and change the damage type from blunt to aggravated(superclawbite). Look up the exact syntax in the claws description.
Remember to make a backup copy before changing any files. When you're done and it wors, you can keep a copy of both versions with different extensions, and rename the one you need for the current character to .txt
Co Author of Camarilla Edition Mod

Offline Wesp5

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Re: Claws - Bloodlines
« Reply #6 on: November 16, 2012, 11:07:07 pm »
I would so appreciate it, I have access to all the files but not sure of the lingo of how to write it, so if a solution is found I kind need to know what to type and where to type it.

This is a little bit more complicated, you need to alter three important files that are changed in all other mods too. But I like the idea, so this will be a plus patch feature of 8.5 :)!

Offline ArmyAJ28

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Re: Claws - Bloodlines
« Reply #7 on: November 16, 2012, 11:41:07 pm »
I understand, I have the programs needed, I just need to know exactly where and what to do and I got it.  I'm very happy to hear the idea warrants merit to be included in a patch, seriously  :vampsmile:

Offline Wesp5

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Re: Claws - Bloodlines
« Reply #8 on: November 17, 2012, 01:48:54 pm »
I understand, I have the programs needed, I just need to know exactly where and what to do and I got it.

So should I explain how I did it here or are you willing to wait for the next Unofficial Patch ;)?

Offline ArmyAJ28

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Re: Claws - Bloodlines
« Reply #9 on: November 17, 2012, 01:57:45 pm »
Well I would like to know how to do it for myself and to increase my knowledge in that factor, if you can email me the instructions, all the same, if you wish to add it to the next patch by all means do so and everyone who wants the ability can enjoy it.



armyajc@hotmail.com

Offline dustinb

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Re: Claws - Bloodlines
« Reply #10 on: February 23, 2016, 06:25:39 pm »
just add this code to the "clan (nosferatu)" trait effect group in the traiteffects000.txt in your vdata system folder:

TraitEffect
{
"Trait"   "item_w_claws_ghoul"
"Modifier"   "+1"
}

use the ghoul version because you need to change the weapon too and the changes will screw up your frenzy.  then change the item_w_claws_ghoul.txt under items.  You can copy this code over the weapondata section.

WeaponData
{
   // Weapon data is loaded by both the Game and Client DLLs.
   "viewmodel"   "models/weapons/w_null.mdl"
   "playermodel"   "models/weapons/w_null.mdl"
//   "wieldmodel_f"   "models/weapons/claw/wield/w_f_claws.mdl" // Changed by Dust
//   "wieldmodel_m"   "models/weapons/claw/wield/w_m_claws.mdl" // Changed by Dust
   "wieldmodel_f"   "models/weapons/w_null.mdl" // Changed by Dust
   "wieldmodel_m"   "models/weapons/w_null.mdl" // Changed by Dust
   "infomodel"   "models/weapons/claws/info/i_claws.mdl"   // added by Dust
   "anim_prefix"   "claw"

   "impact_snd_group"   "fist"

   "printname"      "Claws"   // added by Dust
   "description"   "The Deadly vampiric claws of the Nosferatu, Not as powerful as the boneclaws of the Gangrel, but lethal none the less." // added by Dust

   "bucket"      "0"
   "bucket_position"   "1"

   "camera_class"      "melee"
   "weight"      "10"
   "item_flags"   "0"
   "item_type"   "weapon_melee hidden"   // changed by Dust
   "item_worth"   "0"
   "sound_group"   "Claws"
//   "equip_mask"   "ClawedForm"  // removed by dust for the nossie claws

   "is_visible_in_hud"   "1"
   "is_droppable"      "0"   // added by Dust
   "BitFlag_CantBeLast"   "0"   // Changed by Dust from 1
   "permanent_inventory"   "1"   // added by Dust
   "knockback_chance"   "0.3"

the "equip_mask" "clawedform" is the part that having removed allows you to equip and unequip it, and the part that screws up frenzy if applied to the regular claws.  I also removed the model so it doesn't show the claws which looks way better for a nossie, and most of the npc's that use claws_ghoul have some form of claw looking hands so it shouldn't break immersion too much.  maybe the blood guardian, i might give him regular claws instead of claws_ghoul for my game.  there ya go, works for me :)

also... if you want a sound to play when you stealth kill add this under //sounds, directly under the "pickup" block.  I used the broadsword sound, still sounds a little metallic, but better than silence imo.

"stealth_kill_success"
{
   "sound1"   "Weapons/Melee/Katana/Stealth_Sword.wav"
}
"stealth_kill_failure"
{
   "sound1"   "Weapons/Melee/Fists/Stealth_Kill_Failure.wav"
}
« Last Edit: March 06, 2016, 09:55:13 pm by dustinb »

 

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