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Author Topic: Clan Quest Mod  (Read 65007 times)

Offline SCO

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Re: Clan Quest Mod 3.1 Released!
« Reply #15 on: August 09, 2015, 06:09:35 PM »
Oh no i'm seeing the clan quest main menu, with the subtitle and the symbols and all. I only mean that the main menu with the camarilla edition is slightly different as i said:
no flames coming from the bottom
floating clan symbols (which are buggy, but that is prob wine's fault).
And i started new games everytime - how could i not with the new mod system - there are no old saves. (and the install is new)

Well, we'll see if i'm the only one with time i guess.
« Last Edit: August 09, 2015, 06:27:57 PM by SCO »

Online Malkav

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Re: Clan Quest Mod 3.1 Released!
« Reply #16 on: August 09, 2015, 07:36:09 PM »
Hm, sounds like either vamputil didn't compile or there is a problem with the date flags. Try deleting /cqm/python/vamputil.pyc and restart the game.
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Offline burgermeister01

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Re: Clan Quest Mod 3.1 Released!
« Reply #17 on: August 09, 2015, 07:49:50 PM »
Hm, sounds like either vamputil didn't compile or there is a problem with the date flags. Try deleting /cqm/python/vamputil.pyc and restart the game.

This. Except the script with apartmentLeave is in santamonica.pyc so you want to delete

/cqm/python/santamonica/santamonica.pyc

Offline SCO

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Re: Clan Quest Mod 3.1 Released!
« Reply #18 on: August 09, 2015, 07:50:33 PM »
All the python files except these on the CQM directory are in .py uncompiled form:
/home/SCO/Desktop/Vampire the Masquerade - Bloodlines/Vampire/CQM/python/demo/demo.pyc
/home/SCO/Desktop/Vampire the Masquerade - Bloodlines/Vampire/CQM/python/lib/types.pyc
/home/SCO/Desktop/Vampire the Masquerade - Bloodlines/Vampire/CQM/python/lib/random.pyc
/home/SCO/Desktop/Vampire the Masquerade - Bloodlines/Vampire/CQM/python/lib/string.pyc
/home/SCO/Desktop/Vampire the Masquerade - Bloodlines/Vampire/CQM/python/theatre/theatre.pyc
/home/SCO/Desktop/Vampire the Masquerade - Bloodlines/Vampire/CQM/python/lib/copy_reg.pyc
/home/SCO/Desktop/Vampire the Masquerade - Bloodlines/Vampire/CQM/python/tutorial/tutorial.pyc
/home/SCO/Desktop/Vampire the Masquerade - Bloodlines/Vampire/CQM/python/santamonica/santamonica.pyc

edit: i see. I'll try that.
« Last Edit: August 09, 2015, 08:33:44 PM by SCO »

Offline Wesp5

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Re: Clan Quest Mod 3.1 Released!
« Reply #19 on: August 09, 2015, 07:51:23 PM »
no flames coming from the bottom
floating clan symbols (which are buggy, but that is prob wine's fault).

The flames and clan symbols are basically the tile effects of the UP plus as it doesn't have anything else. I don't know if the Clan Quest Mod displays it all of the time, it probably shouldn't because if the CE adds something to the menu too, the combination will surely be messed up!
« Last Edit: August 09, 2015, 07:58:15 PM by Wesp5 »

Online Malkav

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Re: Clan Quest Mod 3.1 Released!
« Reply #20 on: August 09, 2015, 08:09:22 PM »
no flames coming from the bottom
floating clan symbols (which are buggy, but that is prob wine's fault).

The flames and clan symbols are basically the tile effects of the UP plus as it doesn't have anything else. I don't know if the Clan Quest Mod displays it all of the time, it probably shouldn't because if the CE adds something to the menu too, the combination will surely be messed up!
I have installed cqm with CE. And that has the main menu as in the latest CE version: no flames and colored clan symbols. Since I only have this setup, I don't know what happens if CE is not installed.

SCO, now I see what went wrong. You have installed cqm in the /vampire subdirectory. You must install in the main bloodlines directory.
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Offline SCO

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Re: Clan Quest Mod 3.1 Released!
« Reply #21 on: August 09, 2015, 08:19:57 PM »
I really haven't. This is my tree inside the game directory. IF you search for "CQM, you'll see it's in the main dir
eh, this is too big to show but suffice to say it's on the main dir.

Also i tried deleting all the pyc files from the CQM dir and then the whole game but it didn't solve it. But i did look at santamonic.py and i see the function exists.

There are some  __main__.IsIdling errors too, which appear periodically hmmm.

edit: loading a savegame before mercurio, with santamonica.pyc deleted:
Spoiler for Hiden:
Loading game from SAVE\sm_hub_1.HL1...
Unable to open data file for: vdata\system\Reactions001.txt
Unable to open Reaction List data file for: vdata\system\Reactions001.txt
Unable to open data file for: vdata\system\Reactions002.txt
Unable to open Reaction List data file for: vdata\system\Reactions002.txt
Unable to open data file for: vdata\system\TraitEffects001.txt
Unable to open Trait Effect List data file for: vdata\system\TraitEffects001.txt
Unable to open data file for: vdata\system\TraitEffects002.txt
Unable to open Trait Effect List data file for: vdata\system\TraitEffects002.txt
Unable to open history data file for: vdata\system\Histories001.txt
Unable to open History List data file for: vdata\system\Histories001.txt
Unable to open history data file for: vdata\system\Histories002.txt
Unable to open History List data file for: vdata\system\Histories002.txt
Unable to open data file for: vdata\system\DisciplineTgt_005.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_005.txt
Unable to open data file for: vdata\system\DisciplineTgt_006.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_006.txt
Unable to open data file for: vdata\system\DisciplineTgt_007.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_007.txt
Unable to open data file for: vdata\system\DisciplineTgt_008.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_008.txt
Unable to open data file for: vdata\system\DisciplineTgt_009.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_009.txt
Unable to open data file for: vdata\system\DisciplineTgt_010.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_010.txt
Unable to open data file for: vdata\system\LevelingTemplate_001.txt
Unable to open Leveling Template data file for: vdata\system\LevelingTemplate_001.txt
Unable to open data file for: vdata\system\LevelingTemplate_002.txt
Unable to open Leveling Template data file for: vdata\system\LevelingTemplate_002.txt
Unable to open data file for: vdata\system\TraitEffects001.txt
Unable to open Trait Effect List data file for: vdata\system\TraitEffects001.txt
Unable to open data file for: vdata\system\TraitEffects002.txt
Unable to open Trait Effect List data file for: vdata\system\TraitEffects002.txt
Unable to open data file for: vdata\system\Reactions001.txt
Unable to open Reaction List data file for: vdata\system\Reactions001.txt
Unable to open data file for: vdata\system\Reactions002.txt
Unable to open Reaction List data file for: vdata\system\Reactions002.txt
Unable to open history data file for: vdata\system\Histories001.txt
Unable to open History List data file for: vdata\system\Histories001.txt
Unable to open history data file for: vdata\system\Histories002.txt
Unable to open History List data file for: vdata\system\Histories002.txt
Unable to open data file for: vdata\system\DisciplineTgt_005.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_005.txt
Unable to open data file for: vdata\system\DisciplineTgt_006.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_006.txt
Unable to open data file for: vdata\system\DisciplineTgt_007.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_007.txt
Unable to open data file for: vdata\system\DisciplineTgt_008.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_008.txt
Unable to open data file for: vdata\system\DisciplineTgt_009.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_009.txt
Unable to open data file for: vdata\system\DisciplineTgt_010.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_010.txt
Unable to open data file for: vdata\system\LevelingTemplate_001.txt
Unable to open Leveling Template data file for: vdata\system\LevelingTemplate_001.txt
Unable to open data file for: vdata\system\LevelingTemplate_002.txt
Unable to open Leveling Template data file for: vdata\system\LevelingTemplate_002.txt
invalid max_frames values for Smoke1
loading santa monica level script
Traceback (most recent call last):
  File "<string>", line 1, in ?
  File "Z:/home/SCO/Desktop/Vampire the Masquerade - Bloodlines/Vampire/./CQM/python/santamonica\santamonica.py", line 5, in ?
    import fileutil
ImportError: No module named fileutil
Traceback (most recent call last):
  File "<string>", line 1, in ?
AttributeError: '__main__' module has no attribute 'OnNormalMusicStart'
Traceback (most recent call last):
  File "<string>", line 1, in ?
AttributeError: '__main__' module has no attribute 'OnAlertMusicEnd'
Exhausted signon buffer. Skipping remaining baselines (ents 175 - 1516).
Encountered a non-standard vertex format (183 3 1)
Encountered a non-standard vertex format (183 3 1)
Encountered a non-standard vertex format (105 0 2)
Can't find factory for entity: vdisciplineprojectile
NULL Ent in UTIL_PrecacheOther: vdisciplineprojectile
model scenery/misc/wooden_spool/wooden_spool.mdl used as a static prop, but not compiled as a static prop
Invalid camera shot index
Invalid camera shot index
Invalid camera shot index
Invalid camera shot index


now inside the apartment (since this is periodically appending and that nukes selection i only got the 'last' part):
Spoiler for Hiden:

SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/conflight/conflight.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/conflight/conflight.mdl)
Loading game from SAVE\sm_apartment_1.HL1...
ERROR: couldn't open.
Loading game from SAVE\sm_hub_1.HL1...
Loading game from SAVE\sm_hub_2.HL1...
ERROR: couldn't open.
Traceback (most recent call last):
  File "<string>", line 1, in ?
NameError: name 'sm_apartment_1_patch' is not defined
Can't find factory for entity: vdisciplineprojectile
NULL Ent in UTIL_PrecacheOther: vdisciplineprojectile
NPC npc_VNewscaster stuck in wall--level design error
Traceback (most recent call last):
  File "<string>", line 1, in ?
AttributeError: '__main__' module has no attribute 'mercurioFight'
Traceback (most recent call last):
  File "<string>", line 1, in ?
AttributeError: '__main__' module has no attribute 'updateMercurioModel'
Traceback (most recent call last):
  File "<string>", line 1, in ?
AttributeError: '__main__' module has no attribute 'unhidePlus'
Traceback (most recent call last):
  File "<string>", line 1, in ?
AttributeError: '__main__' module has no attribute 'OnEnterMap'
Traceback (most recent call last):
  File "<string>", line 1, in ?
AttributeError: '__main__' module has no attribute 'finishElysiumTip'
Traceback (most recent call last):
  File "<string>", line 1, in ?
AttributeError: '__main__' module has no attribute 'SetupDreamWorld'
Traceback (most recent call last):
  File "<string>", line 1, in ?
AttributeError: '__main__' module has no attribute 'apartmentLeave'
Traceback (most recent call last):
  File "<string>", line 1, in ?
AttributeError: '__main__' module has no attribute 'apartmentLeave'
Traceback (most recent call last):
  File "<string>", line 1, in ?
AttributeError: '__main__' module has no attribute 'IsIdling'
Traceback (most recent call last):
  File "<string>", line 1, in ?
AttributeError: '__main__' module has no attribute 'IsIdling'
Traceback (most recent call last):
  File "<string>", line 1, in ?
AttributeError: '__main__' module has no attribute 'IsIdling'
Traceback (most recent call last):
  File "<string>", line 1, in ?
AttributeError: '__main__' module has no attribute 'OnBLEvent'
Traceback (most recent call last):
  File "<string>", line 1, in ?
AttributeError: '__main__' module has no attribute 'OnPollEvent'
Traceback (most recent call last):
  File "<string>", line 1, in ?
AttributeError: '__main__' module has no attribute 'IsIdling'
Traceback (most recent call last):
  File "<string>", line 1, in ?
AttributeError: '__main__' module has no attribute 'IsIdling'
Traceback (most recent call last):
  File "<string>", line 1, in ?
AttributeError: '__main__' module has no attribute 'IsIdling'
Traceback (most recent call last):
  File "<string>", line 1, in ?
AttributeError: '__main__' module has no attribute 'OnBLEvent'
Traceback (most recent call last):
  File "<string>", line 1, in ?
AttributeError: '__main__' module has no attribute 'OnPollEvent'
Traceback (most recent call last):
  File "<string>", line 1, in ?
AttributeError: '__main__' module has no attribute 'IsIdling'
Traceback (most recent call last):
  File "<string>", line 1, in ?
AttributeError: '__main__' module has no attribute 'IsIdling'
Traceback (most recent call last):
  File "<string>", line 1, in ?
AttributeError: '__main__' module has no attribute 'IsIdling'
Traceback (most recent call last):
  File "<string>", line 1, in ?
AttributeError: '__main__' module has no attribute 'OnBLEvent'
Traceback (most recent call last):
  File "<string>", line 1, in ?
AttributeError: '__main__' module has no attribute 'OnPollEvent'
« Last Edit: August 09, 2015, 08:40:50 PM by SCO »

Online Malkav

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Re: Clan Quest Mod 3.1 Released!
« Reply #22 on: August 09, 2015, 08:54:47 PM »
There must be some error in your installation. Your console log shows - Bloodlines/Vampire/./CQM/python as your python directory for cqm. And it should be -Bloodlines/cqm/python.
This is also consistent with the errors in the second log. The game can't find the modified python scripts, so it uses the original ones that don't have these functions.
« Last Edit: August 09, 2015, 08:57:34 PM by Malkav »
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Offline SCO

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Re: Clan Quest Mod 3.1 Released!
« Reply #23 on: August 09, 2015, 09:18:18 PM »
You're wrong. That Vampire is not the inner Vampire dir, it's just what i renamed the "Vampire the Masquerade - Bloodlines" out game dir to be more convenient for my startup script to enter the directory.

I just renamed it to 'blood' either no effect (and before you say it's not supported by the game, older versions loaded this, and even new UP standalone loads - and exits the mercurio apartment - with the mod loader even).

edit this is the current dir of the last test
Spoiler for Hiden:
~/Desktop/Vampire the Masquerade - Bloodlines$ find . -maxdepth 2 .
./StartOnWine.sh
./blood
./blood/dbghelp.dll.12
./blood/Extras
./blood/Manual.pdf
./blood/vampire.exe.backup
./blood/Bin
./blood/vtmbup-readme.txt
./blood/Service
./blood/Vampire
./blood/Docs
./blood/CQM
./blood/Steam.dll
./blood/Version.inf
./blood/cheats.txt
./blood/dbghelp.dll
./blood/vampire.exe

I renamed this time because i noticed in the comments the new fileutil treats the 'Vampire' directory specially but no dice.

I believe the important error is (obviously):
'no module called fileutil' which if i understand correctly is the whole engine of the mod loader.

fileutil.py exists in the CQM python folder... but not fileutil.pyc.
« Last Edit: August 09, 2015, 09:42:38 PM by SCO »

Online Malkav

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Re: Clan Quest Mod 3.1 Released!
« Reply #24 on: August 09, 2015, 09:25:53 PM »
How can that be? The mod loader requires the original /vampire subdirectory and the /mod subdirectory, whatever that is called. So how can it work if the mod directory is also called vampire?
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Offline SCO

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Re: Clan Quest Mod 3.1 Released!
« Reply #25 on: August 09, 2015, 09:45:24 PM »
Please read again the listing in the spoiler of the last post. The mod directory is just called CQM, the Vampire dir is the Original game inner dir and the blood directory is just the outer game dir renamed (previously called vampire too, but still containing everything the same). In fact i only started renaming the outer dir once the errors started here (and it doesn't matter for the UP). In fact i probably should reinstall that now to see if their mod loaders are different somehow.

I guess the reason why the santamonica.py can't load the fileutil.py is the real important stuff here.
edit: nah. UP also can't import fileutil (from the console in the tutorial map at least). The reason it's not breaking on the santamonica map is that the UP version of that script doesn't import it. So at least for me the patches are broken, i need to get to the bottom of this.

Did this stuff require dll hacking at runtime? I think wine is not good on that. I'm executing the game executable from the same directory it's at, so it shouldn't be that.
« Last Edit: August 09, 2015, 10:26:31 PM by SCO »

Online Malkav

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Re: Clan Quest Mod 3.1 Released!
« Reply #26 on: August 09, 2015, 10:39:03 PM »
Yep, you're right about the directory structure. I got confused by the double "vampire". I have no idea why fileutil can't be imported.
But in any case, the console eror messages suggest that your game uses the wrong pyc files. Otherwise it wouldn't look for the missing functions in __main__.
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Offline burgermeister01

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Re: Clan Quest Mod 3.1 Released!
« Reply #27 on: August 10, 2015, 12:06:22 AM »
Is it because of the reference to the nt library in the fileutil script? I didn't realize at first you were on Windows emulator.

@Wesp: regarding a child board for CQM ... I don't think its necessary. Sig and I already had a chat about it, but I feel like it doesn't make sense to segregate the different mod audiences - the community is small enough as is!

Offline Gurkhal

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Re: Clan Quest Mod 3.1 Released!
« Reply #28 on: August 10, 2015, 04:54:06 AM »
Well done, downloading right now. And Thanks Gurkhal, the Kalliyan quest has always been something different, very refreshing.

Thanks. I'm very happy that in some small part I was able to provide something for this great mod.

Offline SCO

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Re: Clan Quest Mod 3.1 Released!
« Reply #29 on: August 10, 2015, 07:52:45 AM »
edit: see next page for post with problem and solution.
« Last Edit: August 10, 2015, 10:42:52 AM by SCO »