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Author Topic: Clan Quest Mod  (Read 70635 times)

Offline burgermeister01

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Clan Quest Mod
« on: August 08, 2015, 08:35:42 PM »
It's finally here guys! It's updated, it's tested, it's uploaded, it's ready for download and enjoyment =p

Just a quick review here's the new stuff in version 3.1:

- Integration with UP 9.2 - This is the big one, the thing everyone's been waiting for lol. As you know, I made a few of my own adjustments, but otherwise it's all there.

- Better installer - Now I'm using the mod loader, the thing in Wesp's installer that finds your install path for you, and less insane install options.

- Camarilla Edition Lite - A custom cut of CE that includes all the models, skins disciplines, histories and rules adjustments from the latest version.

- Bug Fixes - I've tracked down a number of issues from 3.0, some big some small, that have been fixed. This includes handling integration with UP vs UP+ correctly, making the achievement system work more smoothly, and integration of hot fix 3.0.1.

So yea, you can read more about it on the moddb page:
http://www.moddb.com/mods/vtmb-clan-quest-mod

... or just download right here at planetvampire.com!

https://www.planetvampire.com/modules/Burgermeister/

There will be more news in the next week, too. I hate to shamelessly self promote, but you guys should follow me on Twitter if you have a handle. I've been posting rules to the (Unofficial) VTMB drinking game. I'll probably also start doing "micro-updates" on there in the future; just inconsequential updates to what I've been working on or are busy with on the mod.

https://twitter.com/VtMBCQM


Enjoy! Let me know if you have questions or comments!

« Last Edit: July 03, 2017, 09:12:43 AM by Wesp5 »

Offline Valamyr

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Re: Clan Quest Mod 3.1 Released!
« Reply #1 on: August 08, 2015, 08:54:55 PM »
Hip hip hurrah!

Merci beaucoup :)

I'll be sure to try it out real soon.

Offline Hobomaniac

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Re: Clan Quest Mod 3.1 Released!
« Reply #2 on: August 08, 2015, 09:12:20 PM »
Simply amazing!

Offline Gurkhal

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Re: Clan Quest Mod 3.1 Released!
« Reply #3 on: August 08, 2015, 09:48:09 PM »
It was a long time since I last posted on this forum or played Bloodlines but its a joy to see Clan Quest mod going strong!

Offline burgermeister01

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Re: Clan Quest Mod 3.1 Released!
« Reply #4 on: August 08, 2015, 10:02:36 PM »
Gurkhal! It's been a long time since I've heard from you - but I should take a moment to publicly praise you, because Grukhal here helped co-produce the Kalliyan quest!

You the man!  :rock:

I deleted the clan quest forum, but I saved that epic post you made with a ton of other quest ideas .... just in case!

Hope you're well and still enjoying the mod/game!

Offline Signothorn

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Re: Clan Quest Mod 3.1 Released!
« Reply #5 on: August 08, 2015, 11:04:16 PM »
Just FYI, people should still verify the installer points to the right directory where your game is installed, especially if you have Bloodlines installed on a different drive. For some reason, the installer was pointing to C: instead of D:, in my case.

Offline burgermeister01

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Re: Clan Quest Mod 3.1 Released!
« Reply #6 on: August 08, 2015, 11:10:16 PM »
Just FYI, people should still verify the installer points to the right directory where your game is installed, especially if you have Bloodlines installed on a different drive. For some reason, the installer was pointing to C: instead of D:, in my case.

Word. The installer tries real hard to detect the path for you auto-magically, but you should always double-check

Offline Talmor

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Re: Clan Quest Mod 3.1 Released!
« Reply #7 on: August 09, 2015, 01:31:12 AM »
I installed it, but it seems to come up with a "Vanilla" version. This might be my fault.

After it was installed, the shortcut gave me an error saying it couldn't find vampire.exe. I hunted around and found it in the main directory. Is this the wrong one to use? Should I point it to a different one?

Offline burgermeister01

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Re: Clan Quest Mod 3.1 Released!
« Reply #8 on: August 09, 2015, 01:40:55 AM »
I installed it, but it seems to come up with a "Vanilla" version. This might be my fault.

After it was installed, the shortcut gave me an error saying it couldn't find vampire.exe. I hunted around and found it in the main directory. Is this the wrong one to use? Should I point it to a different one?

Try out these instructions on the Known Issues page, under the bullet about "problem starting up steam". I think the solution should be the same. It's here:

https://www.planetvampire.com/modules/Burgermeister/issues.php

Offline Talmor

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Re: Clan Quest Mod 3.1 Released!
« Reply #9 on: August 09, 2015, 02:08:58 AM »
Ah, yup, that fixed it. Silly me for buying my game through Direct2Drive/Gamefly rather than Steam like a proper gamer... :facepalm:

I'm at the character creation screen, looking at all the disciplines, and the math is already scaring me...

Offline Gurkhal

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Re: Clan Quest Mod 3.1 Released!
« Reply #10 on: August 09, 2015, 07:37:08 AM »
Gurkhal! It's been a long time since I've heard from you - but I should take a moment to publicly praise you, because Grukhal here helped co-produce the Kalliyan quest!

You the man!  :rock:

I deleted the clan quest forum, but I saved that epic post you made with a ton of other quest ideas .... just in case!

Hope you're well and still enjoying the mod/game!

Thank you for your kind words!

I hope you may get some more use from my old post on the CQ forums.

As for myself I'm doing good, some ups and downs but struggling on!

I hope you are doing good, as well!

Offline Wesp5

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Re: Clan Quest Mod 3.1 Released!
« Reply #11 on: August 09, 2015, 08:25:59 AM »
I deleted the clan quest forum, but I saved that epic post you made with a ton of other quest ideas .... just in case!

So would you like to get a new child board here, like the Antitribu Mod then? Also @Signothorn, one of the Antitribu boards is still empty, I think we can merge the two boards, there will not be enough traffic for both...

Offline Aloysius

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Re: Clan Quest Mod 3.1 Released!
« Reply #12 on: August 09, 2015, 08:43:08 AM »
Well done, downloading right now. And Thanks Gurkhal, the Kalliyan quest has always been something different, very refreshing.

Offline SCO

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Re: Clan Quest Mod 3.1 Released!
« Reply #13 on: August 09, 2015, 05:01:32 PM »
Is it only me that can't get out of Mercurio's home?

"attribute error :__main__ has no attribute 'apartmentLeave'
Plus Wesp patch, Cam edition activated (but not companion mod or context loading screens), arsenal weapons, achievement, posters revisited, custom models & posters. on a new install. I'm going to try it only with the cqm and with both next since it's fairly soon.

I also just noticed something strange now. If you select custom installation or full, like i had, both the plus and normal wesp patches are 'activated' even though normally in the 'recommended' only on the plus version is activated. If you deactivate it the normal version gets activated, but from there on, if you activate plus again, the normal doesn't get deactivated (it turns into custom installation too but that makes sense).

Fortunately with the new mod system i only have to delete the CQM directory to 'reinstall clean' over the game.

edit: yeah, tested it out, even with only the recommended preset i always can't exit Mercurio. The normal game is fine. Also btw, the camarilla edition main menu is different (and buggy, but ah, wine). No flames, buggy clan symbols floating around.

There's no rush to fix since i can always console command myself out, so don't go losing any sleep over it.
« Last Edit: August 09, 2015, 05:52:19 PM by SCO »

Offline burgermeister01

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Re: Clan Quest Mod 3.1 Released!
« Reply #14 on: August 09, 2015, 05:56:12 PM »
Is it only me that can't get out of Mercurio's home?

"attribute error :__main__ has no attribute 'apartmentLeave'
Plus Wesp patch, Cam edition activated (but not companion mod or context loading screens), arsenal weapons, achievement, posters revisited, custom models & posters. on a new install. I'm going to try it only with the cqm and with both next since it's fairly soon.

I also just noticed something strange now. If you select custom installation or full, like i had, both the plus and normal wesp patches are 'activated' even though normally in the 'recommended' only on the plus version is activated. If you deactivate it the normal version gets activated, but from there on, if you activate plus again, the normal doesn't get deactivated (it turns into custom installation too but that makes sense).

Fortunately with the new mod system i only have to delete the CQM directory to 'reinstall clean' over the game.

edit: yeah, tested it out, even with only the recommended preset i always can't exit Mercurio. The normal game is fine. Also btw, the camarilla edition main menu is different (and buggy, but ah, wine).

Yes, it is just you.  :razz:

It sounds like either:

a) You didn't start a new game after installing the mod or

b) You are having some side effects from either another mod that's installed or not doing a clean install.

The other stuff I'm not as clear on but: with the install option, UP is always installed and UP+ is 'recommended' but you have the options of deselecting it.

Also, what is the "Camarilla Edition Main menu". If you are seeing anything other than the Clan Quest main menu then you definitely don't have something installed right.