Nevera476 posted: alright i think that does it (im hesitant to use too much enthusiasm since i had to eat my words last time). game runs and was able to play through the tutorial so i think im all fixed up, thanks again for all the help, you gave me back my favorite game of all time. btw thanks for making the music changes optional (sorry but i liked hearing lacuna coil)
Bookwormblues posted:Heh, the clan quest mod doesn't allow you to skip installing the 6.5 patch... Of course, I didn't realize this until I installed 6.6 and then ended up putting 6.5 back over it when I installed the clan quest mod. *sighs* On the plus side, plus content is now working for me. I updated my system to Vista service pack2 and cleaned the registry files after the last uninstall. One of those did the trick. Thanks for your work. - Book
rosscoliosis posted:And now Wesp released a new patch that fixes and adds a whole bunch more. Noooo, will this vicious circle never end? When will I feel safe starting a new game again? Haha
burgermeister01 posted: As of right now, CQM is NOT compatible with Comp Mod. If you were to install them together, either one or both of them would be broken, sad to say. However, I've been reaching out to Dheu about merging our mods together, although I suspect he's on some sort of hiatus, as I'm yet to hear back from him about it. I don't want to start such an endeavor without his input.
Wesp5 posted:burgermeister01 posted: As of right now, CQM is NOT compatible with Comp Mod. If you were to install them together, either one or both of them would be broken, sad to say. However, I've been reaching out to Dheu about merging our mods together, although I suspect he's on some sort of hiatus, as I'm yet to hear back from him about it. I don't want to start such an endeavor without his input. Hi burgermeister. Please read Dheu's answer about further updates to his mod in the thread concerning the Comp Mod. It seems as if he had enough of it and you are free to merge it!
burgermeister01 posted: I saw that, indeed. In fact, I had a private correspondence with Dheu in which he told me the same thing. I'm sad to see him go away from Bloodlines, but at the same time optimistic about having a final version of CompMod to work with. I want to get the 6.6 merge squared away, but after that I think I'm gonna start cracking at getting 6.6, CE, CQM and CompMod as one buffet-like entitiy. I'm considering making CQM an optional component as well, and changing the name of this project to MegaMod or something equally fitting. What do you think?
burgermeister01 posted:Wesp5 posted:burgermeister01 posted: As of right now, CQM is NOT compatible with Comp Mod. If you were to install them together, either one or both of them would be broken, sad to say. However, I've been reaching out to Dheu about merging our mods together, alt,INSTEAD OF SIX.SIXhough I suspect he's on some sort of hiatus, as I'm yet to hear back from him about it. I don't want to start such an endeavor without his input. Hi burgermeister. Please read Dheu's answer about further updates to his mod in the thread concerning the Comp Mod. It seems as if he had enough of it and you are free to merge it! I saw that, indeed. In fact, I had a private correspondence with Dheu in which he told me the same thing. I'm sad to see him go away from Bloodlines, but at the same time optimistic about having a final version of CompMod to work with. I want to get the 6.6 merge squared away, but after that I think I'm gonna start cracking at getting 6.6, CE, CQM and CompMod as one buffet-like entitiy. I'm considering making CQM an optional component as well, and changing the name of this project to MegaMod or something equally fitting. What do you think?
Wesp5 posted:burgermeister01 posted: As of right now, CQM is NOT compatible with Comp Mod. If you were to install them together, either one or both of them would be broken, sad to say. However, I've been reaching out to Dheu about merging our mods together, alt,INSTEAD OF SIX.SIXhough I suspect he's on some sort of hiatus, as I'm yet to hear back from him about it. I don't want to start such an endeavor without his input. Hi burgermeister. Please read Dheu's answer about further updates to his mod in the thread concerning the Comp Mod. It seems as if he had enough of it and you are free to merge it!
burgermeister01 posted: As of right now, CQM is NOT compatible with Comp Mod. If you were to install them together, either one or both of them would be broken, sad to say. However, I've been reaching out to Dheu about merging our mods together, alt,INSTEAD OF SIX.SIXhough I suspect he's on some sort of hiatus, as I'm yet to hear back from him about it. I don't want to start such an endeavor without his input.
Zer0Morph2000 posted:WOW, what an undertaking! If you can actually manage to make this work I'll throw you a party with real live girls! HAHA