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Offline [archive] burgermeister01

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Re: Clan Quest Mod Version 12 Released
« Reply #15 on: November 10, 2009, 11:31:00 am »
               
Nevera476 posted:

 i had the same problem wih my stream copy, i tried your advice and got the error "init shader system" any advice?

 
 
 
 
 Hmmm, I’ve not seen this error before, either. Can you tell me a little about your system, like the specs? I did a quick google search on that error, and it looks as though most people are saying that error happens when there’s some incompatibility between the game and your graphics drivers.
 
 My first suggestion would be to make sure you have the most up-to-date version of your graphics card’s drivers installed. Also, make sure you have the latest version of DirectX installed.
 
 Try those things, and if it still doesn’t work, post your specs, along with any other additional info you can give.
                       

 

                                                  

Offline [archive] Nevera476

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Re: Clan Quest Mod Version 12 Released
« Reply #16 on: November 11, 2009, 01:38:00 am »
                AMD Sempron processer 3400+ 1.99GHz 1.62GB RAM NVIDIA GeForce FX 5500. shes old but ive been breathing new life into her for awhile now. i ran the game through 7 times vanilla and half way with CE 1.1 without any difficulty so unless you really REALLY ramped up the requirements i cant imagine why i would be having compatibility issues. i thought about your previous advice of copying the original file and trying to run that but as i said i have a stream copy and if i delete it now i dont know if i can get vanilla version back (yes i know it was foolish to even try modding in the frst place without knowing)                        

 

                                                  

Offline [archive] burgermeister01

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Re: Clan Quest Mod Version 12 Released
« Reply #17 on: November 11, 2009, 02:32:00 pm »
               
Nevera476 posted:
AMD Sempron processer 3400+ 1.99GHz 1.62GB RAM NVIDIA GeForce FX 5500. shes old but ive been breathing new life into her for awhile now. i ran the game through 7 times vanilla and half way with CE 1.1 without any difficulty so unless you really REALLY ramped up the requirements i cant imagine why i would be having compatibility issues. i thought about your previous advice of copying the original file and trying to run that but as i said i have a stream copy and if i delete it now i dont know if i can get vanilla version back (yes i know it was foolish to even try modding in the frst place without knowing)

 
 You and one other user are reporting similar issues. I poked around some more and I think I tracked down the issue. There is one more dll file that I need to distribute with the mod. It is the file, which I have placed here for your convenience.
 
 http://www.filefront.com/14906395/shaderapidx9.dll
 
 This file must go under the same folder, Bin, as the other DLL. Let me know if installing this file fixes the problem. I apologize for this issue; in fact, the curious thing is, this problem would have been present since version 1 of the mod, but just now are reports of it coming in. I think I am going to make a patch release to include these additional files which I missed in the original distribution. If I’m lucky, maybe I’ll have time to include some other goodies as well.
 
 Thanks!
 
 
                       

 

                                                  

Offline [archive] YamiRaziel91

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Re: Clan Quest Mod Version 12 Released
« Reply #18 on: November 11, 2009, 10:33:00 pm »
                CQM + CE .. oh that sounds good.                        

 

                                                  

Offline [archive] Nevera476

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Re: Clan Quest Mod Version 12 Released
« Reply #19 on: November 13, 2009, 12:34:00 am »
                IT LIVES!!!!!!!!! lol seriously thanks alot, i did my own digging trying to figure it out so i can only imagine how much work you put into my question. i never installed CQM 1.1 cause i only found out about it maybe a week ago and since i already had CE i figured i might as well wait till they were compatible. needless to say i dont know if the error would have affected me with an earlier verson. thanks again                        

 

                                                  

Offline [archive] Nevera476

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Re: Clan Quest Mod Version 12 Released
« Reply #20 on: November 13, 2009, 12:58:00 am »
               
Nevera476 posted:
IT LIVES!!!!!!!!! lol seriously thanks alot, i did my own digging trying to figure it out so i can only imagine how much work you put into my question. i never installed CQM 1.1 cause i only found out about it maybe a week ago and since i already had CE i figured i might as well wait till they were compatible. needless to say i dont know if the error would have affected me with an earlier verson. thanks again

 
 ok apparently it doesnt live, now it just crashes when i hit new game, no error code to give                        

 

                                                  

Offline [archive] |warrior|$hacaR

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Re: Clan Quest Mod Version 12 Released
« Reply #21 on: November 13, 2009, 11:26:00 am »
                btw, if you want me to add a trailer of your mod in the video section here:
 www.wix.com/ShacaR/carpenoctem
 just tell me. =) great work !                        

 

-----signature-----
           !! Bloodlines Mod-Page: CN !!
 http://www.wix.com/ShacaR/carpenoctem
   
                                                  

Offline [archive] burgermeister01

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Re: Clan Quest Mod Version 12 Released
« Reply #22 on: November 13, 2009, 03:46:00 pm »
               
Nevera476 posted:
Nevera476 posted:
IT LIVES!!!!!!!!! lol seriously thanks alot, i did my own digging trying to figure it out so i can only imagine how much work you put into my question. i never installed CQM 1.1 cause i only found out about it maybe a week ago and since i already had CE i figured i might as well wait till they were compatible. needless to say i dont know if the error would have affected me with an earlier verson. thanks again

 
 ok apparently it doesnt live, now it just crashes when i hit new game, no error code to give

 
 Oh, man ... sorry to hear about these issues you are having!
 
 
 I just wanted to let you know that...
 
 A) I'm planning on releasing 1.2.1 to patch those dll file issues either tonight or tomorrow. You may want to take a break and wait to see if that sorts things out, as it should leave nothing to doubt about your installation of those files.
 
 B) When you say that the game is crashing straight away with no error message, do you mean that there is no error log file printed in the root installation folder for Bloodlines? If not, please send that error log as it may give some insight into this fiend's motives ... er, into why this error is happening
 
 
 Thanks!
                       

 

                                                  

Offline [archive] burgermeister01

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Re: Clan Quest Mod Version 12 Released
« Reply #23 on: November 13, 2009, 03:49:00 pm »
               
Quote from: |warrior|$hacaR
btw, if you want me to add a trailer of your mod in the video section here:
 www.wix.com/ShacaR/carpenoctem
 just tell me. =) great work !

 
 You could do that for me? Help make some kind of trailer?  That would be freakin' awesome! I thought about doing that actually, but I don't have nearly the skillz you do with video editing. I would be honored if you helped me in that regard.
 
 Hit me up on email if you want to discuss in detail about the video. I don't want to post my email here where spam bots can see it, but you can find it in the readme that comes with CQM.
 
 
 Thanks!
 
                       

 

                                                  

Offline [archive] |warrior|$hacaR

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Re: Clan Quest Mod Version 12 Released
« Reply #24 on: November 13, 2009, 04:22:00 pm »
               
burgermeister01 posted:
Quote from: |warrior|$hacaR
btw, if you want me to add a trailer of your mod in the video section here:
 www.wix.com/ShacaR/carpenoctem
 just tell me. =) great work !

 
 
 You could do that for me? Help make some kind of trailer?  That would be freakin' awesome! I thought about doing that actually, but I don't have nearly the skillz you do with video editing. I would be honored if you helped me in that regard.
 
 Hit me up on email if you want to discuss in detail about the video. I don't want to post my email here where spam bots can see it, but you can find it in the readme that comes with CQM.
 
 
 Thanks!
 
 

 ok i will see what i can do in the future. though... atm i dont have so much time...                        

 

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Offline [archive] Nevera476

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Re: Clan Quest Mod Version 12 Released
« Reply #25 on: November 14, 2009, 03:23:00 am »
                Oh, man ... sorry to hear about these issues you are having!
 
 
 I just wanted to let you know that...
 
 A) I'm planning on releasing 1.2.1 to patch those dll file issues either tonight or tomorrow. You may want to take a break and wait to see if that sorts things out, as it should leave nothing to doubt about your installation of those files.
 
 B) When you say that the game is crashing straight away with no error message, do you mean that there is no error log file printed in the root installation folder for Bloodlines? If not, please send that error log as it may give some insight into this fiend's motives ... er, into why this error is happening
 
 
 Thanks!
 [/quote]
 
 the program itself was simply crashing, i didnt stop to think to check the error log (my bad) heres a copy of the error message
 
 vampire caused an Access Violation (0xc0000005)
 in module engine.dll at 001b:200f5a77.
 
 Read from location 00000000 caused an access violation.
 
 Context:
 EDI:    0x00000008  ESI: 0x06ccbef4  EAX:   0x106c9c00
 EBX:    0xffffffff  ECX: 0x00000000  EDX:   0x00000073
 EIP:    0x200f5a77  EBP: 0x20d5e0b8  SegCs: 0x0000001b
 EFlags: 0x00210206  ESP: 0x0012e6b8  SegSs: 0x00000023
 
 Bytes at CS:EIP:
 8b 11 a3 48 09 2b 21 a1 3c 09 2b 21 83 c4 14 50                        

 

                                                  

Offline [archive] burgermeister01

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Re: Clan Quest Mod Version 12 Released
« Reply #26 on: November 15, 2009, 04:07:00 am »
                Well, with any of these crash logs, the best anyone can do is make an educated guess as to the problem. However, since engine.dll is throwing the error, I'm guessing that problem still isn't sorted out.
 
 
 Good news though! I have released version 1.2.1 which includes the following:
 
 
   
  • Fixes Wesp's Missing Files - There were those DLL files as well as the "Tools" folder which were missing in older versions of Clan Quest Mod. This fixes it, by including those files at long last.

  •  
       
  • Histories Revised Mod - The Histories Revised mod tweaks some of the histories, and adds some more rules, like more difficult stealthing. The installer now includes this mod as an install option.

  •  
     
       
  • Music as a separate install option  - Some people were complaining about the new music choices in Clan Quest Mod and Camarilla Edition. The installer now singles these out as seperate installation options, so you can choose to sustain the original music.

  •  
     
     
     
     Anyways, I'd recommend doing a fresh install and then try installing with 1.2.1 You can download it here: http://www.filefront.com/14924541/vtmb-clan-quest-mod-v1.2.1.zip
     
     
     Let me know how it goes.
     
     
     
     
     
                           

     

                                                      

    Offline [archive] |warrior|$hacaR

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    Re: Clan Quest Mod Version 12 Released
    « Reply #27 on: November 15, 2009, 05:34:00 am »
                    hey burgermeister =)
     i added the download link here:
     http://www.wix.com/ShacaR/carpenoctem
     
     hope its ok for you.                        

     

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    Offline [archive] Zer0Morph2000

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    Re: Clan Quest Mod Version 12 Released
    « Reply #28 on: November 15, 2009, 05:38:00 am »
                    Seperate Music File installation? Genius!                        

     

                                                      

    Offline [archive] Nevera476

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    Re: Clan Quest Mod Version 12 Released
    « Reply #29 on: November 16, 2009, 07:52:00 am »
                   
    burgermeister01 posted:
    Well, with any of these crash logs, the best anyone can do is make an educated guess as to the problem. However, since engine.dll is throwing the error, I'm guessing that problem still isn't sorted out.
     
     
     Good news though! I have released version 1.2.1 which includes the following:
     
     
       
  • Fixes Wesp's Missing Files - There were those DLL files as well as the "Tools" folder which were missing in older versions of Clan Quest Mod. This fixes it, by including those files at long last.

  •  
       
  • Histories Revised Mod - The Histories Revised mod tweaks some of the histories, and adds some more rules, like more difficult stealthing. The installer now includes this mod as an install option.

  •  
     
       
  • Music as a separate install option  - Some people were complaining about the new music choices in Clan Quest Mod and Camarilla Edition. The installer now singles these out as seperate installation options, so you can choose to sustain the original music.

  •  
     
     
     
     Anyways, I'd recommend doing a fresh install and then try installing with 1.2.1 You can download it here: http://www.filefront.com/14924541/vtmb-clan-quest-mod-v1.2.1.zip
     
     
     Let me know how it goes.
     
     
     
     
     
     

     
     alright i think that does it (im hesitant to use too much enthusiasm since i had to eat my words last time). game runs and was able to play through the tutorial so i think im all fixed up, thanks again for all the help, you gave me back my favorite game of all time. btw thanks for making the music changes optional (sorry but i liked hearing lacuna coil)                        

     

                                                      

     

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