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Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: Clan Quest Mod  (Read 39347 times)

Offline Valamyr

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Re: Clan Quest Mod
« Reply #225 on: April 15, 2018, 09:50:08 AM »

Question for you: I realize that for cut scenes subtitles are particularly important. What about for standard dialog? Do you just press left-click to see the dialog or do you prefer subtitles there as well?

I'm not primarily English speaker so even though Im great at English overall, I use subtitles in order to avoid misunderstanding the odd word here and there.

For standard dialogue I usually left click to see the dialogue, but ultimately the best a mod can do is blend in with the core game as much as possible. It helps not feel like a mod if every dialogue behaves the same way. There's definitely a lot of people who play with subtitles on, but obviously it shouldnt be your core priority.

Online burgermeister01

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Re: Clan Quest Mod
« Reply #226 on: April 15, 2018, 09:38:44 PM »
Kraken, that's a pretty ingenious solution! Can you share what you've done?

Message received: probably should try to get subtitles full working. I think if I can script it, it won't be so hard to accomplish anyways. I was watching an Irish movie last night with subtitles turned on, just because the accent and vernacular is too much for me, so my mind is freshly appreciating this!

I have another Andrei request for anyone that thinks they can tackle it: is there anyway to make his cape static? As I'm sure you know, the physics are totally wrong so when it gets ruffled it flies up over his head and totally looks messed up. It's really destroying the drama for cut scenes he's featured in. Hard to take his serious while he's wearing his cape as a hat.

Offline DDLullu

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Re: Clan Quest Mod
« Reply #227 on: April 15, 2018, 10:32:08 PM »
Try this one. It is the one i make first, then change my mind to the more defined one.

But the cape (skirt) is so stiff the legs pass through when he walk but in a fight it's normal and you can paint the leg the same color as the cape. Maybe switch model for the fight i don't know?

It is the lod1, i change some pointers very easy to do, try it  and comment here.

Online burgermeister01

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Re: Clan Quest Mod
« Reply #228 on: April 15, 2018, 11:41:03 PM »
The cape looks a million times better this way ... at least for the cut scenes. Andrei has as movement style wherein he just "floats" so his legs don't move, so the cape being so stiff looks fine.

Only problem is with the lod (?) changed this way, his teeth don't appear which is a problem.Can anything be done for it?

Offline DDLullu

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Re: Clan Quest Mod
« Reply #229 on: April 16, 2018, 12:26:08 AM »
Since it's good i have done same thing as the shirt for the cape.
Meaning you have lod0 for everything except the shirt AND the cape.

Online burgermeister01

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Re: Clan Quest Mod
« Reply #230 on: April 16, 2018, 12:46:44 AM »
Ah, DDLullu, you're a hero! It works great, hands look good, cape isn't flying all over the place. Thank you so much!

I hope you'll know I'll be putting your name in the CQM credits for this  :razz:

Offline TheIncredibleKraken

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Re: Clan Quest Mod
« Reply #231 on: April 16, 2018, 06:17:15 AM »
My method doesn't rely on editing the Andrei model, so anything made by DDLullu should be compatible.

Offline Wesp5

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Re: Clan Quest Mod
« Reply #232 on: April 16, 2018, 12:44:45 PM »
Ah, DDLullu, you're a hero! It works great, hands look good, cape isn't flying all over the place.

Sadly his legs moving through the cape look terrible in the cutscene at King's Way, so I'll use the earlier version of the model.

 

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