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Offline thewarsend

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Re: Car Interiors!
« Reply #15 on: January 23, 2020, 02:07:13 pm »
O, thanks, I just expressed my opinion. =)
It's very strange that no one else shared their impressions about the new models...
You do an incredible job!

Thank you, kind of you to say so. :)

I thought more people would be interested in this as well, but that doesn't seem to be the case. No matter though, I am doing this because I love this game and this was something I wanted to do for years now. (Wesp5 with his vague memory is my witness :D )

Offline Barabbah

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Re: Car Interiors!
« Reply #16 on: January 23, 2020, 02:11:25 pm »
Nice job :3
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Offline Psycho-A

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Re: Car Interiors!
« Reply #17 on: January 25, 2020, 02:56:25 pm »
Good work, endthewars!

Just wanted to say about custom models' solidity. If you're using MDL compiler from the unofficial SDK, be aware that it still have (and probably will always do) serious limitations due to problems with MDL format reverse-ingeneering. The physic models (collision) may be compiled, but they can't be normally used in game. Models won't be solid and game even may crash on coming close to them. To avoid that, place such models in Hammer editor as prop_static and set entity's "Collisions" option to "Non-Solid". To make collisions around model, surround it with brush volume with "toolsclip" texture and turn it to func_detail. Of course, you should understand that model will just become a part of the world, and player can't move it, take, open doors or do other interactions. There's dirty hack here though: you may place model as prop_physics (without making brush volume), and player will be able to move it using native collision model -- but the model can't be taken by hand, it will be shooting through its volume, it will have physical mass issue, and it may lead to game crashes in some cases.

Offline thewarsend

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Re: Car Interiors!
« Reply #18 on: January 25, 2020, 11:44:01 pm »
Good work, endthewars!

Just wanted to say about custom models' solidity. If you're using MDL compiler from the unofficial SDK, be aware that it still have (and probably will always do) serious limitations due to problems with MDL format reverse-ingeneering. The physic models (collision) may be compiled, but they can't be normally used in game. Models won't be solid and game even may crash on coming close to them. To avoid that, place such models in Hammer editor as prop_static and set entity's "Collisions" option to "Non-Solid". To make collisions around model, surround it with brush volume with "toolsclip" texture and turn it to func_detail. Of course, you should understand that model will just become a part of the world, and player can't move it, take, open doors or do other interactions. There's dirty hack here though: you may place model as prop_physics (without making brush volume), and player will be able to move it using native collision model -- but the model can't be taken by hand, it will be shooting through its volume, it will have physical mass issue, and it may lead to game crashes in some cases.

Thank you :)

Actually DDLullu solved the solidity issue. I tested the tool he made and it works brilliantly. As he puts it, studiomdl.exe has some wrong datas in the bone area.

I am having another issue right now though. Some models appears tiny and rotated in game after decompiling and recompiling them. (doesn't matter if I edit them or not)

EDIT: Turns out the issue was caused by the decompiler. It is a little broken.
« Last Edit: January 26, 2020, 11:17:13 pm by endthewars »

Offline Ghanima_Atreides

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Re: Car Interiors!
« Reply #19 on: January 26, 2020, 10:21:23 am »
I mostly lurk these days, but I wanted to pop in and say these look great, and what a neat idea! Keep up the good work! :D
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Offline thewarsend

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Re: Car Interiors!
« Reply #20 on: February 02, 2020, 11:11:00 pm »
All cars in Santa Monica now done and fixed.

Everything works perfectly now. (If there are any issues I haven't noticed them.)

Find it below.
« Last Edit: February 15, 2020, 11:11:48 pm by endthewars »

Offline Avadonica

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Re: Car Interiors!
« Reply #21 on: February 03, 2020, 07:32:01 am »
That's great!
Do you'll plan to release it on the Moddob as first part of your mod? =)


----
And as usual, a small series of screenshots.

Offline Wesp5

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Re: Car Interiors!
« Reply #22 on: February 03, 2020, 08:54:07 am »
Do you'll plan to release it on the Moddob as first part of your mod? =)

I made a deal with him to include this in the plus patch once all cars are done :)!

Offline thewarsend

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Re: Car Interiors!
« Reply #23 on: February 03, 2020, 05:30:32 pm »
Do you'll plan to release it on the Moddob as first part of your mod? =)

Basically what Wesp5 said, this is going to be a part of his patch.

Maybe I will upload it to moddb for those who wish to get it separately, but probably not. :)

That's great!
And as usual, a small series of screenshots.

As always thank you for the lovely pictures. :) I am really glad you liked them :)


Offline Avadonica

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Re: Car Interiors!
« Reply #24 on: February 05, 2020, 08:12:35 pm »
As always thank you for the lovely pictures. :) I am really glad you liked them :)

You're welcome ;)

----
This is a good news, I'll wait for the release of other models of your cars! =)

Offline Ghanima_Atreides

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Re: Car Interiors!
« Reply #25 on: February 17, 2020, 11:14:38 pm »
I finally got the chance to check them out in-game and they look great! It may seem like a small thing but it does help make the world feel more authentic...now somebody just needs to give the cars higher-res textures, because some of them look pretty blurry, especially the wheels...
Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Offline argikt

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Re: Car Interiors!
« Reply #26 on: February 19, 2020, 01:29:24 pm »
I tried your models yesterday, and I only can say, very good job!
With the modern computers and the 4gb patch, even with this old unfinished engine, we can get improvements.

Offline thewarsend

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Re: Car Interiors!
« Reply #27 on: February 21, 2020, 11:06:46 am »
I finally got the chance to check them out in-game and they look great! It may seem like a small thing but it does help make the world feel more authentic...now somebody just needs to give the cars higher-res textures, because some of them look pretty blurry, especially the wheels...

Thank you.

There is actually a mod that edits car textures in the downloads section, but I doubt they are of high quality. I would like to create HD textures myself, but it is not something I can do. I hope someone tackles this on. :)


I tried your models yesterday, and I only can say, very good job!
With the modern computers and the 4gb patch, even with this old unfinished engine, we can get improvements.

Thanks! I try to do what I can and I wanted to do this for a long time. It is the smallest details that make a huge difference in my opinion.

I wanted to do more, but this is the best I could do with the tools I have. :)

Offline Ivanael

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Re: Car Interiors!
« Reply #28 on: March 03, 2020, 02:53:27 am »
Nice mod, it definitely adds to the realism and the immersion, but I've noticed one can see the ground under the cars when looking through the windows. It isn't very visible in the Santa Monica parking lot since it is so dark, but one can clearly see the ground and the markings on it under the cars in the Downtown parking lot which is more illuminated, during the mission where one has to fetch the briefcase for Larry. And it seems you have overlooked the limousine there, it still has the old pitch black windows with no interiors. It's basically just Mercurio's car, only longer. Maybe you could make transparent windows and add interiors to the front seats and leave the windows on the back of the car as they are if making the limousine interior would be too much of a hassle, as limousines often have the back windows tinted black.

As to HD textures, there's a pack of the original Bloodlines textures AI upscaled by 4 on Moddb which contains the car textures in higher resolution aswell. Although they don't look much different at first glance, they do look sharper and cleaner.

Offline thewarsend

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Re: Car Interiors!
« Reply #29 on: March 03, 2020, 09:08:40 am »
Nice mod, it definitely adds to the realism and the immersion


Thank you.


but I've noticed one can see the ground under the cars when looking through the windows. It isn't very visible in the Santa Monica parking lot since it is so dark, but one can clearly see the ground and the markings on it under the cars in the Downtown parking lot which is more illuminated, during the mission where one has to fetch the briefcase for Larry. And it seems you have overlooked the limousine there, it still has the old pitch black windows with no interiors. It's basically just Mercurio's car, only longer. Maybe you could make transparent windows and add interiors to the front seats and leave the windows on the back of the car as they are if making the limousine interior would be too much of a hassle, as limousines often have the back windows tinted black.


This shouldn't be the case. Did you use a mod that overwrites car texture files? Also, I am pretty sure I haven't overlooked any car. All of them have proper interiors.
Could you please share some screenshots?


As to HD textures, there's a pack of the original Bloodlines textures AI upscaled by 4 on Moddb which contains the car textures in higher resolution as well. Although they don't look much different at first glance, they do look sharper and cleaner.


I wish I could do HD textures, but sadly this is not something I can do. I hate upscaled textures, they do look a bit sharper for sure, but that's about it.
« Last Edit: March 03, 2020, 12:53:45 pm by endthewars »

 

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