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Offline Wesp5

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Re: Trenchcoats for all clans
« Reply #15 on: January 23, 2015, 09:39:44 am »
I remember making Counter-Strike maps with Hammer years ago and you're right, it was incredibly tedious.

So do you have any CS connections left? Maybe to some good Hammer experts? Or to some HL2 mappers?

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The hub wouldn't have to be huge or anything, maybe something along the lines of Santa Monica in size, using packed textures.

You know that Troika once planned to do another "East LA" hub, speak latino themed, and cut it early on?

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I know Burgermeister can do things like events and cut scenes, so we're good there.

I'm just now trying to get burgermeister to compile my new maps for me, he is a little out of the game ;)...

Offline Zer0Morph

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Re: Trenchcoats for all clans
« Reply #16 on: January 23, 2015, 04:49:21 pm »
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So do you have any CS connections left? Maybe to some good Hammer experts? Or to some HL2 mappers?

I wish I did, I was mostly making them on my own and this was back in 1999-2000. I made a huge room with hall ways and trap doors and stuff, for my friends and I to play on, with lots of cool dark corners to hide in. Nothing fancy but it worked. That one room took me like a week to make. So tedious.
 
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You know that Troika once planned to do another "East LA" hub, speak latino themed, and cut it early on?

No way! That would've been awesome! I speak Spanish so I was actually thinking about creating a Hispanic character and some of it being spoken in Spanish. I guess we'll just have to create "East LA" ourselves then... "Act 5" HAHA

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I'm just now trying to get burgermeister to compile my new maps for me, he is a little out of the game ;)...

Okay then we need to wake him up out of torpor, he has work to do. HAHA

Offline Wesp5

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Re: Trenchcoats for all clans
« Reply #17 on: January 23, 2015, 10:08:12 pm »
No way! That would've been awesome! I speak Spanish so I was actually thinking about creating a Hispanic character and some of it being spoken in Spanish. I guess we'll just have to create "East LA" ourselves then... "Act 5" HAHA

I got that info from Rik Schaffer when I asked him if I could include some unused Bloodlines music pieces in the patch. He mailed me back on 16.11.2011: "There was talk early on of an East Los Angeles Hub for the game in one of the numerous production meetings I attended at Troika. I was thinking hispanic influence Nines Rodriquez with Open Season. Open Season would have been that area's main theme." Sadly, this is all we know about it! But there may be unused textures for this...
« Last Edit: January 23, 2015, 10:10:35 pm by Wesp5 »

Offline Zer0Morph

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Re: Trenchcoats for all clans
« Reply #18 on: January 24, 2015, 03:49:21 am »
Can you imagine attending one of those meetings? I would stand in rock-star awe of Troika, I'd kill to have attended just one... on any topic, wouldn't matter.

Offline Raziel

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Re: Trenchcoats for all clans
« Reply #19 on: January 28, 2015, 12:57:48 pm »
I guess you also want a fedora and a katana for your character, m'lady?
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Offline Saphrax

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Re: Trenchcoats for all clans
« Reply #20 on: June 25, 2015, 12:23:53 pm »
Back at the Antitribu forums I have proposed that a new hub should be like a Near Eastern quarter of LA like Tehrangeles or something similar. This is because personally I feel like clan Assamite is the one that could be most easily tied into the overall story of the game (a flock of diablerists following the trail of the Ankaran Sarcophagus that was originally stolen from their land). Although I assume that such a thing would be more harder to do since we don't even have Near Eastern themed textures in the game. I suppose a Latino hub would still be easier to make, and I think I would be happy for any new hub. It's in the case if we are thinking about Act 5 and Act 6, then Act 6 could be something related to clan Assamite...

Offline Entenschreck

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Re: Trenchcoats for all clans
« Reply #21 on: June 25, 2015, 04:54:39 pm »
Well,... back on topic.
It probably is possible to add trenchcoats to every (human) model in the game. The Antitribu Mod proves that.
You need to reskin the ventrue model. Apply an invisble texture to everything, except the trenchcoat. Then you'll have to put a "prop_dynamic_ornament" on every map and define the player as it's parent.
You'll have to ask the Antitribu Team for permission first, though, since they're the ones who came up with that revolutionary idea.

I've said it once and I'll say it again. One can do more with Bloodlines than most modders will admit. It's just a matter of convenience...

Offline mouser9169

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Re: Trenchcoats for all clans
« Reply #22 on: June 25, 2015, 07:36:46 pm »
You'll have to ask the Antitribu Team for permission first, though, since they're the ones who came up with that revolutionary idea.

What, did they patent the process?

I'm all for honor and credit and stuff for modders, but I've seen what the software patent mechanic has done for the industry. No need to give that idea any more validity than it already has.

I've said it once and I'll say it again. One can do more with Bloodlines than most modders will admit. It's just a matter of convenience...

Of course it's about convenience. If you're a person looking to enter the modding scene, then yeah,  I'd expect everything handed to me. They've got the choice to work on games that ship with the very tools the devs used to create the game in the first place, or a game with a bunch of poorly documented, user created hacks and toolsets. Which sounds more appealing? That's not a knock on the guys who worked on the SDK and all the other tools we do have - it's an incredible job they've done.  But you can't compare them with tools that ship with games like Skyrim, The Witcher, or Dragon Age.

Re: Project Vaulderie - I can't believe those guys went as far as they did without clearing it with CCP first. It was pretty blatant trademark infringement, and unlike copyrights and patents, trademarks require action to be taken (and the easiest action to take is to issue a C&D).

If Bethesda acquired the rights to Vampire (Masquerade or Requiem), they'd do exactly the same thing they did when they acquired the rights to Fallout from Interplay: make The Elder Scrolls with Fangs. Of course, you can turn into a vampire in The Elder Scrolls already, so they may or may not see a market there. OTOH, if a group of modders could avoid using trademarked terms, any of the later (Morrowind on up) elder scrolls games could be converted to a VtM-esque game.

Finally, to be on topic to trenchcoats: the easiest thing to do would be to recolor the ventrue model with whatever small changes you can make, and use those variations for the base models for each clan.
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Offline Saphrax

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Re: Trenchcoats for all clans
« Reply #23 on: June 25, 2015, 08:34:55 pm »
If Bethesda acquired the rights to Vampire (Masquerade or Requiem), they'd do exactly the same thing they did when they acquired the rights to Fallout from Interplay: make The Elder Scrolls with Fangs. Of course, you can turn into a vampire in The Elder Scrolls already, so they may or may not see a market there. OTOH, if a group of modders could avoid using trademarked terms, any of the later (Morrowind on up) elder scrolls games could be converted to a VtM-esque game.

To tell you the truth, Bloodlines and Skyrim are two games that gets in to my top 10 video games of all time without question. That being said, I agree with you fully. These games are strong in different aspects. One of it is having unique npcs, who feel alive (even though some of them are dead :P ). This is one of VtmB's greatest merits, while this is one of Skyrim's biggest flaws.

Finally, to be on topic to trenchcoats: the easiest thing to do would be to recolor the ventrue model with whatever small changes you can make, and use those variations for the base models for each clan.

Well, I wouldn't really like it if every pc clan model would be based on the ventrue model. One of the greatest things is that every clan has a different model, so let's not change that.

Offline Entenschreck

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Re: Trenchcoats for all clans
« Reply #24 on: June 26, 2015, 09:55:15 am »
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What, did they patent the process?

No, it's kind of matter of respect. I'm sure they won't deny that request.

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I'm all for honor and credit and stuff for modders, but I've seen what the software patent mechanic has done for the industry. No need to give that idea any more validity than it already has.

I'm totally for sharing every single piece of new content, but as long as somebody hasn't given permission to use stuff they came up with, one shouldn't use it. Period.
Just ask, you'll most certainly be allowed to use what you need.

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But you can't compare them with tools that ship with games like Skyrim, The Witcher, or Dragon Age.

Yes, of course, but I've seen requests being turned down because the engine allegedly doesn't support it, but that was just wrong. While it's true that the engine is very limited and we don't have all the tools we need at our disposal, I think it's horrible that the community discourages itself by simply chanting their mantra over and over. That's impossible, the engine doesn't support that... That's impossible, the engine doesn't support that...


Offline Malkav

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Re: Trenchcoats for all clans
« Reply #25 on: June 26, 2015, 03:43:15 pm »
Well,... back on topic.
It probably is possible to add trenchcoats to every (human) model in the game. The Antitribu Mod proves that.
You need to reskin the ventrue model. Apply an invisble texture to everything, except the trenchcoat. Then you'll have to put a "prop_dynamic_ornament" on every map and define the player as it's parent.
You'll have to ask the Antitribu Team for permission first, though, since they're the ones who came up with that revolutionary idea.

I've said it once and I'll say it again. One can do more with Bloodlines than most modders will admit. It's just a matter of convenience...
If that's how they did these rugby protectors or whatever they are called, please don't. As I play 3rd pesrons except when actually shooting a gun, I've seen too many graphic glitches when wearing these things.
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Offline mouser9169

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Re: Trenchcoats for all clans
« Reply #26 on: June 26, 2015, 11:33:10 pm »
I'm totally for sharing every single piece of new content, but as long as somebody hasn't given permission to use stuff they came up with, one shouldn't use it. Period.
Just ask, you'll most certainly be allowed to use what you need.

Don't get me wrong, I generally agree with you.
I just don't view a 'process' as the same as 'content'.
Insanity Mod: If you're not dying, I'm not trying.

Offline Entenschreck

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Re: Trenchcoats for all clans
« Reply #27 on: June 27, 2015, 10:23:56 am »
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As I play 3rd pesrons except when actually shooting a gun, I've seen too many graphic glitches when wearing these things.

I played a samedi with melee weapons, but I don't remember any glitches. The shoulder protectors don't fade like the actual player model when the camera gets too close to the player. That's all I noticed.

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I just don't view a 'process' as the same as 'content'.

It's all about one's personal opinion from here on.

 

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