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Offline Nigama

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Re: Canned map
« Reply #45 on: February 02, 2015, 02:24:47 am »
Also, I'll just throw this out there because I know most of the modders in this community are very hard at work on projects already and have their plates mostly filled, but...

If you want more (_______fill in the blank here_________) support, whether it be map makers or modeling or coding or familiarity with unity, it might be good to make a video tutorial series on at least the basics so that people who do not have many coding or modding skills could learn and gain them.  I think there are a lot of people that would love to help beyond financial support, but simply don't have the skills or know how.

Teach them and you yourselves will have more resources to draw upon.

Nigama
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Offline Ventrueloquist

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Re: Canned map
« Reply #46 on: February 02, 2015, 11:30:54 pm »
If someone made a video tutorial of the basics of modding or just something a bit more "Modding Bloodlines for dummies" than Dheu's guide, written or video, that would be great. Trying to mod Bloodlines without much previous experience is like emptying the Pacific Ocean with a tea spoon. It's too daunting and you feel like you're not getting anywhere, like you're stuck on square -157 and can't even get to square one.

I'm working on my very first mod right now. It's a dialogue mod for The Witcher 1 in the vein of the Malkavian Mod for Deus Ex 1. I am nearly finished, just need  to get them to actually speak their edited voice lines, because that's whole point of the mod. Having silent characters just isn't the same in a game with so much wonderful voice acting. I would have done something similar with Bloodlines if I knew how to mod it. With a silent protagonist you've got much more flexibility when creating dialogues, since only one character needs to have their voice files edited in a conversation.

Offline Zer0Morph

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Re: Canned map
« Reply #47 on: February 03, 2015, 12:10:17 am »
Dialogue creation with voice editing, lip movements, dialogue, conditions, is VERY daunting to get it perfect and professional, in Bloodlines. It's by far the worst part of the game to mod and create new content. Definitely not fun and I don't recommend doing it. LOL

Stay far Far FAR away from new dialogue in Bloodlines.  :facepalm:

Offline Malkav

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Re: Canned map
« Reply #48 on: February 03, 2015, 07:58:44 am »
...
Stay far Far FAR away from new dialogue in Bloodlines.  :facepalm:
I wouldn't go that far.
Ok. I have no experience whatsoever with voice recording. And my experience wioth lip files is limited to cutting out a bit of text from a line. If you're lucky, you can find fitting npc lines in existing dialogs. Then it's easy.
But the actual dialog files are rather straitforward in my opinon. Learning the basics took me maybe an hour with Dheu's manual and a dialog file to look into. On the other hand, I have spent some time with Oblivion modding, and I still have no idea how the dialog system works.
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Offline atrblizzard

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Re: Canned map
« Reply #49 on: February 03, 2015, 12:17:52 pm »
What if I tell you that everything you used to believe is a lie. What if there's a way to resolve the lip sync issues for new files?


Offline Claudia Vonigner

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Re: Canned map
« Reply #50 on: February 03, 2015, 03:01:51 pm »
What if I tell you that everything you used to believe is a lie. What if there's a way to resolve the lip sync issues for new files?



This

For the lip helper it's just to have all lip files match new dlg files for translating, sorries :/

Offline Zer0Morph

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Re: Canned map
« Reply #51 on: February 03, 2015, 04:11:15 pm »
What if I tell you that everything you used to believe is a lie. What if there's a way to resolve the lip sync issues for new files?



If 'someone' said that to me, then I would ask them 'How did you do it, would you teach me?'

...and how much money are we talking here?  :chinscratch:

Offline Malkav

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Re: Canned map
« Reply #52 on: February 03, 2015, 06:30:14 pm »
I want it. NOW!

Btw, the guy had some interesting things to say.
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Offline Wesp5

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Re: Canned map
« Reply #53 on: February 03, 2015, 07:21:44 pm »
I want it. NOW!

Yes. Maybe you can contact Psycho-A to include it into the SDK or even merge it into the dialogue editor already in there!

Offline atrblizzard

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Re: Canned map
« Reply #54 on: February 03, 2015, 09:41:47 pm »
Unfortunately it'll still require a lot of work as it crashes with loading models or touching any flexes in Faceposer, which is why I believe it was left out in any of Psycho-A's release. I'll try to reach him and see if there is a proper way to load the models both in Hammer and Faceposer as they are both connected to each other.

As for the dialog itself, that was manually edited. The dialog editor included in the SDK isn't much of a help when I need to edit lines or change the actions. It'll definitely need a new tool to handle that properly, and have the option to edit the lip file directly.

Offline Zer0Morph

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Re: Canned map
« Reply #55 on: February 03, 2015, 09:45:55 pm »
I installed the SDK for Alien Swarm years ago and tried to get Face Poser to work but never could. I noticed that it requires XP to run and I have 7 now so I probably won't even try it a second time. I've always manually synced each syllable which takes forever, but looks professional when it's done.

Offline YamiRaziel

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Re: Canned map
« Reply #56 on: February 04, 2015, 03:06:09 am »
This thread is officially getting better and better  :smile:

Offline Malkav

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Re: Canned map
« Reply #57 on: February 04, 2015, 08:08:37 am »
...
As for the dialog itself, that was manually edited. The dialog editor included in the SDK isn't much of a help when I need to edit lines or change the actions. It'll definitely need a new tool to handle that properly, and have the option to edit the lip file directly.
Yes, a tool that can handle the lip files while editing the dlg would be great. And I agree, there is no good dialog editor around.
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Offline DiamondBorne

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Re: Canned map
« Reply #58 on: February 05, 2015, 06:17:20 am »
This thread makes me think that, will this VTMB modding community will eventually grow larger and become self sufficient to the point that we stop giving a damn about new VTMB games?  :chinscratch:

Offline Malkav

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Re: Canned map
« Reply #59 on: April 28, 2015, 06:56:26 pm »
Artblizzard, can you upload this map somewhere for intersted modders?
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