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Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: What are some good mods?  (Read 609 times)

Offline SCO

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Re: What are some good mods?
« Reply #15 on: January 18, 2021, 05:07:09 am »
I did, though to be honest, as this is a rpg the idea of being 'forced' to make a childe is also a turnoff. I especially think a former hunter might have issues with that, VTM vampires still have their human soul after all, they tend to be the exact same person they were at the embrace, bad or good, brainwashed or free-spirited, obvious exceptions for terrible clans or sires.

They tend to go insane when they get older (and very insane for the elders and methusalahs) but that's another matter and a typical white wolf meme not even limited to monsters (exalted is the same and probably worse for that matter). Humanity is really rather poor material for godhood in most whitewolf games, they're big believers in absolute power corrupts absolutely.
« Last Edit: January 18, 2021, 05:16:43 am by SCO »

Offline Wesp5

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Re: What are some good mods?
« Reply #16 on: January 18, 2021, 08:33:32 am »
I did, though to be honest, as this is a rpg the idea of being 'forced' to make a childe is also a turnoff.
Then my assumption was right and you will be positively surprised, because this is not what will happen.

Offline Entenschreck

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Re: What are some good mods?
« Reply #17 on: January 18, 2021, 09:55:08 am »
I did, though to be honest, as this is a rpg the idea of being 'forced' to make a childe is also a turnoff. I especially think a former hunter might have issues with that, VTM vampires still have their human soul after all, they tend to be the exact same person they were at the embrace, bad or good, brainwashed or free-spirited, obvious exceptions for terrible clans or sires.

They tend to go insane when they get older (and very insane for the elders and methusalahs) but that's another matter and a typical white wolf meme not even limited to monsters (exalted is the same and probably worse for that matter). Humanity is really rather poor material for godhood in most whitewolf games, they're big believers in absolute power corrupts absolutely.

What I've learned when it comes to discussing ideas and rough drafts of a plot, especially online or via email and not face to face in a meeting room, it can often be very difficult to convey your vision to others. You got an idea and are excited about it, then tell your teammate and he's completely opposed to it. Sure, it could just be a matter of opinion, but most of the time it turned out to be your teammate making assumptions and being opposed to your idea because of them and then simply not bothering to ask, because in his head it's already clearly a bad idea.

Since the mod is going in a completly different direction compared to what I had in mind when I started working on it, I can savely talk about my initial idea without spoiling anything.
As I wrote in previous post, the mod was inspired by the story-DLCs for Dishonored. The goal was to make players see the intro of Bloodlines in a new light and add a story to the Sire.That was enough for you to already assume that the players would've been forced to embrace the Bloodlines PC, but that would not have been the case. The story would've been about the sire uncovering LaCroix's shady business with the Kuei-Jin and him using the Sabbat to get rid of some inconveniences (like the PC in Bloodlines; Jack hints at the possibility of LaCroix telling the Sabbat where to find the PC after blowing up the warehouse).
Anyone with knowledge about LaCroix's secret alliances is a threat and so LaCroix would have to get rid of the Sire eventually. And that's why the embrace of the Bloodlines PC was staged.That's the story in a nutshell. Or rather it would've been.
I just want to make clear that Wesp did not object any of this. He just didn't like that there was no way around the Sire's execution. However, that would've been the whole point of the mod. To make players watch the intro again and say "Oh, you son of b*tch! And you're a son of b*tch, too. And you. And you. And you. You all sent the Sire to his/her doom for personal profit." And then start your revenge in the role of the Bloodlines PC. Would've made the ending even more satisfying, especially when LaCroix says "Like Sire, like Childe. I should have killed that night."
This has turned into quite the discussion, but it's alright, because I still get excited when I write about the story I had in mind when I started with Bloodlines Prelude. All I actually wanted to say is that I won't let Wesp twist facts, so he can badmouth the original story, just because he doesn't like when the player character dies at the end.
State your opinion, but keep the facts straight, alright?
It's not that I would've let players spend hours building their character and then just drop some unforeseeable plot device on them like "Surprise, idiots! The PC dies now. Too bad!". The Sire's death would've been the center of the story and if players already know what to expect, this can be used as a powerful narrative tool. They know how it's going end, but they don't know WHY it's going to end this way and, more importantly, they don't know WHEN it's going to end. I didn't want to go for that feeling of accomplishment that you get when your hero character smashes the final boss and saves the world. I wanted to focus on the feeling you get when there's a huge revelation and you can see the bigger picture of something.
Bloodlines is a WoD game, not an Elder Scrolls game. Vampires scheme and vampires kill each other. Not even the main character is save.
Perhaps I'd agree with Wesp if we were talking about an actual game being made by actual professional developers. This was supposed to be a mod of maybe four hours worth of content, though, which was meant to complement Bloodlines.
I didn't distance myself from that idea because I thought it was bad, but because I needed a team. I still like it, but fortunately I also like the new story we've got for Bloodlines Prelude, so it's alright.

Edit: Typo. Probably still dozens of them left...
« Last Edit: January 18, 2021, 09:56:44 am by Entenschreck »

Offline argikt

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Re: What are some good mods?
« Reply #18 on: January 18, 2021, 10:18:25 am »
I agree with you, everyone has his own opinion and a different vision.
Dont expect making something that everyone likes. I must say rhat I liked the initial plot about player was vanilla's sire...


When I wrote war games plot, I had doubts about including Lacroix and Pisha, but I finally did...


As a modder I know the work behing a big mod like prelude... all the respect for this hard work

 

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