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Vampire the Masquerade: Bloodlines => Bloodlines Modding => Topic started by: Malkav on March 03, 2013, 08:10:39 pm

Title: Camarilla Edition (final version)
Post by: Malkav on March 03, 2013, 08:10:39 pm
Fellow kindred,

I have released the final version of Camarilla Edition. It is based on Wesps plus patch in the version 8.5, and includes the library.
As usual, install it on a fresh copy of the original game with no other patch/mod.

The most important new feature is the library level. Thanks to burgermeister and Wesp for making this new level.
There are also some changes on the Presence in dialog, the random items to be found in the hubs and on the pier, and the hunter system. The option to learn a new discipline is also included (thanks to EntenSchreck for this), but it is handled a bit different from the way it's done in the patch.

As usual, download is possible from gamefront, ModDB, and The Patches Scrolls.
Download from GameFront (http://www.gamefront.com/files/23022815/VTMB_CE_final.exe)

Download from ModDB (http://www.moddb.com/downloads/camarilla-edition-final-version)

Download from The Patches Scrolls (http://www.patches-scrolls.de/mod/4647/60993)

This version will conclude the Camarilla Edition in its current form. Support will go on of course.
Perhaps I'll start something new, but that's not decided yet.

Have fun with this one
-Malkav

P.S. There is an installer version compatible with the mod loader on ModDB now
http://www.moddb.com/mods/vtmb-camarilla-edition (http://www.moddb.com/mods/vtmb-camarilla-edition)
Title: Re: Camarilla Edition final version
Post by: silhouette666 on March 04, 2013, 12:03:29 am
I have not had the opportunity, yet, to install and try any mods, but what I would like to say something. I have seen YouTube videos of many awesome mods and I want to say what a superb job. It's almost as if you're rereleasing the game over and over and adding so many more interesting elements. I can't wait to play all the clans first, then learn how to apply these mods.

This question have been answered elsewhere, but you cannot run mods with the console correct? The console that comes up when you hit the tilde and allows you access to items?
Title: Re: Camarilla Edition final version
Post by: Nigama on March 04, 2013, 01:26:58 am
P.S. Can a moderator/administrator plese sticky this topic and unsticky the one for CE 1.6?

Your wish is my command.

Nigama
Title: Re: Camarilla Edition final version
Post by: Wesp5 on March 04, 2013, 08:26:46 am
IThis question have been answered elsewhere, but you cannot run mods with the console correct?

No. You cannot run multiple patches and mods but for each one of them you don't need the console.
Title: Re: Camarilla Edition final version
Post by: Claudia Vonigner on March 04, 2013, 04:37:36 pm
You can't install several mod. You can use the consol with any mod or patch. Don't cheat though :D
Install the game, install the mod, create your shortcut, add -console, enjoy.

Thank you for everything, Malkav <3


God I hate Gamefont, can't download yet ><
I'll wait until I've finished my freaking mémoire anyway
Title: Re: Camarilla Edition final version
Post by: silhouette666 on March 04, 2013, 04:53:00 pm
You can't install several mod. You can use the consol with any mod or patch. Don't cheat though :D
Install the game, install the mod, create your shortcut, add -console, enjoy.

Thank you for everything, Malkav <3


God I hate Gamefont, can't download yet ><
I'll wait until I've finished my freaking mémoire anyway
I'm a cheater-cheater-pumpkin-eater. lol
Seriously, I play God mode and use the "no target" option. ahaha
Title: Re: Camarilla Edition final version
Post by: Claudia Vonigner on March 04, 2013, 05:05:09 pm
Buuuuuu :D

I play godmod only when I alpha or beta test. I don't play for the mechanics though.
Title: Re: Camarilla Edition final version
Post by: silhouette666 on March 04, 2013, 05:57:07 pm
Buuuuuu :D

I play godmod only when I alpha or beta test. I don't play for the mechanics though.
The no target isn't always worth it. The zombies can still see you and that scary-ass werewolf in the park. x_x
Title: Re: Camarilla Edition final version
Post by: Nigama on March 04, 2013, 06:52:36 pm
Buuuuuu :D

I play godmod only when I alpha or beta test. I don't play for the mechanics though.
The no target isn't always worth it. The zombies can still see you and that scary-ass werewolf in the park. x_x

Personally, I love the zombies in the Bishop Vick house.  I know the route so well I can actually run through it with minimal zombie killing.... BUT.... I LOVE to put that last part of the mission chain off until after I've done Grout's mission, so I have access to Hollywood, where I buy the big ass revolver (name escapes me at the moment).  And if you want you can even do up to Romero so you get the extra firearms, but it's not needed.  Then you go back and just pop zombies in the head, it's so much fun, I can't even tell you.

Also, I don't usually die anymore when playing the game.  I just know my way around so well, the only real threats are the final bosses.  Oh... well... when the library level was first released that boss kicked my butt a few times cuz I tried to go blow for blow with him, which didn't quite work.  Haven't replayed the Library level because I switched over to CQM (and 3.1 with the new library level isn't out yet).


Nigama
Title: Re: Camarilla Edition final version
Post by: Malkav on March 05, 2013, 04:06:04 pm
The other download links are up now. Look in the first post of this topic.
Title: Re: Camarilla Edition final version
Post by: Claudia Vonigner on March 05, 2013, 04:30:29 pm
aright ! :)

I'll go through Patches :) since Moddb be a pain right

(i'm an idiot :p)
Title: Re: Camarilla Edition final version
Post by: Malkav on February 20, 2014, 06:21:33 pm
Patches Scrolls finally managed to repair a bug that made Camarilla final unaccessible at their new site. Now the link provided in this topic leads to the download on their new site.
Title: Re: Camarilla Edition final version
Post by: J3ster on February 27, 2014, 02:44:04 pm
Hey, thanks for a very cool mod. Installed it for my 7th playtrough and absolutely enjoying it.
I did, however, encountered a quite irritating bug. When i  equip heavy clothing armor my female gangrel character disappears (turns invisible). I don't think it was meant to be so (downloaded from Moddb) I tried to install different skin and it worked fine, i can also delete custom skin and get default, but i want the one included in the mod. Maybe someone can point me to where i can download it separately?
Thanks in advance.
P.S Tried to reinstall the game and now nobody moves in downtown. Whatever.
Nice music in Skyeline Apartments. Was it meant to be used in game or you picked it yourself?
Also met Ming Xiao in the Empire Hotel restaurant. Nice touch
Title: Re: Camarilla Edition final version
Post by: Malkav on February 28, 2014, 12:45:10 am
About your Gangrel problem, I'm not sure right now. Never play this clan myself. I can't get the hang of unarmed fighting in this game, and what is a Gangrel without Protean and unarmed combat? If I recall right, you can find the model here on the PV main site in the files section.
Reinstalling without starting a new game is never a good idea with bloodlines. If you're lucky, going to the -bloodlines\vampire\maps\graphs\ subfolder and deleting the ain and loc files for the downtown hub map as well as for any other map your character has already visited will help. But I can't guarantee it.
Skyline, which music do you mean? If you're talking about the oldies in the hunter apartment. That soundfile was created by Zer0morph when we built the quest for use in both, CE and TFN. If you mean something else,it's either been there all the time, or it's something else from Rick Shaffer the original bloodlines composer, and has been put there by the plus patch.
Have a look into all the clubs. On some visits you might see other vampires as well. It all depends on your clan and gender, and of course on chance...
Title: Re: Camarilla Edition final version
Post by: J3ster on February 28, 2014, 12:37:45 pm
About your Gangrel problem, I'm not sure right now. Never play this clan myself. I can't get the hang of unarmed fighting in this game, and what is a Gangrel without Protean and unarmed combat?
I usually go with melee, it's such a hassle to buy ammo. Anyway, gangrel is the only clan i haven't finished the game with yet (save for Nosferatu, can't bring myself to play as one)
Quote
If I recall right, you can find the model here on the PV main site in the files section.
I did find it here (http://archive.planetvampire.com/files/paine/bloodlines/filepages/416.htm) and it works fine, now i can see my character.
Quote
deleting the ain and loc files for the downtown hub map as well as for any other map your character has already visited will help. But I can't guarantee it.
Nah, didn't work out. But everything's okay in hollywood, so no big deal. Only downtown and Confession club are affected for some reason.
Quote
you're talking about the oldies in the hunter apartment.
Yeah, it was very surprising. As were the hunters, too.
Quote
Have a look into all the clubs. On some visits you might see other vampires as well. It all depends on your clan and gender, and of course on chance...
Yes, more unexpected goodness in this mod. :)
Title: Re: Camarilla Edition final version
Post by: Malkav on April 30, 2015, 02:35:50 pm
I made a quick upgrade for CEfinal So you can use it with the mod loader. No new content, just a few bugfixes and compatibility with mod loader.
For this I didn't make an installer. So if you already have installed the new patch with mod loader, just copy the cefinal folder from the archive into your bloodlines main directory (where you find vampire.exe) and create a shortcut.
If you don't have the new patch yet, install the base game, copy the all contents from the archive in the main directory and create a shortcut.
One technical difference for those who use the custom music feature: I had to move the "clubmusic" directory in the "cefinal" folder.

Download from gamefront:
http://www.gamefront.com/files/24973204/cefinal.zip (http://www.gamefront.com/files/24973204/cefinal.zip)

It's up on modDB as well.
Title: Re: Camarilla Edition final version
Post by: Drusilla on June 24, 2015, 02:11:23 am
I installed the Clan quest mod with Camarilla selected. I have a question on the in-game online college. I did the setup and then picked a skill to learn. I lost money and blood, but none of my stats went up. What did I do wrong? Is there a way to get my money back. It was such a waste. This was the only thing I was looking forward to in this integrated mod.
Title: Re: Camarilla Edition final version
Post by: Malkav on June 24, 2015, 01:30:31 pm
Hm, the only reason I can see for not getting the stats is that you tried to raise an ability that was capped by your clan or history. The college doesn't check for that.
Title: Re: Camarilla Edition final version
Post by: Drusilla on June 24, 2015, 04:21:52 pm
I had just recently started the game. Still in chapter 1. No stats are maxed yet.
Title: Re: Camarilla Edition final version
Post by: Malkav on June 25, 2015, 12:36:30 pm
What I meant was if you try to raise firearms with the "Ninja" history, that will cause problems. The college can't check for this, so you pay and the college even tries to increase the stat, but the game won't let it.
Other than that, I don't know of any problems in the college. At least not in the normal CE. Maybe there is something I don't know about in the clan quest version.
Title: Re: Camarilla Edition final version
Post by: mouser9169 on June 25, 2015, 10:49:56 pm
I can say I haven't had problems with the college. Try rolling back to an earlier save and try a different skill/talent to see if the same thing happens.

What clan/history are you using and what did you try to raise? And did you install the mod over a clean copy of Bloodlines (no other mods installed)?
Title: Re: Camarilla Edition final version
Post by: Drusilla on June 25, 2015, 11:58:36 pm
I installed the mod with a new install of the game. I was playing Tremere with Deceptive Strength. I tried the skill brawl.
Title: Re: Camarilla Edition final version
Post by: Whispers on July 03, 2015, 06:57:40 pm
I've been testing CQM 3.1 for Burgermeister and noticed that when I use bloodbuff, the indicators in the top left corner claim I'm getting +1 even when I'm using bloodbuff 2+. The character *does* record the gain correctly, it's only the indicator text that is stuck on +1. Since Burgermeister thinks the issue is with CE rather than CQM, I thought I'd report it here.
Title: Re: Camarilla Edition final version
Post by: Malkav on July 03, 2015, 09:35:30 pm
Well, thanks for the info, but since I don't work on CE any longer...
Title: Re: Camarilla Edition final version
Post by: Christina_Romuald on February 29, 2016, 03:26:22 am
May i speak with someone from Team Camarilla International, please. I can't get CE to run all
Title: Re: Camarilla Edition final version
Post by: Claudia Vonigner on February 29, 2016, 12:31:00 pm
I'm here!

Did you turn off auto-updates? Did you install over a clean copy with no other patches or mods?
Where did you download from ?
Title: Re: Camarilla Edition final version
Post by: Christina_Romuald on February 29, 2016, 08:24:22 pm
Didn't know it auto-updates, i did install over a clean copy and i got it from Moddb.com
Title: Re: Camarilla Edition final version
Post by: The_Knosferatu on August 24, 2016, 07:33:58 am
perhaps im installing it incorrectly but every time i load it up is goes through the company splash animations then on title menu the title in checkerboard (something missing im guessing) i hit new game to test it and the loading screen image is also this way
insta crashed every time after that
never got past that screen. Im assuming i overwrote something important? tbh i dont mod often (last was antitribu for this game lol) but I assumed you overwrite similar files when asked.
or perhaps im missing another base mod?
i assumed said mod was included. perhaps i was wrong?
Title: Re: Camarilla Edition final version
Post by: Wesp5 on August 24, 2016, 04:13:52 pm
i assumed said mod was included. perhaps i was wrong?

The latest CE edition needs to be installed into a seperate subfolder, like the UP.
Title: Re: Camarilla Edition final version
Post by: The_Knosferatu on August 24, 2016, 10:50:46 pm
ok so I just place cefinal into the main folder? im sorry if im seeming difficult. tbh it took me a week to get other mods running. im not very good at it lol. I just dont seem to be understanding how to do it and moddb didnt help XD.
I also have not installed the UP before. Last mod I played was antitribu and I believe it was included.
Title: Re: Camarilla Edition final version
Post by: The_Knosferatu on August 25, 2016, 07:41:40 am
got it working as far as I can tell. I kept replacing every file i think that was the problem :)
Title: Re: Camarilla Edition final version
Post by: Acleacius on August 25, 2016, 11:59:34 am
What's up the all the download links not working?
Title: Re: Camarilla Edition final version
Post by: Malkav on August 31, 2016, 10:45:02 am
Honestly I have no idea if some of the links are invalid. I haven't done anything about camarilla edition in years. What I do know is that you can get it on ModDb.
Title: Re: Camarilla Edition final version
Post by: The_Knosferatu on September 02, 2016, 08:07:19 am
Im assuming i installed it incorrectly but are half the emails and info on the clinic pcs supposed to be missing?
like to be triggered either later on or via stat increase?
got stuck on thinned blood trying to free lily and had to look up the passcode cause the computer had no options and there was no note anywhere.
Title: Re: Camarilla Edition final version
Post by: Malkav on September 02, 2016, 09:17:17 am
Then something went wrong. Please check the console: enter G.Random_PW and tell me which value is returned.
Then open /cefinal/vdata/hackterminals/blood_bank_computer.txt and tell me if you find these lines:
Code: [Select]
SubDir
{
"name" "Freezers"
"password" "ambrosia"
"description" "Freezer Controls"
"dependency" "randomPW(4, 4) == 1"

Title: Re: Camarilla Edition final version
Post by: The_Knosferatu on September 03, 2016, 10:50:09 pm
G.Random_PW yields 0

those files ARE in that folder

so i most likely installed something incorrectly...
i know its a pain but can i find step by step instructions anywhere
i dont mod games often and am obviously spoiled by tools like NMM lol

i know you mentioned a subfolder before. how might i create it? when i installed the mod i manually moved the items into their respective folders, avoiding overwriting a few files
so far it has worked...except for the hackable computers
Title: Re: Camarilla Edition final version
Post by: Malkav on September 04, 2016, 08:18:34 am
Okay, here is what you do.
-Go to ModDb and download the updated version for modloader
-Install bloodlines
-Unzip cefinal on your desktop
inside you find two folders: cefinal and bin
if you have the gog.com version of bloodlines or if you have the patch or a mod that uses the modloader installed, you only need to copy the cefinal folder to your bloodlines main directory. If you don't, copy both.
Now create a desktop shortcut to vampire.exe or make a copy of the one to the patch.
open the properties of the shortcut and add -game cefinal to the command line (or change it from -game Unofficial_Patch to -game cefinal
Title: Re: Camarilla Edition final version
Post by: The_Knosferatu on September 06, 2016, 08:14:52 am
hmmm. it claims it isnt valid
if i try booting it up it loads ok then shows the title is missing (error checkerboard, dont know official name).
adding - game cefinal/-gamecefinal/-game cefinal all yield errors (isnt valid) if added before the end "
any attempt to change it except this: "C:\Program Files (x86)\Steam\SteamApps\common\Vampire The Masquerade - Bloodlines\vampire.exe" -game cefinal
yields an error message...
if that line is used as stated above the title is not loaded (or whatever the checkerboard means i apologize im not that great with technical pc stuff.)
perhaps im putting it in the incorrect location in the line?
theres target and start i figured target was the one but tried both and it claims it is invalid each time...
Title: Re: Camarilla Edition final version
Post by: The_Knosferatu on September 06, 2016, 08:15:42 am
i should mention im not using the patch atm. so i copied both cefinal and loader.
Title: Re: Camarilla Edition final version
Post by: Malkav on September 06, 2016, 09:30:32 am
I didn't know you have the steam version. Afaik calling mods works a bit different there, but I don't know how because I don't use steam.
I've read something on that matter recently, I think it was the readme to wesp's patch.
Title: Re: Camarilla Edition final version
Post by: Wesp5 on September 06, 2016, 11:35:41 am
I've read something on that matter recently, I think it was the readme to wesp's patch.

To run mods using the mod loader from inside Steam you need to add -game mod_name to the launch options!
Title: Re: Camarilla Edition final version
Post by: The_Knosferatu on September 06, 2016, 01:39:44 pm
does the name in _name change?
or is that exact?
also launch options?
Title: Re: Camarilla Edition final version
Post by: The_Knosferatu on September 06, 2016, 01:47:27 pm
Found it! thanks

edit: still crashing/not loading the mod...
i did set load options to have -game mod_name tho so theres that lol.
Title: Re: Camarilla Edition final version
Post by: Wesp5 on September 06, 2016, 04:03:30 pm
i did set load options to have -game mod_name tho so theres that lol.

Of course "mod_name" is supposed to be the name of the subfolder the mod installed into, like "Unofficial_Patch" or "CE"...
Title: Re: Camarilla Edition final version
Post by: The_Knosferatu on September 07, 2016, 12:30:41 am
ah that explains it
XD
thanks
Title: Re: Camarilla Edition final version
Post by: DarkBrujah94 on September 07, 2016, 09:15:19 pm
Hello everyone!

I recently started playing the CE (final) and I find it amazing! It would help if someone could answer a question or two I got. First, since the CE implements Wesp's UP 8.5 ( Love you Wesp :D ) I can't do quests like "Drug Trip" for example. Are there any mods that can add quests to the CE that don't cause problems? (I haven't added anything yet, just fresh copy of vanilla + final CE)

Second, just to make sure, I can't  update to later patches to get new features (like new maps) , is that correct?

Thank you in advance  :rock:
Title: Re: Camarilla Edition final version
Post by: Malkav on September 08, 2016, 08:35:13 am
You can't update to new versions of the patch and the only mods you can add without causing trouble are new character skins or new background textures.
Title: Re: Camarilla Edition final version
Post by: The_Knosferatu on September 09, 2016, 01:34:01 am
Still no luck getting cefinal to work sadly. this mod is becoming the bane of my existence in its stalwart refusal to play ball XD.
ill try again with another "fresh copy" of the game. I just find it odd cause i know i got an earlier version working and Antitribu worked "fine."
so im assuming i missed several steps OR got a bad download. so ill retry the download as well.
Title: Re: Camarilla Edition final version
Post by: DarkBrujah94 on September 14, 2016, 06:47:44 am
You can't update to new versions of the patch and the only mods you can add without causing trouble are new character skins or new background textures.

Wow thanks for the quick reply! If you have more free time, I want to ask 2 more questions:(https://photos-4.dropbox.com/t/2/AABI6av0nUIQ6I1wQnpDhQ5cw0RLFyGCCC3i2YNI-3Sf-A/12/329692747/jpeg/32x32/3/1473847200/0/2/20160908_181731.jpg/EKmn0ccCGOsJIAcoBw/_ZPcozFqc0ySmqmj_OEUeJyOG0vNq_Q2e7PtJv_oKNc?size_mode=3&dl=0&size=2048x1536)
^^^^^This inventory box (which looks like the one in the beachhouse) is on the bar of the Asylum. I don't think it was there before...What is its purpose?


(https://photos-5.dropbox.com/t/2/AAC6P5896nWZ_uTg_TVfc2oo6p3N15vpNhed59A5tC4dyw/12/329692747/jpeg/32x32/1/_/1/2/20160908_224958.jpg/EKmn0ccCGOoJIAcoBw/BYx_OxOPJjayrINnccAIkKV3saX0avK4kNQCcWMcCfA?size=2048x1536&size_mode=3)
^^^^^^Wasn't Akeem only in the Final Nights mod? Also, I cannot learn Quietus as a Ventrue. Is it normal?

(https://photos-2.dropbox.com/t/2/AAAloA63oAk4y3YJTPT0QA_S8tR6hmD3iCjstHpRIaX2_w/12/329692747/jpeg/32x32/1/_/1/2/20160909_115515.jpg/EKmn0ccCGOsJIAcoBw/M5RaOhc86NRIgf_Tx_6ggGAKzB19-a40b2h60zQ0fzo?size=2048x1536&size_mode=3)
^^^^^^Not a question, just mentioning how hilarious this is  :rofl:

Thank you in advance  :rock:
Title: Re: Camarilla Edition final version
Post by: DarkBrujah94 on September 14, 2016, 06:51:37 am
Still no luck getting cefinal to work sadly. this mod is becoming the bane of my existence in its stalwart refusal to play ball XD.
ill try again with another "fresh copy" of the game. I just find it odd cause i know i got an earlier version working and Antitribu worked "fine."
so im assuming i missed several steps OR got a bad download. so ill retry the download as well.

What issue are you running into? I have some experience having a modded version of VtMB (or 8   :rofl: ) not work properly.
Title: Re: Camarilla Edition final version
Post by: Malkav on September 14, 2016, 07:34:37 am
<snip>
^^^^^This inventory box (which looks like the one in the beachhouse) is on the bar of the Asylum. I don't think it was there before...What is its purpose?
No purpose.


Quote
^^^^^^Wasn't Akeem only in the Final Nights mod? Also, I cannot learn Quietus as a Ventrue. Is it normal?
The Akeem quest was built by Zer0 and me, always with the intention to use it in both mods. Noone can learn Quietus here. I just needed another line for the dialog engine.

Quote
(https://photos-2.dropbox.com/t/2/AAAloA63oAk4y3YJTPT0QA_S8tR6hmD3iCjstHpRIaX2_w/12/329692747/jpeg/32x32/1/_/1/2/20160909_115515.jpg/EKmn0ccCGOsJIAcoBw/M5RaOhc86NRIgf_Tx_6ggGAKzB19-a40b2h60zQ0fzo?size=2048x1536&size_mode=3)
^^^^^^Not a question, just mentioning how hilarious this is  :rofl:
sorry, can only see the first pic .So, no idea what you're talking about.

Title: Re: Camarilla Edition final version
Post by: The_Knosferatu on September 14, 2016, 09:38:59 am
DarkBrujah94-where to start lol.

originally the issue was that emails were missing. my assumption was i installed it wrong. asking here confirmed this lol. so i followed malkav's instructions and reinstalled and sadly no real improvement. wesp also tried to help and said i had to change the launch options so i did and it DID load the mod. however. the title is nonexistant (checkerboard) and it crashes on new game.
ironically the game worked fine trhe way i originally installed it. the only issue was the clinic emails. now its like Caine himself refuses to allow me to play the mod  :razz:
Title: Re: Camarilla Edition final version
Post by: DarkBrujah94 on September 14, 2016, 03:42:34 pm
<snip>
^^^^^This inventory box (which looks like the one in the beachhouse) is on the bar of the Asylum. I don't think it was there before...What is its purpose?
No purpose.


Quote
^^^^^^Wasn't Akeem only in the Final Nights mod? Also, I cannot learn Quietus as a Ventrue. Is it normal?
The Akeem quest was built by Zer0 and me, always with the intention to use it in both mods. Noone can learn Quietus here. I just needed another line for the dialog engine.

Quote
(https://photos-2.dropbox.com/t/2/AAAloA63oAk4y3YJTPT0QA_S8tR6hmD3iCjstHpRIaX2_w/12/329692747/jpeg/32x32/1/_/1/2/20160909_115515.jpg/EKmn0ccCGOsJIAcoBw/M5RaOhc86NRIgf_Tx_6ggGAKzB19-a40b2h60zQ0fzo?size=2048x1536&size_mode=3)
^^^^^^Not a question, just mentioning how hilarious this is  :rofl:
sorry, can only see the first pic .So, no idea what you're talking about.

Wow sorry something went wrong when I made the links for the photos, my bad. The second pic is of Akeem before you choose what discipline you want to learn and the last is Milton's severed head in Downtown (following the southland slasher quest) about to get thrown like a basketball :P

In any case, I want to thank you and Zer0 and everyone else involved. Camarilla Edition just rocks! Thank you very very much!  :rock:  :rock:  :rock:
Title: Re: Camarilla Edition final version
Post by: DarkBrujah94 on September 14, 2016, 03:49:33 pm
DarkBrujah94-where to start lol.

originally the issue was that emails were missing. my assumption was i installed it wrong. asking here confirmed this lol. so i followed malkav's instructions and reinstalled and sadly no real improvement. wesp also tried to help and said i had to change the launch options so i did and it DID load the mod. however. the title is nonexistant (checkerboard) and it crashes on new game.
ironically the game worked fine trhe way i originally installed it. the only issue was the clinic emails. now its like Caine himself refuses to allow me to play the mod  :razz:

Only Caine himself could do that, I agree  :razz: Ok, I have a couple of ideas...One, when you make a fresh copy of the game, does it have any patches? Any at all? I installed the CE on a 100% vanilla version of the game (it looked horrible in its initial state lol) and my game has been so far flawless (minus a few dropped frames in Hollywood) Second, where did you get the game? (Steam etc)
Title: Re: Camarilla Edition final version
Post by: Malkav on September 14, 2016, 04:15:40 pm
Yep, Milton's head and the basketball hoop are hilarious, and part of the original game.
Title: Re: Camarilla Edition final version
Post by: DarkBrujah94 on September 14, 2016, 04:26:35 pm
Yep, Milton's head and the basketball hoop are hilarious, and part of the original game.

Yeah but I never noticed the hoop, because it had the same color as the wall, I think? Was it recoloured at some version of the UP?
Title: Re: Camarilla Edition final version
Post by: Malkav on September 14, 2016, 04:37:56 pm
Yep, Milton's head and the basketball hoop are hilarious, and part of the original game.

Yeah but I never noticed the hoop, because it had the same color as the wall, I think? Was it recoloured at some version of the UP?
I don't think so. I don't really recall my very first playthorough (without the patch). But after that, the hoop was always orange as it should be.
Btw, you got the head through the hoop, right? :rofl:
Title: Re: Camarilla Edition final version
Post by: The_Knosferatu on September 14, 2016, 10:51:39 pm
DarkBrujah94
steam version. as far as i know it only has any official patches from there.
Title: Re: Camarilla Edition final version
Post by: DarkBrujah94 on September 15, 2016, 12:01:55 am
Yep, Milton's head and the basketball hoop are hilarious, and part of the original game.

Yeah but I never noticed the hoop, because it had the same color as the wall, I think? Was it recoloured at some version of the UP?
I don't think so. I don't really recall my very first playthorough (without the patch). But after that, the hoop was always orange as it should be.
Btw, you got the head through the hoop, right? :rofl:

Oh yeah! Took a few tries, because it kept bouncing on the wall above  :rofl: Totally worth the effort. About the hoop, I probably never noticed it...Made up for lost time on that after ~10 head-in-hoop's   :rofl:
Title: Re: Camarilla Edition final version
Post by: DarkBrujah94 on September 15, 2016, 12:16:01 am
DarkBrujah94
steam version. as far as i know it only has any official patches from there.

Ok, I think the last Official Patch is 1.2, which Camarilla Final Edition SHOULD be OK with.... Like the manual of FCE says :

"CE must be installed on a fresh copy of  the original bloodlines"... "The only exception to this rule is the official 1.2 patch. If this patch is preinstalled in your version of the game , usually in the DVD and downloadable  versions like steam, that doesn't do any harm.If you have the original cd version without the patch, you need not install it"

I got VtMB on cd a long time ago (fun story, if you ask me I'll tell you  :razz: ) so I created a copy of the very first vanilla version of the game, which FCE worked okay with. However, a friend had it on Steam and it was semi broken after installing FCE.

What's your process when creating a fresh Steam copy? Perhaps there's an issue there...
Title: Re: Camarilla Edition final version
Post by: Malkav on September 15, 2016, 01:10:02 pm
Sorry, I can't really help with the Steam version on account of having no account there.
Installing should be pretty much the same as with disk or gog versions, but to start the mod you have to do something with steam options or launch options or whatever. :chinscratch:

DarkBrujah, you don't have to throw the head. Just hold it in your hand as high as possible and jump up and down in front of the hoop. A lot easier that way. :lolabove:
Title: Re: Camarilla Edition final version
Post by: Wesp5 on September 15, 2016, 08:39:59 pm
Installing should be pretty much the same as with disk or gog versions, but to start the mod you have to do something with steam options or launch options or whatever.

To run the CE mod loader edition directly from Steam you just need to append this to the Steam launch options menu: -game CE (or whatever the CE subfolder is called).
Title: Re: Camarilla Edition final version
Post by: The_Knosferatu on September 16, 2016, 01:34:14 am
lol it seems the steam version was a bad choice  :razz:

DarkBrujah94-my process is simply to uninstall the old version via steam and the folders on my pc (which remain oddly, game and all...) then reinstall it via steam. then i download and unzip the cefinal folder (if the zipped file was not already downloaded) and originally i did wat i normally do. replace the files by sliding em over. this proved foolish as the title was missing and it crashed on new game. tried that several times (assuming i missed something). then went to this forum and was told i needed a subfolder. placed cefinal into the main vampire folder. then was told to change the launch options. did that and noticed that it created two new empty folders. heres where my mistake might come in, assuming i hadnt made one earlier, i deleted them and attempted to run the game. no dice. since that attempt it has not created the folders in the main directory.

Malkav &wesp- I apologize for being difficult. i dont mod games often (usually on consoles lol) and when i do i have a tool that does it for me. my intention isnt to be difficult but i cant seem to wrap my head around the process...
Title: Re: Camarilla Edition final version
Post by: DarkBrujah94 on September 16, 2016, 05:59:49 pm
lol it seems the steam version was a bad choice  :razz:

DarkBrujah94-my process is simply to uninstall the old version via steam and the folders on my pc (which remain oddly, game and all...) then reinstall it via steam. then i download and unzip the cefinal folder (if the zipped file was not already downloaded) and originally i did wat i normally do. replace the files by sliding em over. this proved foolish as the title was missing and it crashed on new game. tried that several times (assuming i missed something). then went to this forum and was told i needed a subfolder. placed cefinal into the main vampire folder. then was told to change the launch options. did that and noticed that it created two new empty folders. heres where my mistake might come in, assuming i hadnt made one earlier, i deleted them and attempted to run the game. no dice. since that attempt it has not created the folders in the main directory.

Malkav &wesp- I apologize for being difficult. i dont mod games often (usually on consoles lol) and when i do i have a tool that does it for me. my intention isnt to be difficult but i cant seem to wrap my head around the process...


Ok, so it seems you have followed all the instructions but still no result. Perhaps you're doing something incorrectly or there's some issue with the steam version...Now, I could bore you with endless different ideas but I feel like you are tired of all that crap already. Like I said, a friend had similar issues like you.

My proposition was, buy the game cd OR download a pirated copy. I don't like piracy, but since you already bought the game, it's not THAT bad a choice.My friend couldn't find the cd version so he downloaded it. CE worked like clockwork. Again, I DON'T like or condone piracy, but in this case I think you have had enough headaches over this glitch.
Title: Re: Camarilla Edition final version
Post by: Wesp5 on September 16, 2016, 06:52:30 pm
No need to pirate it, Bloodlines is available from GOG without Steam or other DRM!
Title: Re: Camarilla Edition final version
Post by: DarkBrujah94 on September 16, 2016, 11:25:02 pm
Oh yeah Wesp's right! I forgot it's on GOG   :facepalm: :rofl: 

The_Knosferatu:  I believe you'll have no issues with any steam-free version  :smile:
Title: Re: Camarilla Edition final version
Post by: The_Knosferatu on September 17, 2016, 02:06:59 am
Ill try it in the future thanks. currently cant get it as im broke af  :razz: but will in future. seems less headache involved.
Title: Re: Camarilla Edition final version
Post by: Icicle on December 30, 2016, 07:08:51 am
I bought it in November from GOG for $6... lol
Title: Re: Camarilla Edition final version
Post by: Malkav on January 23, 2017, 09:10:15 am
After much persuasion by Wesp I have decided to make an installer for the mod loader version. You can find it on ModDB: http://www.moddb.com/mods/vtmb-camarilla-edition (http://www.moddb.com/mods/vtmb-camarilla-edition)
Title: Re: Camarilla Edition final version
Post by: Wesp5 on January 23, 2017, 09:38:34 am
Great! Any news about TFN? Will it join the other great mods too ;)?
Title: Re: Camarilla Edition final version
Post by: Malkav on January 23, 2017, 09:40:33 am
It just has...
Title: Re: Camarilla Edition final version
Post by: Wesp5 on January 23, 2017, 01:13:55 pm
It just has...

Wonderful. Didn't see your other post. Icicle just asked me about the installer for his Madness Network mod so soon people will be able to run all big Bloodlines mods in parrallel :)!
Title: Re: Camarilla Edition (final version)
Post by: MadamePhoenica on August 15, 2017, 04:53:11 pm
Since playing CE, I've noticed something, and just seeing if it may have already been sorted. When the changes were made to the Gary poster and Mitnick server log quests, it seems the havenpc vdata file was edited, but the quests_hollywood and experience_table vdata files weren't. Have they been updated since the release of the latest version of CE? If not, I have made updates of my own, and can send them to whoever is looking after the mod if they like.

I'm a relative newbie when it comes to modding, but I've been messing around with the coding for fun to change things in the game like adding emails and subdirs to the in-game computers and scripts to add new quests, and even editing existing textures and creating new PC skins from existing materials. In regards to the latter, I'm using Kerri as a base model for a new PC skin I'm working on, and have hit a small snag. Even though I've successfully edited the required materials and files and have aligned all the necessary folders and such, her ponytail sticks out and won't sit properly  :rofl: what am I missing? No doubt it's probably something simple. Thanks in advance  :rock:

Title: Re: Camarilla Edition (final version)
Post by: Malkav on August 16, 2017, 03:43:07 pm
Sorry, I don't maintain the mod any longer. So there won't be any updates.
Title: Re: Camarilla Edition (final version)
Post by: MadamePhoenica on August 16, 2017, 04:00:18 pm
Sorry, I don't maintain the mod any longer. So there won't be any updates.

No worries, was just a thought :thanku:
Title: Re: Camarilla Edition (final version)
Post by: silky on September 05, 2017, 10:29:14 pm
Nevermind, fixed it.
Title: Re: Camarilla Edition (final version)
Post by: vysterian22 on November 03, 2017, 07:29:51 pm
Hi I been trying to get Camarilla Edition to work on steam but I get vampire.exe has stopped working when I start new game, I use the desktop icon for camarilla edition to start the game and I even told it through properties to run in compatibility mod for windows xp service pack three and run as administrator.
I also have the vtmb mod loader installed but I have no clue on how to use that, just confusing.

I got done with the final nights and that worked straight away with no problems I wanted to play Camarilla Edition and went to moddb and grabbed the very first one and installed it but as I mentioned I get vampire.exe has stopped working and not sure what else to do to try to get it to work.
Title: Re: Camarilla Edition (final version)
Post by: Malkav on November 05, 2017, 04:14:54 pm
Not sure if it will help, but try this.
First copy vampire.dll from /tfn/dlls to /cefinal/dlls.
If that doesn't help install either TFN or Wesp's patch (again).
Title: Re: Camarilla Edition (final version)
Post by: vysterian22 on November 05, 2017, 06:43:49 pm
Not sure if it will help, but try this.
First copy vampire.dll from /tfn/dlls to /cefinal/dlls.
If that doesn't help install either TFN or Wesp's patch (again).


thanks for that idea it worked
Title: Re: Camarilla Edition (final version)
Post by: page on October 01, 2018, 10:51:21 pm
Is Camarilla Edition compatible with UP+ / CQM in latest releases? What's the proper installation order if I wanted to combine these mods?
Title: Re: Camarilla Edition (final version)
Post by: Zer0Morph on October 02, 2018, 05:16:30 am
Is Camarilla Edition compatible with UP+ / CQM in latest releases? What's the proper installation order if I wanted to combine these mods?

Unfortunately no, CE is a stand alone overhaul just like TFN is. The good news is that CQM comes bundled WITH CE, and it's an install option so it's compatible with it. Thank Burgermeister for that one. I'm not sure which version of CE is bundled with CQM, but I'm sure BM has fixed many bugs with it or has made it compatible with CQM. Also note that CQM 4.0 is coming out soon (some time in October 2018 I think), so I wouldn't be surprised if he has CE's final version implemented in with his install program.  :rock:
Title: Re: Camarilla Edition (final version)
Post by: Malkav on October 02, 2018, 08:08:21 am
I'm not even sure that burgermeister will keep any CE option in the new CQM. But in any case it won't be more than the CE-lite he has now.
Title: Re: Camarilla Edition (final version)
Post by: Wesp5 on October 02, 2018, 08:58:16 am
I'm not even sure that burgermeister will keep any CE option in the new CQM.

In the beta that I am testing for him right now CE lite is still in the installer :)...
Title: Re: Camarilla Edition (final version)
Post by: page on October 02, 2018, 01:30:01 pm
CE lite vs Full CE - what's different? :)
Title: Re: Camarilla Edition (final version)
Post by: Zer0Morph on October 02, 2018, 04:33:12 pm
CE lite vs Full CE - what's different? :)

That's a great question that I'm curious about also. I know Childe of Malkav did some extensive work in CE after I handed it over to him, including the email college. Does CQM 3 have the version with the email college?
Title: Re: Camarilla Edition (final version)
Post by: Malkav on October 02, 2018, 09:24:57 pm
I'm not sure, but I think it only includes the bloodloss and the changed disciplines, maybe the models too.
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