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Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: boss creation  (Read 626 times)

Offline argikt

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boss creation
« on: January 24, 2019, 03:25:06 pm »
Hello
I'm trying to make a boss with a similar behavior like Bach. I copy his template to modify. Boss acts like I want but the sounds he plays are the same like bach (I like the phrases but subtitles display his name).
I don't know where change it. Regular mobs has a  sound selection, but this one is npc_VBach type and don't has this option.
Anyone knows where is the sound path definition?

Thanks!

Offline Barabbah

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Re: boss creation
« Reply #1 on: January 24, 2019, 03:36:24 pm »
Why not calling him Bach (or using Bach sr.) and avoid the hassle?  :rofl: :rofl: :rofl:

Seriously, I haven't any ideas, sorry....
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

Offline Wesp5

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Re: boss creation
« Reply #2 on: January 24, 2019, 03:52:53 pm »
Anyone knows where is the sound path definition?

Just change the speaker_name in the lip files or the sound files themselves in sound\character\dlg\main characters\bach...

Offline argikt

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Re: boss creation
« Reply #3 on: January 24, 2019, 04:12:05 pm »
Fantastics! Thanks Wesp!

Offline argikt

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Re: boss creation
« Reply #4 on: January 24, 2019, 05:58:22 pm »
Sadly didnt work. Ummm I checked the speaker in all files and is changed... I dont know what happened.

Offline argikt

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Re: boss creation
« Reply #5 on: January 25, 2019, 08:20:37 am »
I think I found was happened...
Also is needed to change  soundcharacterbossbach   wavs with the lip editor

 

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