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Author Topic: Bloodlines SDK  (Read 101084 times)

Offline argikt

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Re: Bloodlines SDK
« Reply #360 on: May 03, 2019, 02:05:38 PM »
One small suggestion for the packfile explorer: the option to open all the vpk archives as one (like all files are extracted in the same folder), just because opening each single one to find one single file is a bit annoying....
I'm planning soon to write totally different tool for unpacking VPKs with more comfortable assets searching.
There's nothing I can do with Packfile Explorer or Vpk tool as their source codes are closed.

Very good news!

Offline Barabbah

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Re: Bloodlines SDK
« Reply #361 on: May 03, 2019, 02:08:43 PM »
Ok, I didn't know of the closed source of those programs :P
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
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― me

Offline argikt

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Re: Bloodlines SDK
« Reply #362 on: May 03, 2019, 02:16:38 PM »
Ok, I didn't know of the closed source of those programs :P
Well, actually I must double click in a prop to open a program where I can see the model...
I'm asking for a tool where you can see a preview. (like looking for a specific photo inside a folder with a thousand)... is crazy

Offline Craz

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Re: Bloodlines SDK
« Reply #363 on: May 29, 2019, 12:37:13 AM »
I'd like to mention that Blender 2.42 is causing some weird issues when you try to edit models or view textures, and all these problems go away when using 2.47. May i suggest using 2.47 instead of 2.42 in the SDK?
« Last Edit: May 29, 2019, 12:40:42 AM by Craz »

Offline Wesp5

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Re: Bloodlines SDK
« Reply #364 on: May 29, 2019, 08:12:40 AM »
I'd like to mention that Blender 2.42 is causing some weird issues when you try to edit models or view textures, and all these problems go away when using 2.47. May i suggest using 2.47 instead of 2.42 in the SDK?

I already suggested this to Psycho-A too, but for now he doesn't want to do this, for whatever reasons...

Offline Happydeathclaw

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Re: Bloodlines SDK
« Reply #365 on: May 29, 2019, 05:59:24 PM »
I'd like to mention that Blender 2.42 is causing some weird issues when you try to edit models or view textures, and all these problems go away when using 2.47. May i suggest using 2.47 instead of 2.42 in the SDK?

I already suggested this to Psycho-A too, but for now he doesn't want to do this, for whatever reasons...

Hmmm... never tried 2.47, but never had an issues with 2.48 if only sculpt something of course.

Offline Jenya

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Re: Bloodlines SDK
« Reply #366 on: May 30, 2019, 01:17:30 PM »
I'm using 2.49b for editing models, works fine but I hate how snap function works in this version. I wish we could use the script on some newer versions of blender.

Offline Another Wizard

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Re: Bloodlines SDK
« Reply #367 on: June 19, 2019, 02:21:49 AM »
I'm using 2.49b for editing models, works fine but I hate how snap function works in this version. I wish we could use the script on some newer versions of blender.
Just edit in Blender 2.79, then export as an older version of .blend. Or use .fbx. And open that in 2.49

Offline Jenya

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Re: Bloodlines SDK
« Reply #368 on: June 20, 2019, 10:36:40 PM »
I'm using 2.49b for editing models, works fine but I hate how snap function works in this version. I wish we could use the script on some newer versions of blender.
Just edit in Blender 2.79, then export as an older version of .blend. Or use .fbx. And open that in 2.49
I'm pretty sure that it would not export properly.