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Offline Psycho-A

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Re: Bloodlines SDK
« Reply #285 on: May 17, 2017, 01:40:33 PM »
What would be different if this program isn't used? Would there just be some unused batch windows in the background? I could live with that...
I'd be glad, but after this Google incident I seek the alternatives and nothing was found. It's not for hiding console windows there, it for UNhiding main program window that often starts hidden by default due to internal program bug. Although I tried to replace cmdow.exe with scripted commands. This work for me, but not so fast and effective as before. Please, test, you and other users, how the LipSync Editor launches in freshly uploaded SDK build, and/or how it opens .vcd files by double-clicking 'em in Windows Explorer. This is the only tradeoff I make if it will work; otherwise we should do mass complaint into Google, so they cancel their blockings. Anyway, download access is fully okay now in Firefox, PaleMoon and Opera with no any warnings.

Offline Wesp5

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Re: Bloodlines SDK
« Reply #286 on: May 17, 2017, 03:10:53 PM »
Please, test, you and other users, how the LipSync Editor launches in freshly uploaded SDK build, and/or how it opens .vcd files by double-clicking 'em in Windows Explorer.

Everything looks fine to me! The LipSync Editor opens and the main menu appears only after initialization, but this is no problem for me as you shouldn't do something there anyway.

Quote
This is the only tradeoff I make if it will work; otherwise we should do mass complaint into Google, so they cancel their blockings.

As I wrote, the problem isn't only with Google. I couldn't mail the SDK to miracle.flame either because his ISP blocked it. So better save than sorry :)!
« Last Edit: May 17, 2017, 03:15:44 PM by samspin »

Offline samspin

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Re: Bloodlines SDK
« Reply #287 on: May 17, 2017, 03:16:50 PM »
Please, test, you and other users, how the LipSync Editor launches in freshly uploaded SDK build, and/or how it opens .vcd files by double-clicking 'em in Windows Explorer.

Everything looks fine to me! The LipSync Editor opens and the main menu appears only after initialization, but this is no problem for me as you shouldn't do something there anyway.

Quote
This is the only tradeoff I make if it will work; otherwise we should do mass complaint into Google, so they cancel their blockings.

As I wrote, the problem isn't only with Google. I couldn't mail the SDK to miracle.flame either because his ISP blocked it. So better save than sorry :)!

Thank you for the updates, I can now confirm that Google have removed the malware warning on the Webmaster Console. I do still think blocking anything with "cmdow" is a bit OTT, but it is worth noting that the SDK has been included in the unofficial patch too, and never been flagged. I can only assume this is because the filesize of the unofficial patch is too large for automated scanning at this point in time. Going forward, taking "cmdow" out might save a lot of trouble longer term, as opposed to ending up with the unofficial patch being flagged as malicious, given it's popularity. EDIT: Sorry Wesp, I didn't mean to click "modify" instead of "quote", I've reverted that now and made my own post. Ohhh power comes with responsibility...

Offline Wesp5

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Re: Bloodlines SDK
« Reply #288 on: May 17, 2017, 10:14:51 PM »
EDIT: Sorry Wesp, I didn't mean to click "modify" instead of "quote", I've reverted that now and made my own post.

I didn't even notice this ;).

Offline Paynamia

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Re: Bloodlines SDK
« Reply #289 on: June 12, 2017, 12:10:54 AM »
I registered to say that the current version seems to have some issues with the install process, specifically relating to the registry changes. The options for converting to TTZ and VTF are placed in some bugged up key under HKEY_CLASSES_ROOT (looks like a simple mistake based on the name), and another change I haven't tracked down yet has caused some options in my context menu to mess up. Here's a picture.
http://i.imgur.com/EFJNTD4.png

Offline Uradamus

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Re: Bloodlines SDK
« Reply #290 on: June 12, 2017, 06:52:41 AM »
Running into a bug with the SDK that is included with UP 9.7 (final). While the initial setup is running, any time a popup should be showing up (for like when it wants you to pick a dir and such), Wine throws an unhandled divide by zero exception for wineconsole.exe. I still managed to get to the SDK launcher window on that first run despite the errors, but after I tried to manually set the dir paths in the SDK's GameCfg.ini I get the crash directly upon launch now. I wasn't getting this with the version that came with UP 9.6 (final), which I had been using earlier today before grabbing the latest patch.

In case it's helpful, here is the dump that Wine spit out with the crash popup that was triggered from this.
Spoiler for Hiden:
Code: [Select]
Unhandled exception: divide by zero in 32-bit code (0x7ed1e978).
Register dump:
 CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
 EIP:7ed1e978 ESP:0033f9c0 EBP:0033fa88 EFLAGS:00010202(  R- --  I   - - - )
 EAX:00000640 EBX:7ed26000 ECX:00000000 EDX:00000000
 ESI:0033fb7c EDI:00000492
Stack dump:
0x0033f9c0:  001109e8 0033fbd4 0000000d 00000190
0x0033f9d0:  7ed26000 001109e8 0033f9fc 001109e8
0x0033f9e0:  00010007 00000000 0033fa88 00000000
0x0033f9f0:  00000000 00000640 00000492 00000049
0x0033fa00:  00000000 00000000 00000040 00000060
0x0033fa10:  00000000 00000000 00000000 00000000
000c: sel=0067 base=00000000 limit=00000000 32-bit r-x
Backtrace:
=>0 0x7ed1e978 in wineconsole (+0xe978) (0x0033fa88)
  1 0x7ed1f4e1 in wineconsole (+0xf4e0) (0x0033fc68)
  2 0x7ed1fbff WinMain+0x3de() in wineconsole (0x0033fd28)
  3 0x7ed143df main+0xce() in wineconsole (0x0033fdc8)
  4 0x7ed1feeb in wineconsole (+0xfeea) (0x0033fe08)
  5 0x7b461cd9 call_process_entry+0x18() in kernel32 (0x0033fe38)
  6 0x7b462f8c in kernel32 (+0x42f8b) (0x0033fe88)
  7 0x7bc8706c call_thread_func_wrapper+0xb() in ntdll (0x0033feb8)
  8 0x7bc8a1bf call_thread_func+0xce() in ntdll (0x0033ffa8)
  9 0x7bc8704a RtlRaiseException+0x21() in ntdll (0x0033ffc8)
  10 0x7bc57c43 call_dll_entry_point+0x422() in ntdll (0x0033ffe8)
  11 0xf759d01d wine_call_on_stack+0x1c() in libwine.so.1 (0x00000000)
  12 0xf759d180 wine_switch_to_stack+0x1f() in libwine.so.1 (0xffcbabd8)
  13 0x7bc5eb1c LdrInitializeThunk+0x39b() in ntdll (0xffcbac58)
  14 0x7b469610 __wine_kernel_init+0xa5f() in kernel32 (0xffcbbdc8)
  15 0x7bc5faf3 __wine_process_init+0x172() in ntdll (0xffcbbe38)
  16 0xf759b257 wine_init+0x2c6() in libwine.so.1 (0xffcbbe98)
  17 0x7c000c02 main+0x81() in <wine-loader> (0xffcbc2f8)
  18 0xf73ca366 __libc_start_main+0xf5() in libc.so.6 (0x00000000)
0x7ed1e978: divl 0x40(%esi),%eax
Modules:
Module Address Debug info Name (49 modules)
ELF 7b400000-7b7ec000 Dwarf           kernel32<elf>
  \-PE 7b420000-7b7ec000 \               kernel32
ELF 7bc00000-7bd04000 Dwarf           ntdll<elf>
  \-PE 7bc10000-7bd04000 \               ntdll
ELF 7c000000-7c004000 Dwarf           <wine-loader>
ELF 7ec8a000-7ed02000 Deferred        advapi32<elf>
  \-PE 7eca0000-7ed02000 \               advapi32
ELF 7ed02000-7ed4d000 Dwarf           wineconsole<elf>
  \-PE 7ed10000-7ed4d000 \               wineconsole
ELF 7ed4d000-7ed60000 Deferred        libnss_files.so.2
ELF 7ef60000-7efbc000 Deferred        libm.so.6
ELF f69b4000-f69bb000 Deferred        libxfixes.so.3
ELF f69bb000-f69c6000 Deferred        libxcursor.so.1
ELF f6a6c000-f6a96000 Deferred        libexpat.so.1
ELF f6a96000-f6ae0000 Deferred        libfontconfig.so.1
ELF f6ae0000-f6b59000 Deferred        libpcre.so.1
ELF f6b59000-f6c84000 Deferred        libglib-2.0.so.0
ELF f6c84000-f6d10000 Deferred        libharfbuzz.so.0
ELF f6d10000-f6d4e000 Deferred        libpng16.so.16
ELF f6d4e000-f6d5f000 Deferred        libbz2.so.1.0
ELF f6d5f000-f6d78000 Deferred        libz.so.1
ELF f6d78000-f6e40000 Deferred        libfreetype.so.6
ELF f6e40000-f6e53000 Deferred        libxi.so.6
ELF f6e53000-f6e57000 Deferred        libxcomposite.so.1
ELF f6e57000-f6e64000 Deferred        libxrandr.so.2
ELF f6e64000-f6e70000 Deferred        libxrender.so.1
ELF f6e70000-f6e77000 Deferred        libxxf86vm.so.1
ELF f6e77000-f6e7b000 Deferred        libxinerama.so.1
ELF f6e7b000-f6e82000 Deferred        libxdmcp.so.6
ELF f6e82000-f6ead000 Deferred        libxcb.so.1
ELF f6ead000-f6ffa000 Deferred        libx11.so.6
ELF f6ffa000-f700f000 Deferred        libxext.so.6
ELF f7053000-f70e1000 Deferred        winex11<elf>
  \-PE f7060000-f70e1000 \               winex11
ELF f70e1000-f7239000 Deferred        user32<elf>
  \-PE f70f0000-f7239000 \               user32
ELF f7239000-f7367000 Deferred        gdi32<elf>
  \-PE f7250000-f7367000 \               gdi32
ELF f7369000-f736e000 Deferred        libdl.so.2
ELF f7370000-f7374000 Deferred        libxau.so.6
ELF f7374000-f7398000 Deferred        imm32<elf>
  \-PE f7380000-f7398000 \               imm32
ELF f7398000-f73b2000 Deferred        version<elf>
  \-PE f73a0000-f73b2000 \               version
ELF f73b2000-f7572000 Dwarf           libc.so.6
ELF f7572000-f7590000 Deferred        libpthread.so.0
ELF f7590000-f775f000 Dwarf           libwine.so.1
ELF f7761000-f7786000 Deferred        ld-linux.so.2
ELF f7788000-f7789000 Deferred        [vdso].so
Threads:
process  tid      prio (all id:s are in hex)
00000008 Bloodlines SDK.exe
["C:\Program Files\Steam\steamapps\common\Vampire The Masquerade - Bloodlines\Patch_Extras\Developer Tools\Bloodlines SDK\Bloodlines SDK.exe"]
00000009    0
0000000e services.exe
[C:\windows\system32\services.exe]
00000035    0
00000034    0
00000030    0
0000002a    0
00000023    0
0000001f    0
0000001e    0
00000019    0
00000018    0
00000012    0
0000000f    0
00000010 explorer.exe
[C:\windows\system32\explorer.exe /desktop]
0000003c    0
0000003b    0
0000003a    0
00000039    0
00000011    0
0000001c winedevice.exe
[C:\windows\system32\winedevice.exe]
00000029    0
00000026    0
00000025    0
00000022    0
00000021    0
0000001d    0
00000027 plugplay.exe
[C:\windows\system32\plugplay.exe]
0000002d    0
0000002c    0
00000028    0
0000002e winedevice.exe
[C:\windows\system32\winedevice.exe]
00000038    0
00000037    0
00000036    0
00000033    0
00000032    0
0000002f    0
0000003d cmd.exe
[C:\windows\system32\cmd.exe /c SDKBinaries\start_sdk.bat -int ]
0000003e    0
0000003f (D) C:\windows\system32\wineconsole.exe
[wineconsole --use-event=12]
00000040    0 <==
00000043 explorer.exe
[C:\windows\system32\explorer.exe /desktop]
00000048    0
00000047    0
00000046    0
00000045    0
00000044    0
System information:
    Wine build: wine-2.8 (Staging)
    Platform: i386
    Version: Windows XP
    Host system: Linux
    Host version: 4.4.70-1-MANJARO

EDIT: I just tried the latest version of the SDK I could find on here (v1.66+ (17.5.17)) and I am still getting the same problem.
« Last Edit: June 12, 2017, 09:54:07 AM by Uradamus »

Offline Psycho-A

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Re: Bloodlines SDK
« Reply #291 on: June 15, 2017, 07:43:47 AM »
2 Uradamus:
The SDK wasn't managed to get optimal work on emulators like Wine, but I'll try to test it and find the reason in near future.

Offline Psycho-A

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Re: Bloodlines SDK
« Reply #292 on: June 15, 2017, 07:48:59 AM »
2 Paynamia:
I'm currently online from phone only and don't get the image you sent. Can you upload it to something else or use forum's attachment, and can you please tell, which is the last version of SDK you dpn't get these issues? I didn't change the converter settings during several versions, and you're first man who tells about it.

Offline Uradamus

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Re: Bloodlines SDK
« Reply #293 on: June 15, 2017, 09:22:08 PM »
Psycho-A:
I'm totally fine with it not being optimized for Wine; I'd just like it to be able to launch without problems like it did previously, heh. It had to be something that changed between the 9.6 and 9.7 releases of the UP, since the version with 9.6 ran just fine with enough stuff added through winetricks.

If I recall I had to add in cmd and vcrun2005-2010. I might've also had to install Python as well for something and I already had dotnet up through 4.5.2 installed for other stuff.

I mainly just want to find a way to cleanly get maps exported to a format that I can import into Blender with UVs and material names intact. I was thinking if I could get Propper to work with the SDK's version of Hammer, that might be the solution I've been looking for. Though my lack of experience with Hammer has left me scratching my head more than once on which dirs I need to point the SDK setup at to make Hammer run without errors.

BTW, If you or anyone else here know a better way to go about getting maps into Blender, I'd be glad to hear about them. I've managed to find a few ways now, but usually without the UVs which makes them a no go. I am fine with having to manually add in textures, but I have no desire to recreate the UV maps from scratch just for something I mainly want as a reference to build nice high poly models from.

Offline Wesp5

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Re: Bloodlines SDK
« Reply #294 on: June 15, 2017, 10:41:23 PM »
It had to be something that changed between the 9.6 and 9.7 releases of the UP, since the version with 9.6 ran just fine with enough stuff added through winetricks.

Have you tried the latest version available from here yet? Because Psycho-A removed a tool that made problems with some security programs and site accesses.

Quote
Though my lack of experience with Hammer has left me scratching my head more than once on which dirs I need to point the SDK setup at to make Hammer run without errors.

Normally this should be the main directory where all the subfolders are located, like e.g. "Vampire" for the original game or "Unofficial_Patch" for the patched version.

Offline Uradamus

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Re: Bloodlines SDK
« Reply #295 on: June 16, 2017, 05:50:12 AM »
Wesp5:
If v1.66+ (17.5.17) is the latest, then yes I tried it already. It had the same issue.

Offline Psycho-A

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Re: Bloodlines SDK
« Reply #296 on: June 19, 2017, 01:54:33 PM »
Update to v1.6.7-beta
Quote
- Swapped cmdow.exe for LipSync Editor with scripted workaround, so Google shoudn't panic more.
- The full SDK source code has been uploaded onto the Planet-Vampire servers for wider user access.
- Texture Utils: Changed system context menus assignment behavior to fix issues on some systems.
- Added 4GB Exe Patcher to use on 64-bit OS for expanding game's or SDK tools RAM usage to 4 GB.
- Attempted to fix console errors in Wine emulators when select-directory-dialog is showing up.

DOWNLOAD

Offline Uradamus

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Re: Bloodlines SDK
« Reply #297 on: June 19, 2017, 07:25:26 PM »
Well, seems I get the same issue with the latest build, even went into the registry and deleted anything that seemed related to the SDK, then deleted my latest Bloodlines install, unpacked a fresh copy, reapplied the latest UP and overwritten the SDK with the latest version. Still getting that same divide by zero error when I try to launch the SDK.

At this point what fire I had for trying to get into modding this game has petered out again. Guess I will try again in another 6 months to a year, heh. But I am still willing to test out any new updates of the SDK you release to see if/when this issue gets cleared up. If you need any extra info from me, just let me know.

BTW, is there a way to follow this thread so that I can get notices sent to my email when someone posts here to make it a little easier keep track of new releases without having to manually check the forums all the time? NVM, just found the notify button, lol. >.<

Offline Psycho-A

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Re: Bloodlines SDK
« Reply #298 on: June 20, 2017, 12:16:53 AM »
If you need any extra info from me, just let me know.
Yes, I will. First, please tell me: on what exactly stage of pre-installation or launching that error appears? I mean, what steps you already did before it appear (f.e. clicking on some notify messages, selecting mod destination folder etc.). Second, try to launch freshly-extracted SDK with the file "SDKBinaries\Start_SDK.bat" instead of native exe. It keeps the command prompt window opened, and when your issue will appear, you do the screenshot with the console window log and Wine error message over it. With this you will do a good help for me.
« Last Edit: June 20, 2017, 01:31:59 AM by Psycho-A »

Offline Uradamus

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Re: Bloodlines SDK
« Reply #299 on: June 20, 2017, 07:20:32 AM »
The very first time I tried running the SDK that came with the latest UP I think I got the popup telling me that the setup was starting, but as soon as I clicked on the first button to open up the window to chose a dir I got a crash popup from Wine about the divide by zero error. But the initial popup was still there and I was able to hit cancel or whatever to skip manually chosing dirs, and that closed down and the SDK window came up. But any time I tried to click on the option to change game dir I would get the crash popup from Wine again with the same error.

Every single time after that though, including with each SDK update I've tried so far, as soon as I try to launch the SDK I get the the crash popup with the same error as the above instances. I no longer get the initial setup notice popup and the SDK window itself never launches.

I tried to run Start_SDK.bat as suggested (using wineconsole) and that gave the exact same error output as if I were trying to launch from the main exe. I did however decide to give a shot at running sdklauncher.exe and that brings up the main SDK window just fine, so it seems to be a problem somewhere early on with one or more of the bits that try to run before that either with checking the install or running the setup.

I've included the requested screenshot. It's for the main exe, but when I tried to launch the bat I got the exact same output, so it shouldn't really matter. Also, here is the full output from the crash window Wine pops up, should be pretty similar to the one I posted previously.
Code: [Select]
Unhandled exception: divide by zero in 32-bit code (0x7ed1e452).
Register dump:
 CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
 EIP:7ed1e452 ESP:0033f9c0 EBP:0033fa88 EFLAGS:00010202(  R- --  I   - - - )
 EAX:00000640 EBX:00000492 ECX:00000000 EDX:00000000
 ESI:0033fb7c EDI:0033fa3c
Stack dump:
0x0033f9c0:  001109e8 0033fbd4 0000000d 00000190
0x0033f9d0:  0033f9ec 0033f9fc 7ed26000 001109e8
0x0033f9e0:  00010007 00000000 0033fa88 00000000
0x0033f9f0:  00000000 00000640 00000492 0000004a
0x0033fa00:  00000000 00000000 00000040 00000060
0x0033fa10:  00000000 00000000 00000000 00000000
Backtrace:
=>0 0x7ed1e452 in wineconsole (+0xe452) (0x0033fa88)
  1 0x7ed1f09b in wineconsole (+0xf09a) (0x0033fc68)
  2 0x7ed1f715 WinMain+0x384() in wineconsole (0x0033fd28)
  3 0x7ed143b7 main+0xd6() in wineconsole (0x0033fdc8)
  4 0x7ed1fa64 in wineconsole (+0xfa63) (0x0033fe08)
  5 0x7b461c99 call_process_entry+0x18() in kernel32 (0x0033fe38)
  6 0x7b462d5c in kernel32 (+0x42d5b) (0x0033fe88)
  7 0x7bca51cc call_thread_func_wrapper+0xb() in ntdll (0x0033feb8)
  8 0x7bca843f call_thread_func+0xce() in ntdll (0x0033ffa8)
  9 0x7bca51aa RtlRaiseException+0x21() in ntdll (0x0033ffc8)
  10 0x7bc75b93 call_dll_entry_point+0x432() in ntdll (0x0033ffe8)
  11 0xf759b50d wine_call_on_stack+0x1c() in libwine.so.1 (0x00000000)
  12 0xf759b670 wine_switch_to_stack+0x1f() in libwine.so.1 (0xffc21828)
  13 0x7bc7cd9b LdrInitializeThunk+0x39a() in ntdll (0xffc218a8)
  14 0x7b46950a __wine_kernel_init+0x929() in kernel32 (0xffc22a18)
  15 0x7bc7d99d __wine_process_init+0x15c() in ntdll (0xffc22a88)
  16 0xf759a418 wine_init+0x2d7() in libwine.so.1 (0xffc22ae8)
  17 0x7c000c02 main+0x81() in <wine-loader> (0xffc22f48)
  18 0xf73c8253 __libc_start_main+0xf2() in libc.so.6 (0x00000000)
0x7ed1e452: divl 0x40(%esi),%eax
Modules:
Module Address Debug info Name (49 modules)
ELF 7b400000-7b7eb000 Dwarf           kernel32<elf>
  \-PE 7b420000-7b7eb000 \               kernel32
ELF 7bc00000-7bd24000 Dwarf           ntdll<elf>
  \-PE 7bc40000-7bd24000 \               ntdll
ELF 7c000000-7c004000 Dwarf           <wine-loader>
ELF 7ec8a000-7ed02000 Deferred        advapi32<elf>
  \-PE 7eca0000-7ed02000 \               advapi32
ELF 7ed02000-7ed4d000 Dwarf           wineconsole<elf>
  \-PE 7ed10000-7ed4d000 \               wineconsole
ELF 7ed4d000-7ed60000 Deferred        libnss_files.so.2
ELF 7ef60000-7efbc000 Deferred        libm.so.6
ELF f69ad000-f69b4000 Deferred        libxfixes.so.3
ELF f69b4000-f69bf000 Deferred        libxcursor.so.1
ELF f6a65000-f6a8f000 Deferred        libexpat.so.1
ELF f6a8f000-f6ad9000 Deferred        libfontconfig.so.1
ELF f6ad9000-f6b52000 Deferred        libpcre.so.1
ELF f6b52000-f6c7d000 Deferred        libglib-2.0.so.0
ELF f6c7d000-f6d09000 Deferred        libharfbuzz.so.0
ELF f6d09000-f6d47000 Deferred        libpng16.so.16
ELF f6d47000-f6d58000 Deferred        libbz2.so.1.0
ELF f6d58000-f6d71000 Deferred        libz.so.1
ELF f6d71000-f6e3e000 Deferred        libfreetype.so.6
ELF f6e3e000-f6e51000 Deferred        libxi.so.6
ELF f6e51000-f6e55000 Deferred        libxcomposite.so.1
ELF f6e55000-f6e62000 Deferred        libxrandr.so.2
ELF f6e62000-f6e6e000 Deferred        libxrender.so.1
ELF f6e6e000-f6e75000 Deferred        libxxf86vm.so.1
ELF f6e75000-f6e79000 Deferred        libxinerama.so.1
ELF f6e79000-f6e80000 Deferred        libxdmcp.so.6
ELF f6e80000-f6eab000 Deferred        libxcb.so.1
ELF f6eab000-f6ff8000 Deferred        libx11.so.6
ELF f6ff8000-f700d000 Deferred        libxext.so.6
ELF f7051000-f70de000 Deferred        winex11<elf>
  \-PE f7060000-f70de000 \               winex11
ELF f70de000-f7237000 Deferred        user32<elf>
  \-PE f70f0000-f7237000 \               user32
ELF f7237000-f7365000 Deferred        gdi32<elf>
  \-PE f7240000-f7365000 \               gdi32
ELF f7367000-f736c000 Deferred        libdl.so.2
ELF f736e000-f7372000 Deferred        libxau.so.6
ELF f7372000-f7396000 Deferred        imm32<elf>
  \-PE f7380000-f7396000 \               imm32
ELF f7396000-f73b0000 Deferred        version<elf>
  \-PE f73a0000-f73b0000 \               version
ELF f73b0000-f7571000 Dwarf           libc.so.6
ELF f7571000-f758f000 Deferred        libpthread.so.0
ELF f758f000-f775d000 Dwarf           libwine.so.1
ELF f775f000-f7784000 Deferred        ld-linux.so.2
ELF f7786000-f7787000 Deferred        [vdso].so
Threads:
process  tid      prio (all id:s are in hex)
00000008 Bloodlines SDK.exe
["C:\Program Files\Steam\steamapps\common\Vampire The Masquerade - Bloodlines\Patch_Extras\Developer Tools\Bloodlines SDK\Bloodlines SDK.exe"]
00000009    0
0000000e services.exe
[C:\windows\system32\services.exe]
0000002b    0
00000026    0
00000020    0
0000001d    0
00000012    0
0000000f    0
00000010 explorer.exe
[C:\windows\system32\explorer.exe /desktop]
00000033    0
00000032    0
00000031    0
00000011    0
0000001a winedevice.exe
[C:\windows\system32\winedevice.exe]
00000025    0
0000001f    0
0000001e    0
0000001b    0
00000023 plugplay.exe
[C:\windows\system32\plugplay.exe]
00000028    0
00000027    0
00000024    0
00000029 winedevice.exe
[C:\windows\system32\winedevice.exe]
00000030    0
0000002d    0
0000002c    0
0000002a    0
00000034 cmd.exe
[C:\windows\system32\cmd.exe /c SDKBinaries\start_sdk.bat -int ]
00000035    0
00000036 (D) C:\windows\system32\wineconsole.exe
[wineconsole --use-event=12]
00000037    0 <==
0000003a explorer.exe
[C:\windows\system32\explorer.exe /desktop]
0000003e    0
0000003d    0
0000003c    0
0000003b    0
System information:
    Wine build: wine-2.9 (Staging)
    Platform: i386
    Version: Windows XP
    Host system: Linux
    Host version: 4.4.71-1-MANJARO

 

* Game Files