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Offline Corvin

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Re: Bloodlines SDK
« Reply #420 on: May 31, 2020, 02:05:48 PM »

P.S. OH MY GOD, even the forum is bugged! :58_45_83:

Was trying to merge SM hub with pier. Copypasted the pier map directly under the hubpier. Replaced the hubpier (not the beach, not the beachhouse, just the pier itself with all structures on it + Looff Hippodrome) with the actual one, merged the skyboxes and deleted duplicating "0,0" entities like worldevents - the map fully compiled.
Moved the remaining piermap parts upwards (deleting duplicates where needed):
Spoiler for Hiden:
================ Log started [31.05.2020, 15:12:23] =================


GameDir: "E:\Games\Vampire - The Masquerade Bloodlines\Unofficial_Addon".
BaseDir: "E:\Games\Vampire - The Masquerade Bloodlines\SDKContent\VpkContent".
MapFile: "e:\games\vampire - the masquerade bloodlines\sdkcontent\mapsrc\examples\sm_hub_1_wip_5_5.vmf".
Deleted old compilation: "sm_hub_1_wip_5_5.prt".




============ Started VBSP compilation [31.05.2020, 15:12:23] =============
Parameters: [Default]






 materialPath: E:/Games/Vampire - The Masquerade Bloodlines/Unofficial_Addon/materials
 Loading e:\games\vampire - the masquerade bloodlines\sdkcontent\mapsrc\examples\sm_hub_1_wip_5_5.vmf
 Parsing compiling options...
 Fixing up env_cubemap materials on brush sides...
 Material WATER/INVISIBLE_WATER is depending on itself through materialvar $bottommaterial! Ignoring...
 Material dev/dev_waterbeneath2 is depending on itself through materialvar $bottommaterial! Ignoring...
 Material dev/dev_waterbeneath2 is depending on itself through materialvar $bottommaterial! Ignoring...
 Material dev/dev_waterbeneath2 is depending on itself through materialvar $bottommaterial! Ignoring...
 Material dev/dev_waterbeneath2 is depending on itself through materialvar $bottommaterial! Ignoring...
  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0)
 Building Faces... done (0)
 Chop Details... done (0)
 Find Visible Detail Sides...
Merged 832 detail faces... done (1)
 Merging details... done (0)
 FixTjuncs...
 PruneNodes...
 SplitSubdividedFaces...
 WriteBSP...
 done (2)
writing e:/games/vampire - the masquerade bloodlines/sdkcontent/mapsrc/examples/sm_hub_1_wip_5_5.prt... FloatPlane: bad normal
Entity -1, Brush 0, Side 0
Texture: Not a Parse error!
 


================ Log closed [31.05.2020, 15:12:45] =================

What's "Entity -1"?

Searching for brush "Entity 0, Brush 0" pointed me at the devbrushes (as I recreate them and try to recompile, the error reappears and a new Brush 0 shows up) at the stairs between beach and parking ("invisible/clip" and "shadow"). Why do they get number '0'?


I've deleted them and made anew. Now the "Invisible" block before the diner entrance is number 0. The error reappears.

Has anybody had this error before? Are there any answers? Are there any solutions?
« Last Edit: May 31, 2020, 03:00:16 PM by Corvin »

Offline Wesp5

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Re: Bloodlines SDK
« Reply #421 on: May 31, 2020, 02:42:42 PM »
I attached the file in case anyone else encounters issues wants to do some testing with it.
Psycho-A, are you reading this? Can it be included in the SDK?

Quote
Also noticed that when I decompile a map using Win10 the BSPSource program hangs and the only way to close it is with task manager.
It does not do this on my system...

 

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