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Author Topic: Bloodlines SDK  (Read 101073 times)

Offline Malkyjeff

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Re: Bloodlines SDK!?
« Reply #30 on: October 27, 2011, 10:49:03 AM »
Question, with the SDK up and working. Is it possible to have maybe a choice of skins to select upon character creation. Nothing too complex, for example:

Say you want to do that Brujah male, they have the generic "black guy from the streets" look that came with the game. But what if there were a few other sets of skins such as that "punk rocker" skin from the antitribu mod that team worked on?

I know you can exit the game, copy & paste, but wouldnt it be nice to have choices?  :razz:

Offline Wesp5

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Re: Bloodlines SDK!?
« Reply #31 on: October 27, 2011, 01:33:25 PM »
Is it possible to have maybe a choice of skins to select upon character creation.

No idea. I thought the SDK is more about creating new maps, not actually changing the source code.

BTW, I'm having second thoughts about adding the whole SDK into my patch. I noticed that there is some tools overlap and it would be not wise as compared to the older editors it will hopefully be updated often, which would collide with the updates of the patch. But we could offer the SDK a permanent home here, if the admins agree?
« Last Edit: October 27, 2011, 01:49:13 PM by Wesp5 »

Offline Signothorn

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Re: Bloodlines SDK!?
« Reply #32 on: October 27, 2011, 01:47:58 PM »
Is it possible to have maybe a choice of skins to select upon character creation.
But we could offer the SDK a permanent home here, if the admins agree?

I'm all for it. :rock:

Offline Psycho-A

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Re: Bloodlines SDK!?
« Reply #33 on: October 27, 2011, 01:50:10 PM »
Current version, optimized for Wesp5's patch: www.mediafire.com/?q22bab44mtm2rt2

Offline Malkyjeff

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Re: Bloodlines SDK!?
« Reply #34 on: October 27, 2011, 02:05:57 PM »
I dont see why not to add the SDK for download on this site. It'll surely help the modding community.

Offline Signothorn

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Re: Bloodlines SDK!?
« Reply #35 on: October 27, 2011, 05:24:40 PM »
I dont see why not to add the SDK for download on this site. It'll surely help the modding community.

There is now a "Game Files" tab on the right of the forum to upload it.

Offline Wesp5

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Re: Bloodlines SDK!?
« Reply #36 on: October 27, 2011, 05:36:22 PM »
Current version, optimized for Wesp5's patch: www.mediafire.com/?q22bab44mtm2rt2

I see this as a request to include the SDK in the patch after all ;)! So first of all thanks for fixing the readmes already. There is still some overlap, so could you please add BSPEdit from my patch into the SDK, so I could then remove mine? Oh, and better hide FacePoser as long as it isn't working...
« Last Edit: October 27, 2011, 05:39:38 PM by Wesp5 »

Offline Rick Gentle

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Re: Bloodlines SDK!?
« Reply #37 on: October 28, 2011, 12:28:54 AM »
How's the SDK on adding in things like "actors" and "props", a.k.a. the Nod SDK from Redemption? Is it just an architectural tool for now?
« Last Edit: October 28, 2011, 01:58:43 AM by Rick Gentle »
Remember: It's not the size of your fangs that matters; it's what you stick them in.

Offline Signothorn

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Re: Bloodlines SDK!?
« Reply #38 on: October 28, 2011, 12:38:14 AM »
How's the SDK on adding in things like "actors" and "props", a.k.a. the Nod SDK from Redemption? Is it just an archectural tool for now?

I kinda see where you're going with this but Redemption skins are much lower res and poly and wouldn't translate well  in a newer engine.

Offline Rick Gentle

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Re: Bloodlines SDK!?
« Reply #39 on: October 28, 2011, 12:40:00 AM »
What I mean is, is there a tool to add in actors and props from the Bloodlines directory? In that video, there was a Tremere-model guy getting beaten up on. Was that a function of this SDK, or did you have to add him in some other way?
Remember: It's not the size of your fangs that matters; it's what you stick them in.

Offline Wesp5

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Re: Bloodlines SDK!?
« Reply #40 on: October 28, 2011, 01:27:47 AM »
What I mean is, is there a tool to add in actors and props from the Bloodlines directory?

As far as I know burgermeister used the VPKTool to add entities to his new map. Which is what we are making since the patching started :).

One last comment to the SDK guys, besides BSPEdit you need to also include a readme text file acknowledging everyone whose tools you included. I know the VPKTool is from Turvy, the Packfile Explorer from Dave Gaunt and BSPEdit from Robert Morley. I'm sure you can get the others from their info windows. You should also explain what you did yourself!
« Last Edit: October 28, 2011, 01:29:37 AM by Wesp5 »

Offline fire64

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Re: Bloodlines SDK!?
« Reply #41 on: October 29, 2011, 01:28:15 AM »
Wesp5, I have not got time to do a project, but I hope that the Psycho-A in the next release will add a list of authors and their development.
We are in no way trying to assign authorship itself.

My job is only used in the study formats VTMB, as well as to adapt SorceSDK to support them.

Dear users, please check this map and correct displays model suit?
http://www.2shared.com/file/NoeXpWLd/HevSuitTest.html

Offline Wesp5

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Re: Bloodlines SDK!?
« Reply #42 on: October 29, 2011, 07:04:25 AM »
Wesp5, I have not got time to do a project, but I hope that the Psycho-A in the next release will add a list of authors and their development.

Okay, I also hope that he will add BSPEdit to the bunch, so I can remove my versions.

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We are in no way trying to assign authorship itself.

I wasn't suggesting this, but I think it's only fair to mention everyone involved!

Quote
My job is only used in the study formats VTMB, as well as to adapt SorceSDK to support them.

Which is the greatest one of all :)! So you should also mention what you did yourself in a readme. As it is right now, anybody could steal your work and claim that is was his...

Quote
Dear users, please check this map and correct displays model suit?

Tested it and it worked fine for me, except that you can walk through the suit ;)!

Offline Psycho-A

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Re: Bloodlines SDK!?
« Reply #43 on: October 31, 2011, 05:07:18 AM »
Instead "BSPEdit" tool I preffered to use the more functional "EntSpy". All of BSPedit features included in that app, so we don't need it more to be included in Wesp's patch.

Update to v0.79:
- Reworked and improved SDK main menu (uncompatible with older versions - delete "VampireSDK\bin" folder before installation;
- Updated studiomodel compiler - fixed scaling and collisions/hitboxes compilation (limitations: just one bone and one frame per model allowed);
- Added StudioMDL Compiler GUI for easy compiling your models;
- Added EntSpy BSP editor for managing entity data on the maps;
- Adapted to be included into Wesp5's unofficial patch;
- Added detailed readme file;
- Fixed some errors in fgd-file.

Download:
http://www.mediafire.com/?01qao20299956e7
« Last Edit: October 31, 2011, 05:16:37 AM by Psycho-A »

Offline Wesp5

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Re: Bloodlines SDK!?
« Reply #44 on: October 31, 2011, 10:34:58 AM »
Instead "BSPEdit" tool I preffered to use the more functional "EntSpy". All of BSPedit features included in that app, so we don't need it more to be included in Wesp's patch.

Are you sure this program modifies the same kind of entities like BSPEdit? Note that these are not the common entities that can be changed by VPKTool too. Can EntSpy handle the rare entities that neither VPKTool nor BSPEdit can, like the trash in the parking garage?