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Author Topic: Bloodlines SDK  (Read 94247 times)

Offline $hacaR

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Re: Bloodlines SDK!?
« Reply #15 on: October 13, 2011, 01:22:56 PM »
ok.. :D I will speak out loud now what many people here maybe think:
"pls pls pls create a new city part with new quests and new people"
i bet thats in your mind, too m8 =)

Offline Gurkhal

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Re: Bloodlines SDK!?
« Reply #16 on: October 13, 2011, 02:32:15 PM »
Burgmeister01 and the rest of you guys, you are divine. I will raise a shrine in my home and sacrifice a white horse at solstice to you. Awesome work!
« Last Edit: October 13, 2011, 02:35:12 PM by Gurkhal »

Offline fire64

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Re: Bloodlines SDK!?
« Reply #17 on: October 13, 2011, 05:42:15 PM »
Hi all.
I'm glad you liked my program.

Please test the new version of the SDK

List of changes:

0.57
In HLMV added partial support for models with a few bones (So far, only to prop models).
Added display of models in the Vampires Map Editor
Fixed function of copying maps.

0.55
Fixed generation of collision physics.
Added generation of shadows for static models.
Fixed handling of dynamic and physical models.
Added program to view prop models.

http : // www 2shared com / file /vSCoSv9A Download

Offline Dom

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Re: Bloodlines SDK!?
« Reply #18 on: October 13, 2011, 09:06:33 PM »
WOW!

Fantastic job fire64.

I've downloaded the file from here:
http://www.2shared.com/file/MALNrPdu/VampireSDK.html



Offline fire64

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Re: Bloodlines SDK!?
« Reply #19 on: October 16, 2011, 11:36:41 AM »
The good news:
I managed to solve several important problems with the models.
1. Model with several bones, no longer distorted.
2. Now the model can be rotated in HLMV on all 3 axes.
3. Model in the editor are now static angles and do not change their position on the motion of the camera.

Remains to be done:
1. Fix crash when loading certain models of the characters.
2. Reenable animations models.
3. Reenable flex animations.
4. Write a compiler models.

Offline Malkyjeff

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Re: Bloodlines SDK!?
« Reply #20 on: October 16, 2011, 08:02:19 PM »
Hell yeah! Fire64 is now a legend amonst us!

Offline Signothorn

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Re: Bloodlines SDK!?
« Reply #21 on: October 17, 2011, 05:01:56 AM »
If you have problems uploading the file (or any file) to the P-V server let me know, thanks and once again this is fucking awesome!  :rock:

Offline fire64

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Re: Bloodlines SDK!?
« Reply #22 on: October 18, 2011, 06:25:52 AM »
Update to version  0.7

Fixed construction of the skeleton, models with a few bones.
Fixed distortion vertices due to improper tension on the mesh skeleton.
Fixed crash high polygon models and models with flex animations.
Now the model can be rotated in HLMV on all 3 axes.
Model in the editor now has static angles and do not change their position, moving the camera.
Added FGD file with the entity VTMB
Added BAT file to automatically configure the editor.

I express my gratitude for providing CodenameV structure and Psycho-A for help in testing, as well as a BAT file and FGD.

Download

If the compiler maps will be crashed, download the hotfix.
http://www.2shared.com/file/VtWxoPFt/vbsp.html
« Last Edit: October 18, 2011, 11:01:48 PM by fire64 »

Offline Wesp5

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Re: Bloodlines SDK!?
« Reply #23 on: October 19, 2011, 08:13:51 AM »
Update to version  0.7

Amazing! Thanks for finally giving us new options. I'm not into real map editing myself, but with the help of burgermeister we may finally be able to restore the library level that was cut early on from Bloodlines in a future version of the Unofficial Patch :)!

Just one minor nitpick, please append the version number ;)...
« Last Edit: October 19, 2011, 08:20:53 AM by Wesp5 »

Offline Malkyjeff

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Re: Bloodlines SDK!?
« Reply #24 on: October 24, 2011, 06:43:11 PM »
I so want in on this new break through :)

As soon as I land a job, I'll be willing to lend a hand in male voice acting for you modders.

Offline fire64

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Re: Bloodlines SDK!?
« Reply #25 on: October 25, 2011, 12:12:09 AM »
Maybe by the end of the week will be released a new big update that will support cubemap, skeletal animation, and more other.

Offline Psycho-A

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Re: Bloodlines SDK!?
« Reply #26 on: October 26, 2011, 06:14:51 PM »
Quote from: BloodlinesResurgence.com
Since fire64 likely could not give enough attention to the project some time (from several days to several weeks), I've decided to post the latest developments (right, from the previous version, changes were made very substantial), many of which already are well suited for the job.

Vampire SDK v0.78-beta
- Added Source SDK menu for easy access to all SDK utilities;
- Added completed fgd-file for all game entities access;
- Replaced VampEd with more new and functional PackFile Explorer 3.9;
- Added "MDL 2 SMD" model decompiler by CodenameV;
- Replaced "VMEx" with new "BSPSource" map decompiler;
- Fixed conflicts between Vampire Hammer and new Valve's ones (run "AutoConfig.bat" to reconfigure);
- Added Studiomodel compiler for compiling custom models (doesn't work properly - use $scale 250 to get the correct model dimensions);
- Fixed freezing in Hammer on some models rendering;
- Fixed cubemap's building on map compiling ('buildcubemaps' not available yet);
- Fixed hardware render of model skins in HLMV (now is loadable all of npc models);
- Added support for models with bone count more than 128;
- Added support for models having vertex format type 2;
- Added skeletal animation initial support (works crooked for now).


Download:
www.mediafire.com/?dxm97ekkp74h849


Offline Wesp5

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Re: Bloodlines SDK!?
« Reply #27 on: October 27, 2011, 04:26:59 AM »
Okay, as permitted by fire64 I will include the SDK in the next version of the Unofficial Patch. I will only remove two readmes, which were either non-english (VPKCreator) or not from the creator of the tool (VPKTool). I recommend you do the same for the next release of your SDK...
« Last Edit: October 27, 2011, 05:35:41 AM by Wesp5 »

Offline Psycho-A

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Re: Bloodlines SDK!?
« Reply #28 on: October 27, 2011, 07:14:34 AM »
Wesp5, VPKCreator is my tool and i'll translate the readme file on english at the next update :smile:

Offline Wesp5

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Re: Bloodlines SDK!?
« Reply #29 on: October 27, 2011, 07:28:30 AM »
Wesp5, VPKCreator is my tool and i'll translate the readme file on english at the next update :smile:

Cool, but I don't think this is necessary, the bat file contains info enough :)!