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Offline [archive] MooCHa2

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Re: Blender questions
« Reply #15 on: April 30, 2008, 01:17:00 pm »
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    sexydeth posted:

     IF its working with Blender I can't find out how.  Version 0.92 I can use because of 'Blender import export for VampEd 0.92' (also on Paine's site).  I set the path and can import VampEd files from 0.92 but if I try to use a higher version I get a python script error and the program crashes.  Also the only way I've figured out how to save a .x file (and its called a D3d.x not VampEd.x) is to find the character in the packs (can't seem to get it to work from an extracted .mdl file like 0.92), Ctrl-R, then right-click copy, right-click paste as D3d.x.  I've looked on Paine's site and found no information on how to use the updated program so I haven't.  I'd like to but I can't figure out what's up with it and the changes.  Used to be I could export and bottom right of the screen would let me set a path.  That's gone now.

     
     Been a long time but If I remember correctly you copy then paste the files to whichever folder of your choice via the directory tree in the newer vamped. It's very fuzzy but I do remember not having problem with it.
     
     
    sexydeth posted:

     Looking directly on the Blender site they have 'A knife python script for cutting a mesh along a given infinite plane.'  Now we can't add or delete but can we cut and move stuff then lock them onto another place on the model.  Like take an armband and make a choker out of it?  Cut off the Lotus Blossom girl's butterflies and move them to a another part of her head (I think a few simple things like that in blender could make skins look different enough that they don't look like just a painted version of an older model, which they are but a few small tweaks could help give some variety)?

     
     Don't use cut . It will create extra faces/verts. If I cut a rug in 2 what do I end up with? 2 seperate pieces so this in regards to blender would create more faces etc which isn't doable due to keeping the original vert/face count with the models.
     
     If you want to move the butterflies go to uv mode then select all the faces to do with the butterfly(s).
     
     ctrl+L to link, also with what you have already selected, hold shift then use rmb to select unselected faces then ctrl+L them again until you have them all selected. Rinse and repeat.
     
     once you have the uv faces selected go back to edit mode them move the butterfly to wherever you want. It might take you a few times to get this correct. Will it work ingame? I have no idea but I moved parts around on Damsel quite a while back and it fubar'd plus I explained htis to you in the other thread a week or 2 back regarding physics so I won't explain it again.
     
     Regards...                        

     

                                                      

    Offline [archive] sexydeth

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    Re: Blender questions
    « Reply #16 on: April 30, 2008, 01:45:00 pm »
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  •                 I tried pasting into a folder and I do get a .x file but when I try to import it I get a python error.  Unless I should not be importing it as a VampEd(.x) I'm not sure what I'm doing wrong.  But 0.92 is working for me.  I would like to see some of the maps though, that would be cool.
     
     I was looking for an updated script or something on the Blender site that might help with the above problem when I found a few neat scripts they have.  One was a knife and I just wondered off-hand if it would work but I see what you are saying.  I thought it would cut it cleanly and not change the number of vertices and such but that wouldn't make sense.  My first 3d scene from scratch in Blender try not to laugh too hard.  Lighting is going to take time to figure out but it was a great way to get in and start using the program from a simple point of view (I'm familiar with Bloodline models in Blender but the detail can be a bit overwhelming).  Unfortunately I got a cold and even being on the computer wears me out.  I have kept a record of this thread (copy and paste any useful text, I'm anal) and I plan to follow through with your suggestions to learn more about Blender.  Even beyond skinning in Bloodlines I've seen some great 3d art and been itching to learn more so I can develop my artistic side.                        

     

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    Offline [archive] MooCHa2

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    Re: Blender questions
    « Reply #17 on: April 30, 2008, 03:20:00 pm »
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    sexydeth posted:
    I tried pasting into a folder and I do get a .x file but when I try to import it I get a python error.  Unless I should not be importing it as a VampEd(.x) I'm not sure what I'm doing wrong.  But 0.92 is working for me.  I would like to see some of the maps though, that would be cool.
     
     I was looking for an updated script or something on the Blender site that might help with the above problem when I found a few neat scripts they have.  One was a knife and I just wondered off-hand if it would work but I see what you are saying.  I thought it would cut it cleanly and not change the number of vertices and such but that wouldn't make sense.  My first 3d scene from scratch in Blender try not to laugh too hard.  Lighting is going to take time to figure out but it was a great way to get in and start using the program from a simple point of view (I'm familiar with Bloodline models in Blender but the detail can be a bit overwhelming).  Unfortunately I got a cold and even being on the computer wears me out.  I have kept a record of this thread (copy and paste any useful text, I'm anal) and I plan to follow through with your suggestions to learn more about Blender.  Even beyond skinning in Bloodlines I've seen some great 3d art and been itching to learn more so I can develop my artistic side.

     
     Nothing wrong with your scene, It's a start in the right direction. To be honest that is the right way to go. Infact keep at that scene, I bet you can make that into something very nice!
     
     Something that is worth mentioning since your using different objects. my guess is you haven't joined them yet so in object mode, hold shift select the snowmans head with RMB then select the nose then the body, hold ctrl then hit J, now you can join them together to make one mesh and be able to move the snowman about freely without having to move each object associated with the snowman.
     
     I don't think starting with bloodlines is the best approach to blender as there is so much that can go wrong and one little mistake and hours of work can be lost with a model edit and even then there is no guarantee's it will work anyway. It doesn't alway make you feel like you have accomplished something and that is the negative side of modding this game but don't let it put you off whatsoever.
     
     Anyway, Good luck with that cold. I usually get a wash basin full of steamy hot water, stick vicks vapour rub into the water then stick my head over it with a towel covering my head breathing it in. If you ever do this, make sure to close your eyes lol.
     
     Regards...                        

     

                                                      

    Offline [archive] sexydeth

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    Re: Blender questions
    « Reply #18 on: April 30, 2008, 04:15:00 pm »
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    MooCHa2 posted:
    Anyway, Good luck with that cold. I usually get a wash basin full of steamy hot water, stick vicks vapour rub into the water then stick my head over it with a towel covering my head breathing it in. If you ever do this, make sure to close your eyes lol.
     
     Regards...

     
     My mom used to put camomile leaves into a pot and boil it and have us sit at the stove with an orange blanket over our heads breathing in the air, lol.  I still find myself doing stuff like cupping my teacup to just breath in the warm air.
     
     For anyone else looking to play with Blender here is the tutorial I was playing with.  It did have me join the parts of the snowman and the parts of the tree (then duplicate many times and change their shapes so they weren't all the same tree).  When I was resizing though I moved the tip of the tree off center so the tree branches are longer on one side than the other, lol.   But I did find it was helpful and I'll probably do it again from scratch.  Some of the terms aren't familiar so when looking at a more complex piece, like Bloodlines models, explaining something simple can be difficult to understand.
     
     Mostly I use Blender just to see how my .tga's are looking.  The gloves are such a pain in the ass that I'd like to draw directly on the model's hand (it would show up on a copy .tga) and then I would have a line to follow in PS.  Same with the thong, its pretty crocked too.  But I know even Blender isn't perfect because watching in game I can see part of VV's neck is invisible because of the angle her body is at when she's blowing Max a kiss.  
     
     My cold is much better today and I'm having more periods of getting up and doing stuff longer.  Who knows, maybe I'll even eat!  I've been on a liquid diet for the most part wink
     Thanks for all your input!
                           

     

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    Offline [archive] MooCHa2

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    Re: Blender questions
    « Reply #19 on: May 10, 2008, 04:08:00 pm »
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  •                 A bit of a bump but have you exported any models yet?
     
     The reason I ask is that if you haven't, you should.
     This can be your best friend and save you crying in a matter of speaking and wasting time. Worst of all, you won't realise where you have went wrong, if you don't.
     
     I suggest using Damsel as your first experiment hiding her hat wink
     
     Are you on the most recent version of blender? It does seem to work a lot better and modifying damsels hat is different form v2.41
     
     Regards...
     
     
     
     
     
     
                           

     

                                                      

    Offline [archive] sexydeth

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    Re: Blender questions
    « Reply #20 on: May 10, 2008, 04:46:00 pm »
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    MooCHa2 posted:
    A bit of a bump but have you exported any models yet?
     
     The reason I ask is that if you haven't, you should.
     This can be your best friend and save you crying in a matter of speaking and wasting time. Worst of all, you won't realise where you have went wrong, if you don't.
     
     I suggest using Damsel as your first experiment hiding her hat wink
     
     Are you on the most recent version of blender? It does seem to work a lot better and modifying damsels hat is different form v2.41
     
     Regards...
     

     
     I remember there was a way to hide vertices since you can't delete them.  Basically they were still there but not coloured, transparent if I remember right.  I revamped the Casual VV for a poster here and got back onto my Forever VV skin (cuz that's how long its taking) and figured that since I was having so much trouble making boots I liked that I'd just extend her new lace and put shoes on her.  Unfortunately the lace around the ankle shrinks and just above it stretches so its doing weird things.  I think I have to hand modify every triangle at that point of her body to get it to look right.
     
     
     
     This is the problem.  You can see how the lace is being stretched all weird.  Maybe its just a Blender thing but I'm only on the Official patch, I can't seem to turn the camera angle to see from the front or sides even with the model changer mod in place.  Guess I'll have to install a further patch to get some camera angles.  
     
     If you can think of a way to modify the lace (in PS) I'd appreciate it.  What I was doing was using a UV map to select the rows being stretched and then free transforming only them but even from one side of the row to another it stretches the lace differently.  All I need to do is get the lace de-funkdafied and even out the thong edges and I can be done with this skin, which I have decided to call Forever VV (since that's how long its taking me to do it, lol).
     
     I'm using Blender 2.45.                        

     

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    Offline [archive] MooCHa2

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    Re: Blender questions
    « Reply #21 on: May 10, 2008, 05:42:00 pm »
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    sexydeth posted:
    MooCHa2 posted:
    A bit of a bump but have you exported any models yet?
     
     The reason I ask is that if you haven't, you should.
     This can be your best friend and save you crying in a matter of speaking and wasting time. Worst of all, you won't realise where you have went wrong, if you don't.
     
     I suggest using Damsel as your first experiment hiding her hat wink
     
     Are you on the most recent version of blender? It does seem to work a lot better and modifying damsels hat is different form v2.41
     
     Regards...
     

     
     I remember there was a way to hide vertices since you can't delete them.  Basically they were still there but not coloured, transparent if I remember right.  I revamped the Casual VV for a poster here and got back onto my Forever VV skin (cuz that's how long its taking) and figured that since I was having so much trouble making boots I liked that I'd just extend her new lace and put shoes on her.  Unfortunately the lace around the ankle shrinks and just above it stretches so its doing weird things.  I think I have to hand modify every triangle at that point of her body to get it to look right.
     
     
     
     This is the problem.  You can see how the lace is being stretched all weird.  Maybe its just a Blender thing but I'm only on the Official patch, I can't seem to turn the camera angle to see from the front or sides even with the model changer mod in place.  Guess I'll have to install a further patch to get some camera angles.  
     
     If you can think of a way to modify the lace (in PS) I'd appreciate it.  What I was doing was using a UV map to select the rows being stretched and then free transforming only them but even from one side of the row to another it stretches the lace differently.  All I need to do is get the lace de-funkdafied and even out the thong edges and I can be done with this skin, which I have decided to call Forever VV (since that's how long its taking me to do it, lol).
     
     I'm using Blender 2.45.

     
     the reson their stretched is because the uv layout in the editor hasnt been adjusted correctly, play with the uv editor. You have to remember it is a 2d texture wrapped around a 3d model. You can move the uv faces to anywhere on the modl you choose.
     
     Trnasform in uv mode is kind of yer, adjust it manually, select a face in uv mode then look at the verts in the uv editor then adjust them to suit.
     
     You dont hide the verts , its the faces in uv mode that you can make invisible to the eye.
     
     You can hide a whole model easily with that method but the best models to hide is the SM cops, fighting a gun just flaoting while you can still hit them is fun happy
     
     Regards...
     
     
                           

     

                                                      

    Offline [archive] sexydeth

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    Re: Blender questions
    « Reply #22 on: May 10, 2008, 07:58:00 pm »
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  •                 I'm trying to get it up and running in game so I can see it on a model but its hard to get a shot of your feet in the game.  Especially since I can't seem to get the game to pan the camera around.  I think that was something added in one of the patches.  I know its the number pad keys because I was panning the camera around models as I swapped through them with the modchanger you and another poster listed here.  I've been using it to check out my skins but I'm on the Official Patch alone.  Not sure if I wanted to install a PnP mod or the Plus mod.  Maybe one of those will bring back the ability to move my camera.                        

     

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    Offline [archive] MooCHa2

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    Re: Blender questions
    « Reply #23 on: May 11, 2008, 12:15:00 pm »
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  •                 You can stick this in a autoexec.cfg file
     
     bind "KP_PLUS" "+camin"
     bind "KP_MINUS" "+camout"
     bind "KP_UPARROW" "cam_yaw 180"
     bind "KP_PGUP" "cam_yaw 225"
     bind "KP_RIGHTARROW" "cam_yaw 270"
     bind "KP_PGDN" "cam_yaw 315"
     bind "KP_DOWNARROW" "cam_yaw 0"
     bind "KP_END" "cam_yaw 45"
     bind "KP_LEFTARROW" "cam_yaw 90"
     bind "KP_HOME" "cam_yaw 135"
     
     Regards...
                           

     

                                                      

    Offline [archive] sexydeth

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    Re: Blender questions
    « Reply #24 on: May 11, 2008, 01:11:00 pm »
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  •                 Cool, thanks!  I've been checking her out in game, in the theater and making my model look like her, and its looking damn fine!  Just that thong and ankles and I'll be done with her.                        

     

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    Offline [archive] sexydeth

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    Re: Blender questions
    « Reply #25 on: May 12, 2008, 11:21:00 pm »
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  •                 Is there a way to paste an image on the 3d model?  Cuz honestly, these little skulls would be easier to put on her legs one at a time.                        

     

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    Offline [archive] MooCHa2

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    Re: Blender questions
    « Reply #26 on: May 13, 2008, 12:06:00 am »
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  •                 What you need to do is along the lines of make the skull into a texture. Add a new material and load the texture(it doesn't need to be placed on the model at all) So yo would add a new material(f5) then link to object> new then to add new at the end under texture, click it then (f6) and load the texture.
     
     Goto texture paint, load the skull texture into your brush then each click should be a skull you should try making a nice big texture with lots of them too around 640 X 480, set your brush to max size then give that a try for fun. May be worth making one around say 250x250 etc to experiment and play with different brush sizes too with the single skull.
     
     You may have to play with the falloff and spacing settings.
     
     Don't forget to remove that new texture you added, so make a not of it.
     
     Regards...
     
                           

     

                                                      

    Offline [archive] sexydeth

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    Re: Blender questions
    « Reply #27 on: May 13, 2008, 01:09:00 am »
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  •                 Cool!  I remember doing that with the trees in the winter scene only the surface was much bigger lol.
     I'll have to play around with it.  The stretching and compressing is so weird for her legs, nearing the ankles that is, I think that to get the perfect alignment I need to align the triangles to work with my design.  For now I've finished it as much as I can and will get to what I can do in Blender but I have another web page project that I was informed of last minute that I'm trying to sort out.
     
     That and I've got a ton of ideas now for things I want to do.  I just want to get this one out and then I'll probably come out with a version 2 that is perfect (whatever that is in my mind).                        

     

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    Offline [archive] sexydeth

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    Re: Blender questions
    « Reply #28 on: May 15, 2008, 03:37:00 pm »
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  •                 Well I took one of the lesser vertices (remember I don't know the proper terms so let me know, lol) or triangles (Prostitute 2) and I've played a bit shaping her hair to have less of a part and make it more of a bob (?).  I'm trying to get less of a part and more curve to her cut over the top of her head.  Now I don't know how to export it and throw it into game.  I know there is an option to export it as a .x and I do recall dragging it over another file in Vamped (.52) but I'm fuzzy.  I think MooCHa2 mentioned a .mdlx file but I'm not sure how to get it.  Can anyone help please?                        

     

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    Offline [archive] MooCHa2

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    Re: Blender questions
    « Reply #29 on: May 15, 2008, 05:49:00 pm »
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  •                 In your export menu, do you have Bloodlines_mod(.mdlx) ?
     
     If you do, just place the original mdl file in the same folder as the .x. goto export>Bloodlines_mod(.mdlx)then select the original .mdl file then click Modified bloodlines MDL. Blender will notify you if it was a success or failure.
     
     You will now have a new .mdlx file aswell as a .mdl. Copy over the new .mdlx to the model folder ingame, rename the original mdl or delete it but I prefer to rename it with orig_ at beginning of filename then remove the x from the .mdlx extension file so that it is .mdl now.
     
     Enjoy wink
     
     Regards...
     
     Edit: I'm sure the mdlx script is on paine's website if needed.
     
                           

     

                                                      

     

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