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Offline [archive] Wesp5

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Re: Basic (Re)Skinning Tutorial
« on: January 08, 2005, 05:47:00 PM »
                As per request of various forum members, I'd like to present:
 
 A Basic (Re)Skinning Tutorial.
 
 Good luck!                        

 

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Offline [archive] Entropy13970657

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Re: Basic (Re)Skinning Tutorial
« Reply #1 on: January 08, 2005, 06:06:00 PM »
                Nice job man. This should help newbies getting started.                        

 

                                                  

Offline [archive] Turfske

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Re: Basic (Re)Skinning Tutorial
« Reply #2 on: January 08, 2005, 06:18:00 PM »
                I hope a nice mod stickies this so we don't have that many new "how do I skin" threads wink                        

 

                                                  

Offline [archive] Entropy13970657

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Re: Basic (Re)Skinning Tutorial
« Reply #3 on: January 08, 2005, 06:30:00 PM »
                Indeed. But we could also need a stickied thread where we post all the threads with the skins are. Something like a resource sticky.                        

 

                                                  

Offline [archive] MooCHa2

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Re: Basic (Re)Skinning Tutorial
« Reply #4 on: January 08, 2005, 06:35:00 PM »
                Good stuff                        

 

                                                  

Offline [archive] TheVampireO

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Re: Basic (Re)Skinning Tutorial
« Reply #5 on: January 08, 2005, 07:22:00 PM »
                Thank you Hellwolve!  Now If I can only find a reasonably priced copy of Photoshop!                        

 

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Offline [archive] Hellwolve

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Re: Basic (Re)Skinning Tutorial
« Reply #6 on: January 08, 2005, 08:40:00 PM »
                Thanks for all the support so far :-D
 
 And if it gets stickied, I'd be very gratefull indeed :-)                        

 

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Offline [archive] Tantalus6002628

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Re: Basic (Re)Skinning Tutorial
« Reply #7 on: January 09, 2005, 05:12:00 AM »
                In Reply To #6
 
 Try using The Gimp.  It's free, and it can do anything required for skinning.  It is available at the following website:
 
 http://gimp-win.sourceforge.net/stable.html
 
 Just remember you have to download the first two files - GTK + 2 (install this first) and Gimp 2.2.1.                        

 

                                                  

Offline [archive] 16-BIT

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Re: Basic (Re)Skinning Tutorial
« Reply #8 on: January 08, 2005, 11:00:00 PM »
                Ty Wofly! (Cant change anything in my profile grrr)                        

 

                                                  

Offline [archive] Witness11275272

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Re: Basic (Re)Skinning Tutorial
« Reply #9 on: January 09, 2005, 01:43:00 AM »
                Nice work Hellwolve!
 
 Just one suggestion: Add an additional section about converting to DDS and what options/formats should be chosen.
 
 Being a little slow on the uptake myself, it also took me a few hours of banging my head on the wall to figure out that alpha layers are preserved when saving as either DXT3 (explicit alpha layer) or DXT5 (interpreted alpha), but not DXT1 (default).
 
 These are all things I wish had been laid out for me when I first tried skinning, as it was something that was useful to know from the start (e.g. editing Jeanette's hair).                        

 

                                                  

Offline [archive] Xeranx

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Re: Basic (Re)Skinning Tutorial
« Reply #10 on: January 09, 2005, 02:38:00 AM »
                In Reply To #1
 
 A dialog box popped up and said the nvidia texture tool link contains no data.                        

 

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Offline [archive] TheVampireO

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Re: Basic (Re)Skinning Tutorial
« Reply #11 on: January 09, 2005, 05:03:00 PM »
                In Reply To #11
 
 Thanks man, this is far more reasonably priced than Photoshop!
 
 Will it have the same functionality though?                        

 

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Offline [archive] Hellwolve

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Re: Basic (Re)Skinning Tutorial
« Reply #12 on: January 09, 2005, 05:47:00 PM »
               
16-BIT posted:

 Ty Wofly! (Cant change anything in my profile grrr)</quote>
 
 No problem :-)
 
 
Razorfish posted:

 Nice work Hellwolve!</quote>
 
 And, thank you too ;-)
 
 <quote by="Razorfish">
 Just one suggestion: Add an additional section about converting to DDS and what options/formats should be chosen.
 
 Being a little slow on the uptake myself, it also took me a few hours of banging my head on the wall to figure out that alpha layers are preserved when saving as either DXT3 (explicit alpha layer) or DXT5 (interpreted alpha), but not DXT1 (default).
 
 These are all things I wish had been laid out for me when I first tried skinning, as it was something that was useful to know from the start (e.g. editing Jeanette's hair).

 
 Good point. I'll add a note about it soon, and give a heads-up when I uploaded the new version :-)
 
 <quote by="Xeranx 369">
 A dialog box popped up and said the nvidia texture tool link contains no data.

 
 What program did that? I've rechecked the link, and it works for me...                        

 

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Offline [archive] H2HSnake31347029

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Re: Basic (Re)Skinning Tutorial
« Reply #13 on: January 09, 2005, 08:58:00 PM »
                i got a question,is there any tool that works like HLMV (half life model viewer).it's annoying when i want to check how the textures works on the model and everytime i must launch the game.I would like to check it easily in the MV tool,but i dunno about any.                        

 

                                                  

Offline [archive] MooCHa2

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Re: Basic (Re)Skinning Tutorial
« Reply #14 on: January 09, 2005, 10:33:00 PM »
                In Reply To #14
 
 All i do is the skinning, drop the files i have edited into npc/pc charactor folder i edited while game is running i minmize with window key then go back to game and see my changes i have made in game there and then it works a treat happy
                       

 

                                                  

 

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