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Offline Florence

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Re: Argikt mod final version...
« Reply #30 on: April 20, 2018, 10:16:46 PM »
This is so exciting!
I just had a quick check over Hollywood and it looks great
I have been waiting for new maps for long
Now it is ready for a new story!

Only two questions though

1)How can I solve the lag issue? (Some adjustments maybe?)

2) And when I enter an area it says "Node out of graphs" or something like that, how can I fix that?

Plus I was wondering how to install CQM
I mean do I need to find 9.2 and install first or UP comes with CQM installer?


1) In my PC is experimented a very little initial lag after the map upload, nothing more, but perhaps is a common problem, I think I have a high-end perfomance machine.

2) Do don't need to install 9.2, because CQM 3.1.2 is done over this version.

I hope you enjoy the mod and can forgive the bugs... was my first mod...  :smile:

Thank you for the reply
Once I play the whole game I will comment again
And I saw that some characters do not have voices, in such case if you need a woman character voice in the future I would be happy to help  :smile:
I can not wait to role play whole mod :irritated:
Best of luck!
~ To rule in blood is to rule in truth. ~

Offline argikt

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Re: Argikt mod final version...
« Reply #31 on: April 27, 2018, 09:09:29 AM »
Thanks for offering!!   
I was mapping for prelude, but since Entenschreck is in a tie now, Shadow man, mamita and me started a project (perhaps too ambitious) and now is soon to explain more...
But in a future, we need female voices for sure.
We're working in map, scripting and cutscenes. But our greatest need it some models. (like soldiers). We dont ask for help now because, we know modellers are working in CQM 4.0...
But we will need help with this part...

Offline Florence

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Re: Argikt mod final version...
« Reply #32 on: June 06, 2018, 11:03:55 PM »
Argikt, hi
Is there a walkthrough text of the mod?
I am stuck at the part where I need to enter the building from the autopark
It says maybe I can jump from the autopark into the building, I am running around the place even on the bridge but I could not figure it out!
By the way, I adored ascension, it looks awesome!
~ To rule in blood is to rule in truth. ~

Offline Mamita

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Re: Argikt mod final version...
« Reply #33 on: June 07, 2018, 04:10:54 AM »
You can indeed jump to the next rooftop once you reach the autopark roof.

Offline argikt

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Re: Argikt mod final version...
« Reply #34 on: June 07, 2018, 07:09:42 AM »
Hi Florence!
Thanks for comments!

You must enter inside the parking (there're some possibilities, you can try presuade, menace the guard outside for example), when you are inside the parking, go to the roof and jump to the iterate building...

Offline Edreyn

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Re: Argikt mod final version...
« Reply #35 on: June 12, 2018, 09:09:49 AM »
Installed and started playing yesterday. Now I am in the Downtown area. Haven't seen new quests so far, only two new options on the computer "college" and "send mail", but they do nothing. Where and how I can unlock new content?

Offline Mamita

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Re: Argikt mod final version...
« Reply #36 on: June 12, 2018, 11:05:01 AM »
Hello and good evening!
The new content starts in Hollywood.
Those two computer options are disabled features of the Camarilla Edition mod.
You'll have to bear the wait until you reach Hollywood.
Please tell us what you think of the mod after you finish it.

Offline Edreyn

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Re: Argikt mod final version...
« Reply #37 on: June 12, 2018, 11:11:51 AM »
I will be happy to tell about new content, once I see it. Thanks! :)

Offline Edreyn

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Re: Argikt mod final version...
« Reply #38 on: June 12, 2018, 08:48:11 PM »
Maybe a bug - I already visited an area that looks as a mix of clinic and research lab, and got a werewolf blood there. Then I got a message in my journal - "RETURN the blood to Gunnar". But I've never met him. Where he is supposed to be? Will I be able to finish the quest if I got blood first?

Offline Mamita

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Re: Argikt mod final version...
« Reply #39 on: June 13, 2018, 10:55:20 AM »
Right. First, I advise you to go to the Hollywood park, where the trees are. You'll find a guy standing in the shadows. Talk to him and tell us what happens.

Offline argikt

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Re: Argikt mod final version...
« Reply #40 on: June 13, 2018, 01:49:33 PM »
Yup...  this door should be closed until you speak to Gunnar... I didn't know... :facepalm:

Offline Edreyn

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Re: Argikt mod final version...
« Reply #41 on: June 14, 2018, 06:31:41 AM »
Okay, I checked this issue. When I came to Gunnar, and talked to him with blood in inventory, he said something like "thanks for the blood". But the journal message now said "bring Gunnar the blood", and the quest was marked as incomplete.

So, I loaded the game, dropped the blood on the ground and talked to Gunnar again, and now the conversation started as it had to be (so I guess), Gunnar explained who he is, and asked for the blood. So, I picked blood up, talked to him again, and this time the quest was marked as complete.

But, I didn't get XP for this, neither I got Masquerade point (and I'd expect one in case like this).

One more possible bug\error - there is a npc girl inside this research lab, from the Santa Monica hospital, with same dialogue. Does she she really belong there? As I understand, you will still have to fight everyone inside, to get blood.

Now I am playing in the new hub, the one accessible by Subway. This looks really good!

And a few more questions:
1) The man in the parking area in Hollywood, I talk to him, but he only replies that there is nothing to say. Will this change? Is he part of some quest?

2) The area that is entered by truck from parking area. As I move around, a man dressed weirdly runs towards me. In cases like this, NPCs usually start talking, like Malkavian girl from pier or Becket. But this one doesn't say anything, but neither he attacks. Again - is it supposed to be so?
« Last Edit: June 14, 2018, 06:41:37 AM by Edreyn »

Offline argikt

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Re: Argikt mod final version...
« Reply #42 on: June 14, 2018, 07:15:52 AM »
Never had this bug... (which version of UP and CQM are you playing over?
Joe (parking garage man) need to be persuaded or intimidate to give you the quest.

Offline Edreyn

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Re: Argikt mod final version...
« Reply #43 on: June 14, 2018, 07:54:45 AM »
I didn't install UP at all. Is it a must?
C.Q.M. - version 3.1.2 as you recommend in original post.

The man near parking only says that he can't tell me anything and I can only reply "Goodbye" or something like that. Will new options appear if I raise diplomacy stats?

Maybe part of this problems is because I am playing as Nosferatu?
« Last Edit: June 14, 2018, 07:56:32 AM by Edreyn »

Offline argikt

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Re: Argikt mod final version...
« Reply #44 on: June 14, 2018, 09:15:17 AM »
this mod is inteeded to play over 3.1.2 C.Q.M.

anyway. What is yoor persuasion level 6?
I don't remember exactly because I discarted working in this mod to do it in something "more bigger", but I think you need some persuasion because his bussiness are dirty...

 

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