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Offline [archive] Zer0Morph2000

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Re: Another New Cut Scene
« Reply #15 on: April 17, 2010, 01:26:00 pm »
               
Malkav_666814 posted:
ApelBlitzkrieg posted:
More content afte the "ending" could be cool. Getting to kill those Anarchs would be a nice treat.

 On this we'll never agree. I want to have more creative ways of dealing with that overarrogant smalltime SoB up in the tower...

 
 Thats kind've what I was thinking, I think alot of people my included, were disappointed when we found out we couldn't fight LaCroix at the end, instead you fought the Sherrif. Fighting the Sherrif is obviously awesome, but man I was thinking LaCroix would be a super hard fight, but there was no fight at all, sad .                        

 

                                                  

Offline [archive] ApelBlitzkrieg

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Re: Another New Cut Scene
« Reply #16 on: April 17, 2010, 01:40:00 pm »
               
Malkav_666814 posted:
ApelBlitzkrieg posted:
More content afte the "ending" could be cool. Getting to kill those Anarchs would be a nice treat.

 On this we'll never agree. I want to have more creative ways of dealing with that overarrogant smalltime SoB up in the tower...

 
 Guess we won't see eye. I didn't have any real problem with LaCroix untill he backstabbed me, although I'm actually suspecting that the primary reason he did so, was becasue of Jack's machinations and plotting. Goddamn I hate that asshole Jack.
 
 The deal with the Kuei-Jin was of course a bit shady, and killing Grout I can agree was questionable. But hey, those asshole Anarchs were just as eager to use and manipulate me as LaCroix and the Camarilla, unless they didn't even pay for the jobs.
 
 Nah, LaCroix gets what he deserves. And after all, he's a schemer and a social player, getting to fight him wouldn't fit the image one gets of him. But that belitteling hypocrit Nines, the manipulating asshole Jack, the anger-issued retard Damsel and Skeltor and the worst scum of them all, the arrogant, incompetent coward called Abrahams would have much use of a personal metamorphos onto ashes.                        

 

                                                  

Offline [archive] Acleacius

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Re: Another New Cut Scene
« Reply #17 on: April 17, 2010, 02:13:00 pm »
                burgermeister01 glad to hear there is a possibility to improve them, yay! happy
 Yes, the cutscene of Lily is great (I should have been more clear) but the female PC always looks stretched and warped, while standing in scene and your females look great.
 
 I haven't gotten to play any mods yet as I test the Unofficial patch so much, I don't want to overplay my favorite game and get burnt out BUT would some mod like the Clan Quest mod work after the main game ends? Adding new quests seems like the perfect time, though much of the game world would have to be set to run after like being able to enter the correct version of Santa Monica after the Blood Hunt.                        

 

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Offline [archive] burgermeister01

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Re: Another New Cut Scene
« Reply #18 on: April 17, 2010, 05:14:00 pm »
                Just reading the last few posts in the thread, makes me realize, in spite of my OWN opinions about the characters in the game, there is a lot of variety in what people see as the 'ideal' ending.
 
 The problem with any after game content, would be making it fit with whatever choice the player makes. The Kui-jinn, PC opens the box, PC sides with LaCroix endings, all lends to NO after game content because, well, 'You have suffered a Final Death'.
 
 So, what I propose is a different direction completely. Now, I realize this is an 'out there' idea and doesn't really fit with a lot of the rest of the game, so I'm interested to see what other people think.
 
 What about Zombie apocalypse?
 
 I was watching 'Dead Snow' last night, and thinking about how awesome zombie apocalypse is, and it occurred to me, that could be an after game way to spend bloodlines. You know: you've done all the other quests, unlocked every zone. Maybe after you escape the tower, you get some missions leading up to a full blown zombie holocaust, with the streets of the downtown area, packed with zombies. You could basically fight for as long as you wanted, or as long as you could. Hell, there could even be a point system to see how many zombies you kill before they take you down.
 
 Thoughts?
 
 
                       

 

                                                  

Offline [archive] ApelBlitzkrieg

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Re: Another New Cut Scene
« Reply #19 on: April 17, 2010, 06:17:00 pm »
                Why not? They had something like that in CoD 5 after all...                        

 

                                                  

Offline [archive] cadmiumcadamium

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Re: Another New Cut Scene
« Reply #20 on: April 17, 2010, 06:20:00 pm »
                well, i dont really think that the Giovanni (for it would have to be them that raised alot of zombies) would be stupid enough to blow the masquerade away like that.                        

 

                                                  

Offline [archive] burgermeister01

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Re: Another New Cut Scene
« Reply #21 on: April 17, 2010, 06:21:00 pm »
                It wouldn't *have* to be any one cause. It could be the Fu Syndicate developed a biological weapon, which got released into the public unintentionally, ala 28 days later.                        

 

                                                  

Offline [archive] Dante_Malice

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Re: Another New Cut Scene
« Reply #22 on: April 17, 2010, 06:23:00 pm »
               
burgermeister01 posted:

 The problem with any after game content, would be making it fit with whatever choice the player makes. The Kui-jinn, PC opens the box, PC sides with LaCroix endings, all lends to NO after game content because, well, 'You have suffered a Final Death'.
 
 

 
 How about, Pc opens box, sees explosives and tries to run, bomb goes off and PC is blasted out through the windows, either into another building, or down to the street, (maybe hitting the cab or something to break the fall) and although severely injured does survive. Aternative is they got to the elevator to shield themselves and it got knocked down a few floors before stopping, letting you out on another floor.
 
 The Kuei-Jin ending is less helpful for the reviving aspect, but maybe Mercurio pulls you out shortly after (he owes you after all).
 
                       

 

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Offline [archive] cadmiumcadamium

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Re: Another New Cut Scene
« Reply #23 on: April 17, 2010, 07:29:00 pm »
                Is there a merge between the unofficial patch 6.?, Clanquest Mod and CE 1.2 at this date? if so, where can i download it?                        

 

                                                  

Offline [archive] Acleacius

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Re: Another New Cut Scene
« Reply #24 on: April 17, 2010, 08:35:00 pm »
                Well, honestly there shouldn't be game after the ending if the PC dies, hehe. Well with your exception of your Zombie mod idea. happy
 
 The idea at least from my perspective is to provide Open World after the game, for the PC who lives, i.e. Lone Wolf, Anarch or Cam.
 
 It seems perfect to me, though a lot of work resetting the Story state, actually what if we created a Story State say 150 way beyond the 120 or so the game reaches. This state 150 could open everything back up allowing even more mods to be made, hell guess we could depending on the mod even bring people back.
 
 Just getting the cutscene made so it puts the PC who didn't die back in the street next to the Taxi would be a huge step, then setting all the map and buildings to a state could be done. happy                        

 

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Offline [archive] burgermeister01

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Re: Another New Cut Scene
« Reply #25 on: April 17, 2010, 10:14:00 pm »
               
cadmiumcadamium posted:
Is there a merge between the unofficial patch 6.?, Clanquest Mod and CE 1.2 at this date? if so, where can i download it?

 
 That's basically what CQM 2.0 will be which is on the way ... should be ready in a few weeks if all goes well.
 
                       

 

                                                  

Offline [archive] burgermeister01

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Re: Another New Cut Scene
« Reply #26 on: April 17, 2010, 11:23:00 pm »
               
burgermeister01 posted:
cadmiumcadamium posted:
Is there a merge between the unofficial patch 6.?, Clanquest Mod and CE 1.2 at this date? if so, where can i download it?

 
 That's basically what CQM 2.0 will be which is on the way ... should be ready in a few weeks if all goes well.
 
 

 
 Ah, I was gonna mention in the last post ... if anyone, yourself included, is interested in helping testing CQM 2.0, just shoot me a PM. I'm going to be offline for maybe as long as a week, but once I get back on, hopefully the next test version would be available relatively quickly.
 
                       

 

                                                  

Offline [archive] Wesp5

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Re: Another New Cut Scene
« Reply #27 on: April 19, 2010, 07:03:00 am »
               
Dante_Malice posted:

 How about, PC opens box, sees explosives and tries to run, bomb goes off and PC is blasted out through the windows, either into another building, or down to the street, (maybe hitting the cab or something to break the fall) and although severely injured does survive. Aternative is they got to the elevator to shield themselves and it got knocked down a few floors before stopping, letting you out on another floor.
 

 
 Hmmm, I wouldn't do that. If the PC would be able to do that, so would LaCroix. I think these endings should be final, because you can just reload a saved game a few minutes back and survive.
 
 
posted:

 The Kuei-Jin ending is less helpful for the reviving aspect, but maybe Mercurio pulls you out shortly after (he owes you after all).
 

 
 I like that idea. Other NPCs could do the same if you killed Mercurio, like Jack. The next logical step then would be to attack Ming's temple for revenge which would be a nice start!                        

 

                                                  

Offline [archive] MaxusCorvin

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Re: Another New Cut Scene
« Reply #28 on: April 19, 2010, 03:13:00 pm »
               
Wesp5 posted:
Dante_Malice posted:

 How about, PC opens box, sees explosives and tries to run, bomb goes off and PC is blasted out through the windows, either into another building, or down to the street, (maybe hitting the cab or something to break the fall) and although severely injured does survive. Aternative is they got to the elevator to shield themselves and it got knocked down a few floors before stopping, letting you out on another floor.
 

 
 Hmmm, I wouldn't do that. If the PC would be able to do that, so would LaCroix. I think these endings should be final, because you can just reload a saved game a few minutes back and survive.
 
 
posted:

 The Kuei-Jin ending is less helpful for the reviving aspect, but maybe Mercurio pulls you out shortly after (he owes you after all).
 

 
 I like that idea. Other NPCs could do the same if you killed Mercurio, like Jack. The next logical step then would be to attack Ming's temple for revenge which would be a nice start!

 
 The only problem with that, would be the line you'd get from Ming that mentions the key. I'd imagine it would be easy to remove that line from the conversation in this case, however. Then of course the fact that Mercurio might not have a line to suggest going to the Temple for revenge, though I can't be sure. Or it could be that your taken back to your haven after-wards(you know, to rest, and get blood, etc), and your urged to check your email(cutscene, lock the door/vents until you do, a line from Heather if she is still alive and has a line that fits).
 
 I'm just somewhat wishing they did a possible Trial scene for LaCroix if you chose the Camarilla ending, like I'm planing to write for the FanFiction I'm doing. Something similar to the player's at the beginning, only a lot more serious, and he obviously doesn't get off as easily as the player does. Probably to close to a mod, however.                        

 

                                                  

Offline [archive] Acleacius

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Re: Another New Cut Scene
« Reply #29 on: April 19, 2010, 09:53:00 pm »
                I am not clear why the fact that there are 3 endings where the PC survive, why isn't this enough to work with why all this see the bomb then run or get blown out the window? Sorry it doesn't make any sense, we have so much to work with in the existing story.
 
 
 MaxusCorvin looking forward to reading/seeing/playing that story. happy
 
                       

 

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