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Offline Norrwin

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Re: Adding skills
« Reply #15 on: May 27, 2020, 07:30:14 pm »
Sadly no. I think attributes and skills to display are "hardcoded" for all clans. Disciplines no. That's the reason you can add or change them. I think we only can replace skills for others.
I still think it is cool though  :cool: ... sometimes ignorance is great!
« Last Edit: May 27, 2020, 09:34:06 pm by Wesp5 »

Offline Malkav

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Re: Adding skills
« Reply #16 on: May 27, 2020, 07:39:57 pm »
Sadly no. I think attributes and skills to display are "hardcoded" for all clans. Disciplines no. That's the reason you can add or change them. I think we only can replace skills for others.
That's probably because every clan has access to all attributes and abilities, but each clan has a different subset of the existing disciplines.
« Last Edit: May 27, 2020, 09:34:38 pm by Wesp5 »
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Offline Wesp5

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Re: Adding skills
« Reply #17 on: May 27, 2020, 09:38:05 pm »
@argikt: Have you tried to uncomment everything in stats.txt? Maybe one of the other unused values can be converted into a visible stat even if the missing ones are not shown...

Offline argikt

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Re: Adding skills
« Reply #18 on: May 28, 2020, 07:43:34 am »
@argikt: Have you tried to uncomment everything in stats.txt? Maybe one of the other unused values can be converted into a visible stat even if the missing ones are not shown...
Not everything. Just  making tests with animal_ken I tried to uncomment the skill, move it to discipline block, changing the name mapping, etc... Without seeing the code I don't know, but is possible that they never define animal_ken, so is impossible to use, even being in stats.txt
« Last Edit: May 28, 2020, 12:46:17 pm by Wesp5 »

 

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