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Author Topic: a Developng Idea "Project" Over Tzimitce Dicipline ! (Vicissitude)  (Read 2525 times)

Offline [archive] pistoleman

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Re: a Developng Idea "Project" Over Tzimitce Dicipline ! (Vicissitude)
« Reply #15 on: December 13, 2008, 10:51:00 AM »
               
anonymous_4260Pepper posted:
Is it possible to create necromancy?

 
 necromancy is possible until certain levels but like it or not we need summoning for that, if anyone could do that, he would never waste time making necromancy, cause he would have a better chance creating a game . . .                        

 

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Offline [archive] pistoleman

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Re: a Developng Idea "Project" Over Tzimitce Dicipline ! (Vicissitude)
« Reply #16 on: December 05, 2008, 09:38:00 AM »
               
Offkorn posted:
Horrid Form doesn't work because the Andrei Warform model lacks the nessisary animations. Without Horrid Form there isn't much of a point.
 
 If you want to make it without Horrid Form it's simple enough, the only problem is that it has to replace an existing Discipline because we cannot add new internal names.

 
 
 ok then ! we will use the other option for Vicissitude Level 5 ! well use "Turn To Dust" which will be blood biol . . . about the names . . . it must be possible coz wesp is doing it all the time !                        

 

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Offline [archive] NightStalker2nd

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Re: a Developng Idea "Project" Over Tzimitce Dicipline ! (Vicissitude)
« Reply #17 on: December 05, 2008, 09:59:00 AM »
                if the game will be ported as HL2 mod, such things will be possible. if ...                        

 

                                                  

Offline [archive] pistoleman

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Re: a Developng Idea "Project" Over Tzimitce Dicipline ! (Vicissitude)
« Reply #18 on: December 05, 2008, 10:24:00 AM »
               
NightStalker2nd posted:
if the game will be ported as HL2 mod, such things will be possible. if ...

 
 its using HL2 Engine so its positively possible                        

 

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Offline [archive] Wesp5

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Re: a Developng Idea "Project" Over Tzimitce Dicipline ! (Vicissitude)
« Reply #19 on: December 05, 2008, 10:43:00 AM »
               
Alan_Moraal posted:

 ok then ! we will use the other option for Vicissitude Level 5 ! well use "Turn To Dust" which will be blood biol . . . about the names . . . it must be possible coz wesp is doing it all the time !

 
 No, I don't do it all the time. I restored Blood Heal because this was already there, only unfinished. Just messing around with the hunter Numina showed me that modding disciplines is far from easy!                        

 

                                                  

Offline [archive] NightStalker2nd

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Re: a Developng Idea "Project" Over Tzimitce Dicipline ! (Vicissitude)
« Reply #20 on: December 05, 2008, 10:49:00 AM »
               
Wesp5 posted:
Alan_Moraal posted:

 ok then ! we will use the other option for Vicissitude Level 5 ! well use "Turn To Dust" which will be blood biol . . . about the names . . . it must be possible coz wesp is doing it all the time !

 
 No, I don't do it all the time. I restored Blood Heal because this was already there, only unfinished. Just messing around with the hunter Numina showed me that modding disciplines is far from easy!

 
 Numina ? Could numina be replaced by vampiric [ie. obtenebration or vicissitude] discipline or not ? And then implemented ?                        

 

                                                  

Offline [archive] Offkorn

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Re: a Developng Idea "Project" Over Tzimitce Dicipline ! (Vicissitude)
« Reply #21 on: December 05, 2008, 11:01:00 AM »
                Yes, but then you lose the Numina. The Hunters in-game use those Disciplines.
 
 There are very good reasons no Discipline adding Mods have been released for distribution in all this time.                        

 

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Offline [archive] pistoleman

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Re: a Developng Idea "Project" Over Tzimitce Dicipline ! (Vicissitude)
« Reply #22 on: December 05, 2008, 11:01:00 AM »
               
Wesp5 posted:

 No, I don't do it all the time. I restored Blood Heal because this was already there, only unfinished. Just messing around with the hunter Numina showed me that modding disciplines is far from easy!

 
 what i meant was that for an EXPERT like you such child plays wont be any sweat ! << seriously "Not sarcasm"
 
 Anyhow i was wondering how to keep it up . . . it dosent looks like a complicated system but ive never done this before so i wanna know how to start ! what to do !!
 
 but can you add the hunter style into the original game huh ? i guess this is the same thing right ?
 
 
                       

 

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Offline [archive] pistoleman

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Re: a Developng Idea "Project" Over Tzimitce Dicipline ! (Vicissitude)
« Reply #23 on: December 05, 2008, 11:18:00 AM »
               
Offkorn posted:
Yes, but then you lose the Numina. The Hunters in-game use those Disciplines.
 
 There are very good reasons no Discipline adding Mods have been released for distribution in all this time.

 
 
 the only one using numina is bach ! that can be fixed by giving him another feature !
 
 but about the second thing you said . . . ! i guess you have a point there . . . !
 
 i guess the reason is that the work is a little big so no one wants to do it for free !                        

 

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Offline [archive] NightStalker2nd

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Re: a Developng Idea "Project" Over Tzimitce Dicipline ! (Vicissitude)
« Reply #24 on: December 05, 2008, 12:52:00 PM »
               
Offkorn posted:
Yes, but then you lose the Numina. The Hunters in-game use those Disciplines.
 
 There are very good reasons no Discipline adding Mods have been released for distribution in all this time.

 
 on a second thought, why not replace say thaumaturgy or protean with  say Vicissitude and Obtenebration.
 
 Sure, You lose the access to Gangrels and Tremere, but one could play without the mod if he wants to play the clans [and always can have two instaled games - no problem here].
 
 IMO it's valid. It's win-win situation.                        

 

                                                  

Offline [archive] pistoleman

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Re: a Developng Idea "Project" Over Tzimitce Dicipline ! (Vicissitude)
« Reply #25 on: December 05, 2008, 01:48:00 PM »
               
NightStalker2nd posted:
Offkorn posted:
Yes, but then you lose the Numina. The Hunters in-game use those Disciplines.
 
 There are very good reasons no Discipline adding Mods have been released for distribution in all this time.

 
 on a second thought, why not replace say thaumaturgy or protean with  say Vicissitude and Obtenebration.
 
 Sure, You lose the access to Gangrels and Tremere, but one could play without the mod if he wants to play the clans [and always can have two instaled games - no problem here].
 
 IMO it's valid. It's win-win situation.

 
 in that case your playing the same clan with different names . . . ! but in the case im talking about is to borrow one dicipline level, and mix it with all others to create a new dicipline made out of all other diciplines . . . ! is like trying blood purge with feral claws . . .of course such caracter will be indestructable . . . so well decrese some other features like seduction or persuation to make it fair !                        

 

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Offline [archive] NightStalker2nd

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Re: a Developng Idea "Project" Over Tzimitce Dicipline ! (Vicissitude)
« Reply #26 on: December 05, 2008, 02:18:00 PM »
               
Alan_Moraal posted:
NightStalker2nd posted:
Offkorn posted:
Yes, but then you lose the Numina. The Hunters in-game use those Disciplines.
 
 There are very good reasons no Discipline adding Mods have been released for distribution in all this time.

 
 on a second thought, why not replace say thaumaturgy or protean with  say Vicissitude and Obtenebration.
 
 Sure, You lose the access to Gangrels and Tremere, but one could play without the mod if he wants to play the clans [and always can have two instaled games - no problem here].
 
 IMO it's valid. It's win-win situation.

 
 in that case your playing the same clan with different names . . . ! but in the case im talking about is to borrow one dicipline level, and mix it with all others to create a new dicipline made out of all other diciplines . . . ! is like trying blood purge with feral claws . . .of course such caracter will be indestructable . . . so well decrese some other features like seduction or persuation to make it fair !

 
 you misread my post. create new disciplines in place of the old - using existing disciplines powers. It is possible ?                        

 

                                                  

Offline [archive] pistoleman

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Re: a Developng Idea "Project" Over Tzimitce Dicipline ! (Vicissitude)
« Reply #27 on: December 06, 2008, 01:02:00 AM »
               
NightStalker2nd posted:

 you misread my post. create new disciplines in place of the old - using existing disciplines powers. It is possible ?

 
 actually that's what I'm talking about . . . creating new disciplines by mixing up the old disciplines . . . !
 
 if someone could actually create a new whole discipline, he would better develop a new game . . .
 
 also obtenebration has the same procedure, until certain levels is like obfuscation and others is like animalism and protean !                        

 

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Offline [archive] anonymous_4260Pepper

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Re: a Developng Idea "Project" Over Tzimitce Dicipline ! (Vicissitude)
« Reply #28 on: December 11, 2008, 03:02:00 PM »
                Is it possible to create necromancy?                        

 

                                                  

Offline [archive] pistoleman

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a Developng Idea "Project" Over Tzimitce Dicipline ! (Vicissitude)
« Reply #29 on: December 13, 2008, 10:51:00 AM »
               
anonymous_4260Pepper posted:
Is it possible to create necromancy?

 
 necromancy is possible until certain levels but like it or not we need summoning for that, if anyone could do that, he would never waste time making necromancy, cause he would have a better chance creating a game . . .                        

 

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