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Offline Wesp5

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Re: Bloodlines, working Multiplayer Mode. (Buggy but working :D)
« Reply #15 on: January 11, 2011, 07:30:42 PM »
Server:
1. exec multiplayer.cfg   enable multiplayer support on the server
2. map 'level'            load server map, admin must only spectate!
3. noclip                 server admin needs to stay in noclip mode!
4. sv_gravity "800"       after clients connected: turn gravity on

Client:
1. connect ip             connect to server at ip address as client

Offline Daecat

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Re: Bloodlines, working Multiplayer Mode. (Buggy but working :D)
« Reply #16 on: January 11, 2011, 08:37:55 PM »
Anyone else considered working on this further? Please? Wesp, you're awesome, ever taken a crack at this?

Offline Astennu

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Re: Bloodlines, working Multiplayer Mode. (Buggy but working :D)
« Reply #17 on: January 11, 2011, 10:02:39 PM »
Really Thanks   :vampsmile:
 :thanku:

everything worked

but... when I walk the game crash ;/
« Last Edit: January 12, 2011, 12:04:00 AM by Astennu »
Omnia orta occidunt, equo pulsa pede, moriendum certum est, incertum eo ipso die.
( Roman proverb )

Offline Wesp5

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Re: Bloodlines, working Multiplayer Mode. (Buggy but working :D)
« Reply #18 on: January 12, 2011, 08:51:07 AM »
everything worked

but... when I walk the game crash ;/

That sounds as if you are moving the server player. The server player is not allowed to touch the floor. Thus the noclip and gravity precautions. As for fixing multiplayer, I've enogh on my hands with the normal patch right now, thank you ;). Also I'm not much into multiplayer at all and don't have an easy network available to do so. I just tested that the setup in the readme works, but I agree with you that this would be something for a cool mod!

Offline Daecat

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Re: Bloodlines, working Multiplayer Mode. (Buggy but working :D)
« Reply #19 on: January 12, 2011, 11:03:19 PM »
Understood, I will try to forget about this again until maybe another year or so :P

Sorry Astennu, I feel your pain!

Offline Astennu

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Re: Bloodlines, working Multiplayer Mode. (Buggy but working :D)
« Reply #20 on: January 13, 2011, 12:49:48 AM »
ahahhaha okay

worth while trying
 :drink:
Omnia orta occidunt, equo pulsa pede, moriendum certum est, incertum eo ipso die.
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Offline Lictor

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Re: [Tutorial] Bloodlines Multiplayer (Buggy but working :D)
« Reply #21 on: March 28, 2011, 12:26:25 PM »
This project make any progress ?

Offline Lictor

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Re: [Tutorial] Bloodlines Multiplayer (Buggy but working :D)
« Reply #22 on: March 31, 2011, 12:39:22 PM »
my friend I don't know this is the same thing in your patch ? Now this bugs fixed ?

Offline Wesp5

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Re: [Tutorial] Bloodlines Multiplayer (Buggy but working :D)
« Reply #23 on: March 31, 2011, 02:02:41 PM »
my friend I don't know this is the same thing in your patch ? Now this bugs fixed ?

This is the same thing, and no, it hasn't been developed much further...

Offline VentrueIan

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Re: [Tutorial] Bloodlines Multiplayer (Buggy but working :D)
« Reply #24 on: April 03, 2011, 11:35:16 AM »
I'm getting to the point where I can work on it, quick question, can it support at least two clients?
Be it though science, occult, or becoming a living ghost, if one can grasp immortality, I'll find out before the next life. Fuck reincarnation.

Offline Wesp5

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Re: [Tutorial] Bloodlines Multiplayer (Buggy but working :D)
« Reply #25 on: April 03, 2011, 01:22:46 PM »
I'm getting to the point where I can work on it, quick question, can it support at least two clients?

I think so. I only ever could try it with one client, but otherwise it would make little sense.

Offline VentrueIan

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Re: [Tutorial] Bloodlines Multiplayer (Buggy but working :D)
« Reply #26 on: April 03, 2011, 02:00:02 PM »
then couldn't we give the server pc a blank invisible model, then create a controllable npc for the server by rebinding the control keys to python scripts? (I'm in the process of doing it now with wolfie, and wasn't that used in making the comp mod as well?)
Be it though science, occult, or becoming a living ghost, if one can grasp immortality, I'll find out before the next life. Fuck reincarnation.

Offline Wesp5

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Re: [Tutorial] Bloodlines Multiplayer (Buggy but working :D)
« Reply #27 on: April 03, 2011, 05:34:29 PM »
then couldn't we give the server pc a blank invisible model, then create a controllable npc for the server by rebinding the control keys to python scripts?

That could be possible but over my head as well ;). I'm not a python programer :). As far as I know the MP mode also crashes on a lot of maps so someone would need to find out why and whether fixing it would hamper the SM game. Otherwise a pure MP mod could be an option in which new special multiplayer maps are used. After all the biggest issue is that players can't hurt each other so possible MP scenearious would be raiding the Leopol Society with multiple vampires or clearing out the Hallowbrook hotel with several hunters.

Offline VentrueIan

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Re: [Tutorial] Bloodlines Multiplayer (Buggy but working :D)
« Reply #28 on: April 03, 2011, 05:53:15 PM »
then couldn't we give the server pc a blank invisible model, then create a controllable npc for the server by rebinding the control keys to python scripts?

That could be possible but over my head as well ;). I'm not a python programer :). As far as I know the MP mode also crashes on a lot of maps so someone would need to find out why and whether fixing it would hamper the SM game. Otherwise a pure MP mod could be an option in which new special multiplayer maps are used. After all the biggest issue is that players can't hurt each other so possible MP scenearious would be raiding the Leopol Society with multiple vampires or clearing out the Hallowbrook hotel with several hunters.

Then after I finish the code, you help me test it?  :vampsmile: I only have one comp that can run bloodlines, evertyhing else here is either a tablet or a laptop that can't handle it...

And you wouldn't want to hamper the development of badassary that would result, would you?! (not from me, mind you, I just plan on getting the thing to work, I have no intentions of doing level/story development.) =p
Be it though science, occult, or becoming a living ghost, if one can grasp immortality, I'll find out before the next life. Fuck reincarnation.

Offline Daoloth

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Re: [Tutorial] Bloodlines Multiplayer (Buggy but working :D)
« Reply #29 on: August 21, 2011, 07:16:28 AM »
Is someone still working on this?

I'm really interested in this project. are there any advances from the original MP mod?

I dont know much about source modding -yet-, but i'm reading about it, and i know some python and C++. If anyone is working on this and wants the help of a newbie, let me know =)

 

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