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Offline Radical21

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Re: Paradox buys White wolf from CCP
« Reply #315 on: November 23, 2016, 09:06:06 am »
I found them to be not worth my time. I got very close to the end, but I couldn't be bothered to go see the battle on the dam. I did kill Mr. House half a dozen of times, though, because I hate the smug prick.  :cometome:

I must confess I did not play NV more than once.  Fallout 1/2 on the other hand was an annual pilgrimage and I even tried FOnline TLA MKII for a while (Even though it is disappointing in so many respects, taking after bad MMORPG trends). 

Right now I'm in a crossroads in my life, I realise that the current creations of other people(Yes even Chris Robert's Star Citizen apparently) would never full-fill what I experienced in the past and long for, so I either try to create my own IP or just end up frustrated.

Either a P&P-platform or a comics or something.

 I'm determined not to turn into some Offkorn(A guy so cynical and critical of just about anything) and definitely not going back to trying to make D&D work, anyways I'm going to sleep now.  :justabite:

Offline Wesp5

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Re: Paradox buys White wolf from CCP
« Reply #316 on: November 23, 2016, 11:43:27 am »
Fallout 1/2 on the other hand was an annual pilgrimage and I even tried FOnline TLA MKII for a while (Even though it is disappointing in so many respects, taking after bad MMORPG trends).

So what do you think about all the kickstarted old-school RPGs, like Wasteland 2, Tyranny and such? I can't stand isometric stuff, I only play first person view so I wouldn't know either.

Quote
Right now I'm in a crossroads in my life, I realise that the current creations of other people(Yes even Chris Robert's Star Citizen apparently) would never full-fill what I experienced in the past and long for...

I can understand that. In the midst of playing the new Doom and being rather bored because the scheme is so simple with their demon-arena setup, I discovered that someone had converted an exclusive old XBOX Doom 2 campaign for the PC so am playing this right now with zDoom and you know what? The old Doom is much more creative and I have the same kind of fun killing sprite demons!

As for waiting for Star Citizen, have you played The Precursors from DeepShadows yet? A FPS/RPG/Space Combat/Space Trader hybrid from 2009 that already delivered then what other games promise now! Sadly it never officially came out in the west until the publisher found my Unofficial Patch for it and right now I'm trying to make GOG aware that they miss out on a lost classic there ;).
« Last Edit: November 23, 2016, 11:49:22 am by Wesp5 »

Offline mdqp

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Re: Paradox buys White wolf from CCP
« Reply #317 on: November 23, 2016, 01:23:57 pm »
I must confess I did not play NV more than once.  Fallout 1/2 on the other hand was an annual pilgrimage and I even tried FOnline TLA MKII for a while (Even though it is disappointing in so many respects, taking after bad MMORPG trends). 

Right now I'm in a crossroads in my life, I realise that the current creations of other people(Yes even Chris Robert's Star Citizen apparently) would never full-fill what I experienced in the past and long for, so I either try to create my own IP or just end up frustrated.

Either a P&P-platform or a comics or something.

 I'm determined not to turn into some Offkorn(A guy so cynical and critical of just about anything) and definitely not going back to trying to make D&D work, anyways I'm going to sleep now.  :justabite:

I tried to play NV a couple of times, got far both times, but in the end I cared so little that even doing the minor extra work to see the ending wasn't worth it for me. It didn't capture me, I feel like the theme and mood of the game were too uneven, and the plot too sterile, to push me forward.

I am in the middle of replaying FO2 for the nth time (If I had to guess, this is between the 6th to 8th time I play the game to finish it again). I should probably re-install FO1 again as well, although the time limit in it makes me a little anxious when I play it, I can never relax.  :razz:

Story time: since I am a big pervert, in my spare time as a hobby I write porn text adventures. My third game might very well be considered my personal reaction to Mass Effect 2 and 3 (which I personally consider big disappointments in story telling after ME1). It's a simple text-adventure/RPG hybrid, and I don't consider it a good game by any stretch of the imagination, but if I had to compare it to ME 2 & 3 I will allow myself to be presumptuous and say a porn game I did in my spare time has better writing, choices and consequences than those game. That's how poorly I think of the writing in certain modern games.

How come D&D didn't work for you? I simply do not have any enthusiasts among my friends, so I can't even try to put together role-playing sessions, but I would imagine it has the potential to be very entertaining, with a good DM.

Offline Radical21

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Re: Paradox buys White wolf from CCP
« Reply #318 on: November 23, 2016, 02:58:00 pm »
How come D&D didn't work for you? I simply do not have any enthusiasts among my friends, so I can't even try to put together role-playing sessions, but I would imagine it has the potential to be very entertaining, with a good DM.

I can pretty much only play through the Internet so finding sessions in my timezone is harder: so you can imagine that finding a good VTM game is like a needle in a haystack.
 In the Two times I've tried D&D5 online through roll 20 it turned into a non-immersive roll fest with some players not even bothering to do character role-play which in turn makes it harder for everyone else to focus on character role-play instead of mechanics. Players pretty much try to rush through dungeons and scenes that might develop into deeper role-play.

And I'm not saying that to bash D&D5, they did try to make more of an effort to introduce roleplay building elements but I started role-playing with VTM and in Text-only, these were games that were typically far more immersive despite what all the VOIP/F2F advocates say.

Maybe if I had offline friend who play that would be different cause there is appeal in the social banter around a table when we play board games but I think it would still be more of an OOC crunchfest next to VTM


So what do you think about all the kickstarted old-school RPGs, like Wasteland 2, Tyranny and such? I can't stand isometric stuff, I only play first person view so I wouldn't know either.


I didn't back or play these so it is hard to say. Old school Isometric games like Baldure's gate, Ultima 8 or even Crusader were incredibly detailed, so I think it would be hard to match these.


I can understand that. In the midst of playing the new Doom and being rather bored because the scheme is so simple with their demon-arena setup, I discovered that someone had converted an exclusive old XBOX Doom 2 campaign for the PC so am playing this right now with zDoom and you know what? The old Doom is much more creative and I have the same kind of fun killing sprite demons!

As for waiting for Star Citizen, have you played The Precursors from DeepShadows yet? A FPS/RPG/Space Combat/Space Trader hybrid from 2009 that already delivered then what other games promise now! Sadly it never officially came out in the west until the publisher found my Unofficial Patch for it and right now I'm trying to make GOG aware that they miss out on a lost classic there ;).

Never touched the modern doom series myself but its not too surprising, old games like Dark Forces were far less safe in their design so they could do things the present day games are probably afraid to.

My issues with Star Citizen at present are not about the game-play or the release date: I've mentioned it because recently I found that I have a problem with the approach to some of the concept design in that game and by extension the world-building and storytelling, which is ironic considering that design was my primary reason to back that game in the first place.
« Last Edit: November 23, 2016, 03:37:16 pm by Radical21 »

Offline mdqp

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Re: Paradox buys White wolf from CCP
« Reply #319 on: November 23, 2016, 04:22:57 pm »
I can pretty much only play through the Internet so finding sessions in my timezone is harder: so you can imagine that finding a good VTM game is like a needle in a haystack.

 In the Two times I've tried D&D5 online through roll 20 it turned into a non-immersive roll fest with some players not even bothering to do character role-play which in turn makes it harder for everyone else to focus on character role-play instead of mechanics. Players pretty much try to rush through dungeons and scenes that might develop into deeper role-play.

And I'm not saying that to bash D&D5, they did try to make more of an effort to introduce roleplay building elements but I started role-playing with VTM and in Text-only, these were games that were typically far more immersive despite what all the VOIP/F2F advocates say.

Maybe if I had offline friend who play that would be different cause there is appeal in the social banter around a table when we play board games but I think it would still be more of an OOC crunchfest next to VTM

Were they complete strangers, or they just weren't close friends? I think the kind of game should be "negotiated" beforehand, so that people are on the same page. People who only want to crunch numbers are everywhere, but you can get pretty good RP experiences if the group knows what it wants.

When I have time to spare, I like to watch the various "Rollplay" episodes on youtube, which are just a bunch of roleplay series, involving different people and systems. Some of them are actually pretty entertaining, I find. They are all people that know each other, though, I think RP is too much of a social experience to go in blind (they all have mic and camera as well, which are probably a necessity, otherwise you miss too much when it comes to nuance). I actually believe some of the episodes I have seen are the best entertainment I ever had in my life (I really like the mix of 4th-wall-breaking comedy, cheesy acting, and interesting role playing moments), but that's highly subjective.

I actually wish they would pick VTM at some point, that would make for an interesting watch.

Offline Radical21

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Re: Paradox buys White wolf from CCP
« Reply #320 on: November 23, 2016, 06:59:50 pm »

Were they complete strangers, or they just weren't close friends? I think the kind of game should be "negotiated" beforehand, so that people are on the same page. People who only want to crunch numbers are everywhere, but you can get pretty good RP experiences if the group knows what it wants.
.

In the case of D&D Strangers of course , There was some form of negotiation or declaration of intent but not enough and it felt like the more assertive people in the group were more interested in  rushing through the scenes to talk about stats and loot and then leave.
Maybe its the roll20 community , IDK.
 
In VTM I also started playing with strangers but because we are all acting with each-other in character there was grounds to build rapport also OOC and make friends.
Wasn't with all cases of course but in long term chronicles.
I rarely encountered players who want to crunch numbers in VTM since there is not much to crunch in there thankfully but the disadvantage is that the mechanics are often too loosely defined(but in contrast D&D has rules that make no realistic sense solely for balance issues).

I tried to listen to Critical Role on youtube, seemed ok since the GM is a voice actor but IDK, too much distracting OOC banter, I didn't get far into it.
LARPs seemed great for the most parts ( although I wouldn't want anyone pausing the game to smear ketchup on me personally) but I know that the format of real LARP is rarely like that.
Also watched some of the Gentleman Gamer VTM sessions that had its moments.

Offline Raving_Neonate

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Re: Paradox buys White wolf from CCP
« Reply #321 on: December 30, 2016, 05:29:47 pm »
This is the hottest topic....
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Offline Leorgrium

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Re: Paradox buys White wolf from CCP
« Reply #322 on: January 19, 2017, 06:45:39 pm »
« Last Edit: January 19, 2017, 07:17:51 pm by Leorgrium »

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Offline IanW

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Re: Paradox buys White wolf from CCP
« Reply #323 on: January 19, 2017, 07:55:04 pm »
I know that it's not a vampire game....  :chinscratch:

Well, not this one, anyway.

White Wolf is primarily an IP management company, so it's incredibly unlikely that they'll just have one deal in the works.
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Offline Saphrax

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Re: Paradox buys White wolf from CCP
« Reply #324 on: January 19, 2017, 08:23:34 pm »
I know that it's not a vampire game....  :chinscratch:

 WWpublishing announces new Werewolf: the Apocalypse PC and console game!

https://www.paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/

I have somewhat mixed feelings about these news. I mean, it's great that there is finally a WoD game in the works, however, afaik the developer team (Cyanide) mostly made mediocre games. The only one I played though was their Game of Thrones action-RPG, and it's strongest part was the story (which was actually written by GRRM), but the rest was pretty mediocre... I hope this game will stand out though. And really hope that for next VtM game, they will only settle for a company as talented as Obsidian or CD Projekt Red for example.
« Last Edit: January 20, 2017, 12:29:14 pm by Saphrax »

Offline BrooklynVentrue

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Re: Paradox buys White wolf from CCP
« Reply #325 on: January 19, 2017, 08:54:27 pm »
I've been dying for a Werewolf the Apocalypse game for years. When Heart of Gaia was cancelled, I wanted to RAGE...

This news is awesome and I'm fucking excited.  :rock: :rock:

Offline IanW

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Re: Paradox buys White wolf from CCP
« Reply #326 on: January 19, 2017, 10:54:15 pm »
its strongest part was the story ... but the rest was pretty mediocre

The same could be said of Bloodlines, and we're still playing that 12 years later. ;)
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Offline Nigama

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Re: Paradox buys White wolf from CCP
« Reply #327 on: January 20, 2017, 02:07:33 am »
I'd love to see a game with a Werewolf focus. There are so very few of them out there compared to vampire games. My hope is that it'd have a similar game type to Bloodlines, buuuut I fully understand if it's not.

I'll hold my opinion until there are more details.

What's funny is that I'm currently playing through Styx, which was published by Focus Home Interactive with Cyanide as the developer. I can say (from what they did in 2014 on Styx) that the level design was amazing, but some of the powers are limited in scope and the gameplay can get repetitive. That said, I'm sure they've hired (and fired) people since then and probably learned a lot.
« Last Edit: January 20, 2017, 02:15:06 am by Nigama »
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Offline Raving_Neonate

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Re: Paradox buys White wolf from CCP
« Reply #328 on: January 20, 2017, 07:27:21 am »
I'd love to see a game with a Werewolf focus. There are so very few of them out there compared to vampire games. My hope is that it'd have a similar game type to Bloodlines, buuuut I fully understand if it's not.

I'll hold my opinion until there are more details.

What's funny is that I'm currently playing through Styx, which was published by Focus Home Interactive with Cyanide as the developer. I can say (from what they did in 2014 on Styx) that the level design was amazing, but some of the powers are limited in scope and the gameplay can get repetitive. That said, I'm sure they've hired (and fired) people since then and probably learned a lot.
Well, I agree with  you on that change of "protagonists". I would prefer a game where you assume the role of a hunter staking the vamps and other supernaturals. Of course, the whole game would be different, but the emphasis on different types of ammo, body armor, faith etc. should be interesting.
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Offline argikt

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Re: Paradox buys White wolf from CCP
« Reply #329 on: January 20, 2017, 11:04:45 am »
Well, is not exactly the game I'm waiting for, but are good news anyway....

 

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