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Offline InTech

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Multiplayer Plot/Mechanics?
« on: August 12, 2017, 12:16:45 AM »
Okay so I've been messing around with the text documents and I noticed there are multiplayer patterns for Clans and this lead me to start thinking about how it could work...

The purpose of this thread:
Let's try to crowd source a plot and general concept for the Vampire the Masquerade:Bloodlines multiplayer mode which is teased but was never implemented in the main game...

Here's my thoughts:
Similar to L4D2 (and borrowing some ideas from TF2) specifically the idea of an over all plot line, you can complete scenario campaigns within and each scenario could be segmented (in the same way as L4D2) perhaps reaching some sort of 'safe zone'.

Werewolves as 'Tanks' if you've ever played L4D you know what I mean. :cometome:

The bit that could be borrowed from TF2 is developing your actual character classes, Clans, rather than the game just giving you a random Character.
When you complete segment within each Scenario as a Clan (and possibly Gender, since the interactions in the single player do differ) you would gain XP.
You can then spend your XP for that character (and only that character) at any time then jump back into the game.
What I'm unsure about is if you should be able to refund dots without killing your character (the Rogue in me says 'no')?
Also should loot be transferable between your Characters?

Plot:
On location maybe the Jungle? It was a location that's supposed to be in the original game but obviously not used.
One of the concepts I've been toying with, is the idea of a Supernatural Camarilla prison with themed areas (based on different parts of the WoD).

Time Period: Modern might be awesome, my fan fiction-y concept is the idea that Gehenna ends with a victory for the most extreme end of the Technocracy and as a result the world turns against the supernatural for a period of time with dramatic genocidal results.
I imagine it as a reversal of the Remero-Zombie trope with a group of Undead Vampires fighting off hoards of normal-albeit-frenzied Human mobs plus more seasoned Vampire Hunters, MiB Technocracy Mecha and other specialised equipment joining in on the action.
That said the Inquisition in Europe during the Medieval-Renaissance period was pretty Brutal too so that could be interesting.

So any ideas/thoughts/ruminations?

Also how do you change the dialogue for clans? I want my new Malkavian spin-off Bloodline to well... talk like one.
« Last Edit: August 12, 2017, 12:23:06 AM by InTech »



Offline Raving_Neonate

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Re: Multiplayer Plot/Mechanics?
« Reply #1 on: August 12, 2017, 07:47:12 AM »
May I drop in on this one? ;)

I resisted the idea of it going multiplayer, but eventually eased. I haven't played a lot of mmo titles (to be frank, only two) so my opinion is based on what I would like.

I would prefer an open world, where you can go around finishing missions and earning xp. The idea of having limited space is not something that I would prefer, but something like WOW or Guild Wars I guess. Just give me my vamp and let me roam around.

However, I can't help but notice several concepts or mechanics that cannot be easily implemented: frenzy and the whole beast concept; bloodloss that would make the game more interesting; difference between masquarade and non-masquarade areas; introduction of non-vampire beings (werewolves, wraiths etc) and their role. Due these reasons alone I cannot perceive a multiplayer game.

However, since this topic is about a multiplayer segment of the original game, maybe that Left for Dead mechanic could be implemented. Still, the original game is focused on story and detailed narrative, so the shift into the hardcore multiplayer would be difficult to imagine/realize in my humble opinion.
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Offline AngelsForever

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Re: Multiplayer Plot/Mechanics?
« Reply #2 on: August 12, 2017, 01:10:06 PM »
This reminds me of a video I saw a few years ago:



(here's the link in case the player wasn't working: https://www.youtube.com/watch?v=G6ufsRyuzRU)



I would prefer an open world, where you can go around finishing missions and earning xp. The idea of having limited space is not something that I would prefer, but something like WOW or Guild Wars I

I would absolutely love to play a game like this too! *.*
« Last Edit: August 12, 2017, 01:12:06 PM by AngelsForever »

Offline The Shadow Man

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Re: Multiplayer Plot/Mechanics?
« Reply #3 on: August 12, 2017, 02:12:21 PM »
This reminds me of a video I saw a few years ago:



(here's the link in case the player wasn't working: https://www.youtube.com/watch?v=G6ufsRyuzRU)

I remember that video, its great. Anyone know how to do that?
« Last Edit: August 12, 2017, 04:46:22 PM by Wesp5 »
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Offline Wesp5

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Re: Multiplayer Plot/Mechanics?
« Reply #4 on: August 12, 2017, 04:50:11 PM »
I remember that video, its great. Anyone know how to do that?

The info has been in the Unofficial Patch readme for years, as the Bloodlines MP has always been working with some limitations, the first being that the server player mustn't touch the ground (make it dedicated and place the player of the server somewhere invisible using noclip), second that players can't hurt each others (so basically only coop is possible) and third that some maps crash (which might be fixable). I'm not at all into MP myself, but I've even created some different clan starting loadouts. It would be cool if someone would build a real MP mod out of this, like have hunters attack the Venture Tower or have vampires attack the Society of Leopold base...

 

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