collapse

Author Topic: Malkavia build help for 2nd playthrough  (Read 1368 times)

Offline z

  • Fledgling
  • *
  • Posts: 41
Re: Malkavia build help for 2nd playthrough
« Reply #15 on: May 29, 2019, 11:24:15 PM »
Even Pisha warn you that there is only ONE chance to get her book.

That was before you made the LA Giovanni go extinct :)!
haha ! yep, I guess you have to kill them all if you have a Nossie. But for some reason, I never killed them with any other clan. I just socialized a little, make some suspicious friends in the bathroom... What can I say... I'm a pacifist x) So when I go back the second time, the party is still going and the Giovanni welcome me with open arms ! It's almost as if they do not know they lost a sarcophagus hehe x)
« Last Edit: May 29, 2019, 11:31:08 PM by z »

Offline Malkav

  • Antediluvian
  • *****
  • Posts: 1716
Re: Malkavia build help for 2nd playthrough
« Reply #16 on: May 30, 2019, 12:16:29 AM »
Well, who cares for an old box with volatile contents? Anyway, it seems only Bruno knows of it in the first place. You just have to make sure the truck you use to carry the box off looks like it belongs to the caterer.
And then I'd like some Llama Stew. The recipe is on the box....
Co Author of Camarilla Edition Mod

Offline Wesp5

  • Administratrix
  • Antediluvian
  • *****
  • Posts: 6274
  • Unofficial Patcher
Re: Malkavia build help for 2nd playthrough
« Reply #17 on: May 30, 2019, 07:45:26 AM »
Indeed. Because of that I went to some ways to make the truck-loading-scene look like it's somewhere at another back entrance, maybe where they got the coffin delivered in the first place, so everything makes more sense!

Offline z

  • Fledgling
  • *
  • Posts: 41
Re: Malkavia build help for 2nd playthrough
« Reply #18 on: May 30, 2019, 08:09:41 AM »
Quote from: Wesp5
Because of that I went to some ways to make the truck-loading-scene look like it's somewhere at another back entrance, maybe where they got the coffin delivered in the first place, so everything makes more sense!
Well, maybe there is an easy way to solve this : if there was a way to make the Giovanni turn automatically hostile on your second visit that would be raisonnable.
You could still pick up the book if you forgot it, and the trick with the Dirty Dishes quest would not be avalaible the second time you visit.

Offline Barabbah

  • Majestic madness maker
  • Antediluvian
  • *****
  • Posts: 1543
Re: Malkavia build help for 2nd playthrough
« Reply #19 on: May 30, 2019, 11:21:03 AM »
Quote from: Wesp5
Because of that I went to some ways to make the truck-loading-scene look like it's somewhere at another back entrance, maybe where they got the coffin delivered in the first place, so everything makes more sense!
Well, maybe there is an easy way to solve this : if there was a way to make the Giovanni turn automatically hostile on your second visit that would be raisonnable.
You could still pick up the book if you forgot it, and the trick with the Dirty Dishes quest would not be avalaible the second time you visit.

Niiiiice
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

Offline Wesp5

  • Administratrix
  • Antediluvian
  • *****
  • Posts: 6274
  • Unofficial Patcher
Re: Malkavia build help for 2nd playthrough
« Reply #20 on: May 30, 2019, 11:23:55 AM »
Well, maybe there is an easy way to solve this : if there was a way to make the Giovanni turn automatically hostile on your second visit that would be reasonnable.

Why should they be hostile if nobody noticed you get the sarcophagus in the first place? Bruno is busy with the others about who to embrace and they didn't notice the Changs either.

Offline z

  • Fledgling
  • *
  • Posts: 41
Re: Malkavia build help for 2nd playthrough
« Reply #21 on: May 30, 2019, 12:10:00 PM »
Well, maybe there is an easy way to solve this : if there was a way to make the Giovanni turn automatically hostile on your second visit that would be reasonnable.

Why should they be hostile if nobody noticed you get the sarcophagus in the first place? Bruno is busy with the others about who to embrace and they didn't notice the Changs either.
I don't know... I thought that this fight would make such a ruckus down there that they would be more careful, or at least be extra careful about all "uninvited guests". The brothers Chang have a special attack that makes huge noisy explosions.. And they use it at least 3-4 times in the fight. I thought this would be enough to make Bruno act. If the Giovanni don't set up a "security perimeter" after all this ruckus next to their precious coffins, that would be weird imo... x)

Offline Wesp5

  • Administratrix
  • Antediluvian
  • *****
  • Posts: 6274
  • Unofficial Patcher
Re: Malkavia build help for 2nd playthrough
« Reply #22 on: May 30, 2019, 04:04:26 PM »
If the Giovanni don't set up a "security perimeter" after all this ruckus next to their precious coffins, that would be weird imo... x)

I guess they relied on their zombies otherwise the player would never had it so easy to get there. And I assume that the Chang brothers killed any security on the other side of the estate...

Offline Malkav

  • Antediluvian
  • *****
  • Posts: 1716
Re: Malkavia build help for 2nd playthrough
« Reply #23 on: May 31, 2019, 09:10:34 AM »
I have to agree with z. I doubt the Chang fight and removal of the sarcophagus could go unnoticed. And even if it did and the Changs had removed security from the backside, their absence should have been noticed by the time the player can get back. Unless of course Bruno's guard captain is a zombie with no brain, and somehow I doubt that.
« Last Edit: May 31, 2019, 09:19:20 AM by Wesp5 »
Co Author of Camarilla Edition Mod

Offline z

  • Fledgling
  • *
  • Posts: 41
Re: Malkavia build help for 2nd playthrough
« Reply #24 on: May 31, 2019, 10:50:26 AM »
I have to agree with z. I doubt the Chang fight and removal of the sarcophagus could go unnoticed. And even if it did and the Changs had removed security from the backside, their absence should have been noticed by the time the player can get back. Unless of course Bruno's guard captain is a zombie with no brain, and somehow I doubt that.
Well... Unless the captain is precisely the retard at the entrance.... Consanguinity within the Giovanni could be an issue, I guess haha
« Last Edit: May 31, 2019, 11:08:12 AM by z »

Offline Nanaloma

  • Antediluvian
  • *****
  • Posts: 975
Re: Malkavia build help for 2nd playthrough
« Reply #25 on: June 01, 2019, 02:07:41 AM »
Well, who cares for an old box with volatile contents? Anyway, it seems only Bruno knows of it in the first place. You just have to make sure the truck you use to carry the box off looks like it belongs to the caterer.
And then I'd like some Llama Stew. The recipe is on the box....

So that's what happened to the Hollywood starlet's, um, lover after the news got out.  :)

Offline Barabbah

  • Majestic madness maker
  • Antediluvian
  • *****
  • Posts: 1543
Re: Malkavia build help for 2nd playthrough
« Reply #26 on: June 01, 2019, 01:00:23 PM »
And then I'd like some Llama Stew. The recipe is on the box....

So that's what happened to the Hollywood starlet's, um, lover after the news got out.  :)

(Sorry for the triple posting, not the image should be correctly uploaded, and don't mind Bueno Excellente's face)
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

Offline z

  • Fledgling
  • *
  • Posts: 41
Re: Malkavia build help for 2nd playthrough
« Reply #27 on: June 09, 2019, 04:20:55 PM »
So, here is my Malk's final character sheet after doing every quests and side quests (exept the Dirty Dishes quest at the Giovanni... my Persuasion is capped at 8 (the Occult Nut History I used cap the Charisma at 3) so... LUL ) :


I didn't use the book clonage trick nor the-0-points-spent-into-computer trick. So... NO cheating at all :)
But I used the Occult Nut History (+1 exp everytimes you get 3 or more exp) :


Oh... and I spend some points into seduction too... just to nerf my character haha

And just in case you are wondering... the skin I use is the best I found until now for the Malks (credit : zico04 ) :
https://www.moddb.com/games/vampire-the-masquerade-bloodlines/addons/vampire-malkavian
« Last Edit: June 09, 2019, 04:49:41 PM by z »

Offline Highwayman667

  • Antediluvian
  • *****
  • Posts: 620
Re: Malkavia build help for 2nd playthrough
« Reply #28 on: June 14, 2019, 02:09:41 AM »
Nice black bath robe he's got there... lol.

Offline Arizael

  • Fledgling
  • *
  • Posts: 6
Re: Malkavia build help for 2nd playthrough
« Reply #29 on: October 31, 2019, 03:23:51 PM »
Hello. I am planning my first malk playtrough ever and I am planning to use the CQM with Camarilla. In here Malks get the reasonable, yet crippling -2 penalty to persuasion. Should i try to overcome it, or should literally succumb to insanity and play with no exp spent on the most useful skill in the game ?