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Offline Nym Moondown

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"A friend" mails timeline
« on: September 16, 2018, 09:53:51 PM »
Hi,
I'm looking for the exact triggers of these mails:

1: The opening
The game begins. A pawn is moved.

2: The first move
The white king moves to protect his pawn.

3: A sacrifice
A bishop is sacrificed for the king.

4: A gambit
A gambit has been played. The king leaves himself open.

5: The cost
The cost of an attack is often paid later.

6: The queen
Beware the black queen.

7: The campaign
The success of a campaign is weighed by the commitment of your opponent.

8: The white bishop
The white bishop falls.

9: The endgame
The position of your pieces is the key to the endgame.

10: The master
A true master has played the entire game before the first move.

11: Some advice
Don't open it.


Could you please help me?

1: Found the first time you log in Santa Monica haven
2: After speaking with Beckett at the warehouse
3: After speaking with Bach at Grout's mansion
4: After speaking with Beckett at the museum
5: After speaking with the tzimisce
6: After Mandarin experiment
7: After speaking with Lacroix after Giovanni mansion
8: After speaking with Johansen
9: After speaking with Ming-Xiao after Hallowbrook
10: After speaking with Jack after Graffith park
11: 100 After spealing with endgame cabbie

Thx
« Last Edit: September 17, 2018, 05:49:42 PM by Nym Moondown »



Offline Malkav

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Re: "A friend" mails timeline
« Reply #1 on: September 17, 2018, 08:05:56 AM »
You can look up the G.Story_State values for the mails in /vdata/hackterminals/havenpc.txt and crossreference with the storystate list in the patch readme.
Co Author of Camarilla Edition Mod

Offline Nym Moondown

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Re: "A friend" mails timeline
« Reply #2 on: September 17, 2018, 01:29:09 PM »
Thx, I'll check as soon as I can.
Maybe I'll report the results here, so that others in need could find them. (I'm working on a light transposition of the game to P&P and I love these mail for the flavour and the mistery/suspance they create).

 

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