* Notice

Important notice (31 July): We have recently recovered from a nearly two day downtime due to an attack. No data was lost or stolen but the server has been reinstalled as a precaution. Please let us know if you encounter any issues. We apologise for the unacceptable inconvenience. Please read here for more information.

Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: Koldunic Sorcery Useless on Plaguebearers  (Read 1264 times)

Offline SwedishLemon

  • Fledgling
  • *
  • Posts: 14
  • Reputation: +0/-0
Koldunic Sorcery Useless on Plaguebearers
« on: August 25, 2018, 08:32:06 pm »
Title says it all. All ranks of Koldunic Sorcery seem completely useless against the Plaguebearer bosses. Heatwave literally dissipates on contact with Jezebel Lock. The stun effect of Shatter is the only thing that seems to function against them, and even then it doesn't do any damage.

Offline Aloysius

  • Methuselah
  • ****
  • Posts: 349
  • Reputation: +13/-1
Re: Koldunic Sorcery Useless on Plaguebearers
« Reply #1 on: August 26, 2018, 03:37:42 pm »
It sound vaguely familiar. I think I tried to make some foes vulnerable to this discipline and it turned out that the game was crashing when some of these foes were damaged, or maybe killed by it.
It would explain why Lenuska made them immune. It wasn't yesterday though but the mod was 1.1 version.

I think I had lifted the immunities of selected foes in one of the python script, those called during the use of the new disciplines but I don't remember well.
Beside unless you are knowlegable in bloodlines models/animations, all you would do would be to risk crashes if you simply lift the immunities.
I think it was a animation/models problem causing the crash but, well, it's been a while.

edit, yep I remember now, it's all here:
The refered modified script still appear to be in this thread but it won't do you much good:
« Last Edit: August 26, 2018, 03:54:13 pm by Aloysius »


SimplePortal 2.3.7 © 2008-2020, SimplePortal