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Offline yaga

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Re: Antitribu Mod 1.1 is out!
« Reply #90 on: August 15, 2017, 10:43:35 AM »
I downloaded the mod twice today, and when i tried to open it, i keep getting a message saying that the file is invalid

You cannot uncompress it with Win7/10 internal "Extract all". Use 7zip, winrar or what preferred 3rd party you want to extract the files and it will work.

Offline yaga

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Re: Antitribu Mod 1.1 is out!
« Reply #91 on: August 15, 2017, 10:50:42 AM »
Windows 10: I cannot get this to work and I'm not using steam.

Iinstalled fresh copy of gogg.
Run vtmb_atm_11.exe with admin privs.
Copied the dlls from VTMBup97.exe
Modified shortcut to have admin privs.
New game still crashes.

I remember having some problems installing CE, but managed to work that one out.

Offline yaga

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Re: Antitribu Mod 1.1 is out!
« Reply #92 on: August 15, 2017, 11:24:39 AM »
Okey, got it working:

You must copy from the uncompressed VTMBup97.exe (UP):
1) Vampire.exe and to vTMB root directory.
2) Copy and replace also from UP97 cl_dlls and dlls to Antribu_Mod


Offline Rubinia

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Re: Antitribu Mod 1.1 is out!
« Reply #93 on: April 09, 2018, 07:10:08 PM »
I'm curious if it is possible to take the Animalism discipline from the Antitribu Mod and put it in a basic version of Bloodlines in a way it will work. I mean to get Gangrell or Nossie summoning real white wolves which run around the battlefield as they do on Tsimitsce's beconing.
And when I'm on it, shifting whole Viscitude (alongside with Xeno-making) and well put it in the Tremere arsenal. For example instead of Auspex or Thaumaturgy. Also the Domination was lovely, but I'm not sure how much of it is thanks to the Compantion mode included there, the change-skin thing and the way a mesmerised NPC follows me to the dark alley (meals were never easier).

"Having created something so extraordinary one would die happy, if one died."

"One is the path of a man, straight and plain: the never ending Crossroads."

Offline argikt

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Re: Antitribu Mod 1.1 is out!
« Reply #94 on: April 10, 2018, 06:57:40 AM »
I'm curious if it is possible to take the Animalism discipline from the Antitribu Mod and put it in a basic version of Bloodlines in a way it will work. I mean to get Gangrell or Nossie summoning real white wolves which run around the battlefield as they do on Tsimitsce's beconing.
And when I'm on it, shifting whole Viscitude (alongside with Xeno-making) and well put it in the Tremere arsenal. For example instead of Auspex or Thaumaturgy. Also the Domination was lovely, but I'm not sure how much of it is thanks to the Compantion mode included there, the change-skin thing and the way a mesmerised NPC follows me to the dark alley (meals were never easier).

I think that disciplines are "hardcoded", you can overwrite them, but the number of them can't be changed. You can change animalism powers, but you cant add powers to the" tremere arsenal" if you dont remove others...

Offline The Shadow Man

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Re: Antitribu Mod 1.1 is out!
« Reply #95 on: April 10, 2018, 03:11:24 PM »
I think that disciplines are "hardcoded", you can overwrite them, but the number of them can't be changed. You can change animalism powers, but you cant add powers to the" tremere arsenal" if you dont remove others...
There is a certain truth to this in fact its all true BUT there is a workaround of sorts, one that Antribu already uses, in fact they are the only to do so to my knowledge. Numina can be used as Disciplines though they can't be on the character sheet, Antitribu gets round this in two ways: making Blood Buff and Blood Heal into Numina allowing them to use their discipline slots, for other Numina-Disciplines they use a chat based menu system.

Offline Rubinia

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Re: Antitribu Mod 1.1 is out!
« Reply #96 on: April 10, 2018, 04:37:41 PM »
Quote
Numina can be used as Disciplines though they can't be on the character sheet, Antitribu gets round this in two ways: making Blood Buff and Blood Heal into Numina allowing them to use their discipline slots, for other Numina-Disciplines they use a chat based menu system.

Tricky and clever. But what exactly Numina is?
"Having created something so extraordinary one would die happy, if one died."

"One is the path of a man, straight and plain: the never ending Crossroads."

Offline The Shadow Man

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Re: Antitribu Mod 1.1 is out!
« Reply #97 on: April 10, 2018, 05:39:52 PM »
Tricky and clever. But what exactly Numina is?
Hunter powers intended for the multiplayer mode, the multiplayer mode was never made but Numina remains. The powers Bach has in game are Numina. Numina can't appear on a vampire character sheet.
One of the Numina is Divine Vision which is just Auspex but vampires appear as red instead of purple and the light coming from the player's head is white instead of red and while the screen goes kind of red with Auspex, it goes kind of blue with Divine Vision.
I actually made a video comparing the effects of Vanilla Auspex, Divine Vision, Final Nights mod Auspex and Obeah (Final Nights mod).
« Last Edit: April 10, 2018, 05:46:07 PM by The Shadow Man »

Offline Mamita

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Re: Antitribu Mod 1.1 is out!
« Reply #98 on: April 10, 2018, 08:38:49 PM »

There is a certain truth to this in fact its all true BUT there is a workaround of sorts, one that Antribu already uses, in fact they are the only to do so to my knowledge. Numina can be used as Disciplines though they can't be on the character sheet, Antitribu gets round this in two ways: making Blood Buff and Blood Heal into Numina allowing them to use their discipline slots, for other Numina-Disciplines they use a chat based menu system.

Furthermore, you cannot change the discipline "type".
There are passive disciplines, such as Auspex or Potence.
They only have one ability usable. The Antitribu mod got around this requirement by using a dialogue system to switch level abilities, much the same way a protean mod that let's you pick an individual transformation instead of forcing a single one on you would work.

A targeted discipline like Thaumaturgy or Dementation, on the other hand, already has individual abilities selectable.
Quite surprisingly, Bloodbuff and Bloodheal are in fact targeted disciplines, as evidenced by their usage in Antitribu.