Author Topic: Antitribu Mod 1.1 is out!  (Read 42750 times)

Offline ArchmageJoda

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Re: Antitribu Mod 1.1 is out!
« Reply #105 on: November 11, 2018, 03:28:09 PM »
So how is the current iteration of Antitribu? I remember playing it in v1.0, and not particularly caring for it, but is it much improved in 1.1?

Offline Barabbah

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Re: Antitribu Mod 1.1 is out!
« Reply #106 on: November 11, 2018, 03:39:29 PM »
The title says it all. The long awaited update has been released, hopefully fixing most of the bugs of the original release. Get it from the ModDB: http://www.moddb.com/mods/bloodlines-antitribu/downloads/antitribu-11

Changelog:
---------------
- fixed almost all bugs.
- remade Necromancy and Animalism.
- improved Ocean House, Dane and Malkavian Mansion maps.
- included new Malkavian Maze map, thanks Wesp5 and EntenSchreck.
- improved jumping puzzle outside of the Malkavian Mansion.
- added alternate ways without jumping at Malkavian Mansion and LA library.
- improved and fixed the Gargoyle quest.
- added male pc models for old clan Tzimisce and clan Nagaraja.
- improved many early models and textures.
- added many models, textures and sounds.
- improved and fixed particles.
- improved balance.
- included new music.
- included extra materials.

EDIT: keep in mind that while it adds tons of new stuff it's still in a demo state and the creator now is taking a break on modding
« Last Edit: November 11, 2018, 03:41:51 PM by Barabbah »
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
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Offline ArchmageJoda

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Re: Antitribu Mod 1.1 is out!
« Reply #107 on: November 11, 2018, 03:57:05 PM »
And it's compatible with mod loader, so I can just run the installer and make a desktop shortcut without pooching my other bloodlines mod installs?

Offline Barabbah

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Re: Antitribu Mod 1.1 is out!
« Reply #108 on: November 11, 2018, 05:25:31 PM »
Actually Antitribu had a little issue when starting a new game and the only fix had to replace files used by the mod loader, which in turn where incompatible with other mods. My suggestion is to make a backup of these files and switch back and forth when you need antitribu or another mod. Or making a copy of the game and use it for antitribu (takes more space but it's easier to handle). We hope a solution can be found when development will restart but for now that's what we have
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

Offline Wesp5

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Re: Antitribu Mod 1.1 is out!
« Reply #109 on: November 12, 2018, 09:05:58 AM »
Actually Antitribu had a little issue when starting a new game and the only fix had to replace files used by the mod loader, which in turn where incompatible with other mods.

That's new to me! Can you inform Psycho-A about this, as he made the Game Mod Loader version of the ATM in the first place.

Offline Barabbah

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Re: Antitribu Mod 1.1 is out!
« Reply #110 on: November 12, 2018, 01:56:15 PM »
Actually Antitribu had a little issue when starting a new game and the only fix had to replace files used by the mod loader, which in turn where incompatible with other mods.

That's new to me! Can you inform Psycho-A about this, as he made the Game Mod Loader version of the ATM in the first place.

I am referring to this: https://www.moddb.com/mods/bloodlines-antitribu/downloads/version-11-hotfix
I may have misunderstood about this fix being incompatible, I was going by memory and not direct experience
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

Offline Wesp5

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Re: Antitribu Mod 1.1 is out!
« Reply #111 on: November 12, 2018, 02:09:49 PM »
I may have misunderstood about this fix being incompatible, I was going by memory and not direct experience

I think this is just the hotfix that made the ATM mod loader compatible in the first place...

Offline ArchmageJoda

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Re: Antitribu Mod 1.1 is out!
« Reply #112 on: November 15, 2018, 08:51:28 PM »
Well, now that I have Antitribu alongside my other mods, one more question: How do I raise and use Koldunic Sorcery as an Old Clan Tzimisce?

Offline Barabbah

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Re: Antitribu Mod 1.1 is out!
« Reply #113 on: November 16, 2018, 11:37:21 AM »
Activate the "Additional clan discipline".Press "v".
A window opens.Choose your spell.Press the right mouse button to use the spell.

I hope that's the answer you're looking for, otherwise I couldn't answer you since I haven't played as an OCT....
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

Offline Aurelian

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Re: Antitribu Mod 1.1 is out!
« Reply #114 on: December 25, 2018, 09:30:19 PM »
It is a shame that Lenuska has decided to abandon the Antitribu Mod, or at least that is how I see it. There have been no news since 2016, if I am wrong, please correct me.


Offline Barabbah

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Re: Antitribu Mod 1.1 is out!
« Reply #115 on: December 26, 2018, 05:20:16 AM »
There haven't been either news of her officially abandoning the project (or from her at all). We can only wait to see whenever she'll do an actual announcement....
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

Offline Aurelian

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Re: Antitribu Mod 1.1 is out!
« Reply #116 on: December 26, 2018, 10:51:28 AM »
There haven't been either news of her officially abandoning the project (or from her at all). We can only wait to see whenever she'll do an actual announcement....

True.

But if I remember correctly, it was mostly FleshArtist who took the time and the effort to release news on the  Antitribu Mod.
But it has been 2 years already, and not a single new information came from her, which then forces me to assume that she has more or less abandoned Antitribu Mod project.

Offline Barabbah

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Re: Antitribu Mod 1.1 is out!
« Reply #117 on: December 26, 2018, 02:48:07 PM »
Exactly. Releasing news. Maybe she works better without the hype pressure and is modding as we speak.

"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

Offline argikt

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Re: Antitribu Mod 1.1 is out!
« Reply #118 on: December 26, 2018, 07:54:54 PM »
Do you really believe it?
Because I'm not

Offline Barabbah

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Re: Antitribu Mod 1.1 is out!
« Reply #119 on: December 27, 2018, 05:09:02 AM »
I said that only to balance the topic. The point is speculation is not truth and only time will tell us what will happen....
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me