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Vampire the Masquerade: Bloodlines => Bloodlines Modding => Bloodlines Antitribu Mod => Topic started by: Phantom4041 on June 16, 2016, 02:57:50 PM

Title: ANTIRIBU 1.2 News and Updates?
Post by: Phantom4041 on June 16, 2016, 02:57:50 PM
So is there any news on antitribu 1.2?  It would be nice if we had some screenshots or videos of the progress for 1.2 as it would let us know that antitribu is alive.
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: Runza77 on June 16, 2016, 08:38:02 PM
It seems to me premature speak of the 1.2... if i don't mistake the next patch will be the 1.1.5...

However... yes, news would be well received.
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: FleshArtist on June 17, 2016, 06:51:37 PM
Well, as I may have stated before, I'm planning to get out a 1.1.5 fix with some general improvements such as a restored Ocean House map, and some redone models. However, the computer I'm using now is only 2-3 months old, and I have yet to get all set up on it, which means installing Bloodlines and such. I will get it when I can as this computer had some stability issues earlier, those will hopefully be gone soon if they aren't already and I can get started on releasing 1.1.5 to you.

In addition, we have a new team assembled in short time, which is a positive development, I previously didn't expect to have new team members for at least half a year. I can't give you a specific time in which you can see the next patch, but I am quite sure I'll have it all ready before December. 1.2 we are also working on currently, but there's lots, and trust me, lots of work to do there, and still more team members needed.

The images on Moddb of that Sabbat church are an example of 1.2, it will be part of the Sabbat main quest.
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: Wesp5 on June 19, 2016, 08:54:19 PM
I'm planning to get out a 1.1.5 fix with some general improvements such as a restored Ocean House map...

May I ask what this is about? I am not aware a Ocean House map was cut from the game!
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: The Shadow Man on June 20, 2016, 12:27:25 PM
I'm planning to get out a 1.1.5 fix with some general improvements such as a restored Ocean House map...

May I ask what this is about? I am not aware a Ocean House map was cut from the game!

I dont want to speak for Flesh Artist but I do know Antitribu added some enemy NPCs to Ocean House exterior so they could have removed them or something.
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: Wesp5 on June 20, 2016, 04:28:30 PM
I dont want to speak for Flesh Artist but I do know Antitribu added some enemy NPCs to Ocean House exterior so they could have removed them or something.

Yeah, and they changed the story as well which a lot of people didn't like. So maybe "restored" is meant in the sense of "original". I have this problem in the patch readme myself :)!
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: The Shadow Man on June 20, 2016, 07:23:04 PM
I dont want to speak for Flesh Artist but I do know Antitribu added some enemy NPCs to Ocean House exterior so they could have removed them or something.

Yeah, and they changed the story as well which a lot of people didn't like. So maybe "restored" is meant in the sense of "original". I have this problem in the patch readme myself :)!

They changed the story? How so? Well I didn't particuarly mind the addition of those enemies but without explanation it didn't make a lot of sense. I know what a Pander is from reading White Wolf wiki (which is where most of my info about WoD other the info got from Bloodlines and Redemption comes from). It would properly be better if it was explained who they are and why they are there as well as there being a non-combat solution to those enemies being there such as through use of Persuasion or Dominate.
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: Wesp5 on June 20, 2016, 07:36:32 PM
They changed the story? How so?

I think they moved the story from The Shining in the direction of The Ring by changing the newspaper texts and by even including a TV set...
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: The Shadow Man on June 20, 2016, 07:42:12 PM
They changed the story? How so?

I think they moved the story from The Shining in the direction of The Ring by changing the newspaper texts and by even including a TV set...
Ah, well the TV set was an interesting conclusion. I honestly don't mind them changing the newspaper texts myself, well its a mod aren't they supposed to change things? *Waits to see his Reputation of 2 drop to 1 or lower*
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: FleshArtist on June 24, 2016, 12:13:16 AM
The problem we have with the Ocean House Map is that the story really needed no change, we were experimenting but somehow Lenusk@ forgot to keep the old map intact. Additionally, we have TVs that are turned on in the map which really doesn't make sense or add to a horror aesthetic. I know people can be very picky about how they feel when they play that level. (me personally, I just rush through it with cheats usually sense I feel it is sort of meaningless unless I feel otherwise). With that said, I always thought the old story was fascinating, the new one in the map is extremely cliché.
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: The Shadow Man on June 24, 2016, 02:43:24 AM
The problem we have with the Ocean House Map is that the story really needed no change, we were experimenting but somehow Lenusk@ forgot to keep the old map intact. Additionally, we have TVs that are turned on in the map which really doesn't make sense or add to a horror aesthetic. I know people can be very picky about how they feel when they play that level. (me personally, I just rush through it with cheats usually sense I feel it is sort of meaningless unless I feel otherwise). With that said, I always thought the old story was fascinating, the new one in the map is extremely cliché.

I see, I noticed the TV and didn't notice any of the other changes. It is a good level but can't help thinking there should be an alternative, if you ask the right things Terease even says you can bring the place down to the ground and theres equipment right there.
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: Wesp5 on June 24, 2016, 09:36:18 AM
The problem we have with the Ocean House Map is that the story really needed no change...

I agree with you there. The map didn't win an award for nothing so better keep the old story!
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: The Shadow Man on June 24, 2016, 01:50:17 PM
Yeah it is a good story, creepy and even believable, unnecessary jealousy and lack of control drive a man to murder. Some of the newspapers seem to be a little off to me but that can be said for other newspapers in the game too. It is also good that there's an Evil ghost and a Good ghost, rather than the traditional all ghosts are evil thing.
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: Saphrax on June 24, 2016, 08:23:24 PM
The problem we have with the Ocean House Map is that the story really needed no change, we were experimenting but somehow Lenusk@ forgot to keep the old map intact. Additionally, we have TVs that are turned on in the map which really doesn't make sense or add to a horror aesthetic. I know people can be very picky about how they feel when they play that level. (me personally, I just rush through it with cheats usually sense I feel it is sort of meaningless unless I feel otherwise). With that said, I always thought the old story was fascinating, the new one in the map is extremely cliché.

Any plans on expanding the original story for clan Nagaraja? (By using Nihilistics and whatnot)
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: FleshArtist on June 29, 2016, 10:15:35 PM
Quote
Any plans on expanding the original story for clan Nagaraja? (By using Nihilistics and whatnot)
Yes, for the Giovanni and Nagaraja, something a little...different will occur in the level.
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: Saphrax on June 30, 2016, 04:16:40 PM
Awesome, good to hear that :)
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: Melchiar on July 08, 2016, 02:20:21 PM
Is there any hope for Gangrel and Tremere companions?
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: FleshArtist on July 18, 2016, 04:48:44 AM
I don't think we've made any plans for Tremere and Gangrel companions yet, but that doesn't mean we wont have Antitribu companions such as Malkavian antitribu, possibly venture, Nosferatu, and Gangrel as well.

The lore states the Tremere Antitribu were mostly wiped out by a ritual in the 90's, though some still are around they are rare.
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: Melchiar on July 18, 2016, 03:13:01 PM
I don't think we've made any plans for Tremere and Gangrel companions yet, but that doesn't mean we wont have Antitribu companions such as Malkavian antitribu, possibly venture, Nosferatu, and Gangrel as well.

The lore states the Tremere Antitribu were mostly wiped out by a ritual in the 90's, though some still are around they are rare.

I'm a bit confused. While this is an Antitribu mod, the playable clans are considered antitribu cause they have joined with the Camarilla. Tremere are Camarilla by default. And the game is mostly in a Camarilla setting. So why does there need to be Tremere Antitribu for a companion?
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: Runza77 on July 18, 2016, 05:21:30 PM
I'm a bit confused. While this is an Antitribu mod, the playable clans are considered antitribu cause they have joined with the Camarilla. Tremere are Camarilla by default. And the game is mostly in a Camarilla setting. So why does there need to be Tremere Antitribu for a companion?

I think is because of the upcoming Sabbat plot. If I remember correctly at some point in the gameplay of the Mod (in a future releases) you have the opportunity to join the Sword of Caine.
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: FleshArtist on July 20, 2016, 08:43:09 PM
When 1.2 rolls around the corner, the name Antitribu will probably be done away with, we're still brainstorming new names.
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: Saphrax on July 20, 2016, 09:02:55 PM
Interesting. But why would you want to give another name to the mod? As I have seen before on this forum, giving new names to mods can be a difficult job. Just curious: would you rather have a title that reflects the new playable clans aspect or the new storyline (I mean new perspective of the main storyline) aspect of the mod?
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: Wesp5 on July 20, 2016, 09:18:05 PM
When 1.2 rolls around the corner, the name Antitribu will probably be done away with, we're still brainstorming new names.

I wouldn't do that. The Antribu Mod has gotten itself some praise and fame! It shouldn't just be changed for something else.
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: GivenHeart on July 23, 2016, 12:25:48 PM
I was bored and feeling the dark urges inside myself again that VTMB brings out every time I play it.  I was just playing the restored fan version 9 when I noticed there was this total conversion mod and I thought- I can actually embrace the real dark side by playing characters who are truly alien to the human condition and not normal???  The next thing I wondered is why there are no games like this in current production for purchase.  You are all doing a great job and I hope you keep up the awesome work.  I'll be playing your mod shortly.  Thanks for the extra fun!
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: erikmalkavian on July 24, 2016, 09:15:04 PM
Well, as I may have stated before, I'm planning to get out a 1.1.5 fix with some general improvements such as a restored Ocean House map, and some redone models. However, the computer I'm using now is only 2-3 months old, and I have yet to get all set up on it, which means installing Bloodlines and such. I will get it when I can as this computer had some stability issues earlier, those will hopefully be gone soon if they aren't already and I can get started on releasing 1.1.5 to you.

In addition, we have a new team assembled in short time, which is a positive development, I previously didn't expect to have new team members for at least half a year. I can't give you a specific time in which you can see the next patch, but I am quite sure I'll have it all ready before December. 1.2 we are also working on currently, but there's lots, and trust me, lots of work to do there, and still more team members needed.

The images on Moddb of that Sabbat church are an example of 1.2, it will be part of the Sabbat main quest.

I'm glad you are back working on this.  I completed a playthrough and loved the potential and work your team had accomplished in 1.1 and just wanted to Thank YOU. 
Also I wanted to say that ANY changes you make to the Vanilla game is fine with me and ignore the people that want you to do anything else!  It your damn Mod in the first place so, screw them!!!  :rock:

That was directed to you Wesp5 for criticizing him for wanting to change the Ocean House (Just to be clear)
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: Wesp5 on July 25, 2016, 09:37:41 AM
That was directed to you Wesp5 for criticizing him for wanting to change the Ocean House (Just to be clear)

Hm, actually FleshArtist wants to change the Ocean House back to the original story and I agree with him :)!
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: Zeppeli on July 25, 2016, 03:35:47 PM
It is also good that there's an Evil ghost and a Good ghost, rather than the traditional all ghosts are evil thing.
What are you talking about... Evil ghost keeps and tortures good ghost has been a cliché for more than hundred years.
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: The Shadow Man on July 25, 2016, 03:42:48 PM
It is also good that there's an Evil ghost and a Good ghost, rather than the traditional all ghosts are evil thing.
What are you talking about... Evil ghost keeps and tortures good ghost has been a cliché for more than hundred years.

So then you won't mind giving me examples that reach back for then
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: Zeppeli on July 25, 2016, 03:56:54 PM
I would love to, but it seems like too much work. So instead

1)Believe me
2)Do you really want to know about scary Ghost stories ?
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: The Shadow Man on July 25, 2016, 04:03:37 PM
I would love to, but it seems like too much work. So instead

1)Believe me
2)Do you really want to know about scary Ghost stories ?

I don't believe you. Thanks for the unhelpful comments but no more thanks. I've read scarer stuff on the internet I'm sure.
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: Zeppeli on July 25, 2016, 04:09:49 PM
Joke flied over your head.
Anyway there is Lalaurie House where people think that Ghost of slavemaster is still torturing slaves. Then there is Villisca Ax Murder House. There where couple of episodes in Supernatural with same plot and I'm sure I have seen several crappy movies with same plot and episodes of eastern European "ghost shows" where extrasenses run around pretending to speak with ghosts claiming same story.
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: The Shadow Man on July 25, 2016, 04:19:16 PM
Joke flied over your head.
Anyway there is Lalaurie House where people think that Ghost of slavemaster is still torturing slaves. Then there is Villisca Ax Murder House. There where couple of episodes in Supernatural with same plot and I'm sure I have seen several crappy movies with same plot and episodes of eastern European "ghost shows" where extrasenses run around pretending to speak with ghosts claiming same story.

I have no time for silly jokes. Ghost slavemaster seems a rip off the idea of Demons torturing souls. Supernatural well that's only honestly had very little appeal to me and some of the ideas seem silly but some I know of are good. I've never watched those shows where people claim to be psychics and shit. I've heard of many stories where ghosts are seen as wholly evil. None of what  you said suggests a cliche of over a hundred years.
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: Zeppeli on July 25, 2016, 05:04:08 PM
Okey now go back to your collection of fedoras.
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: Saphrax on July 26, 2016, 04:17:31 PM
Check it out, new screenshots!

http://www.moddb.com/mods/bloodlines-antitribu/images/lasombra-haven-in-sabbat-church#imagebox (http://www.moddb.com/mods/bloodlines-antitribu/images/lasombra-haven-in-sabbat-church#imagebox)
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: Runza77 on July 26, 2016, 06:18:17 PM
Check it out, new screenshots!

http://www.moddb.com/mods/bloodlines-antitribu/images/lasombra-haven-in-sabbat-church#imagebox (http://www.moddb.com/mods/bloodlines-antitribu/images/lasombra-haven-in-sabbat-church#imagebox)

Cool! Surely a nice work!
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: The Shadow Man on July 26, 2016, 07:53:35 PM
Check it out, new screenshots!

http://www.moddb.com/mods/bloodlines-antitribu/images/lasombra-haven-in-sabbat-church#imagebox (http://www.moddb.com/mods/bloodlines-antitribu/images/lasombra-haven-in-sabbat-church#imagebox)

Looks good
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: Phantom4041 on July 26, 2016, 10:31:36 PM
Nice! Can't wait to see the Tzimisce haven.  :smile:
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: Wesp5 on July 27, 2016, 08:35:56 AM
Check it out, new screenshots!

http://www.moddb.com/mods/bloodlines-antitribu/images/vampiric-church-diegos-haven1#imagebox (http://www.moddb.com/mods/bloodlines-antitribu/images/vampiric-church-diegos-haven1#imagebox)

Hm, now this block looks just too big and empty to me. Either decrease it's size or add more details...
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: Aloysius on September 16, 2016, 01:02:16 PM
Lenuska restarted working on the mod apparently, I thought she was "retired" from bloodlines modding for good but it look like she changed her mind. Too bad it apparently mean that the work that was done in her absence was for nothing.

Check it out, new screenshots!

http://www.moddb.com/mods/bloodlines-antitribu/images/vampiric-church-diegos-haven1#imagebox (http://www.moddb.com/mods/bloodlines-antitribu/images/vampiric-church-diegos-haven1#imagebox)

Hm, now this block looks just too big and empty to me. Either decrease it's size or add more details...

I guess it was my map on that screenshot, I wasn't done with the details, waiting for further instructions on sabbat questline, but what the hell, maybe I will recycle it.
Good luck to Lenuska anyway.
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: Wesp5 on September 16, 2016, 04:37:05 PM
Lenuska restarted working on the mod apparently, I thought she was "retired" from bloodlines modding for good but it look like she changed her mind.

I think everytime Lenuska releases an Antitribu Mod version, she get's kind of a modding burn-out. So she keeps away from Bloodlines some time, but then she always comes back sooner or later :)! It's the same with burgermeister and Zer0morph as far as I know. Only I myself don't suffer from this as a lot of the patch changes are small so it's not getting too much on my nerves ;)!
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: FleshArtist on September 17, 2016, 08:11:17 AM
Quote
Lenuska restarted working on the mod apparently, I thought she was "retired" from bloodlines modding for good but it look like she changed her mind. Too bad it apparently mean that the work that was done in her absence was for nothing.
It can be difficult to predict people, and while she rarely communicated with me most likely due to her English skills, I will admit I was the wrong guy for the "job", she wanted a puppet that would act as a face for the mod for English speakers, instead of someone who was willing to do actual work, but alas, that is something I don't really have the time for, looking back at what transpired now, I am just glad she informed me of the truth and her decision when she did before even greater amounts of work was done to the mod to further it toward 1.2. The Cathedral can always be worked on and put in future projects, but I guess it came as a shocker to her since she had no plans for the Sabbat main quest.
Quote
I think everytime Lenuska releases an Antitribu Mod version, she get's kind of a modding burn-out. So she keeps away from Bloodlines some time, but then she always comes back sooner or later :)!
I believe that happens with almost every modder working on major changes to their game, it would help her greatly if she kept in touch with the community, but we've already tried and failed to convince her to do that.
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: Saphrax on September 17, 2016, 09:25:28 AM
I guess it came as a shocker to her since she had no plans for the Sabbat main quest.

I really hope that's not the case... I mean come on, she has been working on the mod for like 6 years. I would doubt that she had no plans for the Sabbat main quest at all. As for that storyline's quality, well... of that I have my doubts.

it would help her greatly if she kept in touch with the community, but we've already tried and failed to convince her to do that.

I am kinda puzzled as how someone can be so stubborn. I think it is safe to say that like 90% of the greatest video games were fruits of a teamwork, where everyone contributed by the best of their skills. Now I don't say that it is impossible to do a great game (or mod) all by yourself, but barring yourself from any kind of feedback from the community doesn't help. But okay, there is the language barrier, maybe Lenusk@ doesn't want to come here because she is shy about using her not too good language skills, and I could understand that, but how hard it is to find someone who translates from russian to english and keeps in touch with the community? Once I tried to search for an online russian VtM community, where Lenusk@ might be active but I didn't found anything... Do you guys know of such a thing?
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: Aloysius on September 17, 2016, 02:08:41 PM
I am kinda puzzled as how someone can be so stubborn. I think it is safe to say that like 90% of the greatest video games were fruits of a teamwork, where everyone contributed by the best of their skills. Now I don't say that it is impossible to do a great game (or mod) all by yourself, but barring yourself from any kind of feedback from the community doesn't help.

It certainly doesn't help with bugs fixing, but somehow, I understand why she might not want too many feedback. There is such a thing as too much publicity, and I think this mod is a perfect example of it.
Too many things were advertised, and when the first version was released, many of the said things were missing or not complete, leading to a avalanch of critisims.
And the good thing about making a mod, is that it's not for money, so you don't have to care to please the largest possible scop of people and can stick to your own vision of how it should be instead.
The only thing is that Lenuska should have made clear that she intented to return to the mod, because the way it was presented, she losted interest for it and gave the torch to FleshArtist.

I have a few games in mind that could have been all greatness if the devs and editor didn't try to attract the largest public possible, but they likely would have make less money out of it. Actually, my few favorites games are commercial failures, now that I think about it.
I guess I can give up the idea to reconvert into a commercial advisor for successful video games company.
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: Wesp5 on September 17, 2016, 09:26:53 PM
Too many things were advertised, and when the first version was released, many of the said things were missing or not complete, leading to a avalanch of critisims.

Exactly! Not only did Marvin announce things that Lenuska wasn't able to implement, I think the critisims on the old boards really dragged her down personally. Which probably is the main reason why she isn't active on boards!

Quote
The only thing is that Lenuska should have made clear that she intented to return to the mod, because the way it was presented, she losted interest for it and gave the torch to FleshArtist.

I guess she didn't know much about it as she had a burn-out at the time and Marvin organised the follow up with FleshArtist without telling him or Lenuska the truth. Like that he only was the front man and he should be too!
Title: Re: ANTIRIBU 1.2 News and Updates?
Post by: FleshArtist on September 18, 2016, 02:40:16 AM
Quote
I guess she didn't know much about it as she had a burn-out at the time and Marvin organised the follow up with FleshArtist without telling him or Lenuska the truth. Like that he only was the front man and he should be too!
To clarify, she did coordinate with me on releasing 1.1, but afterward disappeared, Marvin honestly did Lenusk@ wrong by abandoning her in a sly manner and leaving the mod with myself and he did tell me he was basically "passing the torch" to me. Anyhow, I don't feel that any of it is relevant at this point, things are sorted out, and we can only wish Lenusk@ the best, I trust that she will do a good job (maybe she'll come through on the story?).
Quote
Exactly! Not only did Marvin announce things that Lenuska wasn't able to implement, I think the critisims on the old boards really dragged her down personally. Which probably is the main reason why she isn't active on boards!
Also correct, the old boards were a mess with people who we could say were like brats, most of the decent users from RavaFX made it onto here and fortunately we don't see the more unpleasant users from there too much.
Quote
It certainly doesn't help with bugs fixing, but somehow, I understand why she might not want too many feedback. There is such a thing as too much publicity, and I think this mod is a perfect example of it.
Marvin was certainly no marketing strategist, and he didn't know when to stop building up the hype. When people figured out 1.0 didn't have the Sabbat main quest or many other elements of the promised content, it really did frustrate people. However, in reality, their criticisms are null because the mod is free, and the only thing they sacrificed to figure out 1.0 didn't have what they wanted was a little bit of time, and perhaps an hour or two of sleep.

And for the record, the mod did have much of what was advertised before 1.0, in terms of models and characters at least, they're just not easily accessible without the console and knowledge of the new maps, and so it seems like they're not there at all.