Author Topic: ANTIRIBU 1.2 News and Updates?  (Read 10980 times)

Offline Saphrax

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Re: ANTIRIBU 1.2 News and Updates?
« Reply #15 on: June 30, 2016, 04:16:40 PM »
Awesome, good to hear that :)

Offline Melchiar

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Re: ANTIRIBU 1.2 News and Updates?
« Reply #16 on: July 08, 2016, 02:20:21 PM »
Is there any hope for Gangrel and Tremere companions?
We are born of the Blood, made men by the Blood...undone by the Blood.

Offline FleshArtist

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Re: ANTIRIBU 1.2 News and Updates?
« Reply #17 on: July 18, 2016, 04:48:44 AM »
I don't think we've made any plans for Tremere and Gangrel companions yet, but that doesn't mean we wont have Antitribu companions such as Malkavian antitribu, possibly venture, Nosferatu, and Gangrel as well.

The lore states the Tremere Antitribu were mostly wiped out by a ritual in the 90's, though some still are around they are rare.

Offline Melchiar

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Re: ANTIRIBU 1.2 News and Updates?
« Reply #18 on: July 18, 2016, 03:13:01 PM »
I don't think we've made any plans for Tremere and Gangrel companions yet, but that doesn't mean we wont have Antitribu companions such as Malkavian antitribu, possibly venture, Nosferatu, and Gangrel as well.

The lore states the Tremere Antitribu were mostly wiped out by a ritual in the 90's, though some still are around they are rare.

I'm a bit confused. While this is an Antitribu mod, the playable clans are considered antitribu cause they have joined with the Camarilla. Tremere are Camarilla by default. And the game is mostly in a Camarilla setting. So why does there need to be Tremere Antitribu for a companion?
We are born of the Blood, made men by the Blood...undone by the Blood.

Offline Runza77

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Re: ANTIRIBU 1.2 News and Updates?
« Reply #19 on: July 18, 2016, 05:21:30 PM »
I'm a bit confused. While this is an Antitribu mod, the playable clans are considered antitribu cause they have joined with the Camarilla. Tremere are Camarilla by default. And the game is mostly in a Camarilla setting. So why does there need to be Tremere Antitribu for a companion?

I think is because of the upcoming Sabbat plot. If I remember correctly at some point in the gameplay of the Mod (in a future releases) you have the opportunity to join the Sword of Caine.
« Last Edit: July 18, 2016, 05:25:30 PM by Runza77 »

Offline FleshArtist

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Re: ANTIRIBU 1.2 News and Updates?
« Reply #20 on: July 20, 2016, 08:43:09 PM »
When 1.2 rolls around the corner, the name Antitribu will probably be done away with, we're still brainstorming new names.

Offline Saphrax

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Re: ANTIRIBU 1.2 News and Updates?
« Reply #21 on: July 20, 2016, 09:02:55 PM »
Interesting. But why would you want to give another name to the mod? As I have seen before on this forum, giving new names to mods can be a difficult job. Just curious: would you rather have a title that reflects the new playable clans aspect or the new storyline (I mean new perspective of the main storyline) aspect of the mod?

Offline Wesp5

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Re: ANTIRIBU 1.2 News and Updates?
« Reply #22 on: July 20, 2016, 09:18:05 PM »
When 1.2 rolls around the corner, the name Antitribu will probably be done away with, we're still brainstorming new names.

I wouldn't do that. The Antribu Mod has gotten itself some praise and fame! It shouldn't just be changed for something else.

Offline GivenHeart

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Re: ANTIRIBU 1.2 News and Updates?
« Reply #23 on: July 23, 2016, 12:25:48 PM »
I was bored and feeling the dark urges inside myself again that VTMB brings out every time I play it.  I was just playing the restored fan version 9 when I noticed there was this total conversion mod and I thought- I can actually embrace the real dark side by playing characters who are truly alien to the human condition and not normal???  The next thing I wondered is why there are no games like this in current production for purchase.  You are all doing a great job and I hope you keep up the awesome work.  I'll be playing your mod shortly.  Thanks for the extra fun!

Offline erikmalkavian

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Re: ANTIRIBU 1.2 News and Updates?
« Reply #24 on: July 24, 2016, 09:15:04 PM »
Well, as I may have stated before, I'm planning to get out a 1.1.5 fix with some general improvements such as a restored Ocean House map, and some redone models. However, the computer I'm using now is only 2-3 months old, and I have yet to get all set up on it, which means installing Bloodlines and such. I will get it when I can as this computer had some stability issues earlier, those will hopefully be gone soon if they aren't already and I can get started on releasing 1.1.5 to you.

In addition, we have a new team assembled in short time, which is a positive development, I previously didn't expect to have new team members for at least half a year. I can't give you a specific time in which you can see the next patch, but I am quite sure I'll have it all ready before December. 1.2 we are also working on currently, but there's lots, and trust me, lots of work to do there, and still more team members needed.

The images on Moddb of that Sabbat church are an example of 1.2, it will be part of the Sabbat main quest.

I'm glad you are back working on this.  I completed a playthrough and loved the potential and work your team had accomplished in 1.1 and just wanted to Thank YOU. 
Also I wanted to say that ANY changes you make to the Vanilla game is fine with me and ignore the people that want you to do anything else!  It your damn Mod in the first place so, screw them!!!  :rock:

That was directed to you Wesp5 for criticizing him for wanting to change the Ocean House (Just to be clear)
« Last Edit: July 24, 2016, 10:53:54 PM by erikmalkavian »

Offline Wesp5

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Re: ANTIRIBU 1.2 News and Updates?
« Reply #25 on: July 25, 2016, 09:37:41 AM »
That was directed to you Wesp5 for criticizing him for wanting to change the Ocean House (Just to be clear)

Hm, actually FleshArtist wants to change the Ocean House back to the original story and I agree with him :)!

Offline Zeppeli

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Re: ANTIRIBU 1.2 News and Updates?
« Reply #26 on: July 25, 2016, 03:35:47 PM »
It is also good that there's an Evil ghost and a Good ghost, rather than the traditional all ghosts are evil thing.
What are you talking about... Evil ghost keeps and tortures good ghost has been a cliché for more than hundred years.

Offline The Shadow Man

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Re: ANTIRIBU 1.2 News and Updates?
« Reply #27 on: July 25, 2016, 03:42:48 PM »
It is also good that there's an Evil ghost and a Good ghost, rather than the traditional all ghosts are evil thing.
What are you talking about... Evil ghost keeps and tortures good ghost has been a cliché for more than hundred years.

So then you won't mind giving me examples that reach back for then

Offline Zeppeli

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Re: ANTIRIBU 1.2 News and Updates?
« Reply #28 on: July 25, 2016, 03:56:54 PM »
I would love to, but it seems like too much work. So instead

1)Believe me
2)Do you really want to know about scary Ghost stories ?

Offline The Shadow Man

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Re: ANTIRIBU 1.2 News and Updates?
« Reply #29 on: July 25, 2016, 04:03:37 PM »
I would love to, but it seems like too much work. So instead

1)Believe me
2)Do you really want to know about scary Ghost stories ?

I don't believe you. Thanks for the unhelpful comments but no more thanks. I've read scarer stuff on the internet I'm sure.