Author Topic: The Epic (Store) Fail  (Read 1662 times)

Offline mdqp

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Re: The Epic (Store) Fail
« Reply #15 on: May 18, 2019, 07:53:13 AM »
Steam doesn't Overcharge at all and look what on the horizon next month. The Summer sale :) The amount of games I've got cheap is awesome over the years. Playing them is a different matter lol.

Bloodlines 2 is a play on the day of release. Not many games get that stature with myself. I won't build it up though.

Epic has their current Dev thing going on because that is how they can compete. Now when they get a decent market share. They won't be as good a prospect. Its a lure.

Compare their 5% taken from a Dev's gross earnings of a game from the offset with their engine  but Unity takes only after the first $100,000 you've earned in revenue. I really have no time for Epic. I really don't care if they exist.

I will be getting RE2. Loved it on Playstation. Rebecca Chambers pic anyone? ;)

Yeah, Steam has a good thing going. I am happy for some competition, mainly because it helps ensuring things remain the same (basically, Steam knows it's better not to slip up, or they would then lose market shares) but Epic has been a disaster on all fronts from the messaging (saying that devs will decide this "war", not the consumers), to the various negative effects their kind of competition brought.

Yeah, I really think I'll end up buying Bloodlines 2 at launch too, barring anything that would really destroy my expectations (like, I don't know, an awful demo or some gameplay footage showing subpar writing and mechanics).

RE2 proved to be a good game, but a word of warning. If you played the demo, the difficulty there seems adjusted (or I was disgustingly lucky when I tried it), and most importantly, headshots with the gun seem a bit useless (kneecapping them is a lot better, unless you have a weapon that can blow their head in one good headshot). I think they did not nail the combat with the zombies, in my opinion. I wish they had kept the same "zombies are weak, but fearsome in numbers or in tight spaces" approach that kind of transpires from old RE, but here zombies are tanks until you get "blow your head off" technology.

Also, a tip for lickers (I'll put it under spoilers, in case you'd rather discover this kind of stuff yourself).

Spoiler for Hiden:
They are blind like in the old game, but they behave in a way you wouldn't expect (basically, if they hear your noise as you walk, you need to keep walking, stopping will actually make sure they find you).

Offline DarkProphet

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Re: The Epic (Store) Fail
« Reply #16 on: May 18, 2019, 01:46:53 PM »
Steam doesn't Overcharge at all and look what on the horizon next month. The Summer sale :) The amount of games I've got cheap is awesome over the years. Playing them is a different matter lol.

Bloodlines 2 is a play on the day of release. Not many games get that stature with myself. I won't build it up though.

Epic has their current Dev thing going on because that is how they can compete. Now when they get a decent market share. They won't be as good a prospect. Its a lure.

Compare their 5% taken from a Dev's gross earnings of a game from the offset with their engine  but Unity takes only after the first $100,000 you've earned in revenue. I really have no time for Epic. I really don't care if they exist.

I will be getting RE2. Loved it on Playstation. Rebecca Chambers pic anyone? ;)

Yeah, Steam has a good thing going. I am happy for some competition, mainly because it helps ensuring things remain the same (basically, Steam knows it's better not to slip up, or they would then lose market shares) but Epic has been a disaster on all fronts from the messaging (saying that devs will decide this "war", not the consumers), to the various negative effects their kind of competition brought.

Yeah, I really think I'll end up buying Bloodlines 2 at launch too, barring anything that would really destroy my expectations (like, I don't know, an awful demo or some gameplay footage showing subpar writing and mechanics).

RE2 proved to be a good game, but a word of warning. If you played the demo, the difficulty there seems adjusted (or I was disgustingly lucky when I tried it), and most importantly, headshots with the gun seem a bit useless (kneecapping them is a lot better, unless you have a weapon that can blow their head in one good headshot). I think they did not nail the combat with the zombies, in my opinion. I wish they had kept the same "zombies are weak, but fearsome in numbers or in tight spaces" approach that kind of transpires from old RE, but here zombies are tanks until you get "blow your head off" technology.

Also, a tip for lickers (I'll put it under spoilers, in case you'd rather discover this kind of stuff yourself).

Spoiler for Hiden:
They are blind like in the old game, but they behave in a way you wouldn't expect (basically, if they hear your noise as you walk, you need to keep walking, stopping will actually make sure they find you).

Thanks. Except for ONE that auto-aggros which I encountered last night. Oh, and I am vigorously regretting not boarding up the west hall windows, lol. I dread when I need to go back there with the Club Key...

Offline mdqp

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Re: The Epic (Store) Fail
« Reply #17 on: May 18, 2019, 04:16:27 PM »
Thanks. Except for ONE that auto-aggros which I encountered last night. Oh, and I am vigorously regretting not boarding up the west hall windows, lol. I dread when I need to go back there with the Club Key...

Oh yeah, crap! Forgot about that one. You mean the one right after the puzzle in the C4 room, right? I vastly prefer old RE2, but after the initial disappointment in certain elements, I found this new one to be fun enough. Really nice visuals, and good atmosphere, especially if you use the old music pack. Gameplay is more of a mixed bag. Anyway, this is probably going way off-topic, so I'll stop here.

Offline DarkProphet

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Re: The Epic (Store) Fail
« Reply #18 on: May 18, 2019, 06:26:28 PM »
Thanks. Except for ONE that auto-aggros which I encountered last night. Oh, and I am vigorously regretting not boarding up the west hall windows, lol. I dread when I need to go back there with the Club Key...

Oh yeah, crap! Forgot about that one. You mean the one right after the puzzle in the C4 room, right? I vastly prefer old RE2, but after the initial disappointment in certain elements, I found this new one to be fun enough. Really nice visuals, and good atmosphere, especially if you use the old music pack. Gameplay is more of a mixed bag. Anyway, this is probably going way off-topic, so I'll stop here.

Heh, yes, that's the one. I'm an ammo miser, though, and my health was already middling, so I just let the Licker slash me and I bolted out of the room and used a spray to heal to full once I was out in the library. Based on the map, I will NEVER have to return to that room, so I think I came out ahead. I'm stockpiling shotty ammo like crazy (haven't fired a shot yet).

I don't remember the original music, so I can't be disappointed! :D  That said, any RE safe room music puts a smile on my face, both for gameplay reasons and musical appreciation.

Offline MooCHa

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Re: The Epic (Store) Fail
« Reply #19 on: May 18, 2019, 09:17:14 PM »
Epic can keep their store. I'm not moving from Steam. Why do they need competition. I buy games. They keep them for me :)

Clearly you're not a Telltale's Walking Dead fan :'( ...

I enjoyed the first installment, but I rarely play games nowadays. It was on my lads Steam install years back.. I got Doom, Bioshock infamite and allsorts to finish that I've started.

I'm kind of all bored to shreds of Walking dead. This week on same shit, New season on TV did it. It won't affect me as no plans to play it plus not impressed by it being Epic only.


Steam doesn't Overcharge at all and look what on the horizon next month. The Summer sale :) The amount of games I've got cheap is awesome over the years. Playing them is a different matter lol.

Bloodlines 2 is a play on the day of release. Not many games get that stature with myself. I won't build it up though.

Epic has their current Dev thing going on because that is how they can compete. Now when they get a decent market share. They won't be as good a prospect. Its a lure.

Compare their 5% taken from a Dev's gross earnings of a game from the offset with their engine  but Unity takes only after the first $100,000 you've earned in revenue. I really have no time for Epic. I really don't care if they exist.

I will be getting RE2. Loved it on Playstation. Rebecca Chambers pic anyone? ;)

Yeah, Steam has a good thing going. I am happy for some competition, mainly because it helps ensuring things remain the same (basically, Steam knows it's better not to slip up, or they would then lose market shares) but Epic has been a disaster on all fronts from the messaging (saying that devs will decide this "war", not the consumers), to the various negative effects their kind of competition brought.

Yeah, I really think I'll end up buying Bloodlines 2 at launch too, barring anything that would really destroy my expectations (like, I don't know, an awful demo or some gameplay footage showing subpar writing and mechanics).

RE2 proved to be a good game, but a word of warning. If you played the demo, the difficulty there seems adjusted (or I was disgustingly lucky when I tried it), and most importantly, headshots with the gun seem a bit useless (kneecapping them is a lot better, unless you have a weapon that can blow their head in one good headshot). I think they did not nail the combat with the zombies, in my opinion. I wish they had kept the same "zombies are weak, but fearsome in numbers or in tight spaces" approach that kind of transpires from old RE, but here zombies are tanks until you get "blow your head off" technology.

Also, a tip for lickers (I'll put it under spoilers, in case you'd rather discover this kind of stuff yourself).


It isn't like Steam don't have competion as it is. Epic won't be changing anything to be fair.

I haven't played the Demo as I'll wait a bit to buy it. I'm sure it will only sit dorment like all the other games I fail to play. I didn't avoid the spoiler, But all good :)

I'm waiting for Bloodlines 2 at launch. I may wait until even after the fact. I need more info at the moment.

Oh here's the safe zone music from the oldie

Regards...

Offline DarkZephyr

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Re: The Epic (Store) Fail
« Reply #20 on: May 18, 2019, 10:04:19 PM »
I sincerely hope that the Epic Games Store fails utterly. It's store and features are miles behind Steam, and exclusivity deals is how they are getting ahead. Holding products ransom for 6 months to a year on a platform with shit features compared to the standard quo is terribly annoying for consumers.

While I agree that for now Epic behaves rather clumsily, I hope they succeed and kill Steam off

I may not have over 1000 games on Steam like mdqp, but I do have 489 games and 901 DLCs on Steam.  If they failed, I would be out the vast majority of my game library and out thousands of dollars.  Some of those games can't be found anywhere anymore, so that would be a total loss.  I sure as heck hope they don't get killed off.  Plus I love the platform. 

Epic can keep their store. I'm not moving from Steam. Why do they need competition. I buy games. They keep them for me :)

Clearly you're not a Telltale's Walking Dead fan :'( ...

What's the correlation?

The final episode of Telltale's Walking Dead is only available on the Epic Store.

It appears its going to be available on Steam to Season Pass purchasers.  So if people already have it on Steam, supposedly they won't have to repurchase it all on the Epic Store.  Epic is pissing me off more and more.  I have Seasons 1 and 2 on Steam but I was waiting a bit to get the New Frontier.  But its not available to me for purchase even though I have the first 2 seasons.  I am NOT going to go over to Epic to get it or the final season.  So I guess I will never get to finish it.
« Last Edit: May 18, 2019, 11:48:12 PM by DarkZephyr »

Offline Wesp5

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Re: The Epic (Store) Fail
« Reply #21 on: May 18, 2019, 10:59:28 PM »
I may not have over 1000 games on Steam like Moocha, but I do have 489 games and 901 DLCs on Steam.  If they failed, I would be out the vast majority of my game library and out thousands of dollars.

That's the main Steam problem right there, it's not really a store like Amazon, rather a service like Netflix, where you rent your games and believe you have bought them which you haven't. I don't know if the Epic Store is different, but GOG surely is, so this is the only real game store around!

Offline MooCHa

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Re: The Epic (Store) Fail
« Reply #22 on: May 18, 2019, 11:23:41 PM »
You got mixed up with me and DarkProphet.  It doesn't change the points being made.
Regards...
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Offline DarkZephyr

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Re: The Epic (Store) Fail
« Reply #23 on: May 18, 2019, 11:47:14 PM »
I may not have over 1000 games on Steam like Moocha, but I do have 489 games and 901 DLCs on Steam.  If they failed, I would be out the vast majority of my game library and out thousands of dollars.

That's the main Steam problem right there, it's not really a store like Amazon, rather a service like Netflix, where you rent your games and believe you have bought them which you haven't. I don't know if the Epic Store is different, but GOG surely is, so this is the only real game store around!

Supposedly they will create a patch that will allow us to play the games even if they go out of business.  You can create downloaded backups but I don't have room to keep copies of all of my Steam games or all of my GOG games for that matter.  The fact that these services keep copies of my games for me to download whenever I want to play them is a huge help to me. 

You got mixed up with me and DarkProphet.  It doesn't change the points being made.

Woops!  Sorry! And upon looking back it was actually mdqp.  I will edit my post.
« Last Edit: May 18, 2019, 11:50:32 PM by DarkZephyr »

Offline DarkProphet

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Re: The Epic (Store) Fail
« Reply #24 on: May 18, 2019, 11:48:50 PM »
I sincerely hope that the Epic Games Store fails utterly. It's store and features are miles behind Steam, and exclusivity deals is how they are getting ahead. Holding products ransom for 6 months to a year on a platform with shit features compared to the standard quo is terribly annoying for consumers.

While I agree that for now Epic behaves rather clumsily, I hope they succeed and kill Steam off

I may not have over 1000 games on Steam like Moocha, but I do have 489 games and 901 DLCs on Steam.  If they failed, I would be out the vast majority of my game library and out thousands of dollars.  Some of those games can't be found anywhere anymore, so that would be a total loss.  I sure as heck hope they don't get killed off.  Plus I love the platform. 

I'm with Zephyr on this one. I'll cut a bitch if I stand to lose muh Steam.
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Online Highwayman667

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Re: The Epic (Store) Fail
« Reply #25 on: May 19, 2019, 03:18:09 AM »
I may not have over 1000 games on Steam like mdqp, but I do have 489 games and 901 DLCs on Steam.  If they failed, I would be out the vast majority of my game library and out thousands of dollars.  Some of those games can't be found anywhere anymore, so that would be a total loss.  I sure as heck hope they don't get killed off.  Plus I love the platform.

I'm not sure it works that way. Maybe it does, but it sounds crazy.

I mean, if Gamestop fails then you don't lose your physical copy just because you bought it there.

Offline DarkZephyr

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Re: The Epic (Store) Fail
« Reply #26 on: May 19, 2019, 03:57:49 AM »
I may not have over 1000 games on Steam like mdqp, but I do have 489 games and 901 DLCs on Steam.  If they failed, I would be out the vast majority of my game library and out thousands of dollars.  Some of those games can't be found anywhere anymore, so that would be a total loss.  I sure as heck hope they don't get killed off.  Plus I love the platform.

I'm not sure it works that way. Maybe it does, but it sounds crazy.

I mean, if Gamestop fails then you don't lose your physical copy just because you bought it there.

I don't keep backups of all of those games as I don't have enough room for it.  I would have to buy several external drives and spend an extremely great deal of time downloading them all to create the backups.  So if Steam fails I will lose the vast majority of my steam games.  I suppose I could buy a couple external drives or several burnable DVDs and make backups of my all time favorites.  But I hope that type of thing won't be necessary. 

Offline DarkProphet

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Re: The Epic (Store) Fail
« Reply #27 on: May 19, 2019, 04:21:20 AM »
I may not have over 1000 games on Steam like mdqp, but I do have 489 games and 901 DLCs on Steam.  If they failed, I would be out the vast majority of my game library and out thousands of dollars.  Some of those games can't be found anywhere anymore, so that would be a total loss.  I sure as heck hope they don't get killed off.  Plus I love the platform.

I'm not sure it works that way. Maybe it does, but it sounds crazy.

I mean, if Gamestop fails then you don't lose your physical copy just because you bought it there.

Steam games are digital as opposed to discs. GameStop games are physical discs you bought at the store. If Steam were to go bankrupt and no one bought them and kept the service going, all games purchased would be gone...unless you download and backup copies of every game (or at least the ones you care about) that you own, like what Zephyr is describing...which would really suck ass.

Online Highwayman667

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Re: The Epic (Store) Fail
« Reply #28 on: May 19, 2019, 04:24:00 AM »
Steam games are digital as opposed to discs. GameStop games are physical discs you bought at the store. If Steam were to go bankrupt and no one bought them and kept the service going, all games purchased would be gone...unless you download and backup copies of every game (or at least the ones you care about) that you own, like what Zephyr is describing...which would really suck ass.

I don't know, maybe it would work that way but it's a bit ludicrous. Those games are ours, or at least the right to play them since we never really rented them.

Offline DarkProphet

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Re: The Epic (Store) Fail
« Reply #29 on: May 19, 2019, 04:31:21 AM »
Steam games are digital as opposed to discs. GameStop games are physical discs you bought at the store. If Steam were to go bankrupt and no one bought them and kept the service going, all games purchased would be gone...unless you download and backup copies of every game (or at least the ones you care about) that you own, like what Zephyr is describing...which would really suck ass.

I don't know, maybe it would work that way but it's a bit ludicrous. Those games are ours, or at least the right to play them since we never really rented them.

If Steam goes bankrupt and isn't purchased, who will pay to keep the servers running that hold the games for download? Electric bill, replacing parts, renting the property/land that the servers are kept on, etc.? All these things have costs. If Steam has no more money and no one new took ownership of the company, your games would be gone for good except what's already on your computer and what you backed up.

And this incentivizes other companies to NOT save them if they're about to keep over, too. Otherwise, your game library might be rescued and you would have no reason to RE-PURCHASE the games that you lost which meant a lot to you (Bloodlines 1, Mass Effect 2, whatever else...).