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Vampire the Masquerade: Bloodlines 2 => Bloodlines 2 General discussion => Topic started by: DarkZephyr on May 02, 2019, 08:06:56 pm

Title: Playable Clans
Post by: DarkZephyr on May 02, 2019, 08:06:56 pm
What clans do you all hope make it into the game as playable? 

For my part I want to see Ventrue, Tremere and Gangrel. 

It LOOKS like there will be 6 playable clans, counting Thinbloods. 

So, so far we have Thinbloods and Brujah.  Thinbloods appear to be a lot more powerful in this game than they were in the original as well.  It might not suck being a Thinblood.  I wonder if we will have the option of remaining a Thinblood througout the entire game?

Edit 1: The Tremere have been announced (yay).

Edit 2: The Toreador have been announced.

Edit 3: The Ventrue have been announced (yay).

Edit 4: The Malkavians have been announced.

Looks like from this point on, any speculation about future clans will have to be about those introduced through DLC. 

(https://ist5-2.filesor.com/pimpandhost.com/2/0/5/1/20516/7/p/B/w/7pBw3/Thinblood_l.jpg) (https://ist5-2.filesor.com/pimpandhost.com/2/0/5/1/20516/7/p/B/w/7pBw3/Thinblood.jpg)

(https://ist5-2.filesor.com/pimpandhost.com/2/0/5/1/20516/7/p/B/w/7pBw5/Brujah_l.jpg) (https://ist5-2.filesor.com/pimpandhost.com/2/0/5/1/20516/7/p/B/w/7pBw5/Brujah.jpg)

(https://ist5-2.filesor.com/pimpandhost.com/2/0/5/1/20516/7/r/J/o/7rJoy/Tremere_l.jpg) (https://ist5-2.filesor.com/pimpandhost.com/2/0/5/1/20516/7/r/J/o/7rJoy/Tremere.jpg)

(https://ist5-2.filesor.com/pimpandhost.com/2/0/5/1/20516/7/t/J/b/7tJbm/Toreador_l.jpg) (https://ist5-2.filesor.com/pimpandhost.com/2/0/5/1/20516/7/t/J/b/7tJbm/Toreador.jpg)

(https://ist5-2.filesor.com/pimpandhost.com/2/0/5/1/20516/7/w/3/E/7w3ED/Ventrue_l.jpg) (https://ist5-2.filesor.com/pimpandhost.com/2/0/5/1/20516/7/w/3/E/7w3ED/Ventrue.jpg)

(https://ist5-2.filesor.com/pimpandhost.com/2/0/5/1/20516/7/y/1/3/7y13h/FishMalk_l.jpg) (https://ist5-2.filesor.com/pimpandhost.com/2/0/5/1/20516/7/y/1/3/7y13h/FishMalk.jpg)

Thinblood Trailer


Brujah Trailer


Tremere Trailer


Toreador Trailer


Ventrue Trailer


Malkavian Trailer


Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 02, 2019, 08:16:42 pm
For my part I want to see Ventrue, Tremere and Gangrel. 
It LOOKS like there will be 6 playable clans, counting Thinbloods. 
Well if you klick on the Coming Icons you see the themes of the clans.
We have at the moment from left to right Thinblood, Brujah, Toreador, Ventrue, Tremere and Malkavian/Nosferatu.

The Gangrel are therefore very likely DLC. Maybe they will included in the Season of the Wolf expansion.
Edit: Maybe this video from Outstar helps.


Quote
It might not suck being a Thinblood.  I wonder if we will have the option of remaining a Thinblood througout the entire game? 
Its already confirmed that this is not possible (without mods i assume)
You have to choose a clan at some point in the game.
Title: Re: Playable Clans
Post by: DarkZephyr on May 02, 2019, 08:50:40 pm
For my part I want to see Ventrue, Tremere and Gangrel. 
It LOOKS like there will be 6 playable clans, counting Thinbloods. 
Well if you klick on the Coming Icons you see the themes of the clans.
We have at the moment from left to right Thinblood, Brujah, Toreador, Ventrue, Tremere and Malkavian/Nosferatu.

I did click on those and you're probably largely correct, but I got "Tremere" from the third one rather than Toreador as it looks very "Chantry-esque", but I guess I can see what you mean with the second to last, it does look like blood magic so that would have to be Tremere.  So if you look at the third one as "the finer things in life" then I suppose that does suggest Toreador.  Now what makes you type "Malkavian/Nosferatu for the final one?  I would guess Nosferatu, but you think its possible that its Malkavian instead? 

At any rate, according to the video there will be more clans added through *free* DLC, so we can still speculate and post our wishes for other clans.  lol

I want Gangrel because its not a VtMB game w/out Protean.
Title: Re: Playable Clans
Post by: mdqp on May 02, 2019, 09:00:48 pm
I really need me some Malkavians, Tremeres and Ventrues, now that the first reveal confirmed Brujahs.
Title: Re: Playable Clans
Post by: DarkZephyr on May 02, 2019, 09:17:11 pm
I really need me some Malkavians, Tremeres and Ventrues, now that the first reveal confirmed Brujahs.

I have to say that I deeply worry for the Malkavians now that everyone is trying to be "more sensitive" to the feelings of the Mental Illness Community. 
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 02, 2019, 09:35:10 pm
Now what makes you type "Malkavian/Nosferatu for the final one?  I would guess Nosferatu, but you think its possible that its Malkavian instead? 
The last picture is a tough one. It could fit for both but if ihave to decide i would go with Malkavian.
Maybe it is an Asylum?
Also don´t you think a picture from a sewer would be a more fitting for a Nosferatu character?

Last but not least i can´t imagine a Bloodlines 2 even the basegame without playing as Malkavian.
Malkavian is the most iconic Bloodlines 1 clan. They clearly have to be in the basegame.
Besides it is very unlikely (at least for me) that Brian Mitsoda and Chris Avellone will miss on the opportunity to write crazy malkavian player dialogue.

Quote
At any rate, according to the video there will be more clans added through *free* DLC, so we can still speculate and post our wishes for other clans.  lol
I want Gangrel because its not a VtMB game w/out Protean.
Well there is a two in Bloodlines 2 and therefore it would love to have complete new clan which wasn´t playable in Bloodlines 1.
Title: Re: Playable Clans
Post by: mdqp on May 02, 2019, 09:36:28 pm
I have to say that I deeply worry for the Malkavians now that everyone is trying to be "more sensitive" to the feelings of the Mental Illness Community.

Well, it's not like I can't replay Bloodlines for the nth time (just finished another Malkavian run, and I plan to go for a few more clans, since it was as fun as always), but I hope I'll get my favourite clan fix eventually.
Title: Re: Playable Clans
Post by: DarkZephyr on May 02, 2019, 11:25:35 pm
Well there is a two in Bloodlines 2 and therefore it would love to have complete new clan which wasn´t playable in Bloodlines 1.

Lasombra might be fun.  Or being able to play as a Giovanni. 

I just remembered an entire element of Seattle that would be GREAT for a VtmB game.  The Seattle Underground.  That would be *perfect* for a community of Nosferatu as not all of the old city is open to the public.  And that last image that some seem to think could be an Asylum also is vaguely reminiscent of some parts of the underground city.  It would be great for all sorts of spooky elements of the game. 

Edit:  Ooh it looks like the Undergound IS going to make it into the game. Or at least a fictional take on it.
Title: Re: Playable Clans
Post by: Highwayman667 on May 03, 2019, 12:24:16 am
CELERITY IS BACK. CELERITY IS BACK.

*HEART EYES*
Title: Re: Playable Clans
Post by: DarkProphet on May 03, 2019, 03:41:05 am
Well there is a two in Bloodlines 2 and therefore it would love to have complete new clan which wasn´t playable in Bloodlines 1.

Lasombra might be fun.  Or being able to play as a Giovanni. 

I just remembered an entire element of Seattle that would be GREAT for a VtmB game.  The Seattle Underground.  That would be *perfect* for a community of Nosferatu as not all of the old city is open to the public.  And that last image that some seem to think could be an Asylum also is vaguely reminiscent of some parts of the underground city.  It would be great for all sorts of spooky elements of the game. 

Edit:  Ooh it looks like the Undergound IS going to make it into the game. Or at least a fictional take on it.

I definitely would love to have Lasombra as a clan, though it kinda sucks that they'll likely lose Potence (since the clans only get two Discipline types each and Dominate is rather important to Lasombra given that they're often called "evil Ventrue").
Title: Re: Playable Clans
Post by: Highwayman667 on May 03, 2019, 03:59:33 am
I definitely would love to have Lasombra as a clan, though it kinda sucks that they'll likely lose Potence (since the clans only get two Discipline types each and Dominate is rather important to Lasombra given that they're often called "evil Ventrue").

Indeed, if they keep potence then they might as well just be "Sort of Brujah"
Title: Re: Playable Clans
Post by: Nanaloma on May 03, 2019, 04:56:15 am
Well there is a two in Bloodlines 2 and therefore it would love to have complete new clan which wasn´t playable in Bloodlines 1.

Lasombra might be fun.  Or being able to play as a Giovanni. 

I just remembered an entire element of Seattle that would be GREAT for a VtmB game.  The Seattle Underground.  That would be *perfect* for a community of Nosferatu as not all of the old city is open to the public.  And that last image that some seem to think could be an Asylum also is vaguely reminiscent of some parts of the underground city.  It would be great for all sorts of spooky elements of the game. 

Edit:  Ooh it looks like the Undergound IS going to make it into the game. Or at least a fictional take on it.

Didn't they have a TV show way back that some detective went there and kept encountering the supernatural?  Can't remember the name, may have been as far back as the late 1960s.   NOTE:  that would have been funny had I not caught it - I originally typed 1060s).

EDIT:  Found it!  Kolchak - the Night Stalker, 1974-1975 season.  The series was Chicago based though - the second TV movie (1972) was in in underground, though and he was actually looking for a vampire in the first TV movie.  Interesting is that the producer of "Dark Shadows" (Dan Curtis) produced both movies.
Title: Re: Playable Clans
Post by: DarkZephyr on May 03, 2019, 07:18:46 am
Didn't they have a TV show way back that some detective went there and kept encountering the supernatural?  Can't remember the name, may have been as far back as the late 1960s.   NOTE:  that would have been funny had I not caught it - I originally typed 1060s).

EDIT:  Found it!  Kolchak - the Night Stalker, 1974-1975 season.  The series was Chicago based though - the second TV movie (1972) was in in underground, though and he was actually looking for a vampire in the first TV movie.  Interesting is that the producer of "Dark Shadows" (Dan Curtis) produced both movies.

You are absolutely correct and I was actually thinking about the second TV movie myself, while thinking of the Seattle Underground. "The Night Strangler" it was called. 

Wouldn't this be an awesome setting for parts of VtmB2? 
(https://ist5-2.filesor.com/pimpandhost.com/2/0/5/1/20516/7/p/L/w/7pLwH/nstrg5.jpg)
Title: Re: Playable Clans
Post by: argikt on May 03, 2019, 08:46:00 am
If the clans and disciplines numbers are not hard coded like first bloodlines, would be possible to add more clans via mod "easy", but if each clan has some quest givers... you will lost this flavour.
Modders can do that of course, but it will be more laborious.
Title: Re: Playable Clans
Post by: DarkZephyr on May 03, 2019, 01:42:42 pm
If the clans and disciplines numbers are not hard coded like first bloodlines, would be possible to add more clans via mod "easy", but if each clan has some quest givers... you will lost this flavour.
Modders can do that of course, but it will be more laborious.

If we get a modding community for VtmB2 as passionate as the ones that exist for TES and Fallout, we will have modders more than willing to do it, provided that the modding tools we get are up to that task. 
Title: Re: Playable Clans
Post by: argikt on May 03, 2019, 02:09:56 pm
If the clans and disciplines numbers are not hard coded like first bloodlines, would be possible to add more clans via mod "easy", but if each clan has some quest givers... you will lost this flavour.
Modders can do that of course, but it will be more laborious.

If we get a modding community for VtmB2 as passionate as the ones that exist for TES and Fallout, we will have modders more than willing to do it, provided that the modding tools we get are up to that task.

Agree... if the game is the hit that they prosime we could be a wide community. We have done a lot of things with a hundred of ppl...
Title: Re: Playable Clans
Post by: VampireBill on May 03, 2019, 02:11:36 pm
If we get a modding community for VtmB2 as passionate as the ones that exist for TES and Fallout, we will have modders more than willing to do it, provided that the modding tools we get are up to that task.

Oof, that is some seriously wishful thinking (but I'll still hope it somehow happens!) The TES and Fallout games are from one company using the same basic engine for well over a decade, so both the devs and the community are thoroughly familiar with how to mod them. The vaaast majority of games coming out for a good while now are barely moddable, if at all. Undead Labs even just said they wouldn't "prevent" anyone from modding State of Decay 2 (which uses Unreal Engine 4), -just not support it, and the only modding that exists a year letter is a basic editor for changing your survivor's attributes and adding items to your stash, nothing new has been able to be added.
Title: Re: Playable Clans
Post by: Nothingness on May 03, 2019, 02:46:24 pm
Gangrel and Tremere.  I generally always play as a Gangrel.  I think it's possible the last picture could be Gangrel or Nosferatu.
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 03, 2019, 04:50:28 pm
Gangrel and Tremere.  I generally always play as a Gangrel.  I think it's possible the last picture could be Gangrel or Nosferatu.
I really don´t see the possibility for Gangrel in the last picture.
Its more Malkavian or Nosferatu.
https://orebtvnsretjvneokqmefoiunm.s3.amazonaws.com/uploads/img/img-clans-2.jpg

By the way the Brujah picture is called clan-1.jpg. The building has 2.jpg.
https://orebtvnsretjvneokqmefoiunm.s3.amazonaws.com/uploads/img/img-clans-1.jpg

If we go by that number the next clan reveal could solve this mystery.
Title: Re: Playable Clans
Post by: Ghanima_Atreides on May 03, 2019, 05:13:55 pm

I really don´t see the possibility for Gangrel in the last picture.
Its more Malkavian or Nosferatu.
https://orebtvnsretjvneokqmefoiunm.s3.amazonaws.com/uploads/img/img-clans-2.jpg


I think it's most likely Nosferatu. There used to be a "Bonus" Clan picture which they seem to have removed now, but which showed some kind of doctor's office and paraphernalia (judging by the diplomas on the wall) that only suited Malkavian. Not sure what happened to it or what this means though....
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 03, 2019, 05:28:33 pm
I think it's most likely Nosferatu. There used to be a "Bonus" Clan picture which they seem to have removed now, but which showed some kind of doctor's office and paraphernalia (judging by the diplomas on the wall) that only suited Malkavian. Not sure what happened to it or what this means though....
You mean this one?
https://i.gyazo.com/1e74df9c0bd8b7ed249b49120b576601.png

Yeah i agree it suits more a Malkavian but i can´t believe that Malkavian the most iconic Bloodlines 1 clan is DLC.
So i still hope that Malkavian is in the basegame.
Title: Re: Playable Clans
Post by: Ghanima_Atreides on May 03, 2019, 05:30:56 pm
Yes, that's the one.

I know, it does seem strange, given the clan's popularity, but I don't know how else to interpret it at this point. IMO all clans should be available from the start but they need stuff to tempt people to buy DLC with I guess.
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 03, 2019, 05:37:34 pm
I know, it does seem strange, given the clan's popularity, but I don't know how else to interpret it at this point. IMO all clans should be available from the start but they need stuff to tempt people to buy DLC with I guess.
I am fine if Gangrel become DLC but Malkavians?
Come on it should be more Toreador or Ventrue not Malkavians. One social clan at launch would be ok.
If this is really true they get a ton of criticism for that.

Also they promise that the Clan DLC would be free. To be honest i doubt that.
I can totally see the Gangrel part of the Season of the Wolf expansion.
Title: Re: Playable Clans
Post by: Ghanima_Atreides on May 03, 2019, 05:42:16 pm
Eeehh, personally I want Toreadors more than Malkavians, as they're my favourite clan. :P But I know Malks are more popular, and this may even be a reason why they aren't going to include them in the base game; keep people's interests with teasers of the upcoming Clan DLC which includes everyone's favourite Lunatics. I do hope they don't go back on their promise of it being free, though.

And yes I think Gangrel will be included in the Wolf DLC too. I can see it now: "a bitter enemy approaches Seattle; the Gangrel community living in the wilderness has been attacked, and has sent an emissary seeking your help..."  Something to that effect.
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 03, 2019, 05:56:27 pm
Eeehh, personally I want Toreadors more than Malkavians, as they're my favourite clan. :P
Well then no Ventrue at launch. ;)

Quote
But I know Malks are more popular, and this may even be a reason why they aren't going to include them in the base game; keep people's interests with teasers of the upcoming Clan DLC which includes everyone's favourite Lunatics. I do hope they don't go back on their promise of it being free, though.
This is a risky move. It could work but depends really on three things.
First is it really free and second has it the same quality like the other Bloodlines 2 clans?
And third are there enough of malkavian interactions with other NPCs or even Objects well like stop signs?
I really wish and still hope that they include Malks in the base game.

Quote
And yes I think Gangrel will be included in the Wolf DLC too. I can see it now: "a bitter enemy approaches Seattle; the Gangrel community living in the wilderness has been attacked, and has sent an emissary seeking your help..."  Something to that effect.
I only wonder one thing. A lot of people will play through Bloodlines 2 only one time. Really a shame but can we still become a Gangrel after joining one of 5 base game clans?
Or how will it work?
Title: Re: Playable Clans
Post by: Ghanima_Atreides on May 03, 2019, 06:04:20 pm

I only wonder one thing. A lot of people will play through Bloodlines 2 only one time. Really a shame but can we still become a Gangrel after joining one of 5 base game clans?
Or how will it work?

I doubt it. I can't imagine how you could become a Gangrel after already being part of another clan. Since they talked about the game's replayability, I imagine this, like the other missing clan, will be the incentive for people to make another character. The first game encouraged multiple playthroughs as well, with its different endings and factions to join; it's not the kind of game you only play once. Those who do will miss a lot.
Title: Re: Playable Clans
Post by: Sabbat_stalker on May 03, 2019, 06:19:44 pm
I could see Nosferatu being its own expansion later on since Nosferatu is one of the clans that demands the most reworking.
Then again having nosferatu in the base game is a good way of showing off the different playstyles available to the player.

Also how dare you imply that Ventrue should be left out, the greatest of all clans ...more or less
Title: Re: Playable Clans
Post by: DarkZephyr on May 03, 2019, 09:04:13 pm
If we get a modding community for VtmB2 as passionate as the ones that exist for TES and Fallout, we will have modders more than willing to do it, provided that the modding tools we get are up to that task.

Oof, that is some seriously wishful thinking (but I'll still hope it somehow happens!) The TES and Fallout games are from one company using the same basic engine for well over a decade, so both the devs and the community are thoroughly familiar with how to mod them. The vaaast majority of games coming out for a good while now are barely moddable, if at all. Undead Labs even just said they wouldn't "prevent" anyone from modding State of Decay 2 (which uses Unreal Engine 4), -just not support it, and the only modding that exists a year letter is a basic editor for changing your survivor's attributes and adding items to your stash, nothing new has been able to be added.

It has been confirmed that mods will be supported for VtmB2.  To what extent though is the question.  I'm hoping its at LEAST as moddable as Dragon Age Origins is, but preferably as moddable as a TES or Fallout game.  Dragon Age Origins wasn't out for especially long by the time fairly major mods were being created for it.  And Morrowind was the first of the TES games to be super moddable and that community came out with some incredible stuff in the first few years (and they still keep churning great stuff out).  I think Paradox knows that mods are key to extending a game's shelf-life indefinitely.  Look how long the Baldur's Gate Games were popular thanks to the Weidu modding method.  It was an insane number of years and mods were why. 

https://www.pcgamesn.com/vampire-the-masquerade-bloodlines-2/vampire-bloodlines-2-mod-support


I really don´t see the possibility for Gangrel in the last picture.
Its more Malkavian or Nosferatu.
https://orebtvnsretjvneokqmefoiunm.s3.amazonaws.com/uploads/img/img-clans-2.jpg


I think it's most likely Nosferatu. There used to be a "Bonus" Clan picture which they seem to have removed now, but which showed some kind of doctor's office and paraphernalia (judging by the diplomas on the wall) that only suited Malkavian. Not sure what happened to it or what this means though....

I'm with you on thinking its Nosferatu.  To me with all those wires on the walls it doesn't make sense that its an asylum.  I won't declare with absolute certainty that its not, but wow, what a dangerous one it would be.  The hallway seems a bit wide as well to be any kind of hospital and all that garbage on the floor.  If it IS an asylum, its an abandoned one (one would hope).   
Title: Re: Playable Clans
Post by: Ghanima_Atreides on May 03, 2019, 09:26:11 pm
Yeah it doesn't look like an asylum, but thing is, it doesn't scream "Nosferatu"  to me either. I would've expected a sewer for them, or a cavern like the Warrens. That just looks like a generic warehouse...

In fact, I find the clan pic a bit hit or miss...Tremere, Brujah, Ventrue? Spot on. Toreador and...whatever this is? Less so.
Title: Re: Playable Clans
Post by: DarkZephyr on May 03, 2019, 10:53:13 pm
Yeah it doesn't look like an asylum, but thing is, it doesn't scream "Nosferatu"  to me either. I would've expected a sewer for them, or a cavern like the Warrens. That just looks like a generic warehouse...

In fact, I find the clan pic a bit hit or miss...Tremere, Brujah, Ventrue? Spot on. Toreador and...whatever this is? Less so.

I can't wait to find out what it is.
Title: Re: Playable Clans
Post by: Wesp5 on May 03, 2019, 11:55:54 pm
In fact, I find the clan pic a bit hit or miss...

I'm pretty sure they improvised this "riddle" from concept art already available. Like the Brujah picture is obviously from the cleaner quest and has nothing to do with Brujahs themselves...
Title: Re: Playable Clans
Post by: Highwayman667 on May 04, 2019, 12:27:55 am
I could see Nosferatu being its own expansion later on since Nosferatu is one of the clans that demands the most reworking.
Then again having nosferatu in the base game is a good way of showing off the different playstyles available to the player.

Also how dare you imply that Ventrue should be left out, the greatest of all clans ...more or less

Ventrue are shitty toreadors.

I mean seriously, what is that clan's purpose or worth without the camarilla ?
Title: Re: Playable Clans
Post by: DarkZephyr on May 04, 2019, 12:41:12 am
I could see Nosferatu being its own expansion later on since Nosferatu is one of the clans that demands the most reworking.
Then again having nosferatu in the base game is a good way of showing off the different playstyles available to the player.

Also how dare you imply that Ventrue should be left out, the greatest of all clans ...more or less

Ventrue are shitty toreadors.

I mean seriously, what is that clan's purpose or worth without the camarilla ?

(https://media.giphy.com/media/10cR0QrKq6Xn1u/giphy.gif)
Title: Re: Playable Clans
Post by: Highwayman667 on May 04, 2019, 12:59:18 am
(https://media.giphy.com/media/10cR0QrKq6Xn1u/giphy.gif)

I just can't pick those guys. One of the most fun things in BL1 is eating fucking rats and sucking their blood, and you can't do that with that clan.

Aside from that, those guys REALLY don't have any purpose without the camarilla.

I don't know, maybe BL2 will change my mind about them, we'll see.
Title: Re: Playable Clans
Post by: DarkProphet on May 04, 2019, 03:01:15 am
(https://media.giphy.com/media/10cR0QrKq6Xn1u/giphy.gif)

I just can't pick those guys. One of the most fun things in BL1 is eating fucking rats and sucking their blood, and you can't do that with that clan.

Aside from that, those guys REALLY don't have any purpose without the camarilla.

I don't know, maybe BL2 will change my mind about them, we'll see.

I would contend that the Camarilla might not continue to exist if not for the cunning ruling class of Ventrue. Some Princes aren't Ventrue, sure, but most are, and politics, difficult decisions, and tactics are a Ventrue's specialty. The other clans' members are rarely suited for ruling. Toreador are obsessed with beauty and art, Malks are insane and other Kindred are hesitant to rally behind a raving lunatic. Nosferatu are often very anti-social and they like to be hidden and work from the shadows...even among Kindred society. Ruling isn't their cup of tea. Some Brujah would probably claim that they could run things better...but they're often just rebels who can tear something down but can't actually build it back up into something usable again. Gangrel are loners who usually don't want to live in a city while being super social and the center of attention and authority, while Tremere are blood bonded to one another and so loyal to their clan that a city's Kindred have a tough time trusting that they're looking out for anyone except the Tremere clan in all the major decisions that will affect the city.

Ventrue are too power-hungry and sometimes too prideful for their own good, but they rule and they do it well provided they can find a good balance between their own Humanity and the survival of the city's Kindred when making the tough decisions as Prince.
Title: Re: Playable Clans
Post by: DarkZephyr on May 04, 2019, 03:31:27 am
For my part, the Ventrue are my favorite, along with the Tremere.  It probably originated from the fact that to me the Tremere and Ventrue male body models are the sexiest.  lol  But over time I just learned to love the clans.  Its hard for me to play any other clan but those two. 
Title: Re: Playable Clans
Post by: Highwayman667 on May 04, 2019, 04:10:02 am
I would contend that the Camarilla might not continue to exist if not for the cunning ruling class of Ventrue. Some Princes aren't Ventrue, sure, but most are, and politics, difficult decisions, and tactics are a Ventrue's specialty. The other clans' members are rarely suited for ruling. Toreador are obsessed with beauty and art, Malks are insane and other Kindred are hesitant to rally behind a raving lunatic. Nosferatu are often very anti-social and they like to be hidden and work from the shadows...even among Kindred society. Ruling isn't their cup of tea. Some Brujah would probably claim that they could run things better...but they're often just rebels who can tear something down but can't actually build it back up into something usable again. Gangrel are loners who usually don't want to live in a city while being super social and the center of attention and authority, while Tremere are blood bonded to one another and so loyal to their clan that a city's Kindred have a tough time trusting that they're looking out for anyone except the Tremere clan in all the major decisions that will affect the city.

A powerful argument, though it mostly depends on your agreement with the camarilla.

I myself am more of the "Anarch Barons" type of system. There's just something about the camarilla that seems strange and unreliable to me, which is why I mostly dismiss the ventrue.
Title: Re: Playable Clans
Post by: DarkProphet on May 04, 2019, 06:34:32 am
I would contend that the Camarilla might not continue to exist if not for the cunning ruling class of Ventrue. Some Princes aren't Ventrue, sure, but most are, and politics, difficult decisions, and tactics are a Ventrue's specialty. The other clans' members are rarely suited for ruling. Toreador are obsessed with beauty and art, Malks are insane and other Kindred are hesitant to rally behind a raving lunatic. Nosferatu are often very anti-social and they like to be hidden and work from the shadows...even among Kindred society. Ruling isn't their cup of tea. Some Brujah would probably claim that they could run things better...but they're often just rebels who can tear something down but can't actually build it back up into something usable again. Gangrel are loners who usually don't want to live in a city while being super social and the center of attention and authority, while Tremere are blood bonded to one another and so loyal to their clan that a city's Kindred have a tough time trusting that they're looking out for anyone except the Tremere clan in all the major decisions that will affect the city.

A powerful argument, though it mostly depends on your agreement with the camarilla.

I myself am more of the "Anarch Barons" type of system. There's just something about the camarilla that seems strange and unreliable to me, which is why I mostly dismiss the ventrue.

Haha, I prefer the idea of the Anarchs as well of late. Here is my issue with the Camarilla: the Prince is effectively an old-world king for the city, and if that Prince is a tyrant or otherwise very evil/sadistic/cruel/unfair, you live under complete and utter oppression. There is no system of checks and balances. You cannot vote. Nothing shy of rising up to overthrow the Prince will free the city, and then you have to hope that the new Prince is a fair ruler.

With the Anarchs, you have a council of Kindred who can debate with you, vote against you, rise up against you as pre-established "micro"-rulers over their respective baronies with alliances of Kindred who already live in those baronies who can come help, etc. Worst case scenario, you have a microcosm of a sucky region in a city, rather than the whole thing being corrupt. The barons do need to be reasonable and able to make difficult decisions and rule justly or else things can still go sideways, albeit to a lesser degree.

Neither system is perfect, and with so many Brujah and other Anarch rebels busying themselves with complaining about the situation without actually having a good solution in mind for when they kill the rulers they don't like, both the Camarilla and the Anarchs can end up with really crappy leadership since they live in a might-makes-right society as opposed to one based on morality, laws that protect the leaders and their citizens, etc.
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 04, 2019, 02:40:21 pm
Also how dare you imply that Ventrue should be left out, the greatest of all clans ...more or less
In a perfect world all of previous Bloodlines 1 clans would make a return for the base game plus one or two new ones
but this not the case.
So yeah i prefer only one social clan which make room for Malkavians and Nosferatu for the base game.
I personally don´t care if  it would Ventrue or Toreador who become DLC.

I'm with you on thinking its Nosferatu.  To me with all those wires on the walls it doesn't make sense that its an asylum.  I won't declare with absolute certainty that its not, but wow, what a dangerous one it would be.  The hallway seems a bit wide as well to be any kind of hospital and all that garbage on the floor.  If it IS an asylum, its an abandoned one (one would hope).   
For me its look than an (abondoned of course ;)  ) asylum when a sewers who would fits thematic more the Nosferatu.

In fact, I find the clan pic a bit hit or miss...Tremere, Brujah, Ventrue? Spot on. Toreador and...whatever this is? Less so.
I think the Toreador pic even without the Tremere one is fine. ;)
Maybe a more bigger pic help?
https://i.gyazo.com/cca86908836b9eebc183211a21721d79.png

Title: Re: Playable Clans
Post by: Ghanima_Atreides on May 04, 2019, 03:32:35 pm

I think the Toreador pic even without the Tremere one is fine. ;)
Maybe a more bigger pic help?
https://i.gyazo.com/cca86908836b9eebc183211a21721d79.png


It's not bad, as such, but it's not what I'd first associate with a Toreador either. That's the kind of "old-fashioned elegance" I associate more with a traditional Ventrue, or as someone else pointed out earlier, a Tremere chantry.  No art supplies in sight. Personally, for an iconic Toreador image, I would have expected an artist's studio or something utterly decadent, but I'm not saying it totally doesn't work or anything.

Besides, all of these will be replaced once the clans are revealed anyway so it's probably not that important that they fit perfectly, but it does make fans speculate. :P
Title: Re: Playable Clans
Post by: DarkZephyr on May 04, 2019, 05:09:19 pm
or as someone else pointed out earlier, a Tremere chantry.

That would have been moi.  ;)

No art supplies in sight. Personally, for an iconic Toreador image, I would have expected an artist's studio or something utterly decadent, but I'm not saying it totally doesn't work or anything.

Besides, all of these will be replaced once the clans are revealed anyway so it's probably not that important that they fit perfectly, but it does make fans speculate. :P

Yeah I would have thought there would have been elegant paintings and as you said, art supplies. 

Its fun speculating.  We won't see the game til next year, so its nice to have reasons to keep talking about it.  They are clever to create them.

So apparently its been confirmed that we will not have the choice to remain thinbloods.  But some of those disciplines are so damned cool.  Will we lose the thinblood discipline we chose once we become full vamp and join a clan?  The Chiropteran discipline seems especially cool to me.  And of course it calls to my mind the battle with the Sheriff and the chiropteran maurader in part 1.  Not that I expect thinbloods to be able to develop that (or any) war form. 
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 04, 2019, 05:18:20 pm
Besides, all of these will be replaced once the clans are revealed anyway so it's probably not that important that they fit perfectly, but it does make fans speculate. :P
Therefore it would be smart if they reveal the mysterious pic as last clan.

By the way  Resetera user Sibylus made this nice disciplines list.
https://i.imgur.com/2LQmd6k.png

https://www.resetera.com/threads/vampire-the-masquerade-bloodlines-2-announced-march-2020-ps4-x1-steam-gog-egs-paradox-hardsuit-labs.106909/page-40

I only disagree with his Nosferatu and Malkavian assumptions.
Nosferatu should have Obfuscate as their signature (exclusive) discipline and can´t have Potence because it seems like that for Bloodlines 2 its Brujah signature (exclusive) discipline.
Animalism for Nosferatu and as well Gangrel would make more sense.
Also Malkavian lost Obfuscate and get also Auspex.

Will we lose the thinblood discipline we chose once we become full vamp and join a clan?  The Chiropteran discipline seems especially cool to me. 
They have already official confimed that you keep your chosen thinblood discipline.
Title: Re: Playable Clans
Post by: Wesp5 on May 04, 2019, 05:29:22 pm
Will we lose the thinblood discipline we chose once we become full vamp and join a clan?

No, which probably is the other reason why each clan gets only two of their typical disciplines. You still end up with three, although I haven't heard anything about Bloodbuff and Bloodheal and I really would like to be able to learn other disciplines latter in the game...
Title: Re: Playable Clans
Post by: DarkZephyr on May 04, 2019, 05:33:28 pm
They have already official confimed that you keep your chosen thinblood discipline.

Will we lose the thinblood discipline we chose once we become full vamp and join a clan?

No, which probably is the other reason why each clan gets only two of their typical disciplines. You still end up with three, although I haven't heard anything about Bloodbuff and Bloodheal and I really would like to be able to learn other disciplines latter in the game...

Then I guess its a mixed blessing.  Perhaps someone will come up with a cool mod that will allow our vampire to learn other disciplines if the ability to do so is not a part of the base game.  Though I suppose that might be seen as cheating by some. 
Title: Re: Playable Clans
Post by: DarkProphet on May 04, 2019, 06:11:19 pm
Besides, all of these will be replaced once the clans are revealed anyway so it's probably not that important that they fit perfectly, but it does make fans speculate. :P
Therefore it would be smart if they reveal the mysterious pic as last clan.

By the way  Resetera user Sibylus made this nice disciplines list.
https://i.imgur.com/2LQmd6k.png

https://www.resetera.com/threads/vampire-the-masquerade-bloodlines-2-announced-march-2020-ps4-x1-steam-gog-egs-paradox-hardsuit-labs.106909/page-40

I only disagree with his Nosferatu and Malkavian assumptions.
Nosferatu should have Obfuscate as their signature (exclusive) discipline and can´t have Potence because it seems like that for Bloodlines 2 its Brujah signature (exclusive) discipline.
Animalism for Nosferatu and as well Gangrel would make more sense.
Also Malkavian lost Obfuscate and get also Auspex.

Will we lose the thinblood discipline we chose once we become full vamp and join a clan?  The Chiropteran discipline seems especially cool to me. 
They have already official confimed that you keep your chosen thinblood discipline.

That's an interesting chart. I don't fully agree with it, either. Of course, my biggest gripe is that unless the devs don't use V5 Disciplines, Dementation will NOT exist at all. Dementation isn't in V5. Now I do hear that there are some alternative Dominate Disciplines that Malks may get, though. I have read a bit of the V5 book, but I think it's an out-of-date version that doesn't have the finished details in it, so I can't read what those Malk alternative Dominate powers are.

Also, giving Toreador Presence and Auspex sounds reeeeeally boring. Let's hope they do Presence Celerity.
Title: Re: Playable Clans
Post by: The Shadow Man on May 04, 2019, 07:16:21 pm
Truth be told I've never been that keen on the Brujah. We have six clans on the base game by the looks (that is before DLC), Thinbloods included. Honestly given there's only five clan slots left, meaning we lose at least two of the playable clans, I wouldn't have gone with the Brujah, least of all announced them first.
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 04, 2019, 07:58:32 pm
Truth be told I've never been that keen on the Brujah. We have six clans on the base game by the looks (that is before DLC), Thinbloods included. Honestly given there's only five clan slots left, meaning we lose at least two of the playable clans, I wouldn't have gone with the Brujah, least of all announced them first.
It depends i have no problems that Gangrel will very likely came later either as seperate dlc or as part of the Season of the Wolf expansion.
But malkavian as DLC would be very strange and would upset many players.

Also it underwhelming that we still get same clan and not even one new clan which isn´t playable in Bloodlines 1.
Title: Re: Playable Clans
Post by: DarkProphet on May 04, 2019, 07:59:43 pm
Truth be told I've never been that keen on the Brujah. We have six clans on the base game by the looks (that is before DLC), Thinbloods included. Honestly given there's only five clan slots left, meaning we lose at least two of the playable clans, I wouldn't have gone with the Brujah, least of all announced them first.

I've never been a big fan of playing Brujah, either. However, if they're truly focusing on impressive hand-to-hand combat, no clan would do that in a more entertaining fashion than Brujah...though I would contend that Gangrel would be pretty hilarious to just swipe with claws in first person hand-to-hand combat and simply slice the oppositions limbs off deftly.

They claim there will be more clans released in DLC, and there are two DLCs planned that aren't big story DLCs (the Blood Moon one or whatever it's calls is the big story one), so those two DLCs will probably be the other two clans (likely Malks and Gangrel) judging by the background images shown on their website to represent the clans as of yet announced being pretty clearly representative of all the other clans present in Bloodlines 1. Only the brick hall/tunnel is vague, and it's likely Nosferatu. I would prefer it be Lasombra, but oh well.
Title: Re: Playable Clans
Post by: Wesp5 on May 04, 2019, 08:36:07 pm
I have read a bit of the V5 book, but I think it's an out-of-date version that doesn't have the finished details in it, so I can't read what those Malk alternative Dominate powers are.

I didn't know this, but looking at the Bloodlines 1 Dominate and Dementate levels, they were very similar to start with, basically only the graphical effects changed sometimes.

Quote
Also, giving Toreador Presence and Auspex sounds reeeeeally boring. Let's hope they do Presence Celerity.

I fully agree with that!
Title: Re: Playable Clans
Post by: DarkZephyr on May 04, 2019, 11:00:24 pm
Truth be told I've never been that keen on the Brujah. We have six clans on the base game by the looks (that is before DLC), Thinbloods included. Honestly given there's only five clan slots left, meaning we lose at least two of the playable clans, I wouldn't have gone with the Brujah, least of all announced them first.

I agree, Brujah is pretty boring over all. 
Title: Re: Playable Clans
Post by: The Shadow Man on May 04, 2019, 11:29:25 pm
Slicing people with claws sounds pretty cool to me not going to lie
Title: Re: Playable Clans
Post by: Zeppeli on May 04, 2019, 11:45:24 pm
Brujah meh most boring and pointless clan.
Title: Re: Playable Clans
Post by: DarkZephyr on May 04, 2019, 11:53:17 pm
Slicing people with claws sounds pretty cool to me not going to lie

This is why I want Clan Gangrel in the game. 
Title: Re: Playable Clans
Post by: Highwayman667 on May 05, 2019, 03:57:55 am
Slicing people with claws sounds pretty cool to me not going to lie

This is why I want Clan Gangrel in the game.

Or give claws to other clans as well... if possible.
Title: Re: Playable Clans
Post by: VampireBill on May 05, 2019, 07:47:33 am
Hmmmm, Outstar made an interesting argument for the last, most mysterious clan picture to actually turn out to be Lasombra. Partly because as the last one, and least decided upon by people, it would be considerably more surprising than if it just turned out to be Nosferatu. I don't know much about Lasombra, but with how games try to set up archetypes for base classes/clans, would they really fill a distinct enough niche from the others?
Title: Re: Playable Clans
Post by: DarkProphet on May 05, 2019, 08:11:34 am
Hmmmm, Outstar made an interesting argument for the last, most mysterious clan picture to actually turn out to be Lasombra. Partly because as the last one, and least decided upon by people, it would be considerably more surprising than if it just turned out to be Nosferatu. I don't know much about Lasombra, but with how games try to set up archetypes for base classes/clans, would they really fill a distinct enough niche from the others?

I highly doubt it will be Lasombra, but I would prefer it to Nosferatu. Then again, I'm highly biased because I like Disciplines unique to a clan (Obtenebration, renamed to Oblivion for V5, though I wanna say that Giovanni may have access to it but with alternate abilities? Very unsure on that one. I know they're meshing a bunch of Disciplines together. For instance, Followers of Set no longer get Serpentis. Now they get Protean but the forms are snakes and the "Set animal" (the critter that looks like the god Set in hieroglyphics)).

In terms of gameplay, I would imagine they would play a lot like Tremere...however, you could teleport between shadows, and security cameras would never be able to detect you...at no blood cost.
Title: Re: Playable Clans
Post by: VampireBill on May 05, 2019, 08:39:15 am
Oh that's right, I did read something about that with them late last night before bed. They don't show in reflections or photos or anything, right? That would be uh... possibly even harder than a Nosferatu (Uh... it's a costume...) to not be a constant masquerade violation out in public in 2019, huh? Haha
Title: Re: Playable Clans
Post by: DarkProphet on May 05, 2019, 09:09:47 am
Oh that's right, I did read something about that with them late last night before bed. They don't show in reflections or photos or anything, right? That would be uh... possibly even harder than a Nosferatu (Uh... it's a costume...) to not be a constant masquerade violation out in public in 2019, huh? Haha

Well I mean...on the bright side, evidence is impossible! Just first-hand witnesses, and who's going to believe them? Vampires not having reflections is one of those silly old bits of folklore that Kindred allowed to get passed around, after all. People would laugh at the witnesses and tell them to stop trying to pull pranks.
Title: Re: Playable Clans
Post by: Wesp5 on May 05, 2019, 10:37:41 am
Outstar made an interesting argument for the last, most mysterious clan picture to actually turn out to be Lasombra.

Have the Lacombra already moved into the Camarilla by the time Bloodlines 2 takes place?
Title: Re: Playable Clans
Post by: VampireBill on May 05, 2019, 12:54:59 pm
Outstar made an interesting argument for the last, most mysterious clan picture to actually turn out to be Lasombra.

Have the Lacombra already moved into the Camarilla by the time Bloodlines 2 takes place?

According to the V5 Section of their page on the White Wolf wiki:
"After the rise of the Second Inquisition, and the start of the Gehenna Crusade in the Middle East, Amici Noctis reached out to trusted Keepers, those with reputations for clan over sect loyalty, and the Friends arranged diplomatic missions by these same Keepers to the Anarchs and the Camarilla. At first these representatives are to make solitary offerings of fealty to the Ivory Tower, before petitioning for the entry of the entire clan. Probably at least half the Lasombra will remain in the Sabbat, but will lack central authority or direction if the Amici Noctis is going full Ivory Tower. Those of Lasombra who held titles of Archbishop in the Sabbat, now attempt to do so in the Camarilla, bringing with them their manipulation of the Catholic Church. Any Lasombra ranked Cardinal are put to the torch as a gesture of good faith. "

https://whitewolf.fandom.com/wiki/Lasombra

So, about half of them?
Title: Re: Playable Clans
Post by: Sabbat_stalker on May 05, 2019, 01:52:36 pm
I believe that Gangrel will definitely be in the base game because I remember in one of the interviews that they talked about mist form, mist form being a Protean power we can thus conclude that Gangrel will be in the game unless it is a result of thin blood alchemy? 

Also since combat is going to be much more visceral it would be a missed opportunity to not have feral claws, imagine the glorious bloody carnage one could inflict ...
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 05, 2019, 02:44:57 pm
I believe that Gangrel will definitely be in the base game because I remember in one of the interviews that they talked about mist form, mist form being a Protean power we can thus conclude that Gangrel will be in the game unless it is a result of thin blood alchemy?
The latter is correct. Its part of Nebulation and therefore one of three possible thinblood disciplines.

Quote
Also since combat is going to be much more visceral it would be a missed opportunity to not have feral claws, imagine the glorious bloody carnage one could inflict ...
Gangrel are very likely DLC and part of the Season of the Wolf expansion unless the last clan pic is for Gangrel which seems very far-stretched.
Title: Re: Playable Clans
Post by: DarkZephyr on May 05, 2019, 03:05:35 pm
I believe that Gangrel will definitely be in the base game because I remember in one of the interviews that they talked about mist form, mist form being a Protean power we can thus conclude that Gangrel will be in the game unless it is a result of thin blood alchemy?
The latter is correct. Its part of Nebulation and therefore one of three possible thinblood disciplines.

Quote
Also since combat is going to be much more visceral it would be a missed opportunity to not have feral claws, imagine the glorious bloody carnage one could inflict ...
Gangrel are very likely DLC and part of the Season of the Wolf expansion unless the last clan pic is for Gangrel which seems very far-stretched.

Unfortunately I agree with you.  That last pic looks like nothing that hints at the Gangrel.  Then again, while unlikely, that final pic may just be a placeholder that means nothing.  It may get yanked and replaced with something else before all is revealed.  You never know.   
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 05, 2019, 03:25:48 pm
Then again, while unlikely, that final pic may just be a placeholder that means nothing.  It may get yanked and replaced with something else before all is revealed.  You never know.
I really doubt that. Yeah of course you can´t rule this out but why choose it as placeholder in the first place?
They already have better pics especially for Nosferatu.
Also the other 4 pics are fine.

Like i said maybe they reveal the mysterious one next Wednesday because the picture is called clans-2.jpg and the Brujah has clans-1.jpg.
https://orebtvnsretjvneokqmefoiunm.s3.amazonaws.com/uploads/img/img-clans-1.jpg

https://orebtvnsretjvneokqmefoiunm.s3.amazonaws.com/uploads/img/img-clans-2.jpg
Title: Re: Playable Clans
Post by: DarkZephyr on May 05, 2019, 03:40:28 pm
I really doubt that. Yeah of course you can´t rule this out but why choose it as placeholder in the first place?
They already have better pics especially for Nosferatu.
Also the other 4 pics are fine.

Like i said maybe they revial the mysterious one next Wednesday because the picture is called clans-2.jpg and the Brujah has clans-1.jpg.
https://orebtvnsretjvneokqmefoiunm.s3.amazonaws.com/uploads/img/img-clans-1.jpg

https://orebtvnsretjvneokqmefoiunm.s3.amazonaws.com/uploads/img/img-clans-2.jpg

I was just rewatching the first trailer and I noticed that that picture is of the hallway that has that Shining-esque blood wave scene. 

(https://media.giphy.com/media/YSI15acjK2DoA5DHLV/giphy.gif)

(https://media.giphy.com/media/IwYXRW8IXRftS/giphy.gif)

Does that add anything to anyone's guess?
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 05, 2019, 03:46:56 pm
I was just rewatching the first trailer and I noticed that that picture is of the hallway that has that Shining-esque blood wave scene. 
It could be pure coincidence that they choose this pic or maybe not. ;)

Quote
Does that add anything to anyone's guess?
Well Malkavian(s) of course. ;)
Title: Re: Playable Clans
Post by: Sabbat_stalker on May 05, 2019, 03:47:35 pm
Well the shining is about a man slowly losing his sanity thanks to a supernatural external factor so maybe something to do with a child of malkav or a haunted house ?



Title: Re: Playable Clans
Post by: Barabbah on May 05, 2019, 04:14:36 pm
Without the Shining link (which I saw only once) I was thinking to an elder tzimisce
Title: Re: Playable Clans
Post by: DarkProphet on May 05, 2019, 05:29:31 pm
I believe the image would've shown the blood outpour if they meant the blood outpour to have any bearing on which clan it's referencing. I think they just cheaped out on coming up with something "sewer-y" or "tunnel-y" and used that hall from the trailer to represent Nossies because the concept art was already made and paid for.
Title: Re: Playable Clans
Post by: Highwayman667 on May 05, 2019, 06:21:05 pm
I really doubt that. Yeah of course you can´t rule this out but why choose it as placeholder in the first place?
They already have better pics especially for Nosferatu.
Also the other 4 pics are fine.

Like i said maybe they revial the mysterious one next Wednesday because the picture is called clans-2.jpg and the Brujah has clans-1.jpg.
https://orebtvnsretjvneokqmefoiunm.s3.amazonaws.com/uploads/img/img-clans-1.jpg

https://orebtvnsretjvneokqmefoiunm.s3.amazonaws.com/uploads/img/img-clans-2.jpg

I was just rewatching the first trailer and I noticed that that picture is of the hallway that has that Shining-esque blood wave scene. 

(https://media.giphy.com/media/YSI15acjK2DoA5DHLV/giphy.gif)

(https://media.giphy.com/media/IwYXRW8IXRftS/giphy.gif)

Does that add anything to anyone's guess?

There's a couple of scenes there about "Blood Overflow", the other one being the huge bloody tsunami approaching the pier. Interesting.
Title: Re: Playable Clans
Post by: DarkZephyr on May 05, 2019, 07:57:04 pm
Well Malkavian(s) of course. ;)

Well the shining is about a man slowly losing his sanity thanks to a supernatural external factor so maybe something to do with a child of malkav or a haunted house ?

If the call back to "The Shining" is on purpose (and it possibly is), then I completely agree with you both.  I don't know if its actually *meant* to reference that film however.  I posted "The Shining" gif just so people knew what I was talking about when I said "Shining-esque" for anyone who has never seen that flick.  lol

Without the Shining link (which I saw only once) I was thinking to an elder tzimisce

They do love to decorate their homes with gore, that is very true.  My first experience with 609 King's Way over 10 years ago still haunts my nightmares. 

I believe the image would've shown the blood outpour if they meant the blood outpour to have any bearing on which clan it's referencing. I think they just cheaped out on coming up with something "sewer-y" or "tunnel-y" and used that hall from the trailer to represent Nossies because the concept art was already made and paid for.

Hmmm.  That would be slightly disappointing as I was hoping they were purposely doing clever little things to make us talk.  lol

There's a couple of scenes there about "Blood Overflow", the other one being the huge bloody tsunami approaching the pier. Interesting.

That IS interesting.  I wonder how literally these sequences are meant to be taken? 
Title: Re: Playable Clans
Post by: Highwayman667 on May 05, 2019, 08:15:47 pm
That IS interesting.  I wonder how literally these sequences are meant to be taken?

I'm more excited about the literal possibilities because they seem insane to even grasp. An entire tsunami of blood ? Who's causing it ? What kind of power does this creature have to achieve such feats ?

But it might just be a metaphor for how the camarilla and the sabbat are making moves to take over Seattle, which would be perfectly fine.
Title: Re: Playable Clans
Post by: Signothorn on May 05, 2019, 08:46:51 pm
I really doubt that. Yeah of course you can´t rule this out but why choose it as placeholder in the first place?
They already have better pics especially for Nosferatu.
Also the other 4 pics are fine.

Like i said maybe they revial the mysterious one next Wednesday because the picture is called clans-2.jpg and the Brujah has clans-1.jpg.
https://orebtvnsretjvneokqmefoiunm.s3.amazonaws.com/uploads/img/img-clans-1.jpg

https://orebtvnsretjvneokqmefoiunm.s3.amazonaws.com/uploads/img/img-clans-2.jpg

I was just rewatching the first trailer and I noticed that that picture is of the hallway that has that Shining-esque blood wave scene. 

(https://media.giphy.com/media/YSI15acjK2DoA5DHLV/giphy.gif)

(https://media.giphy.com/media/IwYXRW8IXRftS/giphy.gif)

Does that add anything to anyone's guess?

It was a third party who made the trailer for Hardsuit Labs, and doesn't feature game footage. There were elements of The Shining in the Ocean House Hotel in BL1. It wouldn't surprise me if there were references in BL2, because Brian Mitsoda designed the Ocean House Hotel mission, it was his idea. Perhaps the visual representation from the trailer will seep into the game, or maybe it won't. Maybe there will also be two Old Yeller references in BL2 as well, to keep things consistent. :P
Title: Re: Playable Clans
Post by: DarkZephyr on May 05, 2019, 08:59:58 pm
That IS interesting.  I wonder how literally these sequences are meant to be taken?

I'm more excited about the literal possibilities because they seem insane to even grasp. An entire tsunami of blood ? Who's causing it ? What kind of power does this creature have to achieve such feats ?

But it might just be a metaphor for how the camarilla and the sabbat are making moves to take over Seattle, which would be perfectly fine.

If this is a literal phenomenon then I wonder if that blood is something that vampires can actually drink and benefit from. 

In part 1, when we have to fight that blood guardian in Santa Monica after slashing the paintings, I always thought it was kind of hilarious.  It would be like a being made out of chocolate ice cream or some other favorite dish was fighting a human.  In my case it would be a monster made out of country fried steak, mashed potatoes and gravy.  lol  I would want to eat the thing, not fight it.  lol 

It was a third party who made the trailer for Hardsuit Labs, and doesn't feature game footage. There were elements of The Shining in the Ocean House Hotel in BL1. It wouldn't surprise me if there were references in BL2, because Brian Mitsoda designed the Ocean House Hotel mission, it was his idea. Perhaps the visual representation from the trailer will seep into the game, or maybe it won't. Maybe there will also be two Old Yeller references in BL2 as well, to keep things consistent. :P

LOL! 

I assume that the the BL2 devs had some input about the script of the trailer even if they didn't make it themselves. 

It should be interesting to see what happens!
Title: Re: Playable Clans
Post by: Wesp5 on May 05, 2019, 09:50:59 pm
It wouldn't surprise me if there were references in BL2, because Brian Mitsoda designed the Ocean House Hotel mission, it was his idea.

I think I never knew this, do you have some sources for that? As for the corridor, it has a bit of asylum feel to it, but as I already wrote somewhere, I think they didn't made these screenshots for the clans, they just took some existing ones that would fit, see the bloody Brujah painting which certainly is from the sidequest being mentioned in some previews...
Title: Re: Playable Clans
Post by: Highwayman667 on May 05, 2019, 10:26:07 pm
In part 1, when we have to fight that blood guardian in Santa Monica after slashing the paintings, I always thought it was kind of hilarious.  It would be like a being made out of chocolate ice cream or some other favorite dish was fighting a human.  In my case it would be a monster made out of country fried steak, mashed potatoes and gravy.  lol  I would want to eat the thing, not fight it. lol

Oh lord this made my day.

How do the Tremere really feel about their own magic then ? lol.
Title: Re: Playable Clans
Post by: DarkZephyr on May 05, 2019, 11:31:33 pm
In part 1, when we have to fight that blood guardian in Santa Monica after slashing the paintings, I always thought it was kind of hilarious.  It would be like a being made out of chocolate ice cream or some other favorite dish was fighting a human.  In my case it would be a monster made out of country fried steak, mashed potatoes and gravy.  lol  I would want to eat the thing, not fight it. lol

Oh lord this made my day.

How do the Tremere really feel about their own magic then ? lol.

(https://media.giphy.com/media/fz8R984KWKkCc/giphy.gif)
Title: Re: Playable Clans
Post by: DarkProphet on May 05, 2019, 11:59:42 pm
In part 1, when we have to fight that blood guardian in Santa Monica after slashing the paintings, I always thought it was kind of hilarious.  It would be like a being made out of chocolate ice cream or some other favorite dish was fighting a human.  In my case it would be a monster made out of country fried steak, mashed potatoes and gravy.  lol  I would want to eat the thing, not fight it. lol

Oh lord this made my day.

How do the Tremere really feel about their own magic then ? lol.

In V5, Tzimisce can transform into a big, sentient blob of blood. It's a 5 dot Vicissitude Discipline.
Title: Re: Playable Clans
Post by: Highwayman667 on May 06, 2019, 02:18:32 am
In V5, Tzimisce can transform into a big, sentient blob of blood. It's a 5 dot Vicissitude Discipline.

I would sooooo love to play a Tzimisce Antitribu in the new game.
Title: Re: Playable Clans
Post by: DarkProphet on May 06, 2019, 03:25:01 am
In V5, Tzimisce can transform into a big, sentient blob of blood. It's a 5 dot Vicissitude Discipline.

I would sooooo love to play a Tzimisce Antitribu in the new game.

Me too. Another fifth dot power you can do is the removal of your own body parts and being able to use/control it to do your bidding. You can even use fleshcrafting on the parts to give them their own new parts, like having its own eyes, legs, etc. for mobility...even a mouth for speech! You can't regrow whatever you remove unless it's destroyed or you give up control of that detached part for good. So you would want to use a body part that a hideous Tzimisce wouldn't really have much use for.

Let's get real, here...who else would lop their shlong off, give it googly eyes, a mouth with serrated teeth, and line the sides of the whole thing with oversized centipede legs?

Oh, and if the owner is destroyed? Yeah, its owner can recreate himself from the bodypart he controls!!! That's some lich shit right there, man!!! :'D
Title: Re: Playable Clans
Post by: DarkZephyr on May 06, 2019, 03:46:19 am
In V5, Tzimisce can transform into a big, sentient blob of blood. It's a 5 dot Vicissitude Discipline.

I would sooooo love to play a Tzimisce Antitribu in the new game.

Me too. Another fifth dot power you can do is the removal of your own body parts and being able to use/control it to do your bidding. You can even use fleshcrafting on the parts to give them their own new parts, like having its own eyes, legs, etc. for mobility...even a mouth for speech! You can't regrow whatever you remove unless it's destroyed or you give up control of that detached part for good. So you would want to use a body part that a hideous Tzimisce wouldn't really have much use for.

Let's get real, here...who else would lop their shlong off, give it googly eyes, a mouth with serrated teeth, and line the sides of the whole thing with oversized centipede legs?

Oh, and if the owner is destroyed? Yeah, its owner can recreate himself from the bodypart he controls!!! That's some lich shit right there, man!!! :'D

(https://media.giphy.com/media/XHwjqUVviPoakvMZUp/giphy.gif)


Ahem.  I think if I were to do anything with mine it would be to make it 18 inches so that it snakes down my leg impressively, its outline visible through my pants.  lol

But I might do something similar with a finger! 
Title: Re: Playable Clans
Post by: Highwayman667 on May 06, 2019, 04:38:47 am
Let's get real, here...who else would lop their shlong off, give it googly eyes, a mouth with serrated teeth, and line the sides of the whole thing with oversized centipede legs?

Well... not me personally. It would be a groundbreaking feature for a videogame though !
Title: Re: Playable Clans
Post by: DarkProphet on May 06, 2019, 06:12:12 am
Let's get real, here...who else would lop their shlong off, give it googly eyes, a mouth with serrated teeth, and line the sides of the whole thing with oversized centipede legs?

Well... not me personally. It would be a groundbreaking feature for a videogame though !

It would be like Stubbs the zombie, but awesome. Of course, it would also be an unfair infinite respawn ability, too. =p
Title: Re: Playable Clans
Post by: Wesp5 on May 06, 2019, 08:41:28 am
Me too. Another fifth dot power you can do is the removal of your own body parts and being able to use/control it to do your bidding.

So who's hand was it running around the Addams Family mansion :)?
Title: Re: Playable Clans
Post by: DarkProphet on May 06, 2019, 07:53:22 pm
Me too. Another fifth dot power you can do is the removal of your own body parts and being able to use/control it to do your bidding.

So who's hand was it running around the Addams Family mansion :)?

We will never look at Thing the same, ever again.~
Title: Re: Playable Clans
Post by: DarkZephyr on May 06, 2019, 11:09:29 pm
Me too. Another fifth dot power you can do is the removal of your own body parts and being able to use/control it to do your bidding.

So who's hand was it running around the Addams Family mansion :)?

We will never look at Thing the same, ever again.~

I never could after it was hinted that Uncle Fester used Thing (with Gomez' encouragement) to ahem, take care of his "needs".   
Title: Re: Playable Clans
Post by: DarkProphet on May 07, 2019, 01:36:20 am
Me too. Another fifth dot power you can do is the removal of your own body parts and being able to use/control it to do your bidding.

So who's hand was it running around the Addams Family mansion :)?

We will never look at Thing the same, ever again.~

I never could after it was hinted that Uncle Fester used Thing (with Gomez' encouragement) to ahem, take care of his "needs".

Lmfao I'm imagining the three of them being very vocal about the whole thing right now, and it's magnificent...
Title: Re: Playable Clans
Post by: Nanaloma on May 07, 2019, 04:04:43 am
What was the name of that movie who's male star's schlong could detach itself and have sex and his girlfriend had seven vaginas and could have a hideous baby several hours after sex?  Inspiration?  :)
Title: Re: Playable Clans
Post by: Highwayman667 on May 07, 2019, 04:48:14 am
What was the name of that movie who's male star's schlong could detach itself and have sex and his girlfriend had seven vaginas and could have a hideous baby several hours after sex?  Inspiration?  :)

You sir watch some rather interesting movies.
Title: Re: Playable Clans
Post by: Barabbah on May 07, 2019, 06:06:04 am
Let's get real, here...who else would lop their shlong off, give it googly eyes, a mouth with serrated teeth, and line the sides of the whole thing with oversized centipede legs?

Some other shlong ideas....
- A second shlong coming out like Alien's tongue
- A shlong big to the point balls are converted in wheels
- No legs, just one big shlong like a fin
- One big ball and two small shlongs
- And this (just a repost from the other topic I saw this mentioned):
(https://vignette.wikia.nocookie.net/scumdog/images/7/74/Cuttlefish_of_cthulhu.png)
Title: Re: Playable Clans
Post by: Barabbah on May 07, 2019, 06:09:07 am
What was the name of that movie who's male star's schlong could detach itself and have sex and his girlfriend had seven vaginas and could have a hideous baby several hours after sex?  Inspiration?  :)

It's a trash movie to the level of Crank or to the level of Cheerleader Autopsy?
Title: Re: Playable Clans
Post by: Sabbat_stalker on May 07, 2019, 10:01:12 am
Wtf is this debauchery ?! get away from me you bunch of Toreador antitribu !
On another note if we ever get to play with vissicitude I want to be able to turn my arms into this
Title: Re: Playable Clans
Post by: argikt on May 07, 2019, 10:53:34 am
With only 6 clans playables at the inicial release... your chance to play with a sabbat is more or less 0%...
Title: Re: Playable Clans
Post by: Sabbat_stalker on May 07, 2019, 11:20:11 am
Oh definitely I really doubt we will get to play as Tzimisce in the base game but who knows perhaps if the game is a commercial success we might get an expansion for it. Although I doubt the Tzimisce would be a priority for expansion/dlc when there are so many other arguably more compatible clans for expansion material.
Title: Re: Playable Clans
Post by: Barabbah on May 07, 2019, 12:53:12 pm
Exactly, an expansion pack will add more clans like tzimisces....
Title: Re: Playable Clans
Post by: Sabbat_stalker on May 07, 2019, 03:51:16 pm
Another good video on clan Brujah ...just try to ignore his pronunciation
Title: Re: Playable Clans
Post by: The Shadow Man on May 07, 2019, 04:32:11 pm
Wow a considerable amount of this threat has been dedicated to strange Tzimisce penises. I'd be interesting in Hecta, I don't know much about them other than they are the last remnants of the Cappadocians, Samedi and Giovanni in V5; the Cappadocians always sounded appealing to me particularly over the Giovanni.
Title: Re: Playable Clans
Post by: Barabbah on May 07, 2019, 07:45:17 pm
(https://i.pinimg.com/originals/2d/53/db/2d53db62de0a29c48a46541e71bd4a18.jpg)

Title: Re: Playable Clans
Post by: DarkProphet on May 07, 2019, 10:36:48 pm
Wow a considerable amount of this threat has been dedicated to strange Tzimisce penises. I'd be interesting in Hecta, I don't know much about them other than they are the last remnants of the Cappadocians, Samedi and Giovanni in V5; the Cappadocians always sounded appealing to me particularly over the Giovanni.

If this game is really good AND we get all 15 clans, I would squeal. Of course, I don't think the devs would make Samedi, Hecta, etc. until they make alllll the other clans. Otherwise, they'll get loads of hate from people who are like "Why are you making Samedi when I can't even play a Tzimisce yet?!?!"

I am torn on whether I would want to play as Cappadocians and Giovanni because the former is the OG (original gangsta) of the origin of Giovanni powers, and the latter is...well, just "gangster" in the literal sense (frickin' vampire mafia, basically...plus necromancy and a super-ouchy bite(their clan weakness is an excruciating bite/"kiss.")).

Cappadocian wouldn't be able to have much "sense of belonging" in a clan, nor would it really make sense to be able to diablerize one. If one of the sects actually managed to get their hands on it, they would either destroy it in an attempt to quash that clan for good, or find out its (likely) ancient knowledge, etc. Or diablerize it themselves. They're not going to give the equivalent of a vampire unicorn (not referencing Salubri, here) to a thin-blood to nom on.

Giovanni also wouldn't have much "sense of belonging" in a clan, either, unless the devs went all out and gave you multiple Giovanni family members with whom you would commune, have cutscenes with, etc. That would be amazing, but holy SHIT that would be a lot of work for a DLC clan. =/
Title: Re: Playable Clans
Post by: Highwayman667 on May 07, 2019, 11:58:03 pm
No clan confirmation yet :(
Title: Re: Playable Clans
Post by: DarkProphet on May 08, 2019, 12:32:28 am
No clan confirmation yet :(

Wasn't it on Wednesday last week? I would guess Toreador is next...buuuut I suspect they'll have Celerity, which the Brujah already had the week before. Tremere might be tricky with Thaumaturgy possibly being condensed into just two abilities AND removing either Dominate or Auspex as the other Discipline, so they might hold off on that one, too. Also, Nossies have the most vague background which has people debating which clan their background is.

So with that in mind, my hypothesis is that Ventrue will be announced next, and I'm thinking Dominate/Fortitude since no other of the 7 clans from Bloodlines 1 will have it in Bloodlines 2 since they'd be insane not to give Gangrel Protean/Animalism and leave off Fortitude for them.
Title: Re: Playable Clans
Post by: Nanaloma on May 08, 2019, 05:24:48 am
What was the name of that movie who's male star's schlong could detach itself and have sex and his girlfriend had seven vaginas and could have a hideous baby several hours after sex?  Inspiration?  :)

It's a trash movie to the level of Crank or to the level of Cheerleader Autopsy?

An Indie movie; pretty bad.  I remember only because it was so bad.  Um, except that I don't remember it.  :)
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 08, 2019, 08:39:34 am
No clan confirmation yet :(
Well very likely Tremere.
The Clan Trailer is leaked. And Bloodboil is back!!!
Title: Re: Playable Clans
Post by: Ghanima_Atreides on May 08, 2019, 10:03:51 am
Wahay! My favourite clan after Toreador! :D
Title: Re: Playable Clans
Post by: Sabbat_stalker on May 08, 2019, 10:12:23 am
For some reason, I just assumed that the majority of tremeres would already be a part of the camarilla and so would their progeny.
I know that house tremere is destabilise but I would think that the prince/archons would want to keep the Tremere inside the Camarila.
Title: Re: Playable Clans
Post by: The Shadow Man on May 08, 2019, 10:34:08 am
Wow a considerable amount of this threat has been dedicated to strange Tzimisce penises. I'd be interesting in Hecta, I don't know much about them other than they are the last remnants of the Cappadocians, Samedi and Giovanni in V5; the Cappadocians always sounded appealing to me particularly over the Giovanni.

If this game is really good AND we get all 15 clans, I would squeal. Of course, I don't think the devs would make Samedi, Hecta, etc. until they make alllll the other clans. Otherwise, they'll get loads of hate from people who are like "Why are you making Samedi when I can't even play a Tzimisce yet?!?!"

I am torn on whether I would want to play as Cappadocians and Giovanni because the former is the OG (original gangsta) of the origin of Giovanni powers, and the latter is...well, just "gangster" in the literal sense (frickin' vampire mafia, basically...plus necromancy and a super-ouchy bite(their clan weakness is an excruciating bite/"kiss.")).

Cappadocian wouldn't be able to have much "sense of belonging" in a clan, nor would it really make sense to be able to diablerize one. If one of the sects actually managed to get their hands on it, they would either destroy it in an attempt to quash that clan for good, or find out its (likely) ancient knowledge, etc. Or diablerize it themselves. They're not going to give the equivalent of a vampire unicorn (not referencing Salubri, here) to a thin-blood to nom on.

Giovanni also wouldn't have much "sense of belonging" in a clan, either, unless the devs went all out and gave you multiple Giovanni family members with whom you would commune, have cutscenes with, etc. That would be amazing, but holy SHIT that would be a lot of work for a DLC clan. =/

Well there is always mods. Honestly mod support from launch is the best thing they could do. That way if something is wrong it can always be modded away... hopefully at least.
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 08, 2019, 11:47:32 am
The Tremere has Auspex and not two paths of Thaumaturgy!!!
Therefore they lose Dominante of course.
https://venturebeat.com/wp-content/uploads/2019/05/NPC-e1557294036374.jpg?resize=1999%2C1863&strip=all

Thaumaturgy:
Skewer: This launches a small portion of the vampire’s blood at the feet of their enemies, where it erupts in a patch of razor-sharp spikes. Once they dissolve, a stream of blood flows back to the caster.
Purge: This enables the vampire to make their victims vomit blood, damaging them heavily. A stream of blood flows back to the caster.
Blood Boil: A master of Thaumaturgy may cast Purge for a second time on an affected NPC, causing the blood in their veins to sear. The wretch explodes within moments; bystanders in a large area are damaged. Blood from each victim streams back to the caster.

Auspex:
Aura Sense: This enables the vampire to spot NPCs even through walls, read crowds at a glance, and mark individuals to keep them in their sights over long distances. It also enables the vampire to spot the weaknesses in a marked NPC’s attack and defense.
Psychic Projection: This detaches the vampire’s mind from their body. Untethered, they can explore the area in astral form, remaining free to use Aura Sight to mark any character they spot. Beyond that, the vampire’s mastery of their own senses has grown to such an extent that they can telepathically overwhelm the senses of others for a short while.

Like in Bloodlines 1 using Thaumaturgy cause a Masquerade violation but Auspex is a safe Discipline.
https://venturebeat.com/2019/05/08/vampire-the-masquerade-bloodlines-2-with-the-tremere-there-will-be-blood-magic/

The official description of the Seattle Tremere.


"Tremere were not allowed in significant numbers throughout Seattle's history, though that has changed recently. After the fall of the Pyramid, Tremere have sought allies wherever they can find them, offering services and secrets that were once only kept to themselves. At least a few Tremere have managed to settle in the Pacific Northwest. However, not all Kindred in Seattle warmly welcome the warlocks into their city, citing historical precedent and general distrust of their ways. Still, the blood magic of the Tremere cannot be denied as a force to be respected. Whether or not the Tremere are here to stay is another matter entirely…"

It would be very interessing if Max Strauss could make a return.
Title: Re: Playable Clans
Post by: Wesp5 on May 08, 2019, 12:37:27 pm
The Tremere has Auspex and not two paths of Thaumaturgy!!!
Therefore they lose Dominante of course.

Which was kind of what I expected to make the Ventrue more unique. But if they have Auspex, the Toreador could very well have Presence and Celerity and not Presence and Auspex, fingers crossed :)!
Title: Re: Playable Clans
Post by: DarkZephyr on May 08, 2019, 12:47:12 pm
For some reason, I just assumed that the majority of tremeres would already be a part of the camarilla and so would their progeny.
I know that house tremere is destabilise but I would think that the prince/archons would want to keep the Tremere inside the Camarila.

And mine after Ventrue!  W00t! 

Having to cast purge first and then blood boil is a bit different, but I can live with it.  I will f**king cheat or mod Dominate in there somewhere if I can though.  lol 
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 08, 2019, 01:09:28 pm
But if they have Auspex, the Toreador could very well have Presence and Celerity and not Presence and Auspex, fingers crossed :)!
Well its become more likely and has a good chance. ;)
It depends what the 2 Malkavian Disciplines are.
I would imagine that they lose Obfuscate (Nosferatu exclusive Signature power) and have only Dementation (or the relevant Dominante path) and Auspex.
And then we have two of 6 clans with Auspex.
I really don´t think its likely that they give 3 Clans Auspex.

Disciplines

Official:
Brujah: Potence (Exclusive Clan Discipline) and Celerity
Tremere: Thaumaturgy (Exclusive Clan Discipline) and Auspex

Speculation
Ventrue: Dominate (Exclusive Clan Discipline) and Fortitude. I have the feeling they reveal Ventrue next week.
Toreador: Presence (Exclusive Clan Discipline) and Auspex sorry Celerity ;)
Malkavian: Dementation/Dominate (Exclusive Clan Discipline) and Auspex
Nosferatu: Obfuscate (Exclusive Clan Discipline) and Animalism
Gangrel: Protean (Exclusive Clan Discipline) and Animalism (very likely DLC)
Ravnos: Chimerstry (Exclusive Clan Discipline) and Fortitude (DLC?)

Only Fortitude would be currently the secondary Discipline which is exclusive.
Every other secondary Discipline is only shared between two clans.
And maybe a future Fortitude DLC clan could be therefore Ravnos.
Title: Re: Playable Clans
Post by: DarkZephyr on May 08, 2019, 01:36:48 pm
Official:
Brujah: Potence (Exclusive Clan Discipline) and Celerity
Tremere: Thaumaturgy (Exclusive Clan Discipline) and Auspex


They said Potence was going to be exclusive to clan Brujah?  So Nosferatu won't get it? 
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 08, 2019, 01:50:54 pm
They said Potence was going to be exclusive to clan Brujah?  So Nosferatu won't get it?
Not really but they clearly want to make clans more unique this time.
Also the official homepage discribe Potence as Brujahs Signature Discipline.

Of course we can´t rule it out 100% but its very unlikely that Nosferatu get it.
Also in my opinion Animalism fits more to the Nosferatu.

By the way that Malkavian will likely lose Obfuscate is for me a bigger loss than Nosferatu and Potence. ;)
Title: Re: Playable Clans
Post by: Sabbat_stalker on May 08, 2019, 02:07:39 pm
I do hope we will get access to thaumaturgical rituals in the game
Title: Re: Playable Clans
Post by: fylimar on May 08, 2019, 02:39:41 pm
Yay for Tremere, love that clan.
I'm not super excited for Brujah, but I guess, you need the typical melee fighter type in every rpg, so they have their purpose.

I found it interesting, that Outstar predictetd the last clan (the one with the mysterious corridor) as Lasombra. I kind of like the idea, but I guess, they are too similar to the Ventrue? I think at least one of the more unusual clans, Nosferatu or Malkavian, would make more sense.

And if there is hope for more clans later on, I definitively would like to play a clan, we hadn't in Bloodline 1. My favourites would be Tzimisce or Ravnos, but any other clan would be welcome too.
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 08, 2019, 05:40:25 pm
And if there is hope for more clans later on, I definitively would like to play a clan, we hadn't in Bloodline 1. My favourites would be Tzimisce or Ravnos, but any other clan would be welcome too.
I really don´t believe that they let us play as Tzimisce.
But overall i agree a complete new clan which wasn´t in Bloodlines 1 is something that Bloodlines 2 / a sequel should have.

By the way here is the updated speculation list from Resetera User Sibylus.
https://www.resetera.com/threads/vampire-the-masquerade-bloodlines-2-announced-march-2020-ps4-x1-steam-gog-egs-paradox-hardsuit-labs.106909/page-43

(https://i.imgur.com/yYrzhI3.png)
Title: Re: Playable Clans
Post by: DarkZephyr on May 08, 2019, 08:32:36 pm
Yay for Tremere, love that clan.
I'm not super excited for Brujah, but I guess, you need the typical melee fighter type in every rpg, so they have their purpose.

I found it interesting, that Outstar predictetd the last clan (the one with the mysterious corridor) as Lasombra. I kind of like the idea, but I guess, they are too similar to the Ventrue? I think at least one of the more unusual clans, Nosferatu or Malkavian, would make more sense.

And if there is hope for more clans later on, I definitively would like to play a clan, we hadn't in Bloodline 1. My favourites would be Tzimisce or Ravnos, but any other clan would be welcome too.

Tzimisce would be great but I think Wilhelm is correct that it won't make an appearance as a playable clan.  Their signature discipline is Vicissitude and I suspect that they (rightly) fear that they won't be able to do that discipline much justice in a video game setting that would make fans happy.  A discipline that allows you to mold kine and kindred flesh and bone into any shape or contortion you wish would be very hard to perfectly simulate in a video game setting at this time, I imagine. 

I will be surprised if they don't make an appearance as an enemy or some other sort of NPC however. 
Title: Re: Playable Clans
Post by: fylimar on May 08, 2019, 08:37:26 pm
You are probably both right about the Tzimisce, still, a girl can dream.
A Tzimisce NPC would be great too.
Title: Re: Playable Clans
Post by: DarkZephyr on May 08, 2019, 08:53:29 pm
You are probably both right about the Tzimisce, still, a girl can dream.
A Tzimisce NPC would be great too.

No reason not to dream.  And perhaps they will surprise us! 
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 08, 2019, 08:56:27 pm
Well it would be a cool easteregg if they build on this joke.
From one of the Hollywood Netcafe Computers: "I just straight snatched the new Troika game. If you haxxor the code you can unlock clan Chocula!"
Title: Re: Playable Clans
Post by: DarkProphet on May 08, 2019, 11:52:04 pm
And if there is hope for more clans later on, I definitively would like to play a clan, we hadn't in Bloodline 1. My favourites would be Tzimisce or Ravnos, but any other clan would be welcome too.
I really don´t believe that they let us play as Tzimisce.
But overall i agree a complete new clan which wasn´t in Bloodlines 1 is something that Bloodlines 2 / a sequel should have.

By the way here is the updated speculation list from Resetera User Sibylus.
https://www.resetera.com/threads/vampire-the-masquerade-bloodlines-2-announced-march-2020-ps4-x1-steam-gog-egs-paradox-hardsuit-labs.106909/page-43

(https://i.imgur.com/yYrzhI3.png)

Okay, NOW the chart comes close to my speculations. The only one I'm iffy on is Nosferatu as to whether they'll have Potence or Animalism. It's a tough call, but I suppose you don't really think of brute strength quite so much when you think about Nossies in general. I mean it's an aspect, but a less common one. Kinship with animals/using rats for spying, etc. is pretty common and expected of Nossies, so I'll say that the chart could be right this time.

As for additional clans, I'd love to have all 15, but I don't think we'll get Tzimisce (they're so freaking evil and their powers would be tough to implement, I think (not to mention then players wouldn't shut up about how many different things they'd want to modify about their faces and bodies and it would be hell for the devs to try to put into the game).

Cappadocians, Ravnos, and Salubri are borderline extinct (the first and last in that list most of all), so it seems highly unlikely that they would put them in the game and have it be believable that you could find such a rare Kindred to diablerize in Bloodlines 2. I'd love to see those, though. Salubri are like high humanity soul-sucking, soul washing machines that raise other Kindred's humanity or do lots of other weird stuff to quell the beast and kill people without giving into the Beast. It would be pretty weird playing as them and would likely necessitate a lot of new dialog to really be done well, which is a significant part of why I don't think they'll do it. Oh, and with Ravnos, you'd be required to commit certain criminal acts, and in a video game, other than theft and murder, it's kinda hard to have any other specific crimes for your character to regularly commit, and having more than those crimes would require a lot more work on the devs' part.

Followers of Set would actually be fairly easy...I mean they could just pay 90% of the Kindred voice actors to voice the word "snake" or "Setite" with clear distaste toward the player, then just parse that line on the end of several of the character's lines...and of course have like...2-3 characters say "the Ministry" and give info dumps about them, ala Bertram Tung and others. And you could pop in one whorehouse or classy drug den and have about 3-4 other Follower of Set characters there with a few unnamed ghouls and a modest amount of dialog, along with maybe 3 quests or so. It would be cheap compared to most of the other non-Camarilla clans.

Lasombra wouldn't be too tough...you'd only need 1-2 named Lasombra, a church or similar facility run by them, and a few quests. And of course some mistrust dialog from various Kindred characters since Lasombra are new to the Camarilla and have always been seen as "evil Ventrue" (i.e. rivals to them, really), and supporters of the Sabbat in the past.

Giovanni's doable and would allow for mafia hijinks. I think that one's more self-explanatory than the others. Mafia shenanigans + zombies, spirits, etc.

As for Assamite...uh...I dunno, they seem to kinda LOVE them some diablerie to the point that I don't know how long you would be able to stay in the city. =/  How interesting would it be if we could join the Sabbat and diablerize any non-Sabbat Kindred we want? XD  I think that would require a lot of dialog, obviously...but then again, you don't have to be an Assamite to commit heaps of diablerie. Could have a funny "ending" where you try to diablerize someone more than 2-3 generations lower than you and you just get possessed and that's game over. XD
Title: Re: Playable Clans
Post by: Highwayman667 on May 09, 2019, 12:18:35 am
You are probably both right about the Tzimisce, still, a girl can dream.
A Tzimisce NPC would be great too.

They're just way too interesting not to be included. Of course we'll be seeing Andrei's cousins trying to give us shit !
Title: Re: Playable Clans
Post by: fylimar on May 09, 2019, 11:01:16 am
You are probably both right about the Tzimisce, still, a girl can dream.
A Tzimisce NPC would be great too.

They're just way too interesting not to be included. Of course we'll be seeing Andrei's cousins trying to give us shit !

Yes please, with Andreis voice actor if possible. I really loved that voice
Title: Re: Playable Clans
Post by: Barabbah on May 09, 2019, 11:17:48 am
Why not mama andrei? XD
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 09, 2019, 11:30:48 am
Okay, NOW the chart comes close to my speculations. The only one I'm iffy on is Nosferatu as to whether they'll have Potence or Animalism. It's a tough call, but I suppose you don't really think of brute strength quite so much when you think about Nossies in general. I mean it's an aspect, but a less common one. Kinship with animals/using rats for spying, etc. is pretty common and expected of Nossies, so I'll say that the chart could be right this time.
Also don´t forget that they want to make each Clan more unique. I really believe that one of two disciplines stays exclusive to each clan.
So no Potence for everyone else beside Brujah.

The interessing about the chart is that almost every secondary disciplines (Auspex, Celerity, Animalism) is only spared between two clans and no more.
But Fortitude is currently Ventrue exclusive.

Quote
Cappadocians, Ravnos, and Salubri are borderline extinct (the first and last in that list most of all), so it seems highly unlikely that they would put them in the game and have it be believable that you could find such a rare Kindred to diablerize in Bloodlines 2. I'd love to see those, though.
Well in "V5 Giovanni, Samedi, and Cappadocian remnants are all merging back into one unit and now are called the Hecata. The Second Inquisition took out a huge part of their elders and its implied the Harbingers got most of the others involved in the Cappadocian genocide."
https://whitewolf.fandom.com/wiki/Giovanni
Title: Re: Playable Clans
Post by: Barabbah on May 09, 2019, 03:42:33 pm
Plus (based on some mine speculations):

- ravnos, while they seems near the extinction, gave me the impression they, accidentally, pulled out the ultimate trick. Without an antediluvian to diablerize (meaning the big target for achieve clan status by dethroning) they can maintain their façade of ambiguity better than ever. A great plot possibilities in my opinion

- premise: saulot actually never died (he fought for centuries inside tremere's body), now he's disguised as a servant of the council of twelve waiting the opportunity to teach them golconda. I've no idea of his reasons, but when he'll reveal himself to them I bet a rebirth of his clan will happen.
Title: Re: Playable Clans
Post by: DarkProphet on May 09, 2019, 08:51:56 pm
Plus (based on some mine speculations):

- ravnos, while they seems near the extinction, gave me the impression they, accidentally, pulled out the ultimate trick. Without an antediluvian to diablerize (meaning the big target for achieve clan status by dethroning) they can maintain their façade of ambiguity better than ever. A great plot possibilities in my opinion

- premise: saulot actually never died (he fought for centuries inside tremere's body), now he's disguised as a servant of the council of twelve waiting the opportunity to teach them golconda. I've no idea of his reasons, but when he'll reveal himself to them I bet a rebirth of his clan will happen.

That would be pretty cool. Also, some Salubri are referred to as "unicorns." Any opportunity to seriously call a Kindred a unicorn is an opportunity I cannot ignore.
Title: Re: Playable Clans
Post by: DarkZephyr on May 09, 2019, 10:34:02 pm
Plus (based on some mine speculations):

- ravnos, while they seems near the extinction, gave me the impression they, accidentally, pulled out the ultimate trick. Without an antediluvian to diablerize (meaning the big target for achieve clan status by dethroning) they can maintain their façade of ambiguity better than ever. A great plot possibilities in my opinion

- premise: saulot actually never died (he fought for centuries inside tremere's body), now he's disguised as a servant of the council of twelve waiting the opportunity to teach them golconda. I've no idea of his reasons, but when he'll reveal himself to them I bet a rebirth of his clan will happen.

That would be pretty cool. Also, some Salubri are referred to as "unicorns." Any opportunity to seriously call a Kindred a unicorn is an opportunity I cannot ignore.

Just for you.

(https://tinyurl.com/y5nhbmjg)
Title: Re: Playable Clans
Post by: Highwayman667 on May 09, 2019, 11:34:26 pm
Why not mama andrei? XD

Bring all the family !
Title: Re: Playable Clans
Post by: DarkProphet on May 09, 2019, 11:37:13 pm
Plus (based on some mine speculations):

- ravnos, while they seems near the extinction, gave me the impression they, accidentally, pulled out the ultimate trick. Without an antediluvian to diablerize (meaning the big target for achieve clan status by dethroning) they can maintain their façade of ambiguity better than ever. A great plot possibilities in my opinion

- premise: saulot actually never died (he fought for centuries inside tremere's body), now he's disguised as a servant of the council of twelve waiting the opportunity to teach them golconda. I've no idea of his reasons, but when he'll reveal himself to them I bet a rebirth of his clan will happen.

That would be pretty cool. Also, some Salubri are referred to as "unicorns." Any opportunity to seriously call a Kindred a unicorn is an opportunity I cannot ignore.

Just for you.

(https://tinyurl.com/y5nhbmjg)

Your Eric gif looks like he's reacting to the "unicorn" pic you just posted. =p
Title: Re: Playable Clans
Post by: DarkZephyr on May 10, 2019, 12:59:44 am
Your Eric gif looks like he's reacting to the "unicorn" pic you just posted. =p

That would be kinda hot.  lol
Title: Re: Playable Clans
Post by: Barabbah on May 10, 2019, 03:13:21 am
They had that nickname before the furry thingie came to the world
Title: Re: Playable Clans
Post by: DarkProphet on May 10, 2019, 03:15:18 am
They had that nickname before the furry thingie came to the world

"The furry thingie?" =p
Title: Re: Playable Clans
Post by: DarkZephyr on May 10, 2019, 06:20:39 am
They had that nickname before the furry thingie came to the world

"The furry thingie?" =p

I prefer when thingies are furry.  Maybe trimmed a little, but certainly not bald. 
Title: Re: Playable Clans
Post by: Barabbah on May 10, 2019, 07:42:26 am
I wanted to write down thingy, as a generic slang.
"before the furry cultural phenomenon came" it's too much formal and pretentious
Title: Re: Playable Clans
Post by: The Shadow Man on May 10, 2019, 12:58:06 pm
I wanted to write down thingy, as a generic slang.
"before the furry cultural phenomenon came" it's too much formal and pretentious

Before the furries first emerged from the oceans.
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 10, 2019, 05:09:02 pm
Which clan could be revealed next week?
My bet would be on Ventrue.
We all know that Ventrue are one of the 5 clans. It make sense that they reveal the most obvious clans first.

(https://i.gyazo.com/5f4e96eba8b205f0010b93aa331c0256.jpg)

And this clan pic clearly stands for the Ventrue.
Title: Re: Playable Clans
Post by: DarkProphet on May 10, 2019, 10:56:45 pm
Which clan could be revealed next week?
My bet would be on Ventrue.
We all know that Ventrue are one of the 5 clans. It make sense that they reveal the most obvious clans first.

(https://i.gyazo.com/5f4e96eba8b205f0010b93aa331c0256.jpg)

And this clan pic clearly stands for the Ventrue.

Anything except Toreador. Toreador will have either Celerity or Auspex, which is NOT a new set of Disciplines as Brujah has the former, and Tremere the latter. I think they're going to try to make it "feel" like each week shows two new disciplines in addition to the clan itself. Then, only when they absolutely must, they'll repeat disciplines, such as Celerity for Toreador (Presence will be the only new discipline that week).

And Nosferatu is the only pic that has any reasonable people debating which clan the pic represents, so I think they'll save that one for last. Also, it will help them save face on the final weekly clan reveal by having two "fresh" disciplines (Obfuscate and Animalism).

Given the sheer level at which the devs are expressing that their game seems to focus on hand to hand over other combat types (given what we've been told so far, at least), Gangrel is going to be ridiculously overpowered since you can just give yourself claws (and more at higher Protean investments) and obliterate everything. And since weapons just break anyway, that's even more of an incentive to play Gangrel.

I seriously hope that the devs have simply misrepresented what they're doing with melee and unarmed, because it sounds like you can take a weapon, hit enemies until it breaks, then you have to get another...and given that guns are a ranged weapon, that's going to really suck for finding another gun when your guns break.

My concern is growing. =(
Title: Re: Playable Clans
Post by: Highwayman667 on May 11, 2019, 01:23:21 am
I wanted to write down thingy, as a generic slang.
"before the furry cultural phenomenon came" it's too much formal and pretentious

Before the furries first emerged from the oceans.

I have no idea what this conversation is about anymore.
Title: Re: Playable Clans
Post by: The Shadow Man on May 11, 2019, 01:38:47 am
I have no idea what this conversation is about anymore.

Me neither
Title: Re: Playable Clans
Post by: DarkProphet on May 11, 2019, 04:36:50 am
I have no idea what this conversation is about anymore.

Me neither

Nor I...and I skitter around the foulest parts of the Internet, so that's saying something.
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 11, 2019, 04:15:23 pm
Anything except Toreador. Toreador will have either Celerity or Auspex, which is NOT a new set of Disciplines as Brujah has the former, and Tremere the latter. I think they're going to try to make it "feel" like each week shows two new disciplines in addition to the clan itself. Then, only when they absolutely must, they'll repeat disciplines, such as Celerity for Toreador (Presence will be the only new discipline that week).
Well Toreador can still use new powers of Celerity or Auspex. ;)

Quote
And Nosferatu is the only pic that has any reasonable people debating which clan the pic represents, so I think they'll save that one for last.
From a marketing point of view it makes sense to save this mysterious pic.
I still hope that the pic stands for Malkavians than Nosferatu.
Title: Re: Playable Clans
Post by: DarkProphet on May 11, 2019, 05:17:27 pm
Anything except Toreador. Toreador will have either Celerity or Auspex, which is NOT a new set of Disciplines as Brujah has the former, and Tremere the latter. I think they're going to try to make it "feel" like each week shows two new disciplines in addition to the clan itself. Then, only when they absolutely must, they'll repeat disciplines, such as Celerity for Toreador (Presence will be the only new discipline that week).
Well Toreador can still use new powers of Celerity or Auspex. ;)

That's true. It would be extremely cool if they gave clans with duplicate Disciplines powers exclusive to that clan, thus making each clan COMPLETELY different. But Presence is the most Toreador Discipline, so they will likely get it, and since the devs say they like "the fireworks" (i.e. one big showy power), Celerity seems the most likely accompanying Discipline. I dunno what they can do to replace the one that slows down time to a blur, though...that would be really beneficial to a gun-wielding Toreador, which seems to be a fan favorite thing to do.

Quote
And Nosferatu is the only pic that has any reasonable people debating which clan the pic represents, so I think they'll save that one for last.
From a marketing point of view it makes sense to save this mysterious pic.
I still hope that the pic stands for Malkavians than Nosferatu.

Nah, the pic which kinda resembled a psychiatric office is probably the Malkavians, and it was to represent the future clans after the original 5 and thinbloods. That entire section has been removed so that only the slots for Thinbloods and the 5 clans are visible now. But the psychiatric office should represent Malks. Obviously, Gangrel would be the other clan in DLC unless they decide to leave a clan out from the original game, but that seems unlikely. I would prefer the mysterious pic of the dark hall be for Lasombra, but I really doubt it. Man, I want Lasombra. =/
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 11, 2019, 07:49:55 pm
Nah, the pic which kinda resembled a psychiatric office is probably the Malkavians, and it was to represent the future clans after the original 5 and thinbloods. That entire section has been removed so that only the slots for Thinbloods and the 5 clans are visible now. But the psychiatric office should represent Malks. Obviously, Gangrel would be the other clan in DLC unless they decide to leave a clan out from the original game, but that seems unlikely. I would prefer the mysterious pic of the dark hall be for Lasombra, but I really doubt it. Man, I want Lasombra. =/
Have you forgotten DarkZephyrs post on Page 5? ;)


I was just rewatching the first trailer and I noticed that that picture is of the hallway that has that Shining-esque blood wave scene. 

(https://media.giphy.com/media/YSI15acjK2DoA5DHLV/giphy.gif)

(https://media.giphy.com/media/IwYXRW8IXRftS/giphy.gif)

Does that add anything to anyone's guess?
With the Shining reference is fit more the Malkavians. ;)
Title: Re: Playable Clans
Post by: DarkProphet on May 11, 2019, 07:59:06 pm
Nah, the pic which kinda resembled a psychiatric office is probably the Malkavians, and it was to represent the future clans after the original 5 and thinbloods. That entire section has been removed so that only the slots for Thinbloods and the 5 clans are visible now. But the psychiatric office should represent Malks. Obviously, Gangrel would be the other clan in DLC unless they decide to leave a clan out from the original game, but that seems unlikely. I would prefer the mysterious pic of the dark hall be for Lasombra, but I really doubt it. Man, I want Lasombra. =/
Have you forgotten DarkZephyrs post on Page 5? ;)


I was just rewatching the first trailer and I noticed that that picture is of the hallway that has that Shining-esque blood wave scene. 

(https://media.giphy.com/media/YSI15acjK2DoA5DHLV/giphy.gif)

(https://media.giphy.com/media/IwYXRW8IXRftS/giphy.gif)

Does that add anything to anyone's guess?
With the Shining reference is fit more the Malkavians. ;)

I agree, but the pic they used doesn't have the blood, so I just think they're trying to reuse assets from the trailer/concept art to save money and showing a dark tunnel to represent Nossies. I would much prefer Malks, though! Nos is my least favorite Bloodlines clan because I'm so social with humans.
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 11, 2019, 08:11:23 pm
I agree, but the pic they used doesn't have the blood, so I just think they're trying to reuse assets from the trailer/concept art to save money and
 showing a dark tunnel to represent Nossies.
Sorry but this hallway could fit to every clan.
I also believe they have better pics for Nosferatu.
Like this one:
(https://assets.rockpapershotgun.com/images/2019/03/vampire-the-masquerade-bloodlines-2-preview-14.jpg)

Quote
I would much prefer Malks, though! Nos is my least favorite Bloodlines clan because I'm so social with humans.
I think Nosferatu are great but Malks are by far the most unique and wellknown Bloodlines 1 clan.
They have to come back for Bloodlines 2.

I would prefer if they had cut one of the Social clans Toreador or Ventrue instead of Malkavian or Nosferatu.

This would be my ideal theoretical clan list
1. Thinblood (starting clan)
2. Brujah
3. Tremere
4. Malkavians
5. Nosferatu
6. Toreador or Ventrue
7. new clan which wasn´t in Bloodlines 1

Gangrel and Toreador or Ventrue would be DLC.
Title: Re: Playable Clans
Post by: DarkProphet on May 11, 2019, 08:14:08 pm
I agree, but the pic they used doesn't have the blood, so I just think they're trying to reuse assets from the trailer/concept art to save money and
 showing a dark tunnel to represent Nossies.
Sorry but this hallway could fit to every clan.
I also believe they have better pics for Nosferatu.
Like this one:
(https://assets.rockpapershotgun.com/images/2019/03/vampire-the-masquerade-bloodlines-2-preview-14.jpg)

Quote
I would much prefer Malks, though! Nos is my least favorite Bloodlines clan because I'm so social with humans.
I think Nosferatu are great but Malks are by far the most unique and wellknown Bloodlines 1 clan.
They have to come back for Bloodlines 2.

I would prefer if they had cut one of the Social clans Toreador or Ventrue instead of Malkavian or Nosferatu.

This would be my ideal theoretical clan list
1. Thinblood (starting clan)
2. Brujah
3. Tremere
4. Malkavians
5. Nosferatu
6. Toreador or Ventrue
7. new clan which wasn´t in Bloodlines 1

Gangrel and Toreador or Ventrue would be DLC.

Yeah, the pic you chose is WAY better suited to Nossies in my opinion, though I still think it will unfortunately be Nossies for the background we were discussing. I would much rather it be Lasombra, as I had mentioned. There's no way Ventrue won't be that fancy big skyscraper room with the huge windows, though...
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 11, 2019, 08:20:43 pm
There's no way Ventrue won't be that fancy big skyscraper room with the huge windows, though...
Of course not. ;)

And this one if hell won´t freeze is Toreador
(https://i.imgur.com/Vpc0DS2.jpg)
Title: Re: Playable Clans
Post by: DarkProphet on May 11, 2019, 09:43:17 pm
There's no way Ventrue won't be that fancy big skyscraper room with the huge windows, though...
Of course not. ;)

And this one if hell won´t freeze is Toreador
(https://i.imgur.com/Vpc0DS2.jpg)

For some reason, the background didn't show in your screenshot, but I'm sure you're referencing that classy-looking couch, fireplace, etc., in which case, I wholeheartedly agree. I don't find Toreador very interesting and they're one of my least favorite clans...unless this game has shitloads of trashy "romances" in which case I might dig it since Toreador will likely greatly cater to seduction. ;p
Title: Re: Playable Clans
Post by: DarkZephyr on May 12, 2019, 04:58:27 am
I agree, but the pic they used doesn't have the blood, so I just think they're trying to reuse assets from the trailer/concept art to save money and
 showing a dark tunnel to represent Nossies.
Sorry but this hallway could fit to every clan.
I also believe they have better pics for Nosferatu.
Like this one:
(https://assets.rockpapershotgun.com/images/2019/03/vampire-the-masquerade-bloodlines-2-preview-14.jpg)

Quote
I would much prefer Malks, though! Nos is my least favorite Bloodlines clan because I'm so social with humans.
I think Nosferatu are great but Malks are by far the most unique and wellknown Bloodlines 1 clan.
They have to come back for Bloodlines 2.

I would prefer if they had cut one of the Social clans Toreador or Ventrue instead of Malkavian or Nosferatu.

This would be my ideal theoretical clan list
1. Thinblood (starting clan)
2. Brujah
3. Tremere
4. Malkavians
5. Nosferatu
6. Toreador or Ventrue
7. new clan which wasn´t in Bloodlines 1

Gangrel and Toreador or Ventrue would be DLC.

Yeah, the pic you chose is WAY better suited to Nossies in my opinion, though I still think it will unfortunately be Nossies for the background we were discussing. I would much rather it be Lasombra, as I had mentioned. There's no way Ventrue won't be that fancy big skyscraper room with the huge windows, though...

This is most definitely the underground portion of the original city known as "The Seattle Underground".  Not that ALL of Seattle's original portions wound up down there.  Capitol Hill has been here from the start and its certainly not underground. I hope Capitol Hill and Broadway Street wind up in the game. 
Title: Re: Playable Clans
Post by: DarkProphet on May 12, 2019, 05:04:03 am
I agree, but the pic they used doesn't have the blood, so I just think they're trying to reuse assets from the trailer/concept art to save money and
 showing a dark tunnel to represent Nossies.
Sorry but this hallway could fit to every clan.
I also believe they have better pics for Nosferatu.
Like this one:
(https://assets.rockpapershotgun.com/images/2019/03/vampire-the-masquerade-bloodlines-2-preview-14.jpg)

Quote
I would much prefer Malks, though! Nos is my least favorite Bloodlines clan because I'm so social with humans.
I think Nosferatu are great but Malks are by far the most unique and wellknown Bloodlines 1 clan.
They have to come back for Bloodlines 2.

I would prefer if they had cut one of the Social clans Toreador or Ventrue instead of Malkavian or Nosferatu.

This would be my ideal theoretical clan list
1. Thinblood (starting clan)
2. Brujah
3. Tremere
4. Malkavians
5. Nosferatu
6. Toreador or Ventrue
7. new clan which wasn´t in Bloodlines 1

Gangrel and Toreador or Ventrue would be DLC.

Yeah, the pic you chose is WAY better suited to Nossies in my opinion, though I still think it will unfortunately be Nossies for the background we were discussing. I would much rather it be Lasombra, as I had mentioned. There's no way Ventrue won't be that fancy big skyscraper room with the huge windows, though...

This is most definitely the underground portion of the original city known as "The Seattle Underground".  Not that ALL of Seattle's original portions wound up down there.  Capitol Hill has been here from the start and its certainly not underground. I hope Capital Hill and Broadway Street wind up in the game.

If they're major landmarks, they might! If you live in Washington, we can send you to go look for Tremere chantries in secret rooms in the back of bookstores there, and just otherwise confirm which stuff legitimately exists in Seattle that's in the game. Be sure to bring a taser when you go looking for Tzimisce havens, though.
Title: Re: Playable Clans
Post by: DarkZephyr on May 12, 2019, 05:54:32 am
If they're major landmarks, they might! If you live in Washington, we can send you to go look for Tremere chantries in secret rooms in the back of bookstores there, and just otherwise confirm which stuff legitimately exists in Seattle that's in the game. Be sure to bring a taser when you go looking for Tzimisce havens, though.

Capitol Hill is certainly a major landmark and Broadway Street is a small part of it.  Pike's Place Market and the areas downstairs better be in the game, it would be a great addition.  There are so many wonderful little hidden shops and bookstores (including magical ones with spell books and other supposedly magical objects) below Pike's Place in the lower floors.  I would definitely expect to find the Tremere down there.  lol
Title: Re: Playable Clans
Post by: Highwayman667 on May 12, 2019, 01:37:40 pm
6. Toreador or Ventrue

HOW DARE YOU.
Title: Re: Playable Clans
Post by: fylimar on May 12, 2019, 02:13:28 pm
I agree that it would be enough to have either Toreador or Ventrue (one of the social clans), but I guess, they are both in the game and Nossie or Malks are DLC, which sucks imo, since both clans are unique to play.
Title: Re: Playable Clans
Post by: DarkProphet on May 12, 2019, 02:22:48 pm
I agree that it would be enough to have either Toreador or Ventrue (one of the social clans), but I guess, they are both in the game and Nossie or Malks are DLC, which sucks imo, since both clans are unique to play.

Yeah, but with the two-Discipline thing they're doing, to be fair, Toreador and Ventrue won't be very similar if they do Presence/Celerity for Toreador and Dominate/Fortitude for Ventrue. The former could let you handle a variety of social graces with the characters adoring you or you seducing, intimidating, and/or persuading to your heart's content, and in combat, moving at super speeds to fight. The latter could let you force your will on the characters, going full-on mind control orders in dialog, while in combat they take very little damage from being struck, shrugging it off.
Title: Re: Playable Clans
Post by: Highwayman667 on May 12, 2019, 03:35:39 pm
I agree that it would be enough to have either Toreador or Ventrue (one of the social clans), but I guess, they are both in the game and Nossie or Malks are DLC, which sucks imo, since both clans are unique to play.

Silence !

How bold are people these days to compare Toreadors and Ventrue. One is the most awesome clan in existence... while the other are douches.
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 12, 2019, 05:00:20 pm
Yeah, but with the two-Discipline thing they're doing, to be fair, Toreador and Ventrue won't be very similar if they do Presence/Celerity for Toreador and Dominate/Fortitude for Ventrue. The former could let you handle a variety of social graces with the characters adoring you or you seducing, intimidating, and/or persuading to your heart's content, and in combat, moving at super speeds to fight. The latter could let you force your will on the characters, going full-on mind control orders in dialog, while in combat they take very little damage from being struck, shrugging it off.
I agree that Toreador and Ventrue won´t be similar in Disciplines but thats not my point.
In Bloodlines 1 you have with almost every NPC unique dialogue interactions when you play as Malkavian or Nosferatu.
But Toreador or Ventrue only a handful of unique dialogues.

And now please imagine that they had cut Malkavians or Nosferatu in Bloodlines 1 and add them later via DLC.
The big problem would have been the all of voice actors and actresses had come back for a few unique lines which
fit to Malkavian or Nosferatu playercharacter.
But cutting Toreador or Ventrue and making them DLC wouldn´t have been that expensive.
Title: Re: Playable Clans
Post by: fylimar on May 12, 2019, 05:11:32 pm
I agree that it would be enough to have either Toreador or Ventrue (one of the social clans), but I guess, they are both in the game and Nossie or Malks are DLC, which sucks imo, since both clans are unique to play.

Yeah, but with the two-Discipline thing they're doing, to be fair, Toreador and Ventrue won't be very similar if they do Presence/Celerity for Toreador and Dominate/Fortitude for Ventrue. The former could let you handle a variety of social graces with the characters adoring you or you seducing, intimidating, and/or persuading to your heart's content, and in combat, moving at super speeds to fight. The latter could let you force your will on the characters, going full-on mind control orders in dialog, while in combat they take very little damage from being struck, shrugging it off.

Agreed, combat-wise, they are not similar. Still there would be much more difference between playing one of the 'normal' clans or playing a Malkavian or Nosferatu. I don't say, Torris and Ventrues shouldn't be in the main game, I just feel a bit sad, that one of the more unique clans will probably cut out and become a DLC

Edit: Wilhelm Streicher was quicker - so what Wilhelm said
Title: Re: Playable Clans
Post by: fylimar on May 12, 2019, 05:13:46 pm
I agree that it would be enough to have either Toreador or Ventrue (one of the social clans), but I guess, they are both in the game and Nossie or Malks are DLC, which sucks imo, since both clans are unique to play.

Silence !

How bold are people these days to compare Toreadors and Ventrue. One is the most awesome clan in existence... while the other are douches.

The big question is, which clan is what :-p
Title: Re: Playable Clans
Post by: Highwayman667 on May 12, 2019, 06:18:09 pm
The big question is, which clan is what :-p

The Ventrue are deffinitely more social vampires but they still seem to remain mostly isolated from intervening in human affairs. They dominate those they need and rule over vampire society as a whole (camarilla-wise at least).

Toreadors are more the seductors, artists and charmers. They will influence others by means of their beauty and social graces, and since they are the most human of vampires, they integrate far better than other clans *COFF* *COFF* Nosferatu *COFF* *COFF*
Title: Re: Playable Clans
Post by: fylimar on May 12, 2019, 07:10:22 pm
The big question is, which clan is what :-p

The Ventrue are deffinitely more social vampires but they still seem to remain mostly isolated from intervening in human affairs. They dominate those they need and rule over vampire society as a whole (camarilla-wise at least).

Toreadors are more the seductors, artists and charmers. They will influence others by means of their beauty and social graces, and since they are the most human of vampires, they integrate far better than other clans *COFF* *COFF* Nosferatu *COFF* *COFF*

I of course know what Ventrue and Torries are, I was making a joke about your saying one clan is awesome the others are douches. I personally don't care for either much tbh
Title: Re: Playable Clans
Post by: DarkProphet on May 12, 2019, 07:55:46 pm
The big question is, which clan is what :-p

The Ventrue are deffinitely more social vampires but they still seem to remain mostly isolated from intervening in human affairs. They dominate those they need and rule over vampire society as a whole (camarilla-wise at least).

Toreadors are more the seductors, artists and charmers. They will influence others by means of their beauty and social graces, and since they are the most human of vampires, they integrate far better than other clans *COFF* *COFF* Nosferatu *COFF* *COFF*

I of course know what Ventrue and Torries are, I was making a joke about your saying one clan is awesome the others are douches. I personally don't care for either much tbh

Have you watched the L.A. By Night VtM campaign run by Jason Carl from White Wolf? One of the player characters, Victor Temple, is a pretty amicable Ventrue. In Bloodlines 1, we only meet one Ventrue, and he is a complete and utter asshole, serving as a bad representative for the clan, aside from its most generic of traits (suit, desire for power, Dominate).

Toreador on the other hand...I'm not a big fan. If VV wasn't so hot and flirty, I wouldn't have anything good to say about them. They feel kinda…"fake." By that, I mean sure, they love art and they have a lot of social grace, but the ones I've seen in Bloodlines 1 and any tabletop games I've watched have all been manipulative and/or pathological liars, keeping far more unethical secrets than the average Kindred. I don't like Brujah all that much, but at least most of them are pretty "on-the-up-and-up."

And if you can get in a Ventrue's "trusted circle" or coterie, etc., they're pretty trustworthy so long as you are wholly believable as not going to try and betray them...they'll probably just have a contingency plan to "deal with you" if you ever DO try to backstab them...but hey, that's fair. ;)
Title: Re: Playable Clans
Post by: fylimar on May 12, 2019, 08:00:37 pm
The big question is, which clan is what :-p

The Ventrue are deffinitely more social vampires but they still seem to remain mostly isolated from intervening in human affairs. They dominate those they need and rule over vampire society as a whole (camarilla-wise at least).

Toreadors are more the seductors, artists and charmers. They will influence others by means of their beauty and social graces, and since they are the most human of vampires, they integrate far better than other clans *COFF* *COFF* Nosferatu *COFF* *COFF*

I of course know what Ventrue and Torries are, I was making a joke about your saying one clan is awesome the others are douches. I personally don't care for either much tbh

Have you watched the L.A. By Night VtM campaign run by Jason Carl from White Wolf? One of the player characters, Victor Temple, is a pretty amicable Ventrue. In Bloodlines 1, we only meet one Ventrue, and he is a complete and utter asshole, serving as a bad representative for the clan, aside from its most generic of traits (suit, desire for power, Dominate).

Toreador on the other hand...I'm not a big fan. If VV wasn't so hot and flirty, I wouldn't have anything good to say about them. They feel kinda…"fake." By that, I mean sure, they love art and they have a lot of social grace, but the ones I've seen in Bloodlines 1 and any tabletop games I've watched have all been manipulative and/or pathological liars, keeping far more unethical secrets than the average Kindred. I don't like Brujah all that much, but at least most of them are pretty "on-the-up-and-up."

And if you can get in a Ventrue's "trusted circle" or coterie, etc., they're pretty trustworthy so long as you are wholly believable as not going to try and betray them...they'll probably just have a contingency plan to "deal with you" if you ever DO try to backstab them...but hey, that's fair. ;)

It's not, that I don't think, there could be likeable characters from each clan. We had a really cool Torri in our p&p group for example, but I wouldn't play the clans myself, although I'm contemplating a seldom played clan run for my next Bloodlines run, but I'm leaning towards Brujah for that one.

LA by Night sounds interesting, I have to check it out
Title: Re: Playable Clans
Post by: DarkProphet on May 12, 2019, 08:07:05 pm
The big question is, which clan is what :-p

The Ventrue are deffinitely more social vampires but they still seem to remain mostly isolated from intervening in human affairs. They dominate those they need and rule over vampire society as a whole (camarilla-wise at least).

Toreadors are more the seductors, artists and charmers. They will influence others by means of their beauty and social graces, and since they are the most human of vampires, they integrate far better than other clans *COFF* *COFF* Nosferatu *COFF* *COFF*

I of course know what Ventrue and Torries are, I was making a joke about your saying one clan is awesome the others are douches. I personally don't care for either much tbh

Have you watched the L.A. By Night VtM campaign run by Jason Carl from White Wolf? One of the player characters, Victor Temple, is a pretty amicable Ventrue. In Bloodlines 1, we only meet one Ventrue, and he is a complete and utter asshole, serving as a bad representative for the clan, aside from its most generic of traits (suit, desire for power, Dominate).

Toreador on the other hand...I'm not a big fan. If VV wasn't so hot and flirty, I wouldn't have anything good to say about them. They feel kinda…"fake." By that, I mean sure, they love art and they have a lot of social grace, but the ones I've seen in Bloodlines 1 and any tabletop games I've watched have all been manipulative and/or pathological liars, keeping far more unethical secrets than the average Kindred. I don't like Brujah all that much, but at least most of them are pretty "on-the-up-and-up."

And if you can get in a Ventrue's "trusted circle" or coterie, etc., they're pretty trustworthy so long as you are wholly believable as not going to try and betray them...they'll probably just have a contingency plan to "deal with you" if you ever DO try to backstab them...but hey, that's fair. ;)

It's not, that I don't think, there could be likeable characters from each clan. We had a really cool Torri in our p&p group for example, but I wouldn't play the clans myself, although I'm contemplating a seldom played clan run for my next Bloodlines run, but I'm leaning towards Brujah for that one.

LA by Night sounds interesting, I have to check it out

I certainly recommend it. The group consists of a Ventrue, Toreador, Nosferatu, and Brujah. There are also extra characters played by guest players, not limited to vampire characters. And I don't just mean humans/ghouls in one situation. >_>
Title: Re: Playable Clans
Post by: fylimar on May 12, 2019, 08:26:16 pm
The big question is, which clan is what :-p

The Ventrue are deffinitely more social vampires but they still seem to remain mostly isolated from intervening in human affairs. They dominate those they need and rule over vampire society as a whole (camarilla-wise at least).

Toreadors are more the seductors, artists and charmers. They will influence others by means of their beauty and social graces, and since they are the most human of vampires, they integrate far better than other clans *COFF* *COFF* Nosferatu *COFF* *COFF*

I of course know what Ventrue and Torries are, I was making a joke about your saying one clan is awesome the others are douches. I personally don't care for either much tbh

Have you watched the L.A. By Night VtM campaign run by Jason Carl from White Wolf? One of the player characters, Victor Temple, is a pretty amicable Ventrue. In Bloodlines 1, we only meet one Ventrue, and he is a complete and utter asshole, serving as a bad representative for the clan, aside from its most generic of traits (suit, desire for power, Dominate).

Toreador on the other hand...I'm not a big fan. If VV wasn't so hot and flirty, I wouldn't have anything good to say about them. They feel kinda…"fake." By that, I mean sure, they love art and they have a lot of social grace, but the ones I've seen in Bloodlines 1 and any tabletop games I've watched have all been manipulative and/or pathological liars, keeping far more unethical secrets than the average Kindred. I don't like Brujah all that much, but at least most of them are pretty "on-the-up-and-up."

And if you can get in a Ventrue's "trusted circle" or coterie, etc., they're pretty trustworthy so long as you are wholly believable as not going to try and betray them...they'll probably just have a contingency plan to "deal with you" if you ever DO try to backstab them...but hey, that's fair. ;)

It's not, that I don't think, there could be likeable characters from each clan. We had a really cool Torri in our p&p group for example, but I wouldn't play the clans myself, although I'm contemplating a seldom played clan run for my next Bloodlines run, but I'm leaning towards Brujah for that one.

LA by Night sounds interesting, I have to check it out

I certainly recommend it. The group consists of a Ventrue, Toreador, Nosferatu, and Brujah. There are also extra characters played by guest players, not limited to vampire characters. And I don't just mean humans/ghouls in one situation. >_>

Thanks for the recommendation. It did sometimes pop up as recommendations, because I watch VTM related videos (like the ones from Outstar, whic hare great), but I never gave it a try
Title: Re: Playable Clans
Post by: DarkProphet on May 12, 2019, 08:52:55 pm
The big question is, which clan is what :-p

The Ventrue are deffinitely more social vampires but they still seem to remain mostly isolated from intervening in human affairs. They dominate those they need and rule over vampire society as a whole (camarilla-wise at least).

Toreadors are more the seductors, artists and charmers. They will influence others by means of their beauty and social graces, and since they are the most human of vampires, they integrate far better than other clans *COFF* *COFF* Nosferatu *COFF* *COFF*

I of course know what Ventrue and Torries are, I was making a joke about your saying one clan is awesome the others are douches. I personally don't care for either much tbh

Have you watched the L.A. By Night VtM campaign run by Jason Carl from White Wolf? One of the player characters, Victor Temple, is a pretty amicable Ventrue. In Bloodlines 1, we only meet one Ventrue, and he is a complete and utter asshole, serving as a bad representative for the clan, aside from its most generic of traits (suit, desire for power, Dominate).

Toreador on the other hand...I'm not a big fan. If VV wasn't so hot and flirty, I wouldn't have anything good to say about them. They feel kinda…"fake." By that, I mean sure, they love art and they have a lot of social grace, but the ones I've seen in Bloodlines 1 and any tabletop games I've watched have all been manipulative and/or pathological liars, keeping far more unethical secrets than the average Kindred. I don't like Brujah all that much, but at least most of them are pretty "on-the-up-and-up."

And if you can get in a Ventrue's "trusted circle" or coterie, etc., they're pretty trustworthy so long as you are wholly believable as not going to try and betray them...they'll probably just have a contingency plan to "deal with you" if you ever DO try to backstab them...but hey, that's fair. ;)

It's not, that I don't think, there could be likeable characters from each clan. We had a really cool Torri in our p&p group for example, but I wouldn't play the clans myself, although I'm contemplating a seldom played clan run for my next Bloodlines run, but I'm leaning towards Brujah for that one.

LA by Night sounds interesting, I have to check it out

I certainly recommend it. The group consists of a Ventrue, Toreador, Nosferatu, and Brujah. There are also extra characters played by guest players, not limited to vampire characters. And I don't just mean humans/ghouls in one situation. >_>

Thanks for the recommendation. It did sometimes pop up as recommendations, because I watch VTM related videos (like the ones from Outstar, whic hare great), but I never gave it a try

Outstar is awesome. Keep your eyes peeled because she's supposed to put out another one of her "Photoshop" videos about Bloodlines 2. If you're unfamiliar with those, watch her ones for the Cyberpunk 2077 demo and the Bloodlines 2 "Tender Beta" announcement event. They're hilarious and adorable.
Title: Re: Playable Clans
Post by: fylimar on May 12, 2019, 09:00:34 pm
The big question is, which clan is what :-p

The Ventrue are deffinitely more social vampires but they still seem to remain mostly isolated from intervening in human affairs. They dominate those they need and rule over vampire society as a whole (camarilla-wise at least).

Toreadors are more the seductors, artists and charmers. They will influence others by means of their beauty and social graces, and since they are the most human of vampires, they integrate far better than other clans *COFF* *COFF* Nosferatu *COFF* *COFF*

I of course know what Ventrue and Torries are, I was making a joke about your saying one clan is awesome the others are douches. I personally don't care for either much tbh

Have you watched the L.A. By Night VtM campaign run by Jason Carl from White Wolf? One of the player characters, Victor Temple, is a pretty amicable Ventrue. In Bloodlines 1, we only meet one Ventrue, and he is a complete and utter asshole, serving as a bad representative for the clan, aside from its most generic of traits (suit, desire for power, Dominate).

Toreador on the other hand...I'm not a big fan. If VV wasn't so hot and flirty, I wouldn't have anything good to say about them. They feel kinda…"fake." By that, I mean sure, they love art and they have a lot of social grace, but the ones I've seen in Bloodlines 1 and any tabletop games I've watched have all been manipulative and/or pathological liars, keeping far more unethical secrets than the average Kindred. I don't like Brujah all that much, but at least most of them are pretty "on-the-up-and-up."

And if you can get in a Ventrue's "trusted circle" or coterie, etc., they're pretty trustworthy so long as you are wholly believable as not going to try and betray them...they'll probably just have a contingency plan to "deal with you" if you ever DO try to backstab them...but hey, that's fair. ;)

It's not, that I don't think, there could be likeable characters from each clan. We had a really cool Torri in our p&p group for example, but I wouldn't play the clans myself, although I'm contemplating a seldom played clan run for my next Bloodlines run, but I'm leaning towards Brujah for that one.

LA by Night sounds interesting, I have to check it out

I certainly recommend it. The group consists of a Ventrue, Toreador, Nosferatu, and Brujah. There are also extra characters played by guest players, not limited to vampire characters. And I don't just mean humans/ghouls in one situation. >_>

Thanks for the recommendation. It did sometimes pop up as recommendations, because I watch VTM related videos (like the ones from Outstar, which are great), but I never gave it a try

Outstar is awesome. Keep your eyes peeled because she's supposed to put out another one of her "Photoshop" videos about Bloodlines 2. If you're unfamiliar with those, watch her ones for the Cyberpunk 2077 demo and the Bloodlines 2 "Tender Beta" announcement event. They're hilarious and adorable.

Thanks, I will look out for it. Loved her Santa Monica by Night mini game
Title: Re: Playable Clans
Post by: DarkProphet on May 12, 2019, 09:58:00 pm
The big question is, which clan is what :-p

The Ventrue are deffinitely more social vampires but they still seem to remain mostly isolated from intervening in human affairs. They dominate those they need and rule over vampire society as a whole (camarilla-wise at least).

Toreadors are more the seductors, artists and charmers. They will influence others by means of their beauty and social graces, and since they are the most human of vampires, they integrate far better than other clans *COFF* *COFF* Nosferatu *COFF* *COFF*

I of course know what Ventrue and Torries are, I was making a joke about your saying one clan is awesome the others are douches. I personally don't care for either much tbh

Have you watched the L.A. By Night VtM campaign run by Jason Carl from White Wolf? One of the player characters, Victor Temple, is a pretty amicable Ventrue. In Bloodlines 1, we only meet one Ventrue, and he is a complete and utter asshole, serving as a bad representative for the clan, aside from its most generic of traits (suit, desire for power, Dominate).

Toreador on the other hand...I'm not a big fan. If VV wasn't so hot and flirty, I wouldn't have anything good to say about them. They feel kinda…"fake." By that, I mean sure, they love art and they have a lot of social grace, but the ones I've seen in Bloodlines 1 and any tabletop games I've watched have all been manipulative and/or pathological liars, keeping far more unethical secrets than the average Kindred. I don't like Brujah all that much, but at least most of them are pretty "on-the-up-and-up."

And if you can get in a Ventrue's "trusted circle" or coterie, etc., they're pretty trustworthy so long as you are wholly believable as not going to try and betray them...they'll probably just have a contingency plan to "deal with you" if you ever DO try to backstab them...but hey, that's fair. ;)

It's not, that I don't think, there could be likeable characters from each clan. We had a really cool Torri in our p&p group for example, but I wouldn't play the clans myself, although I'm contemplating a seldom played clan run for my next Bloodlines run, but I'm leaning towards Brujah for that one.

LA by Night sounds interesting, I have to check it out

I certainly recommend it. The group consists of a Ventrue, Toreador, Nosferatu, and Brujah. There are also extra characters played by guest players, not limited to vampire characters. And I don't just mean humans/ghouls in one situation. >_>

Thanks for the recommendation. It did sometimes pop up as recommendations, because I watch VTM related videos (like the ones from Outstar, which are great), but I never gave it a try

Outstar is awesome. Keep your eyes peeled because she's supposed to put out another one of her "Photoshop" videos about Bloodlines 2. If you're unfamiliar with those, watch her ones for the Cyberpunk 2077 demo and the Bloodlines 2 "Tender Beta" announcement event. They're hilarious and adorable.

Thanks, I will look out for it. Loved her Santa Monica by Night mini game

Likewise! The guy she got to do the backgrounds for each screen really did an amazing job of making it look like the game in a pixelated format. :D
Title: Re: Playable Clans
Post by: Highwayman667 on May 12, 2019, 10:40:43 pm
Outstar is awesome. Keep your eyes peeled because she's supposed to put out another one of her "Photoshop" videos about Bloodlines 2. If you're unfamiliar with those, watch her ones for the Cyberpunk 2077 demo and the Bloodlines 2 "Tender Beta" announcement event. They're hilarious and adorable.

Her channel is almost pure Bloodlines content now.
Title: Re: Playable Clans
Post by: DarkProphet on May 12, 2019, 11:20:54 pm
Outstar is awesome. Keep your eyes peeled because she's supposed to put out another one of her "Photoshop" videos about Bloodlines 2. If you're unfamiliar with those, watch her ones for the Cyberpunk 2077 demo and the Bloodlines 2 "Tender Beta" announcement event. They're hilarious and adorable.

Her channel is almost pure Bloodlines content now.

God bless her. I mean I GUESS I'd watch her videos about other stuff, too, in the future? Her accent and kinda-punk look are pretty adorable. <3
Title: Re: Playable Clans
Post by: Highwayman667 on May 13, 2019, 03:06:54 am
God bless her. I mean I GUESS I'd watch her videos about other stuff, too, in the future? Her accent and kinda-punk look are pretty adorable. <3

She's amazing, I'm a bit surprised she isn't a member here given how much she likes the games.
Title: Re: Playable Clans
Post by: DarkProphet on May 13, 2019, 03:35:35 am
God bless her. I mean I GUESS I'd watch her videos about other stuff, too, in the future? Her accent and kinda-punk look are pretty adorable. <3

She's amazing, I'm a bit surprised she isn't a member here given how much she likes the games.

Maybe she is and spies on us to see what we're saying. XD
Title: Re: Playable Clans
Post by: Wesp5 on May 13, 2019, 09:09:59 am
She's amazing, I'm a bit surprised she isn't a member here given how much she likes the games.

Maybe she is and spies on us to see what we're saying. XD

She is registered here. I remember her posting about unused music by Rick Schaffer!
Title: Re: Playable Clans
Post by: fylimar on May 13, 2019, 09:40:24 am
She's amazing, I'm a bit surprised she isn't a member here given how much she likes the games.

Maybe she is and spies on us to see what we're saying. XD

She is registered here. I remember her posting about unused music by Rick Schaffer!

That's great, I really love her videos. Watched her Tremere video yesterday, even though I know the Tremere history already, I just love, how she explains things
Title: Re: Playable Clans
Post by: Highwayman667 on May 13, 2019, 11:46:51 am
Maybe she is and spies on us to see what we're saying. XD

Hey Outstar, nice to meet you !
Title: Re: Playable Clans
Post by: DarkProphet on May 13, 2019, 11:50:05 am
Maybe she is and spies on us to see what we're saying. XD

Hey Outstar, nice to meet you !

Lmao now I need to nervously hope she doesn't read me swooning over her work here.
Title: Re: Playable Clans
Post by: DarkZephyr on May 13, 2019, 08:35:54 pm
Maybe she is and spies on us to see what we're saying. XD

Hey Outstar, nice to meet you !

Lmao now I need to nervously hope she doesn't read me swooning over her work here.

Ha ha!   

You be like: 
(https://media.giphy.com/media/8hYMLjdGCUpPjzBMf8/giphy.gif)
Title: Re: Playable Clans
Post by: DarkProphet on May 14, 2019, 12:27:48 am
Maybe she is and spies on us to see what we're saying. XD

Hey Outstar, nice to meet you !

Lmao now I need to nervously hope she doesn't read me swooning over her work here.

Ha ha!   

You be like: 
(https://media.giphy.com/media/8hYMLjdGCUpPjzBMf8/giphy.gif)

Dangit, first Outstar, now the gal who plays Jessica on True Blood and Karen on Daredevil. <3
Title: Re: Playable Clans
Post by: Highwayman667 on May 14, 2019, 02:11:40 am
You be like: 
(https://media.giphy.com/media/8hYMLjdGCUpPjzBMf8/giphy.gif)

Jessica from True Blood... *Heart Eyes*
Title: Re: Playable Clans
Post by: DarkProphet on May 14, 2019, 02:32:38 am
You be like: 
(https://media.giphy.com/media/8hYMLjdGCUpPjzBMf8/giphy.gif)

Jessica from True Blood... *Heart Eyes*

She was my favorite True Blood character. After her, I was a pretty big Eric fan after Season 1. In Season 1, he's just kind of a dick and too aloof. He is more relatable and pretty funny after that. Pam was a great companion/foil for Eric as well. :D

Oh, and Lafayette. *referring to the hamburger* "All ya had to say...was hold da AIDS.~" His smartassery was superb. Dang...man there were a lot of fun characters on that show. Jason's stupidity was hilarious, the reverend's sunny disposition/tone put a smile on my face...I miss that show, though I'd prefer it go out good than go on way too long and die a merciful death.

I thought they kinda botched Bill with the blood goddess storyline, though. =/
Title: Re: Playable Clans
Post by: Highwayman667 on May 14, 2019, 04:02:45 am
She was my favorite True Blood character.

Never liked her ending though. She went back with that asshole who was a complete psycho.

Then again True Blood was fucking lost after the second season. What a disaster.
Title: Re: Playable Clans
Post by: DarkProphet on May 14, 2019, 05:12:53 am
She was my favorite True Blood character.

Never liked her ending though. She went back with that asshole who was a complete psycho.

Then again True Blood was fucking lost after the second season. What a disaster.

I can't recall her ending well enough, sadly. I thought the show ended well, but almost everything in the season with the blood goddess thingy was fairly cringe for me and just did a whole 180 for Bill, changing the character in ways that didn't feel natural, even after that season ended. I wasn't a fan of the writing for Bill from that point onward. It's a shame there aren't more good shows involving vampires. =/
Title: Re: Playable Clans
Post by: Highwayman667 on May 14, 2019, 05:57:43 am
It's a shame there aren't more good shows involving vampires. =/

I know, right ? There really doesn't seem to be anything out there anymore. We might have to thank Twilight for that, lol.
Title: Re: Playable Clans
Post by: DarkZephyr on May 14, 2019, 06:28:20 am
You be like: 
(https://media.giphy.com/media/8hYMLjdGCUpPjzBMf8/giphy.gif)

Jessica from True Blood... *Heart Eyes*

She was my favorite True Blood character. After her, I was a pretty big Eric fan after Season 1. In Season 1, he's just kind of a dick and too aloof. He is more relatable and pretty funny after that. Pam was a great companion/foil for Eric as well. :D

Oh, and Lafayette. *referring to the hamburger* "All ya had to say...was hold da AIDS.~" His smartassery was superb. Dang...man there were a lot of fun characters on that show. Jason's stupidity was hilarious, the reverend's sunny disposition/tone put a smile on my face...I miss that show, though I'd prefer it go out good than go on way too long and die a merciful death.

I thought they kinda botched Bill with the blood goddess storyline, though. =/

I loved Jessica, Eric, Jason, the Reverend, Alcide, Tara, so many of them, really.  I started off as a major Bill and Sookie fan too but Sookie got too annoying for me toward the end.  I was heartbroken when they fully killed Tara off. 

And that dream sequence with Jason and Eric....omg  *heart eyes*

Title: Re: Playable Clans
Post by: fylimar on May 14, 2019, 08:21:58 am
Oh god, I hated True Blood. I think, I watched three seasons and in the beginning some of the characters were interesting, but for me, it did go downhill. The only mildly entertaining character was the lunatic, who crashed the news with an urne containing his dead lovers ashes - that was a nice scene.
The books where even worse, everthing is from Sookies pov and she was so dumb in the books. Behind the scene tehre was vampire politics and important stuff going on and all she cared about, was what to wear - really annoying.
I think, I just can't stand those vampire love stories much.
Title: Re: Playable Clans
Post by: DarkProphet on May 14, 2019, 12:02:00 pm
You be like: 
(https://media.giphy.com/media/8hYMLjdGCUpPjzBMf8/giphy.gif)

Jessica from True Blood... *Heart Eyes*

She was my favorite True Blood character. After her, I was a pretty big Eric fan after Season 1. In Season 1, he's just kind of a dick and too aloof. He is more relatable and pretty funny after that. Pam was a great companion/foil for Eric as well. :D

Oh, and Lafayette. *referring to the hamburger* "All ya had to say...was hold da AIDS.~" His smartassery was superb. Dang...man there were a lot of fun characters on that show. Jason's stupidity was hilarious, the reverend's sunny disposition/tone put a smile on my face...I miss that show, though I'd prefer it go out good than go on way too long and die a merciful death.

I thought they kinda botched Bill with the blood goddess storyline, though. =/

I loved Jessica, Eric, Jason, the Reverend, Alcide, Tara, so many of them, really.  I started off as a major Bill and Sookie fan too but Sookie got too annoying for me toward the end.  I was heartbroken when they fully killed Tara off. 

And that dream sequence with Jason and Eric....omg  *heart eyes*

Oh wow, I forgot that Tara even died. I do recall her being turned and being less enjoyable of a character due to being totally noody all the time...not in a good way, in my opinion. Her mom's actress was awesome as a terrible drunk and neglectful yet pathetic-in-her-own-right person. I could both hate her and pity her immensely.
Title: Re: Playable Clans
Post by: DarkZephyr on May 14, 2019, 07:58:38 pm
You be like: 
(https://media.giphy.com/media/8hYMLjdGCUpPjzBMf8/giphy.gif)

Jessica from True Blood... *Heart Eyes*

She was my favorite True Blood character. After her, I was a pretty big Eric fan after Season 1. In Season 1, he's just kind of a dick and too aloof. He is more relatable and pretty funny after that. Pam was a great companion/foil for Eric as well. :D

Oh, and Lafayette. *referring to the hamburger* "All ya had to say...was hold da AIDS.~" His smartassery was superb. Dang...man there were a lot of fun characters on that show. Jason's stupidity was hilarious, the reverend's sunny disposition/tone put a smile on my face...I miss that show, though I'd prefer it go out good than go on way too long and die a merciful death.

I thought they kinda botched Bill with the blood goddess storyline, though. =/

I loved Jessica, Eric, Jason, the Reverend, Alcide, Tara, so many of them, really.  I started off as a major Bill and Sookie fan too but Sookie got too annoying for me toward the end.  I was heartbroken when they fully killed Tara off. 

And that dream sequence with Jason and Eric....omg  *heart eyes*

Oh wow, I forgot that Tara even died. I do recall her being turned and being less enjoyable of a character due to being totally noody all the time...not in a good way, in my opinion. Her mom's actress was awesome as a terrible drunk and neglectful yet pathetic-in-her-own-right person. I could both hate her and pity her immensely.

Yeah, I didn’t like what they did to Tara either.  But I kept hoping that she would get past that angst And be her old self eventually.  Speaking of death, I still can’t believe that Nelsan Ellis (Lafayette) died in real life 2 years ago.  That really sucks.
Title: Re: Playable Clans
Post by: DarkProphet on May 14, 2019, 11:40:41 pm
You be like: 
(https://media.giphy.com/media/8hYMLjdGCUpPjzBMf8/giphy.gif)

Jessica from True Blood... *Heart Eyes*

She was my favorite True Blood character. After her, I was a pretty big Eric fan after Season 1. In Season 1, he's just kind of a dick and too aloof. He is more relatable and pretty funny after that. Pam was a great companion/foil for Eric as well. :D

Oh, and Lafayette. *referring to the hamburger* "All ya had to say...was hold da AIDS.~" His smartassery was superb. Dang...man there were a lot of fun characters on that show. Jason's stupidity was hilarious, the reverend's sunny disposition/tone put a smile on my face...I miss that show, though I'd prefer it go out good than go on way too long and die a merciful death.

I thought they kinda botched Bill with the blood goddess storyline, though. =/

I loved Jessica, Eric, Jason, the Reverend, Alcide, Tara, so many of them, really.  I started off as a major Bill and Sookie fan too but Sookie got too annoying for me toward the end.  I was heartbroken when they fully killed Tara off. 

And that dream sequence with Jason and Eric....omg  *heart eyes*

Oh wow, I forgot that Tara even died. I do recall her being turned and being less enjoyable of a character due to being totally noody all the time...not in a good way, in my opinion. Her mom's actress was awesome as a terrible drunk and neglectful yet pathetic-in-her-own-right person. I could both hate her and pity her immensely.

Yeah, I didn’t like what they did to Tara either.  But I kept hoping that she would get past that angst And be her old self eventually.  Speaking of death, I still can’t believe that Nelsan Ellis (Lafayette) died in real life 2 years ago.  That really sucks.

Oh dang, I hadn't heard! I'm very sorry to hear that. He wasn't very old.

Man, if Deborah Ann Woll was into VtM, I'd imagine she'd be a fun Storyteller for it. <3
Title: Re: Playable Clans
Post by: Highwayman667 on May 15, 2019, 12:44:31 am
Oh god, I hated True Blood. I think, I watched three seasons and in the beginning some of the characters were interesting, but for me, it did go downhill. The only mildly entertaining character was the lunatic, who crashed the news with an urne containing his dead lovers ashes - that was a nice scene.
The books where even worse, everthing is from Sookies pov and she was so dumb in the books. Behind the scene tehre was vampire politics and important stuff going on and all she cared about, was what to wear - really annoying.
I think, I just can't stand those vampire love stories much.

Like some people said: True Blood started doing synchronized shark jumping after the first two seasons.
Title: Re: Playable Clans
Post by: DarkZephyr on May 15, 2019, 01:33:07 am
Oh god, I hated True Blood. I think, I watched three seasons and in the beginning some of the characters were interesting, but for me, it did go downhill. The only mildly entertaining character was the lunatic, who crashed the news with an urne containing his dead lovers ashes - that was a nice scene.
The books where even worse, everthing is from Sookies pov and she was so dumb in the books. Behind the scene tehre was vampire politics and important stuff going on and all she cared about, was what to wear - really annoying.
I think, I just can't stand those vampire love stories much.

Like some people said: True Blood started doing synchronized shark jumping after the first two seasons.

I didn't mind some of the jumping it did. 

(https://media.giphy.com/media/fwQSPt1wwmj3E0H6i2/giphy.gif)
Title: Re: Playable Clans
Post by: DarkProphet on May 15, 2019, 02:39:17 am
Oh god, I hated True Blood. I think, I watched three seasons and in the beginning some of the characters were interesting, but for me, it did go downhill. The only mildly entertaining character was the lunatic, who crashed the news with an urne containing his dead lovers ashes - that was a nice scene.
The books where even worse, everthing is from Sookies pov and she was so dumb in the books. Behind the scene tehre was vampire politics and important stuff going on and all she cared about, was what to wear - really annoying.
I think, I just can't stand those vampire love stories much.

Like some people said: True Blood started doing synchronized shark jumping after the first two seasons.

I didn't mind some of the jumping it did. 

(https://media.giphy.com/media/fwQSPt1wwmj3E0H6i2/giphy.gif)

Haha, now THAT'S Soaring Leap.~ "SOARING LEAP
Possessing unholy strength in more than arms and fists, the user can leap far higher and further than any mortal.
■ Cost: Free
■ System: The user can jump a number of meters equal to three times their Potence level vertically, and five times their Potence level horizontally. The user needs no run-up to make these leaps.
■ Duration: Passive"
Title: Re: Playable Clans
Post by: DarkProphet on May 15, 2019, 03:50:06 am
I hate to be a butt and double-post, but I do have something very relevant to the "playable clans" to point out that I think would interest folks and you may wish to think on. At the end of the Brujah trailer, a Potence power is shown in a tiny little window of in-game footage to impress people with how you can kill enemies. At the end of the Tremere trailer, a Thaumaturgy power is shown to impress people with how you can kill enemies. The devs appear to be trying to highlight one discipline group per clan, per week. Notice, though: they didn't show Celerity for Brujah, but chose Potence. This should be a ray of hope for Toreador fans that Toreador will be getting Celerity since it would be the "showy" power for that clan's video ending to show how you can kill enemies. Presence and Auspex don't impressively murder one or more enemies. However, Celerity allows for some slo-mo awesome kills in the ending trailer.

So when the Toreador are announced, Celerity seems all the more likely if you take into consideration that they showcased Potence for Brujah instead, when (in my opinion) Celerity looks way more awesome when you're trying to visually impress people in a ~5 second video segment, bashing guys who can't move fast enough to defend themselves.

Title: Re: Playable Clans
Post by: DarkZephyr on May 15, 2019, 05:09:45 am
I hate to be a butt and double-post, but I do have something very relevant to the "playable clans" to point out that I think would interest folks and you may wish to think on. At the end of the Brujah trailer, a Potence power is shown in a tiny little window of in-game footage to impress people with how you can kill enemies. At the end of the Tremere trailer, a Thaumaturgy power is shown to impress people with how you can kill enemies. The devs appear to be trying to highlight one discipline group per clan, per week. Notice, though: they didn't show Celerity for Brujah, but chose Potence. This should be a ray of hope for Toreador fans that Toreador will be getting Celerity since it would be the "showy" power for that clan's video ending to show how you can kill enemies. Presence and Auspex don't impressively murder one or more enemies. However, Celerity allows for some slo-mo awesome kills in the ending trailer.

So when the Toreador are announced, Celerity seems all the more likely if you take into consideration that they showcased Potence for Brujah instead, when (in my opinion) Celerity looks way more awesome when you're trying to visually impress people in a ~5 second video segment, bashing guys who can't move fast enough to defend themselves.

Sounds about right.  I hope so, since I have such a small interest in the Brujah.

BTW, do you think they're going to allow us to create our own faces and looks at Chargen like most modern RPGs?  I sure hope so.  I also hope the chargen tools are good ones more like a Bethesda game and we can make attractive characters without taking 2 hours to do it.  I love BioWare but their chargen always leaves a bit to be desired.  It always takes me half the night to make a character I can enjoy playing.   
Title: Re: Playable Clans
Post by: DarkProphet on May 15, 2019, 06:07:07 am
I hate to be a butt and double-post, but I do have something very relevant to the "playable clans" to point out that I think would interest folks and you may wish to think on. At the end of the Brujah trailer, a Potence power is shown in a tiny little window of in-game footage to impress people with how you can kill enemies. At the end of the Tremere trailer, a Thaumaturgy power is shown to impress people with how you can kill enemies. The devs appear to be trying to highlight one discipline group per clan, per week. Notice, though: they didn't show Celerity for Brujah, but chose Potence. This should be a ray of hope for Toreador fans that Toreador will be getting Celerity since it would be the "showy" power for that clan's video ending to show how you can kill enemies. Presence and Auspex don't impressively murder one or more enemies. However, Celerity allows for some slo-mo awesome kills in the ending trailer.

So when the Toreador are announced, Celerity seems all the more likely if you take into consideration that they showcased Potence for Brujah instead, when (in my opinion) Celerity looks way more awesome when you're trying to visually impress people in a ~5 second video segment, bashing guys who can't move fast enough to defend themselves.

Sounds about right.  I hope so, since I have such a small interest in the Brujah.

BTW, do you think they're going to allow us to create our own faces and looks at Chargen like most modern RPGs?  I sure hope so.  I also hope the chargen tools are good ones more like a Bethesda game and we can make attractive characters without taking 2 hours to do it.  I love BioWare but their chargen always leaves a bit to be desired.  It always takes me half the night to make a character I can enjoy playing.

I had one really cool idea (at least I think so, but I shan't share in case I ever do play the tabletop before I die) for a Brujah, but in general, they are really angry political activists to an extreme. Dialog between them in the pen and paper seems like it would be really aggravating for the other players if they don't agree with your opinion. What's worse, if your clan compulsion is triggered, you have to "go against the status quo," basically, and unless you're in North Korea, Nazi Germany, or a Sabbat den, it's debatable as to whether or not the "status quo" is actually bad.

For roleplaying, Toreador can be either really dull or delightfully amusing. I mean it would be fun to be an over-the-top, preening, fabulous Toreador who wants to be a spectacle. Annoying to some extent, but grin-inducing if you know your audience and they have a good sense of humor.

Ventrue, Nosferatu, Gangrel, Tremere, and Malkavians have a lot more wiggle room for playing them. Hell, Malkavians could be reeeeeally interesting if you can find a player interested in not being a clown and not going the "comedic" approach to whatever mental illness the character suffers from.

As of right now, of the 7 Bloodlines 1 clans, my interest in playing them for Bloodlines 2 from greatest interest to least is as follows: Tremere > Malkavian > Ventrue > Toreador > Gangrel > Brujah > Nosferatu

If they were to include Lasombra (highly doubtful, at least for launch), it would probably either be #1 or right after Tremere.
Title: Re: Playable Clans
Post by: DarkZephyr on May 15, 2019, 07:25:24 am
I had one really cool idea (at least I think so, but I shan't share in case I ever do play the tabletop before I die) for a Brujah, but in general, they are really angry political activists to an extreme. Dialog between them in the pen and paper seems like it would be really aggravating for the other players if they don't agree with your opinion. What's worse, if your clan compulsion is triggered, you have to "go against the status quo," basically, and unless you're in North Korea, Nazi Germany, or a Sabbat den, it's debatable as to whether or not the "status quo" is actually bad.

For roleplaying, Toreador can be either really dull or delightfully amusing. I mean it would be fun to be an over-the-top, preening, fabulous Toreador who wants to be a spectacle. Annoying to some extent, but grin-inducing if you know your audience and they have a good sense of humor.

Ventrue, Nosferatu, Gangrel, Tremere, and Malkavians have a lot more wiggle room for playing them. Hell, Malkavians could be reeeeeally interesting if you can find a player interested in not being a clown and not going the "comedic" approach to whatever mental illness the character suffers from.

As of right now, of the 7 Bloodlines 1 clans, my interest in playing them for Bloodlines 2 from greatest interest to least is as follows: Tremere > Malkavian > Ventrue > Toreador > Gangrel > Brujah > Nosferatu

If they were to include Lasombra (highly doubtful, at least for launch), it would probably either be #1 or right after Tremere.

For me it will be Tremere, Ventrue and Toreador.  Or maybe Ventrue, Tremere and Toreador.  Not fully sure yet which I will favor between Tremere and Ventrue. 
Title: Re: Playable Clans
Post by: fylimar on May 15, 2019, 10:06:29 am
I hate to be a butt and double-post, but I do have something very relevant to the "playable clans" to point out that I think would interest folks and you may wish to think on. At the end of the Brujah trailer, a Potence power is shown in a tiny little window of in-game footage to impress people with how you can kill enemies. At the end of the Tremere trailer, a Thaumaturgy power is shown to impress people with how you can kill enemies. The devs appear to be trying to highlight one discipline group per clan, per week. Notice, though: they didn't show Celerity for Brujah, but chose Potence. This should be a ray of hope for Toreador fans that Toreador will be getting Celerity since it would be the "showy" power for that clan's video ending to show how you can kill enemies. Presence and Auspex don't impressively murder one or more enemies. However, Celerity allows for some slo-mo awesome kills in the ending trailer.

So when the Toreador are announced, Celerity seems all the more likely if you take into consideration that they showcased Potence for Brujah instead, when (in my opinion) Celerity looks way more awesome when you're trying to visually impress people in a ~5 second video segment, bashing guys who can't move fast enough to defend themselves.

Sounds about right.  I hope so, since I have such a small interest in the Brujah.

BTW, do you think they're going to allow us to create our own faces and looks at Chargen like most modern RPGs?  I sure hope so.  I also hope the chargen tools are good ones more like a Bethesda game and we can make attractive characters without taking 2 hours to do it.  I love BioWare but their chargen always leaves a bit to be desired.  It always takes me half the night to make a character I can enjoy playing.

I had one really cool idea (at least I think so, but I shan't share in case I ever do play the tabletop before I die) for a Brujah, but in general, they are really angry political activists to an extreme. Dialog between them in the pen and paper seems like it would be really aggravating for the other players if they don't agree with your opinion. What's worse, if your clan compulsion is triggered, you have to "go against the status quo," basically, and unless you're in North Korea, Nazi Germany, or a Sabbat den, it's debatable as to whether or not the "status quo" is actually bad.

For roleplaying, Toreador can be either really dull or delightfully amusing. I mean it would be fun to be an over-the-top, preening, fabulous Toreador who wants to be a spectacle. Annoying to some extent, but grin-inducing if you know your audience and they have a good sense of humor.

Ventrue, Nosferatu, Gangrel, Tremere, and Malkavians have a lot more wiggle room for playing them. Hell, Malkavians could be reeeeeally interesting if you can find a player interested in not being a clown and not going the "comedic" approach to whatever mental illness the character suffers from.

As of right now, of the 7 Bloodlines 1 clans, my interest in playing them for Bloodlines 2 from greatest interest to least is as follows: Tremere > Malkavian > Ventrue > Toreador > Gangrel > Brujah > Nosferatu

If they were to include Lasombra (highly doubtful, at least for launch), it would probably either be #1 or right after Tremere.

For me it's Malkavian > Tremere>Gangrel>Nosferatu > some of the rest
If Lasombra is a playable clan, they would probably be on the same level with Gangrel or even Tremere.

I hope, we get a bit more freedom with a Malk, while I love my Malk in Bloodlines, I think, that a bit more sincere approach to mental illnesses would be great. Maybe we could even choose our illness.

I wish there would be a game, that allow me to play my other favorite clan, Tzimisce. But I guess, they are not really hero material ;) (also my P&P Tzimisce Aladar can be very heroic, if pressed ... mostly by superiors)
Title: Re: Playable Clans
Post by: fylimar on May 15, 2019, 10:08:40 am


Speaking of death, I still can’t believe that Nelsan Ellis (Lafayette) died in real life 2 years ago.  That really sucks.

I didn't know, that Nelsan Ellis died. He was at a convention, I've attended a few years ago. He was a nice guy, much quieter, than you would expect him to be, judging by his role in TB. That's always sad, when someone so young dies.
Title: Re: Playable Clans
Post by: DarkZephyr on May 15, 2019, 10:31:44 am


Speaking of death, I still can’t believe that Nelsan Ellis (Lafayette) died in real life 2 years ago.  That really sucks.

I didn't know, that Nelsan Ellis died. He was at a convention, I've attended a few years ago. He was a nice guy, much quieter, than you would expect him to be, judging by his role in TB. That's always sad, when someone so young dies.

Agreed.  :(
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 15, 2019, 11:15:58 am
Surprise Toreador and not Ventrue this week!!!


The Sneak Peek Power looks like a Presence NPC possessed bodyguard power.

But biggest question of all is
Celerity or Auspex?!?
Title: Re: Playable Clans
Post by: DarkProphet on May 15, 2019, 11:53:32 am
Surprise Toreador and not Ventrue this week!!!


The Sneak Peek Power looks like a Presence NPC possessed bodyguard power.

But biggest question of all is
Celerity or Auspex?!?

Wow, shocked that it was Toreador this week and not Ventrue. Oh, that power looks similar to Awe in the pen and paper, where everyone finds you very interesting/attention-grabbing and feels the need to look at you. I'm not sure how in the world that would be helpful in a video game in a social setting, though, since dialogs are one-on-one, usually...unless it's just "visual flair" and the one NPC you speak to you get bonuses on your speech/dialog checks with...
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 15, 2019, 12:06:52 pm
Wow, shocked that it was Toreador this week and not Ventrue.
To be honest the mysterious one would be more shocking. ;)
But next week they clearly reveal the Ventrue. Or wise it would be a silly marketing move.
We know all that the Venture are one of the 5 clans but we don´t know which is the last clan.
Title: Re: Playable Clans
Post by: Ghanima_Atreides on May 15, 2019, 03:31:30 pm
OK Toreador and Tremere confirmed, I am all set! ;P
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 15, 2019, 05:03:06 pm
(https://orebtvnsretjvneokqmefoiunm.s3.amazonaws.com/uploads/img/bGaPsfafAFAHUA5Chz-img-half-1-gls2ga.jpeg)

Toreador have Presence and Auspex. Sorry Celerity.
The Celerity powers are the same as from the Brujah.

Presence

Toreador relish in their ability to turn a crowd into an audience, distraction into rapt attention, and aggression into adoration, by just entering the room. Their signature Discipline of Presence is at the root of this supernatural charm.

• Awe (Blood Cost: 2), the first active Presence power, allows the vampire to strike a pose that freezes all before them into adoring wonder. For a short while after, these new admirers will be oblivious to anything but what they just saw. The • • and • • • • • slots upgrade Awe.

• • • Entrance (Blood Cost: 2), the second active power, forms a group of admirers around the vampire. For an extended period, these hangers-on will follow wherever the object of their adulation may go, distracting nearby enemies along the way. The • • • • and • • • • • slots upgrade Entrance.

Using Presence powers is not a Masquerade Violation.

Celerity
Some Kindred are faster, dodge more elegantly, and can move with unimaginable grace. They use Celerity, the Discipline of pushing their bodies’ speed beyond mortal imagination.

• Unseen Storm (Blood Cost: 2), the first active, allows the vampire to dash in any direction at such a speed as to confound their audience. They can land attacks, dodge around enemies, or get away in a lazy dust cloud. Characters struck along the way of the dash get knocked down. The • • slot further enhances the Unseen Storm.

• • • Accelerate (Blood Cost: 5), the second active, opens up speeds so fast that everything else in the world appears to slow down to a virtual standstill. The crowds seem frozen in their steps, as the vampire dances between cars and bullet streaks. A more gauche clan might wish for a popular 80’s synth track in the background. The • • • • and • • • • • slots allow the vampire to further improve their acceleration.

Showing off Celerity to innocent mortals is a Masquerade Violation.

https://www.bloodlines2.com/en/toreador
Title: Re: Playable Clans
Post by: fylimar on May 15, 2019, 05:38:50 pm
Wow, that Torri in the video seems to be one mean cookie. It's refreshing to actually see an evil Toreador for once, maybe even Sabbat? Unlike VV and Ash, she doesn't seem to mind to get her fingers dirty.

Title: Re: Playable Clans
Post by: Pumma on May 15, 2019, 07:41:12 pm
Wow, shocked that it was Toreador this week and not Ventrue.
To be honest the mysterious one would be more shocking. ;)
But next week they clearly reveal the Ventrue. Or wise it would be a silly marketing move.
We all that the Venture are one of the 5 clans but we don´t know which is the last clan.

Sorry, but I don't remember if I have read that Ventrue are one of the playable clans. Is it officially confirmed or it is just fan's educated guess based on the playable clans in bloodlines 1? Could it be Lasombra instead of Ventrue? I just asking myself because I don't think that anyone expected thinbloods to be announced as separated clan based on the information that they are planned for the beginning and cannot be kept to the end of the game.
Title: Re: Playable Clans
Post by: Ghanima_Atreides on May 15, 2019, 07:49:08 pm


Sorry, but I don't remember if I have read that Ventrue are one of the playable clans. Is it officially confirmed or it is just fan's educated guess based on the playable clans in bloodlines 1? Could it be Lasombra instead of Ventrue? I just asking myself because I don't think that anyone expected thinbloods to be announced as separated clan based on the information that they are planned for the beginning and cannot be kept to the end of the game.

They're expected to be one of the clans because of this pic, which practically SCREAMS Ventrue:

(https://i.gyazo.com/5f4e96eba8b205f0010b93aa331c0256.jpg)

It's very unlikely for that shiny skyscraper room to represent any other clan, it's the nondescript corridor that has people speculating...

Title: Re: Playable Clans
Post by: Craz on May 15, 2019, 08:19:11 pm
I'm pretty sure the last clans are going to be Ventrue and Nosferatu. So sure in fact that i'd be willing to bet on it. ;)
It's pretty interesting seeing the new fx for the disciplines. That clip of entrance being used, and the effects being blue kinda messed with me. When i think i blue i think dominate. :p
Do really like the blood-red potence effects tho.
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 15, 2019, 08:44:57 pm
Sorry, but I don't remember if I have read that Ventrue are one of the playable clans. Is it officially confirmed or it is just fan's educated guess based on the playable clans in bloodlines 1? Could it be Lasombra instead of Ventrue? I just asking myself because I don't think that anyone expected thinbloods to be announced as separated clan based on the information that they are planned for the beginning and cannot be kept to the end of the game.
No it isn´t official but they make it very easy to guess the clans expect the last mysterious one. ;)
For the rest see Ghanima_Atreidess post.

Next week they will reveal the Ventrue no doubt about that.

I'm pretty sure the last clans are going to be Ventrue and Nosferatu. So sure in fact that i'd be willing to bet on it. ;)
I agree with the Ventrue but Nosferatu? Of course they could be but it is still possible that is someone else.
So yeah even Malkavians.
Title: Re: Playable Clans
Post by: Pumma on May 15, 2019, 08:59:40 pm
At least I am not sure of anything especially based on interpretation of quite random screenshots. This same screenshot could hints Lasombra or even Giovanni. There was a case of a Lasombra Camarilla prince who present himself for a Ventrue. He fooled a lot of Kindred before he was discovered. My argument is that Ventrue and Lasombra are quite similar clans and the screenshot could be for any of them. I wouldn't be surprised if neither of the remaining clans is Ventrue or Nosferatu or Malkavian. Maybe the one will be Lasombra and the other a surprise - something new and unexpected. We will wait and see.
Title: Re: Playable Clans
Post by: DarkProphet on May 15, 2019, 09:03:42 pm
Sorry, but I don't remember if I have read that Ventrue are one of the playable clans. Is it officially confirmed or it is just fan's educated guess based on the playable clans in bloodlines 1? Could it be Lasombra instead of Ventrue? I just asking myself because I don't think that anyone expected thinbloods to be announced as separated clan based on the information that they are planned for the beginning and cannot be kept to the end of the game.
No it isn´t official but they make it very easy to guess the clans expect the last mysterious one. ;)
For the rest see Ghanima_Atreidess post.

Next week will they reveal the Ventrue no doubt about that.

I'm pretty sure the last clans are going to be Ventrue and Nosferatu. So sure in fact that i'd be willing to bet on it. ;)
I agree with the Ventrue but Nosferatu? Of course they could be but it is still possible that is someone else.
So yeah even Malkavians.

Woohoo Celerity! I can safely ignore Presence and max out Celerity and Mentalism to play a gun-grabbing fast rascal!
Title: Re: Playable Clans
Post by: Craz on May 15, 2019, 09:04:10 pm
I agree with the Ventrue but Nosferatu? Of course they could be but it is still possible that is someone else.
So yeah even Malkavians.

I consider the chances slim, both because of the ''subtle''  'lots and lots of sewers, endless sewers' comment that was made and the fact that that they want to approach mental health issues from a more nuanced perspective. Plus that dirty industrial alley looking background screams Nos to me, but hey, i might lose my bet. ;)
My guess is Nos first, and Malks as the first DLC clan. They are after all a fan favorite. (As a side note; Unpopular opinion, but i don't really like the Bloodlines 1 pc malk, too fishmalky for my taste.)
Title: Re: Playable Clans
Post by: DarkProphet on May 15, 2019, 09:10:42 pm
I agree with the Ventrue but Nosferatu? Of course they could be but it is still possible that is someone else.
So yeah even Malkavians.

I consider the chances slim, both because of the ''subtle''  'lots and lots of sewers, endless sewers' comment that was made and the fact that that they want to approach mental health issues from a more nuanced perspective. Plus that dirty industrial alley looking background screams Nos to me, but hey, i might lose my bet. ;)
My guess is Nos first, and Malks as the first DLC clan. They are after all a fan favorite. (As a side note; Unpopular opinion, but i don't really like the Bloodlines 1 pc malk, too fishmalky for my taste.)

I agree with you on the order of all the reveals and the DLC clans. However, are you saying you dislike the male AND female Bloodlines 1 Malk PCs, or just the male one? I really like the female one but can't stand the male one.
Title: Re: Playable Clans
Post by: Craz on May 15, 2019, 10:12:10 pm
I agree with the Ventrue but Nosferatu? Of course they could be but it is still possible that is someone else.
So yeah even Malkavians.

I consider the chances slim, both because of the ''subtle''  'lots and lots of sewers, endless sewers' comment that was made and the fact that that they want to approach mental health issues from a more nuanced perspective. Plus that dirty industrial alley looking background screams Nos to me, but hey, i might lose my bet. ;)
My guess is Nos first, and Malks as the first DLC clan. They are after all a fan favorite. (As a side note; Unpopular opinion, but i don't really like the Bloodlines 1 pc malk, too fishmalky for my taste.)

I agree with you on the order of all the reveals and the DLC clans. However, are you saying you dislike the male AND female Bloodlines 1 Malk PCs, or just the male one? I really like the female one but can't stand the male one.

The dialogue is the same right? Or is it different for male and female? Never played female, so i don't know.
Title: Re: Playable Clans
Post by: DarkZephyr on May 15, 2019, 10:50:06 pm


Sorry, but I don't remember if I have read that Ventrue are one of the playable clans. Is it officially confirmed or it is just fan's educated guess based on the playable clans in bloodlines 1? Could it be Lasombra instead of Ventrue? I just asking myself because I don't think that anyone expected thinbloods to be announced as separated clan based on the information that they are planned for the beginning and cannot be kept to the end of the game.

They're expected to be one of the clans because of this pic, which practically SCREAMS Ventrue:

(https://i.gyazo.com/5f4e96eba8b205f0010b93aa331c0256.jpg)

It's very unlikely for that shiny skyscraper room to represent any other clan, it's the nondescript corridor that has people speculating...

If they pull a fast one on us and its NOT Ventrue, I think I am gonna cry.  lol 
Title: Re: Playable Clans
Post by: Craz on May 15, 2019, 10:56:01 pm
You have nothing to worry about. Considering the current theme of clans Ventrue is going to be a given. After the Malk DLC there will probably be a Gangrel DLC, and then they might expand it with others. Or maybe the gangrel will come with season of the wolf, and we'll get Lasombra and Banu Haqim, who knows.
Title: Re: Playable Clans
Post by: DarkProphet on May 15, 2019, 10:56:59 pm


Sorry, but I don't remember if I have read that Ventrue are one of the playable clans. Is it officially confirmed or it is just fan's educated guess based on the playable clans in bloodlines 1? Could it be Lasombra instead of Ventrue? I just asking myself because I don't think that anyone expected thinbloods to be announced as separated clan based on the information that they are planned for the beginning and cannot be kept to the end of the game.

They're expected to be one of the clans because of this pic, which practically SCREAMS Ventrue:

(https://i.gyazo.com/5f4e96eba8b205f0010b93aa331c0256.jpg)

It's very unlikely for that shiny skyscraper room to represent any other clan, it's the nondescript corridor that has people speculating...

If they pull a fast one on us and its NOT Ventrue, I think I am gonna cry.  lol

It has to be. The only comparable clan is Lasombra, and the background would be of a cathedral or something instead of an office because their whole shtick is controlling the Church. Back in the day (Dark Ages), Ventrue went with business for power, and Lasombra went with the Church for power.

Quote from: Craz
You have nothing to worry about. Considering the current theme of clans Ventrue is going to be a given. After the Malk DLC there will probably be a Gangrel DLC, and then they might expand it with others. Or maybe the gangrel will come with season of the wolf, and we'll get Lasombra and Banu Haqim, who knows.

Oh man, I needs me some Lasombra bad.
Title: Re: Playable Clans
Post by: Craz on May 15, 2019, 11:01:53 pm


Sorry, but I don't remember if I have read that Ventrue are one of the playable clans. Is it officially confirmed or it is just fan's educated guess based on the playable clans in bloodlines 1? Could it be Lasombra instead of Ventrue? I just asking myself because I don't think that anyone expected thinbloods to be announced as separated clan based on the information that they are planned for the beginning and cannot be kept to the end of the game.

They're expected to be one of the clans because of this pic, which practically SCREAMS Ventrue:

(https://i.gyazo.com/5f4e96eba8b205f0010b93aa331c0256.jpg)

It's very unlikely for that shiny skyscraper room to represent any other clan, it's the nondescript corridor that has people speculating...

If they pull a fast one on us and its NOT Ventrue, I think I am gonna cry.  lol

It has to be. The only comparable clan is Lasombra, and the background would be of a cathedral or something instead of an office because their whole shtick is controlling the Church. Back in the day (Dark Ages), Ventrue went with business for power, and Lasombra went with the Church for power.

Quote from: Craz
You have nothing to worry about. Considering the current theme of clans Ventrue is going to be a given. After the Malk DLC there will probably be a Gangrel DLC, and then they might expand it with others. Or maybe the gangrel will come with season of the wolf, and we'll get Lasombra and Banu Haqim, who knows.

Oh man, I needs me some Lasombra bad.

I think The Ministry is probably a fair bet too. I would love Tzimisce aswell, and maybe a Salubri NPC, or a Harbringers of Skulls NPC, or even better, both. ;)
Title: Re: Playable Clans
Post by: DarkZephyr on May 15, 2019, 11:13:24 pm
I DO hope Lasombra is in the game, just NOT at the expense of Ventrue. 

They have some planned expansion/DLC action but I don't think that means they won't do others beyond what they have planned if the game is successful enough, that is the impression I get from what I have read so far, so here's to hoping that the game is a super fun smash hit and that many more interesting clans that we didn't get to play in Bloodlines 1 will be available in Bloodlines 2. 

(https://ist5-2.filesor.com/pimpandhost.com/2/0/5/1/20516/7/t/J/D/7tJDc/VampCheers.png)
Title: Re: Playable Clans
Post by: DarkProphet on May 15, 2019, 11:21:43 pm
I DO hope Lasombra is in the game, just NOT at the expense of Ventrue. 

They have some planned expansion/DLC action but I don't think that means they won't do others beyond what they have planned if the game is successful enough, that is the impression I get from what I have read so far, so here's to hoping that the game is a super fun smash hit and that many more interesting clans that we didn't get to play in Bloodlines 1 will be available in Bloodlines 2. 

(https://ist5-2.filesor.com/pimpandhost.com/2/0/5/1/20516/7/t/J/D/7tJDc/VampCheers.png)

Yeah, if this sucker sells like hot cakes, then I would love to see more clans and get to be a member of the Ministry (Followers of Set). I wonder which Discipline we'd get other than Protean for the snakey shit. Obfuscate or Presence? Probably Presence.
Title: Re: Playable Clans
Post by: Craz on May 15, 2019, 11:28:10 pm
I DO hope Lasombra is in the game, just NOT at the expense of Ventrue. 

They have some planned expansion/DLC action but I don't think that means they won't do others beyond what they have planned if the game is successful enough, that is the impression I get from what I have read so far, so here's to hoping that the game is a super fun smash hit and that many more interesting clans that we didn't get to play in Bloodlines 1 will be available in Bloodlines 2. 

(https://ist5-2.filesor.com/pimpandhost.com/2/0/5/1/20516/7/t/J/D/7tJDc/VampCheers.png)

Yeah, if this sucker sells like hot cakes, then I would love to see more clans and get to be a member of the Ministry (Followers of Set). I wonder which Discipline we'd get other than Protean for the snakey shit. Obfuscate or Presence? Probably Presence.

Presence seems to fit their shtick more, so probably. The first 7 clans are going to be a given, but yes, i hope this sells well too so we can get more clans, or on top of that maybe even bloodlines. Considering Paradox's track record on DLC it very well could be a reality that we'll be getting a lot of clans.
Title: Re: Playable Clans
Post by: Highwayman667 on May 16, 2019, 12:30:24 am
I DO hope Lasombra is in the game, just NOT at the expense of Ventrue. 

They have some planned expansion/DLC action but I don't think that means they won't do others beyond what they have planned if the game is successful enough, that is the impression I get from what I have read so far, so here's to hoping that the game is a super fun smash hit and that many more interesting clans that we didn't get to play in Bloodlines 1 will be available in Bloodlines 2. 

(https://ist5-2.filesor.com/pimpandhost.com/2/0/5/1/20516/7/t/J/D/7tJDc/VampCheers.png)

Pray to the DLC altar then, because my bets are on malkavian not making an appearence !
Title: Re: Playable Clans
Post by: DarkZephyr on May 16, 2019, 12:50:47 am
Pray to the DLC altar then, because my bets are on malkavian not making an appearence !

Because of the whole "We have to be sensitive to the concerns of the mental illness community" thing?
Title: Re: Playable Clans
Post by: DarkProphet on May 16, 2019, 03:04:11 am
Pray to the DLC altar then, because my bets are on malkavian not making an appearence !

Because of the whole "We have to be sensitive to the concerns of the mental illness community" thing?

We'll definitely get Malks, but I suspect it will be in the DLC. Some folks may hold off on buying the game if they're not in it yet. They're many people's favorite clan. I'll want to beat the game once or twice just so any cryptic messages make more sense when I read them before playing Malk, though.

Oh, and there's no way that dude in the office is a Lasombra because he has a reflection on the floor. Lasombra don't have reflections.
Title: Re: Playable Clans
Post by: Mond_Blutgut on May 16, 2019, 03:11:00 am
Considering that they started off with Brujah (the "punching people in the face" clan) and then went on to the other end of the RPG archetype spectrum with Tremere (the go-to clan for "playing a wizard or something") maybe they'll do something similar with the Torries and the second-to-last clan to be revealed next Wednesday.

And what better clan to counter the most "human"(-looking) of vampires than good old Nosferatu.

Ventrue's the fifth and last regular clan, and Malkavians, Gangrel and whatnot will be made available as part of the two story packs and the expansion after the base game's release.

Title: Re: Playable Clans
Post by: Highwayman667 on May 16, 2019, 03:35:50 am
Pray to the DLC altar then, because my bets are on malkavian not making an appearence !

Because of the whole "We have to be sensitive to the concerns of the mental illness community" thing?

Most likely, I feel Malkavians might end up being the most contentious and controversial clan of all.

Then again, I saw a poll where it showed it was the winner as people's favorite clan so... who knows, really.
Title: Re: Playable Clans
Post by: DarkZephyr on May 16, 2019, 03:55:14 am
Pray to the DLC altar then, because my bets are on malkavian not making an appearence !

Because of the whole "We have to be sensitive to the concerns of the mental illness community" thing?

Most likely, I feel Malkavians might end up being the most contentious and controversial clan of all.

Then again, I saw a poll where it showed it was the winner as people's favorite clan so... who knows, really.

I blame the Twitter rage machine for why everyone is so worried about offending everyone.  Sometimes I wish Twitter had never come about. 
Title: Re: Playable Clans
Post by: DarkProphet on May 16, 2019, 05:45:47 am
Pray to the DLC altar then, because my bets are on malkavian not making an appearence !

Because of the whole "We have to be sensitive to the concerns of the mental illness community" thing?

Most likely, I feel Malkavians might end up being the most contentious and controversial clan of all.

Then again, I saw a poll where it showed it was the winner as people's favorite clan so... who knows, really.

I blame the Twitter rage machine for why everyone is so worried about offending everyone.  Sometimes I wish Twitter had never come about.

The offended people aren't the "victims" usually, anyway, but a bunch of self-righteous pricks out to make the world suck for everyone by picking tiny battles with anything but the real problems with the world.

It's a freaking video game and people aren't going to take this as a legitimate representation of the mentally ill. Why make the world worse by removing harmless stuff that gives people joy?

If I was mentally ill but just rational enough to be able to understand public opinion and Bloodlines 1, then I would like to think that I would be happy that the most beloved playthrough for many gamers is the one as the clan I have the most in common with. The Malk PC is a hero/anti-hero of Bloodlines 1 and puts more smiles on faces than the other clans due to the fun humor.

And it's not a situation of hate-fulfillment toward the mentally ill, that I have ever seen. People like the Malk PC and getting to experience that very different perspective. People don't actually think that's what it's like to experience very specific mental illnesses.

When comedy becomes politically correct, it goes off to die...
Title: Re: Playable Clans
Post by: DarkZephyr on May 16, 2019, 06:22:50 am
The offended people aren't the "victims" usually, anyway, but a bunch of self-righteous pricks out to make the world suck for everyone by picking tiny battles with anything but the real problems with the world.

It's a freaking video game and people aren't going to take this as a legitimate representation of the mentally ill. Why make the world worse by removing harmless stuff that gives people joy?

If I was mentally ill but just rational enough to be able to understand public opinion and Bloodlines 1, then I would like to think that I would be happy that the most beloved playthrough for many gamers is the one as the clan I have the most in common with. The Malk PC is a hero/anti-hero of Bloodlines 1 and puts more smiles on faces than the other clans due to the fun humor.

And it's not a situation of hate-fulfillment toward the mentally ill, that I have ever seen. People like the Malk PC and getting to experience that very different perspective. People don't actually think that's what it's like to experience very specific mental illnesses.

When comedy becomes politically correct, it goes off to die...

Hopefully Outstar is correct and the biggest change to Malks will be maybe a bit less Fishmalk and more true Malk. 
Title: Re: Playable Clans
Post by: fylimar on May 16, 2019, 11:39:06 am
Well, I'm going to out myself insofar, that I have a mental issue (anxiety) and still or maybe because of that, I love the Malks as a clan. I agree, that Bloodlines Malj could have been written a bit different, But I'm not offended or so. I just think, in some dialigues, they did went a bit over the top.
Still my favorite clan
Title: Re: Playable Clans
Post by: DarkProphet on May 16, 2019, 11:40:55 am
The offended people aren't the "victims" usually, anyway, but a bunch of self-righteous pricks out to make the world suck for everyone by picking tiny battles with anything but the real problems with the world.

It's a freaking video game and people aren't going to take this as a legitimate representation of the mentally ill. Why make the world worse by removing harmless stuff that gives people joy?

If I was mentally ill but just rational enough to be able to understand public opinion and Bloodlines 1, then I would like to think that I would be happy that the most beloved playthrough for many gamers is the one as the clan I have the most in common with. The Malk PC is a hero/anti-hero of Bloodlines 1 and puts more smiles on faces than the other clans due to the fun humor.

And it's not a situation of hate-fulfillment toward the mentally ill, that I have ever seen. People like the Malk PC and getting to experience that very different perspective. People don't actually think that's what it's like to experience very specific mental illnesses.

When comedy becomes politically correct, it goes off to die...

Hopefully Outstar is correct and the biggest change to Malks will be maybe a bit less Fishmalk and more true Malk.

Agreed. I don't need Malks to all be an inherent joke, but I do need them well-written and interesting if the Malks in question aren't funny.

Even if Jeanette/There's wasn't how a split personality works, I don't see it as "disrespectful," because I found her to be the most interesting Santa Monica character, and a realistic portrayal of such a condition would not have allowed for the intense "standoff" at the end of her arc.
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 16, 2019, 11:58:54 am
You have nothing to worry about. Considering the current theme of clans Ventrue is going to be a given. After the Malk DLC there will probably be a Gangrel DLC, and then they might expand it with others. Or maybe the gangrel will come with season of the wolf, and we'll get Lasombra and Banu Haqim, who knows.
Or the Nosferatu are DLC! ;)
Even if they don´t change their plans and Clan DLCs are still free it would be very disappointing for most players (including me) that
the most iconic clan from Bloodlines 1 isn´t in the sequel / basegame.

But next week clan is without any doubt Ventrue.
Title: Re: Playable Clans
Post by: VampireBill on May 16, 2019, 12:07:56 pm
The animations in that PiP "pre-alpha" footage doesn't look particularly AAA,  but oh well... VTMB wasn't beautiful when it came out either, definitely isn't today, and I still love it, ha. Also maybe the animations will look better  by release... maybe.
Title: Re: Playable Clans
Post by: DarkZephyr on May 16, 2019, 07:05:12 pm
Well, I'm going to out myself insofar, that I have a mental issue (anxiety) and still or maybe because of that, I love the Malks as a clan. I agree, that Bloodlines Malj could have been written a bit different, But I'm not offended or so. I just think, in some dialigues, they did went a bit over the top.
Still my favorite clan

I used to suffer with Anxiety Disorder so I know how you feel.  I remember thinking about that issue myself years ago when playing the game for the first time.  I overcame my anxiety disorder the year the game was released, but it was still very fresh in my mind and so I did have an appreciation for the Malks over it even if it didn't make them my all time favorite clan. 


Agreed. I don't need Malks to all be an inherent joke, but I do need them well-written and interesting if the Malks in question aren't funny.

Even if Jeanette/There's wasn't how a split personality works, I don't see it as "disrespectful," because I found her to be the most interesting Santa Monica character, and a realistic portrayal of such a condition would not have allowed for the intense "standoff" at the end of her arc.

I loved Jeanette/Therese.  I don't think vampire insanity DOES have to perfectly mirror real life mental illnesses.  If multiple personality disorder doesn't work that way for human beings, so what?  It does work that way for Malkavian vampires who are not truly human.  Maybe the game can take pains to explain that much without having to take that type of interesting character development away from the vampires themselves. 
Title: Re: Playable Clans
Post by: fylimar on May 16, 2019, 09:30:27 pm


I used to suffer with Anxiety Disorder so I know how you feel.  I remember thinking about that issue myself years ago when playing the game for the first time.  I overcame my anxiety disorder the year the game was released, but it was still very fresh in my mind and so I did have an appreciation for the Malks over it even if it didn't make them my all time favorite clan. 


Glad to hear, that you did overcome your anxiety disorder, I'm still working on it. Tbh Malks weren't my favorite clan from the beginning (that was Gangrel and Tremere in the game and Tzimisce in P&P), they sneaked silently into my heart :). While I do think, that vampiric madness might be different from human mental illnesses, I do think, that they are somehow grounded in human mental illnesses. When I played my P&P Malkavian I gave her anxiety and delusions (often the anxiety came because she didn't know, what was real and what not)
Title: Re: Playable Clans
Post by: Highwayman667 on May 17, 2019, 12:35:34 am
I blame the Twitter rage machine for why everyone is so worried about offending everyone.  Sometimes I wish Twitter had never come about.

They're not wrong though. I mean sure, Malkavians were a lot of fun to play in Bloodlines, but it was a pretty nasty caricature of what it's like to have a mental illness.
Title: Re: Playable Clans
Post by: DarkProphet on May 17, 2019, 03:05:00 am
I blame the Twitter rage machine for why everyone is so worried about offending everyone.  Sometimes I wish Twitter had never come about.

They're not wrong though. I mean sure, Malkavians were a lot of fun to play in Bloodlines, but it was a pretty nasty caricature of what it's like to have a mental illness.

And Inspector Clouseau is a pretty nasty caricature of a Frenchman. Dude was funny, though. Outrage culture ruins comedy.
Title: Re: Playable Clans
Post by: DarkZephyr on May 17, 2019, 04:33:54 am
Glad to hear, that you did overcome your anxiety disorder, I'm still working on it. Tbh Malks weren't my favorite clan from the beginning (that was Gangrel and Tremere in the game and Tzimisce in P&P), they sneaked silently into my heart :). While I do think, that vampiric madness might be different from human mental illnesses, I do think, that they are somehow grounded in human mental illnesses. When I played my P&P Malkavian I gave her anxiety and delusions (often the anxiety came because she didn't know, what was real and what not)

Thank you! 

You know, when I first started PC gaming one of the first games I was playing was Lionhead's "Black & White".  I don't know if you ever heard of it or played it but I loved it.  In that game you actually take on the role of a god who watches over his/her worshippers and can cast miracles.  Both helpful and terrifying.  The one thing I HATED about it though was the fact that the temple made a heart beat sound.  That by itself was fine, but if your temple was in distress, the heart beat sound would actually start palpitating.  THAT I hated because it sounded panicked to my ears and it totally reminded me of the way my own heart would palpitate when I would get anxious so sometimes it would trigger my anxiety.  I had to find a way to mod that sh** out of the game.  Sadly I can't find that mod anymore.  Even though I no longer suffer from Anxiety Disorder, all these years later I still remember it very clearly so to this day I hate that feature of that game when I occasionally revisit it.  lol 
Title: Re: Playable Clans
Post by: fylimar on May 17, 2019, 11:22:07 am
Glad to hear, that you did overcome your anxiety disorder, I'm still working on it. Tbh Malks weren't my favorite clan from the beginning (that was Gangrel and Tremere in the game and Tzimisce in P&P), they sneaked silently into my heart :). While I do think, that vampiric madness might be different from human mental illnesses, I do think, that they are somehow grounded in human mental illnesses. When I played my P&P Malkavian I gave her anxiety and delusions (often the anxiety came because she didn't know, what was real and what not)

Thank you! 

You know, when I first started PC gaming one of the first games I was playing was Lionhead's "Black & White".  I don't know if you ever heard of it or played it but I loved it.  In that game you actually take on the role of a god who watches over his/her worshippers and can cast miracles.  Both helpful and terrifying.  The one thing I HATED about it though was the fact that the temple made a heart beat sound.  That by itself was fine, but if your temple was in distress, the heart beat sound would actually start palpitating.  THAT I hated because it sounded panicked to my ears and it totally reminded me of the way my own heart would palpitate when I would get anxious so sometimes it would trigger my anxiety.  I had to find a way to mod that sh** out of the game.  Sadly I can't find that mod anymore.  Even though I no longer suffer from Anxiety Disorder, all these years later I still remember it very clearly so to this day I hate that feature of that game when I occasionally revisit it.  lol

Oh yeah, a friend of mine played Black and White and wasn't happy with that heartbeat too.
I don't like it, when games get too stressful :)
Title: Re: Playable Clans
Post by: Highwayman667 on May 18, 2019, 03:22:52 am
And Inspector Clouseau is a pretty nasty caricature of a Frenchman. Dude was funny, though. Outrage culture ruins comedy.

It's funny to you, but clearly you're not mentally ill. It's fair for people who have mental disorders to criticize media material that portrays them as crazy psychopaths.
Title: Re: Playable Clans
Post by: DarkProphet on May 18, 2019, 03:34:20 am
And Inspector Clouseau is a pretty nasty caricature of a Frenchman. Dude was funny, though. Outrage culture ruins comedy.

It's funny to you, but clearly you're not mentally ill. It's fair for people who have mental disorders to criticize media material that portrays them as crazy psychopaths.

There's fair criticism of almost everything made by mankind. And whether a person is mentally ill or not isn't necessarily inherently apparent enough for you to say that I'm clearly not mentally ill. You don't have to be incapable of throwing together a few rational thoughts with some eloquence to feign sanity. Just look at Alistair Grout. ;)
Title: Re: Playable Clans
Post by: Highwayman667 on May 18, 2019, 04:36:46 am
There's fair criticism of almost everything made by mankind. And whether a person is mentally ill or not isn't necessarily inherently apparent enough for you to say that I'm clearly not mentally ill. You don't have to be incapable of throwing together a few rational thoughts with some eloquence to feign sanity. Just look at Alistair Grout. ;)

Even if you were (or weren't) mentally ill, there would still be other people that wouldn't like to be portrayed in a bad light, and it's important to hear them out too because they watch movies and enjoy videogames just as much as us.

By the way, and relating to this topic... how the hell is Presence supposed to work in BL2 ?

So supposedly the first power sort of "stuns" people into admiration. But why does the second power serve as a "distraction" to other people ? Isn't it the other way ? If some dude is surrounded by a lot of people then wouldn't he attract the attention of onlookers ?

I knew presence would still suck.
Title: Re: Playable Clans
Post by: DarkProphet on May 18, 2019, 05:17:29 am
There's fair criticism of almost everything made by mankind. And whether a person is mentally ill or not isn't necessarily inherently apparent enough for you to say that I'm clearly not mentally ill. You don't have to be incapable of throwing together a few rational thoughts with some eloquence to feign sanity. Just look at Alistair Grout. ;)

Even if you were (or weren't) mentally ill, there would still be other people that wouldn't like to be portrayed in a bad light, and it's important to hear them out too because they watch movies and enjoy videogames just as much as us.

But then we get into the argument of "How dare you have a black villain in your movie?!" "Why is a woman the evildoer?!" "This isn't the representation we deserve!" etc. Fiction will have people of all sorts portrayed in a bad light. Oh, and let's not forget about THIS asshole in the past week: https://www.polygon.com/2019/5/13/18617783/rage-2-impressions-characters-enemies-mutants

To say that the mentally ill watch movies and enjoy video games as much as us sounds intrinsically false, since the number of sane versus insane people is too great a number. Sure, you might have a handful of very obsessed mentally ill folks to might consume more than the average person, but sheer population of the sane will easily overcome such outliers. Long story short, I am not seeing anyone mentally ill being butt-hurt about Malkavians. It's the sane people who throw shit-fits about all those other "social justice" topics that no one asked for.

If you want to get technical...I could contend that EVERY clan is mentally ill. Brujah: out of control rage to the point of homicide against multiple people including the innocent who never said or did anything to offend the Brujah in question. Toreador: go into a trance-like obsessed state upon seeing something they find beautiful to the point of suicidal tendencies (stand there and let enemies kill you or stand and watch a beautiful sunrise, turning you to ash even if you wanted to go on "living"). Gangrel: Take on animal-like actions/behaviors and often lean toward anti-social tendencies.

Tremere: sociopathic experimentation (will kidnap, kill, etc. to test theories/learn more Thaumaturgy) and extreme tribalism to keep others oblivious to their own clan's dealings. Ventrue: absolutely obsessed with obtaining power, and an unnatural urge to have everyone agree with them, refusing to accept any less than that. One might say the Nosferatu condition is justified...but only until they raise Obfuscate to get Mask of 1000 faces and such. At that point, they should become more social, but they often do not. I'll mostly give them a pass, though.

Need I explain the Tzimisce, Followers of Set (Ministry), Ravnos, and so on as having inherent mental illness traits? The only difference between Malks and the rest of them is that Malks get the "label" of mental illness. Works for me. They're the beloved ones while all the others are just viewed as doing wicked acts when they adhere to their clans' traits.

Quote
By the way, and relating to this topic... how the hell is Presence supposed to work in BL2 ?

So supposedly the first power sort of "stuns" people into admiration. But why does the second power serve as a "distraction" to other people ? Isn't it the other way ? If some dude is surrounded by a lot of people then wouldn't he attract the attention of onlookers ?

I knew presence would still suck.

They say it will also help you in dialog, so it sounds like Presence options will pop up like Dominate, Persuasion, etc. That would be great since Presence should give you the best outcomes without the person later realize they were straight up mind-controlled or something (i.e. Dominate). My guess about the second power serving as a "distraction" is for use in combat or evading law enforcement. The average hired gun is going to be expecting a lone person matching your description out at night...not someone with a group of followers boldly strutting down the road. For some reason, I think of Altair mixing in with other hooded people in the first Assassin's Creed to avoid notice.

Now that said, it sounds lame to me, too. Unless it's a situation like the museum in Bloodlines 1 where I have to NOT kill some hostiles (the guards) for better rewards, then I would want to just kill everything...not sneak past them. After all, that's where I would get my blood, ammo, etc.

I wonder if we can feed in a group that we collect without people noticing since they won't assume we're "attacking" someone if we're doing it in front of half a dozen people?
Title: Re: Playable Clans
Post by: fylimar on May 18, 2019, 08:02:27 am
There's fair criticism of almost everything made by mankind. And whether a person is mentally ill or not isn't necessarily inherently apparent enough for you to say that I'm clearly not mentally ill. You don't have to be incapable of throwing together a few rational thoughts with some eloquence to feign sanity. Just look at Alistair Grout. ;)

Even if you were (or weren't) mentally ill, there would still be other people that wouldn't like to be portrayed in a bad light, and it's important to hear them out too because they watch movies and enjoy videogames just as much as us.

But then we get into the argument of "How dare you have a black villain in your movie?!" "Why is a woman the evildoer?!" "This isn't the representation we deserve!" etc. Fiction will have people of all sorts portrayed in a bad light. Oh, and let's not forget about THIS asshole in the past week: https://www.polygon.com/2019/5/13/18617783/rage-2-impressions-characters-enemies-mutants

To say that the mentally ill watch movies and enjoy video games as much as us sounds intrinsically false, since the number of sane versus insane people is too great a number. Sure, you might have a handful of very obsessed mentally ill folks to might consume more than the average person, but sheer population of the sane will easily overcome such outliers. Long story short, I am not seeing anyone mentally ill being butt-hurt about Malkavians. It's the sane people who throw shit-fits about all those other "social justice" topics that no one asked for.

If you want to get technical...I could contend that EVERY clan is mentally ill. Brujah: out of control rage to the point of homicide against multiple people including the innocent who never said or did anything to offend the Brujah in question. Toreador: go into a trance-like obsessed state upon seeing something they find beautiful to the point of suicidal tendencies (stand there and let enemies kill you or stand and watch a beautiful sunrise, turning you to ash even if you wanted to go on "living"). Gangrel: Take on animal-like actions/behaviors and often lean toward anti-social tendencies.

Tremere: sociopathic experimentation (will kidnap, kill, etc. to test theories/learn more Thaumaturgy) and extreme tribalism to keep others oblivious to their own clan's dealings. Ventrue: absolutely obsessed with obtaining power, and an unnatural urge to have everyone agree with them, refusing to accept any less than that. One might say the Nosferatu condition is justified...but only until they raise Obfuscate to get Mask of 1000 faces and such. At that point, they should become more social, but they often do not. I'll mostly give them a pass, though.

Need I explain the Tzimisce, Followers of Set (Ministry), Ravnos, and so on as having inherent mental illness traits? The only difference between Malks and the rest of them is that Malks get the "label" of mental illness. Works for me. They're the beloved ones while all the others are just viewed as doing wicked acts when they adhere to their clans' traits.


Well said. As someone with a mental disorder, I don't feel portrayed in a bad light by the Malkavians in the game. To me,  their mental illness is more a twisted Supernatural version of real life mental illnesses. I can accept that
Title: Re: Playable Clans
Post by: Zeppeli on May 18, 2019, 08:57:11 am
What Malkavians have is not caused by chemical imbalance in the brain or even some trauma experienced during mortal life. It is supernatural in nature caused by unstoppable and uncontrollable current of information that is very real and out of context confusing and frustrating ones mind until it snaps in a way that a normal human cant even imagine. Getting offended by it is just dumb and apologizing for it is even more ridiculous. "We are going to do more research" is just idiotic statement how exactly are they going to research something that does not and can't exist in real world ?
Title: Re: Playable Clans
Post by: DarkZephyr on May 18, 2019, 09:18:22 pm
What Malkavians have is not caused by chemical imbalance in the brain or even some trauma experienced during mortal life. It is supernatural in nature caused by unstoppable and uncontrollable current of information that is very real and out of context confusing and frustrating ones mind until it snaps in a way that a normal human cant even imagine. Getting offended by it is just dumb and apologizing for it is even more ridiculous. "We are going to do more research" is just idiotic statement how exactly are they going to research something that does not and can't exist in real world ?

I agree with most of what you say til you get to the part where you criticize them for wanting to do more research.  Because regardless of the supernatural cause of the Malkavian's madness, it is still based on real world mental issues.  I don't think seeking to be more sensitive to that by learning more about it is necessarily a bad thing so long as they don't completely bjork the Malkies. 
Title: Re: Playable Clans
Post by: DarkProphet on May 18, 2019, 11:53:04 pm
What Malkavians have is not caused by chemical imbalance in the brain or even some trauma experienced during mortal life. It is supernatural in nature caused by unstoppable and uncontrollable current of information that is very real and out of context confusing and frustrating ones mind until it snaps in a way that a normal human cant even imagine. Getting offended by it is just dumb and apologizing for it is even more ridiculous. "We are going to do more research" is just idiotic statement how exactly are they going to research something that does not and can't exist in real world ?

I agree with most of what you say til you get to the part where you criticize them for wanting to do more research.  Because regardless of the supernatural cause of the Malkavian's madness, it is still based on real world mental issues.  I don't think seeking to be more sensitive to that by learning more about it is necessarily a bad thing so long as they don't completely bjork the Malkies.

Yeah, I mean if they want to read tea leaves, meditate with Tibetan monks, do acupuncture, and huff paint to try and get inspiration and/or meaningful information, they can do whatever they hell the like. Like Zephyr is saying, the end product just needs to be great. I don't care how they get there, aside from murder, thievery, extortion, etc.
Title: Re: Playable Clans
Post by: Highwayman667 on May 19, 2019, 03:37:16 am
But then we get into the argument of "How dare you have a black villain in your movie?!" "Why is a woman the evildoer?!" "This isn't the representation we deserve!" etc. Fiction will have people of all sorts portrayed in a bad light. Oh, and let's not forget about THIS asshole in the past week: https://www.polygon.com/2019/5/13/18617783/rage-2-impressions-characters-enemies-mutants

What ? Why would we get into that argument ? And what is wrong with that article ? So some guy writes an opinion piece about an issue that makes him feel uncomfortable and suddenly he is a bad person xD ?

To say that the mentally ill watch movies and enjoy video games as much as us sounds intrinsically false, since the number of sane versus insane people is too great a number. Sure, you might have a handful of very obsessed mentally ill folks to might consume more than the average person, but sheer population of the sane will easily overcome such outliers. Long story short, I am not seeing anyone mentally ill being butt-hurt about Malkavians. It's the sane people who throw shit-fits about all those other "social justice" topics that no one asked for.

So what ? Their opinions don't matter as much because they are a minority ?

It's very simple: we can't spread ignorance. When we describe mental illness as something terrifying or dangerous, then we make poor decisions when we interact with it in the real world. The malkavians, while fun to play and see, unfortunately spread a stereotype that people who are mentally ill are likely to murder you and cut you into little pieces (Grout's mansion), which is completely ludicrous. I better know about this stuff since I'm a psychologist.

Even Mitsoda himself understands this perfectly: https://rainbo.co.uk/article/194

My guess about the second power serving as a "distraction" is for use in combat or evading law enforcement. The average hired gun is going to be expecting a lone person matching your description out at night...not someone with a group of followers boldly strutting down the road. For some reason, I think of Altair mixing in with other hooded people in the first Assassin's Creed to avoid notice.

I guess ? Sounds stupid though, wouldn't people notice more a person who is clearly surrounded by a bunch of people in the middle of the night ?

Ugh, I might be going Brujah for this game.
Title: Re: Playable Clans
Post by: DarkProphet on May 19, 2019, 05:44:59 am
But then we get into the argument of "How dare you have a black villain in your movie?!" "Why is a woman the evildoer?!" "This isn't the representation we deserve!" etc. Fiction will have people of all sorts portrayed in a bad light. Oh, and let's not forget about THIS asshole in the past week: https://www.polygon.com/2019/5/13/18617783/rage-2-impressions-characters-enemies-mutants

What ? Why would we get into that argument ? And what is wrong with that article ? So some guy writes an opinion piece about an issue that makes him feel uncomfortable and suddenly he is a bad person xD ?

You were referring to people who can't handle one-sided, heavy amounts of political jokes about a real-world political figure as "snowflakes" in the other thread, so I find it odd that you would now defend this guy who got butt-hurt by somehow comparing himself with a slight cleft lip (I can't even see it in his photos) to huge mutants in the future who no longer act human and feature tons of mutations/deformities, some of the least of which is a cleft lip, and even then, it's hyper-mutated and nothing like a real cleft lip. Right there. That guy's your snowflake, man. =p

Quote
To say that the mentally ill watch movies and enjoy video games as much as us sounds intrinsically false, since the number of sane versus insane people is too great a number. Sure, you might have a handful of very obsessed mentally ill folks to might consume more than the average person, but sheer population of the sane will easily overcome such outliers. Long story short, I am not seeing anyone mentally ill being butt-hurt about Malkavians. It's the sane people who throw shit-fits about all those other "social justice" topics that no one asked for.

So what ? Their opinions don't matter as much because they are a minority ?

Everything offends everyone. You will always find at least one person offended by something. You could not have any entertainment if only a tiny number of people griped and the joke/movie/game in question was "researched" to make it more "respectful." When we're talking about literally killing people, confiscation of property, corporal punishment, etc...those are situations where people's opinions matter and need addressing. This is entertainment. The devs need to make whatever the hell they feel like that is legal, and consumers will buy it or they won't. If they put material in it that makes it objectionable, then it will sell poorly and the devs will go out of business or at least (hopefully) walk away from the project learning the appropriate lesson about what NOT to do again.

Almost no one wants real world politics in this game, and almost no one is offended by Malkavians. The game will sell better without either of these things being capitalized on. If they cram too much political stuff into the game and make Malkavian player characters un-funny and uninteresting, this could be a massive detriment to sales. If this was Bloodlines 13, then yeah, sure, they can put politics in and lose a bunch of money and they'll survive and maybe make more. However, this is Bloodlines 2 after a 15-year hiatus, dude. They need to deliver a product that will not alienate the fanbase or new players if they want to profit and possibly make more WoD games in the future. People loved the Malks and want a similar experience with them. =/

Quote
It's very simple: we can't spread ignorance. When we describe mental illness as something terrifying or dangerous, then we make poor decisions when we interact with it in the real world. The malkavians, while fun to play and see, unfortunately spread a stereotype that people who are mentally ill are likely to murder you and cut you into little pieces (Grout's mansion), which is completely ludicrous. I better know about this stuff since I'm a psychologist.

If you're a psychologist, then it amazes me that you think so lowly of human intelligence that you actually think players are stupid enough to believe that Grout's mansion illustrates what the mentally ill are actually like. You claim to be a psychologist. Do you have some scientific study results with sizable observed numbers of subjects which we can pore over, linking fictional stereotypes of the mentally ill to real-world harm of the mentally ill? Obviously, these would cite specific statistics. I normally don't like to be a dick and ask for proof, but you just made a qualification argument to give readers the impression that you are better-knowledgeable about this topic than other people involved in the discussion based on merit. Ergo, you have the burden of proof, and it's a reasonable request since you're a psychologist and everything.

Quote
Even Mitsoda himself understands this perfectly: https://rainbo.co.uk/article/194

Brian Mitsoda: "We have to be very sensitive about how we handle things like mental illness and that was a concern for us and for Paradox, in how we can make a mature story but if we do anything, we do our homework and make sure that we are punching up and not punching down."

"Punching up" is some iffy rhetoric. What places someone as "up" can really vary. Until I see the game, I don't know whether he will make good judgment calls or simply "punch" his version of "up." I prefer a broad perspective of a type of character, whereas this "not punching down" business concerns me that all the Malkavians will be portrayed as morally superior than the other Kindred, much like avoiding making a black character be a villain in other media. I would like to see "good" Malks, "bad" Malks, in-between, etc. If Malkavians become "sacred cows" too precious to Mitsoda and friends to "roast" or show in even the slightest negative light, then that is to the detriment of the game.

Quote
My guess about the second power serving as a "distraction" is for use in combat or evading law enforcement. The average hired gun is going to be expecting a lone person matching your description out at night...not someone with a group of followers boldly strutting down the road. For some reason, I think of Altair mixing in with other hooded people in the first Assassin's Creed to avoid notice.

I guess ? Sounds stupid though, wouldn't people notice more a person who is clearly surrounded by a bunch of people in the middle of the night ?

I'm not sure how they'll handle it, but my thoughts are that Hunters would expect someone alone instead of a big social group to be a vampire. I don't really like it, myself, but I'm hoping that it allows for easy feeding in public. At least we can use it as a social dialog option here. Based on the table top game, it's the best power when it comes to dialog options.
Title: Re: Playable Clans
Post by: Highwayman667 on May 19, 2019, 04:02:23 pm
You were referring to people who can't handle one-sided, heavy amounts of political jokes about a real-world political figure as "snowflakes" in the other thread, so I find it odd that you would now defend this guy who got butt-hurt by somehow comparing himself with a slight cleft lip (I can't even see it in his photos) to huge mutants in the future who no longer act human and feature tons of mutations/deformities, some of the least of which is a cleft lip, and even then, it's hyper-mutated and nothing like a real cleft lip. Right there. That guy's your snowflake, man. =p

But this guy actually had cleft palate and thus sees himself whenever he plays horror games and sees that a piece of his own self-concept is used as a prop for describing monsters and mutations. Did he insult the developers ? Did he sue them ? No, he just wrote something on the internet. Highly inocuous (sp) if you ask me.

Everything offends everyone. You will always find at least one person offended by something. You could not have any entertainment if only a tiny number of people griped and the joke/movie/game in question was "researched" to make it more "respectful." When we're talking about literally killing people, confiscation of property, corporal punishment, etc...those are situations where people's opinions matter and need addressing. This is entertainment. The devs need to make whatever the hell they feel like that is legal, and consumers will buy it or they won't. If they put material in it that makes it objectionable, then it will sell poorly and the devs will go out of business or at least (hopefully) walk away from the project learning the appropriate lesson about what NOT to do again.

Lots of great stuff to get at in this little paragraph, so I'll try to be succinct:

I understand your point, we can't have censorship and regulation on EVERYTHING because obviously we would not be able to fully enjoy the stories we love. But the whole point of these conversations is to DISCUSS what is it that we like and dislike or what exactly is right and isn't. Sometimes people accuse others of being racist and sexist... and they're wrong, but we only determine that by talking about and reasonably arguing for our points. The wrong and misguided thing to do here is simply deny these concerns and just sweep them under a rug. It's not fair to people who are minorities among the videogaming audience (like people with mental or personality disorders).

We usually forget we, gamers, were once a minority. We all chose to play videogames rather than join the football team; we were in the minority, but our opinions still mattered.

Almost no one wants real world politics in this game, and almost no one is offended by Malkavians. The game will sell better without either of these things being capitalized on. If they cram too much political stuff into the game and make Malkavian player characters un-funny and uninteresting, this could be a massive detriment to sales. If this was Bloodlines 13, then yeah, sure, they can put politics in and lose a bunch of money and they'll survive and maybe make more. However, this is Bloodlines 2 after a 15-year hiatus, dude. They need to deliver a product that will not alienate the fanbase or new players if they want to profit and possibly make more WoD games in the future. People loved the Malks and want a similar experience with them. =/

Let's give it a chance though. Mitsoda himself pushed this project on Paradox when the latter had no fucking idea they even wanted a Bloodlines game. So clearly, despite the "woke comments" he still wants to make a great game for people to enjoy.

If you're a psychologist, then it amazes me that you think so lowly of human intelligence that you actually think players are stupid enough to believe that Grout's mansion illustrates what the mentally ill are actually like. You claim to be a psychologist. Do you have some scientific study results with sizable observed numbers of subjects which we can pore over, linking fictional stereotypes of the mentally ill to real-world harm of the mentally ill? Obviously, these would cite specific statistics. I normally don't like to be a dick and ask for proof, but you just made a qualification argument to give readers the impression that you are better-knowledgeable about this topic than other people involved in the discussion based on merit. Ergo, you have the burden of proof, and it's a reasonable request since you're a psychologist and everything.

It's not a matter of intelligence. Profoundly enlightened people can be very prejudiced about other people, as many guide their decisions solely on the stereotypes they've formed about people and things they know little about. This is a matter of ignorance, not about intelligence.

I apologize if I came out as "I know more than you", that was not the intent. Also, here's a bit of stuff to read over, I can gladly find more if this doesn't satisfy:

https://core.ac.uk/download/pdf/10683817.pdf

https://www.researchgate.net/publication/7299322_Media_Portrayal_of_Mental_Illness_and_Its_Treatments_What_Effect_Does_It_Have_on_People_with_Mental_Illness

https://pdfs.semanticscholar.org/2e5b/9285fa61b75efcb46b5da9fee8f64a04f722.pdf

https://www.researchgate.net/publication/285370062_Law_Disorder_The_Portrayal_of_Mental_Illness_in_US_Crime_Dramas

If you can't read some of these, use scihub: https://sci-hub.tw/

I'm not sure how they'll handle it, but my thoughts are that Hunters would expect someone alone instead of a big social group to be a vampire. I don't really like it, myself, but I'm hoping that it allows for easy feeding in public. At least we can use it as a social dialog option here. Based on the table top game, it's the best power when it comes to dialog options.

That's good to hear if helps out with dialogue options.

So far, if I had to speculate, I think it might work as a way to make an "impromptu party" for your character. You presence three NPC's and then you can order each around to do something different.

NOW THAT would tingle my bits, as Flynn would say !
Title: Re: Playable Clans
Post by: DarkProphet on May 19, 2019, 05:52:50 pm
You were referring to people who can't handle one-sided, heavy amounts of political jokes about a real-world political figure as "snowflakes" in the other thread, so I find it odd that you would now defend this guy who got butt-hurt by somehow comparing himself with a slight cleft lip (I can't even see it in his photos) to huge mutants in the future who no longer act human and feature tons of mutations/deformities, some of the least of which is a cleft lip, and even then, it's hyper-mutated and nothing like a real cleft lip. Right there. That guy's your snowflake, man. =p

But this guy actually had cleft palate and thus sees himself whenever he plays horror games and sees that a piece of his own self-concept is used as a prop for describing monsters and mutations. Did he insult the developers ? Did he sue them ? No, he just wrote something on the internet. Highly inocuous (sp) if you ask me.

He's full of shit is what he is. Here's his alleged disfigurement: https://deepfreeze.it/journo.php?j=chris_plante
And here's the thing he says makes him personally "feel like garbage" because of his own birth defect:


This man is a hack.

Everything offends everyone. You will always find at least one person offended by something. You could not have any entertainment if only a tiny number of people griped and the joke/movie/game in question was "researched" to make it more "respectful." When we're talking about literally killing people, confiscation of property, corporal punishment, etc...those are situations where people's opinions matter and need addressing. This is entertainment. The devs need to make whatever the hell they feel like that is legal, and consumers will buy it or they won't. If they put material in it that makes it objectionable, then it will sell poorly and the devs will go out of business or at least (hopefully) walk away from the project learning the appropriate lesson about what NOT to do again.

Quote
Lots of great stuff to get at in this little paragraph, so I'll try to be succinct:

I understand your point, we can't have censorship and regulation on EVERYTHING because obviously we would not be able to fully enjoy the stories we love. But the whole point of these conversations is to DISCUSS what is it that we like and dislike or what exactly is right and isn't. Sometimes people accuse others of being racist and sexist... and they're wrong, but we only determine that by talking about and reasonably arguing for our points. The wrong and misguided thing to do here is simply deny these concerns and just sweep them under a rug. It's not fair to people who are minorities among the videogaming audience (like people with mental or personality disorders).

We usually forget we, gamers, were once a minority. We all chose to play videogames rather than join the football team; we were in the minority, but our opinions still mattered.

Ehhh except the football team was revered all through school while gamers were unpopular. Our opinions sure didn't matter to the faculty and I was never celebrated for anything gaming-related, whether it was based around concept, accomplishment, or general knowledge, etc. Football, on the other hand, was cherished. Why? Because the majority of parents, teachers, and parents were interested in it. Games weren't as interesting. Although I would have preferred to have been fawned over for my sexy gamer nerdiness in school, that doesn't mean that the faculty, parents, and other students should all be forced to give me some credit as a "minority."

Until someone is attempting to unlawfully kill me, incarcerate me, and other such civil rights violations, the majority can do as it wills, and it should. People shouldn't have to bend the knee to my interests.

Quote
Almost no one wants real world politics in this game, and almost no one is offended by Malkavians. The game will sell better without either of these things being capitalized on. If they cram too much political stuff into the game and make Malkavian player characters un-funny and uninteresting, this could be a massive detriment to sales. If this was Bloodlines 13, then yeah, sure, they can put politics in and lose a bunch of money and they'll survive and maybe make more. However, this is Bloodlines 2 after a 15-year hiatus, dude. They need to deliver a product that will not alienate the fanbase or new players if they want to profit and possibly make more WoD games in the future. People loved the Malks and want a similar experience with them. =/

Let's give it a chance though. Mitsoda himself pushed this project on Paradox when the latter had no fucking idea they even wanted a Bloodlines game. So clearly, despite the "woke comments" he still wants to make a great game for people to enjoy.

And I sure hope he does. May Outstar's shining rays of hope guide me through these most foul times of doubt and worry.

Quote
If you're a psychologist, then it amazes me that you think so lowly of human intelligence that you actually think players are stupid enough to believe that Grout's mansion illustrates what the mentally ill are actually like. You claim to be a psychologist. Do you have some scientific study results with sizable observed numbers of subjects which we can pore over, linking fictional stereotypes of the mentally ill to real-world harm of the mentally ill? Obviously, these would cite specific statistics. I normally don't like to be a dick and ask for proof, but you just made a qualification argument to give readers the impression that you are better-knowledgeable about this topic than other people involved in the discussion based on merit. Ergo, you have the burden of proof, and it's a reasonable request since you're a psychologist and everything.

It's not a matter of intelligence. Profoundly enlightened people can be very prejudiced about other people, as many guide their decisions solely on the stereotypes they've formed about people and things they know little about. This is a matter of ignorance, not about intelligence.

I apologize if I came out as "I know more than you", that was not the intent. Also, here's a bit of stuff to read over, I can gladly find more if this doesn't satisfy:

https://core.ac.uk/download/pdf/10683817.pdf

https://www.researchgate.net/publication/7299322_Media_Portrayal_of_Mental_Illness_and_Its_Treatments_What_Effect_Does_It_Have_on_People_with_Mental_Illness

https://pdfs.semanticscholar.org/2e5b/9285fa61b75efcb46b5da9fee8f64a04f722.pdf

https://www.researchgate.net/publication/285370062_Law_Disorder_The_Portrayal_of_Mental_Illness_in_US_Crime_Dramas

If you can't read some of these, use scihub: https://sci-hub.tw/

Where did they survey those people? California? O_o  If not, then I'm surprised to learn that there are so many idiots in the world that they will genuinely use television as perceived source of legitimate information about the "standard mentally ill person." Even more worrying, however, for me, is that these findings support one common denominator beyond mental illness: being a single white male, who often isn't a social beacon to the world, will give people reason to heavily suspect that my ilk are mentally ill. O_O '  Heck, same thing with pedophiles. How many non-white, non-single, non-male pedophiles do you see on TV? In real life, I see a kid, I think to myself "Time to GTFO of here" because I don't want to look at a kid, talk to a kid, or be within 50 meters of a kid at any given moment if I can help it because I don't need that shit in my life of people falsely accusing me of things.

With all the #MeToo shit, womanfolk are reaching those levels of need-to-avoid for the single white male. I just wanna pay the bills, play my games, and be left the hell alone by people who feel like ruining me.

Quote
I'm not sure how they'll handle it, but my thoughts are that Hunters would expect someone alone instead of a big social group to be a vampire. I don't really like it, myself, but I'm hoping that it allows for easy feeding in public. At least we can use it as a social dialog option here. Based on the table top game, it's the best power when it comes to dialog options.

That's good to hear if helps out with dialogue options.

So far, if I had to speculate, I think it might work as a way to make an "impromptu party" for your character. You presence three NPC's and then you can order each around to do something different.

NOW THAT would tingle my bits, as Flynn would say !

Oh my gosh...you just made me envision getting like four club girls to go out and enter a brawl with some gang members, having Buffy, Britni, Hillary, and Angelique to all start trying to whoop dudes' asses. That would be awesome. I doubt what I'm imagining is how it will work, though. The Bloodlines 2 site states: "• • • Entrance (Blood Cost: 2), the second active power, forms a group of admirers around the vampire. For an extended period, these hangers-on will follow wherever the object of their adulation may go, distracting nearby enemies along the way. The • • • • and • • • • • slots upgrade Entrance."

Weird.
Title: Re: Playable Clans
Post by: Highwayman667 on May 20, 2019, 12:23:32 am
Fuck... this is a lot. Once again I'll try to be super succinct.

He's full of shit is what he is. Here's his alleged disfigurement: https://deepfreeze.it/journo.php?j=chris_plante

Dude... he obviously doesn't look disfigured because he got corrective surgery xD !

Although I would have preferred to have been fawned over for my sexy gamer nerdiness in school, that doesn't mean that the faculty, parents, and other students should all be forced to give me some credit as a "minority."

I don't think it's such a terrible thing to LISTEN to the opinions of others. This is really what everything boils down to. People with mental illnesses, non-binary genders, trans, feminists and countless other groups now have a voice and are using it. I can hardly see what's wrong about that.

Oh my gosh...you just made me envision getting like four club girls to go out and enter a brawl with some gang members, having Buffy, Britni, Hillary, and Angelique to all start trying to whoop dudes' asses. That would be awesome. I doubt what I'm imagining is how it will work, though. The Bloodlines 2 site states: "• • • Entrance (Blood Cost: 2), the second active power, forms a group of admirers around the vampire. For an extended period, these hangers-on will follow wherever the object of their adulation may go, distracting nearby enemies along the way. The • • • • and • • • • • slots upgrade Entrance."

I'll wait for a gameplay demo, the description doesn't seem to be that clear about what the ability really does.
Title: Re: Playable Clans
Post by: DarkProphet on May 20, 2019, 01:15:25 am
Fuck... this is a lot. Once again I'll try to be super succinct.

He's full of shit is what he is. Here's his alleged disfigurement: https://deepfreeze.it/journo.php?j=chris_plante

Dude... he obviously doesn't look disfigured because he got corrective surgery xD !

So what reasonable justification does he have for "feeling like garbage?" His disfigurement is the whole point of the article and it doesn't affect him. He proceeds to make multiple accusations of insensitivity toward the developers of the game based on this, and depending on public reception, alleging insufficient wokeness can damage a game's sales. Just look at the comments under the article in which everyone who has commented has been favorable to his points, and at least one person has decided to pass completely on the game using this article as the straw that broke the camel's back.

Quote
Although I would have preferred to have been fawned over for my sexy gamer nerdiness in school, that doesn't mean that the faculty, parents, and other students should all be forced to give me some credit as a "minority."

I don't think it's such a terrible thing to LISTEN to the opinions of others. This is really what everything boils down to. People with mental illnesses, non-binary genders, trans, feminists and countless other groups now have a voice and are using it. I can hardly see what's wrong about that.

Listening to people is not the same thing as agreeing with them or doing their bidding, though. I'm concerned with the actions people take as a result of listening to people. Rage has mutants. It was impossible to please the guy who wrote this article without changing the mutant designs. Changing the mutant designs could have offended someone else. We can't act on the whining of a minority of people who are not genuinely having their human rights violated (incarceration, killing, etc.).

People are going to whine about everything, as evidenced by the article. And the more we give in, the more people will whine for more. "Give an inch, lose a mile." Eventually, we won't be able to kill/destroy anything in games. People will bitch about robot rights...so no robots. People will bitch about there being too many women getting killed, or black people getting killed, so no more of them getting killed.

Let this charade carry on long enough, and only Nazis, extraterrestrials, and "cis straight white males" will be viable targets to kill in games or have portraying the villains. If people are reacting like this to video games, how in the hell can they function in real life?
Title: Re: Playable Clans
Post by: Nanaloma on May 20, 2019, 05:18:37 am
There's a huge difference to "mentally ill" as opposed to "insane" which is an extreme.   Grout's subjects were insane and, yes, the insane are capable of anything by definition.  People who are mentally ill (I am one as I have severe depression) are not offended by depictions of extremes.  Everything in BL1 was depicted as an extreme from the LA atmosphere to each of the clans and exaggerated bodies.  It made the game more interesting.  It depicts the world of darkness, not the real world.
Title: Re: Playable Clans
Post by: Highwayman667 on May 20, 2019, 05:29:12 am
There's a huge difference to "mentally ill" as opposed to "insane" which is an extreme.   Grout's subjects were insane and, yes, the insane are capable of anything by definition.  People who are mentally ill (I am one as I have severe depression) are not offended by depictions of extremes.  Everything in BL1 was depicted as an extreme from the LA atmosphere to each of the clans and exaggerated bodies.  It made the game more interesting.  It depicts the world of darkness, not the real world.

"Insane" is not a clinical term, it's an unprecise blanket term for all psychological and psychiatric illnesses. No serious mental health professional would describe anyone as "insane". As for your own perspective, I believe it's perfectly fine. Anyone can very well not feel offended by the depiction of malkavians in BL1.

That doesn't mean that others are not allowed the prerogative to feel hurt or offended by the same content. And while I agree that the depictions in Grout's mansion and on malkavian behavior were interesting, they were still a bit disturbing and stereotypical of what people think a mental illness actually is.
Title: Re: Playable Clans
Post by: fylimar on May 20, 2019, 09:10:21 am
But we are now three people with mental illnesses, who said, that they are not offended by the Malkavians, so maybe it really isn't a big deal. And someone pointed out, that the Malkavian madness is not like human mental illness, which makes sense imo.

And I think, you can and should voice your opinion, but you are not entitled to have a game changed (to stay with that example). So I find it ok, that the guy with the cleft said, he is not ok with those mutants, but he has to accept, if the game company won't change it just because of him.
And I must say, to me it often seems, that some people get publicly offended in social networks or YouTube channels to have their five minutes of fame. And there is a lot of hysteria and false panic around. I sometimes wish, people would be a bit more chilled online.
Title: Re: Playable Clans
Post by: Highwayman667 on May 21, 2019, 12:39:40 am
But we are now three people with mental illnesses, who said, that they are not offended by the Malkavians, so maybe it really isn't a big deal. And someone pointed out, that the Malkavian madness is not like human mental illness, which makes sense imo.

But it's supposed to be a representation of decaying mental health. It's not a curse or a hex somebody puts on those vampires, their blood carries something that negatively affects their minds and their behavior, so it's supposed to represent people that have issues in those regards.

I think it's understandable to resist these opinions because we all like the game and we don't want to criticize it that often. It's obviously uncomfortable to discuss this topic, but it exists and it affects other people as well. A lot of you might criticize or resist this, but one day any of us might hear someone say "You know, sometimes I hear voices" and think "Oh lord this is guy will put a knife into my chest" when in reality we should think "This person is probably suffering a psychotic break. I should get him professional help". This is precisely the issue many of us are trying to fight; I myself fight an uphill battle whenever I ask people to go to a therapy because people think I am accusing them "of being crazy", when it's actually part of my job description to detect and report whenever somebody might be ill; unfortunately I can't help people a lot of times because prejudices and stereotypes get in the way.

Does all of that mean Malkavians should be discarded from BL2 ? Not at all. but I'd be very careful (as Brian Mitsoda already is) if I wanted to represent them as people with mental health issues.

And I think, you can and should voice your opinion, but you are not entitled to have a game changed (to stay with that example). So I find it ok, that the guy with the cleft said, he is not ok with those mutants, but he has to accept, if the game company won't change it just because of him. And I must say, to me it often seems, that some people get publicly offended in social networks or YouTube channels to have their five minutes of fame. And there is a lot of hysteria and false panic around. I sometimes wish, people would be a bit more chilled online.

I don't think any person claims "games should be changed", but we all have the right to not buy something, to encourage others not to buy something or to just flat-out say it sucks when it's being mean. The guy in the article was perfectly respectful and assertive about the topic he described. As far as I can remember he made no calls for boycott or censorship, he merely pointed out a glaring flaw from the art department which should actually make us think about how we might not be as considerate with other people that have suffered cleft palate, to mention just one issue.
Title: Re: Playable Clans
Post by: DarkProphet on May 21, 2019, 12:56:47 am
And I think, you can and should voice your opinion, but you are not entitled to have a game changed (to stay with that example). So I find it ok, that the guy with the cleft said, he is not ok with those mutants, but he has to accept, if the game company won't change it just because of him. And I must say, to me it often seems, that some people get publicly offended in social networks or YouTube channels to have their five minutes of fame. And there is a lot of hysteria and false panic around. I sometimes wish, people would be a bit more chilled online.

I don't think any person claims "games should be changed", but we all have the right to not buy something, to encourage others not to buy something or to just flat-out say it sucks when it's being mean. The guy in the article was perfectly respectful and assertive about the topic he described. As far as I can remember he made no calls for boycott or censorship, he merely pointed out a glaring flaw from the art department which should actually make us think about how we might not be as considerate with other people that have suffered cleft palate, to mention just one issue.

It's not a glaring flaw, though. The first game has mutants in it. These are more mutants. Unless you make them look like extraterrestrials or animals, a mutated human is going to have...well, human-looking mutations unless they introduce some virus like The Last of Us or something. He's complaining because his feelings were hurt and he's using his platform as a writer to call out the developers as being "insensitive" and "not having that conversation." People politically aligned with him can and will "vote with their wallets" based on his accusations, as alleged by the few comments at the bottom of the article. Making mutants look like mutants isn't a glaring flaw. The art department tried to make the people look outrageously deformed...and they do. They are so deformed that no reasonable human being would compare him- or herself to the so-mutated-they're-no-longer-human things in Rage and Rage 2. The art department did their jobs very well, it seems.
Title: Re: Playable Clans
Post by: Highwayman667 on May 21, 2019, 03:32:23 am
It's not a glaring flaw, though. The first game has mutants in it. These are more mutants. Unless you make them look like extraterrestrials or animals, a mutated human is going to have...well, human-looking mutations unless they introduce some virus like The Last of Us or something. He's complaining because his feelings were hurt and he's using his platform as a writer to call out the developers as being "insensitive" and "not having that conversation." People politically aligned with him can and will "vote with their wallets" based on his accusations, as alleged by the few comments at the bottom of the article. Making mutants look like mutants isn't a glaring flaw. The art department tried to make the people look outrageously deformed...and they do. They are so deformed that no reasonable human being would compare him- or herself to the so-mutated-they're-no-longer-human things in Rage and Rage 2. The art department did their jobs very well, it seems.

And this is a decent argument.

However, there's nothing wrong with taking into consideration what the other side is saying. No one is a hack for stating an opinion about how they feel they're being hurt. Try to read that article again without thinking of it as an attack on a game, but rather as a statement on how people who are different than us might also have a different perception to these issues.
Title: Re: Playable Clans
Post by: DarkProphet on May 21, 2019, 06:14:25 am
It's not a glaring flaw, though. The first game has mutants in it. These are more mutants. Unless you make them look like extraterrestrials or animals, a mutated human is going to have...well, human-looking mutations unless they introduce some virus like The Last of Us or something. He's complaining because his feelings were hurt and he's using his platform as a writer to call out the developers as being "insensitive" and "not having that conversation." People politically aligned with him can and will "vote with their wallets" based on his accusations, as alleged by the few comments at the bottom of the article. Making mutants look like mutants isn't a glaring flaw. The art department tried to make the people look outrageously deformed...and they do. They are so deformed that no reasonable human being would compare him- or herself to the so-mutated-they're-no-longer-human things in Rage and Rage 2. The art department did their jobs very well, it seems.

And this is a decent argument.

However, there's nothing wrong with taking into consideration what the other side is saying. No one is a hack for stating an opinion about how they feel they're being hurt. Try to read that article again without thinking of it as an attack on a game, but rather as a statement on how people who are different than us might also have a different perception to these issues.

He could go see a therapist if it bothered him. Instead, he chose to publicly call them out in the best possible way for him to hurt their bottom line. This isn't an attack on the game. This is an attack on the developers for not caving to his demands. He's a damn snake.
Title: Re: Playable Clans
Post by: Highwayman667 on May 21, 2019, 06:50:05 am
He could go see a therapist if it bothered him. Instead, he chose to publicly call them out in the best possible way for him to hurt their bottom line. This isn't an attack on the game. This is an attack on the developers for not caving to his demands. He's a damn snake.

What demands though ? Did this man ask or made a petition to not represent the mutants with cleft palates and was denied or something ?

And if it hurt their bottom line, which I honestly don't believe it did, then it must've been for a reason. Good writing and substantiated arguments have value that people recognize.
Title: Re: Playable Clans
Post by: fylimar on May 21, 2019, 11:03:02 am
I was going to respond to Highwayman a bit more lengthy, but I think, I will let it rest after a short answer. I'm not offended by the Malkavians and I don't think I should and I stay with my opinion, that the Malkavian madness is a Supernatural curse and has no real grounding in real world mental issues. And I don't write that because i'm fangurlung about the game, I see flaws in it for sure, but for me, the Malkavians are really OK. I do think, that if someone starts thinking, I'm a psychokiller in the making because he saw a movie or played a game, where a mental ill person became a killer, he has a much bigger problem than I have and I pity that hypothetical person.

I do think, that people get outraged or offended a lot quicker nowadays and it is not easy anymore to sort out the genuine complains from the bullshit.
Title: Re: Playable Clans
Post by: DarkProphet on May 21, 2019, 10:30:56 pm
He could go see a therapist if it bothered him. Instead, he chose to publicly call them out in the best possible way for him to hurt their bottom line. This isn't an attack on the game. This is an attack on the developers for not caving to his demands. He's a damn snake.

What demands though ? Did this man ask or made a petition to not represent the mutants with cleft palates and was denied or something ?

And if it hurt their bottom line, which I honestly don't believe it did, then it must've been for a reason. Good writing and substantiated arguments have value that people recognize.

Yes, the game still had cleft palates on the mutants. Nothing shy of their removal was going to satisfy him based on his various paragraphs of irrational complaints.

Even one cent lost due to that article is too much. "Screw the rich" is not a valid argument, so any loss at all is wrong based on that article.
Title: Re: Playable Clans
Post by: Highwayman667 on May 22, 2019, 04:49:08 am
Yes, the game still had cleft palates on the mutants. Nothing shy of their removal was going to satisfy him based on his various paragraphs of irrational complaints.

Nobody was forcing the developers to remove them though. As I said, a person making an opinion piece is just that, a person that communicates his or her stance on an issue of which they might or might not have feelings about, which is perfectly valid.
Title: Re: Playable Clans
Post by: mdqp on May 22, 2019, 07:47:56 am
Nobody was forcing the developers to remove them though. As I said, a person making an opinion piece is just that, a person that communicates his or her stance on an issue of which they might or might not have feelings about, which is perfectly valid.

He is specifically passing a judgement on said communication, I think, and I agree with him. Someone who seems motivated completely by personal, emotional issues, is doing a disservice to the community by voicing these thoughts, without considering the ramifications. There is a limit to actionable feedback in this world, and if "suggestions" of this type were taken seriously, they would kill any game. His criticism could be levied at all parts of the project from any angle, since it just involves someone being made uncomfortable/unhappy by parallels between real-life and in-game content.

To put it another way, it's almost as silly as saying to someone writing a horror story "turn this into a comedy, because I don't like horror".

Also, I do find his feelings on the matter misplaced and questionable to begin with. He acts like everything revolves around him, as nobody would be as petty to see one of their physical characteristics, no matter how unusual, as something worth getting upset about, if portrayed in a non flattering way ("What's that? You gave a tall person very big feet in your super-deformed cartoon? ARE YOU CALLING MY FEET BIG?!?!?").

We aren't discussing the legality of it, of course, we are just saying "boy, that's a stupid argument you are bringing up". It would be detrimental to accept it as a valid criticism, as that means that any similarly weak arguments have the same validity. Since valid criticism is worth considering, even worth acting upon it, and by the same token, not acting on valid criticism is generally bad unless you have equally valid counter-arguments to bring up.

Imagine asking the removal from Bloodlines 2 of a clan for similar reasons, only you get 7 different people making 7 different arguments for each clan, so no clans should be used, and the game shouldn't be made. Saying anything short of "what you are proposing is stupid", is a disservice to art, people with bad arguments should be challenged on those. And no, some vague perceived validity to any of these arguments isn't enough, that's such a low bar that any complaint would be able to reach, and I find it distasteful to even entertain.
Title: Re: Playable Clans
Post by: DarkProphet on May 22, 2019, 08:07:48 am
Yes, the game still had cleft palates on the mutants. Nothing shy of their removal was going to satisfy him based on his various paragraphs of irrational complaints.

Nobody was forcing the developers to remove them though. As I said, a person making an opinion piece is just that, a person that communicates his or her stance on an issue of which they might or might not have feelings about, which is perfectly valid.

And a racist in America can walk up to someone of another ethnicity and call him or her a racial slur because he or she wishes that person was never born then walks away. Since it's legal and it's that racist's genuine opinion, it's also "perfectly valid" for the racist to do that. However, it's a total dick move. This write also pulled a total dick move.
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 22, 2019, 09:01:32 am
Surprise surprise but todays clan is Ventrue. Because Florian is unavailable, they pre-recorded the stream.


The video was taken off but the guys on Resetera have made a summary.

"Ventrue are pressured to drink from people with high resonance, as in emotionally potent. People with weak resonance provide little in the ways of benefits and only marginal blood. Gameplay encourages hunting down people with high resonance.
- Dominate and Fortitude disciplines.
- Dominate; overpower minds through will. Can range from rendering targets inactive, to commanding them to complete orders, like go somewhere, open doors, or attack someone. Integrated into dialogue for dialogue checks.
- Fortitude; nullify attacks, draw healing from attacks, cause enemies to recoil from hitting adamantine skin.
- "Ventrue sow chaos amongst the ranks an outlast the results."
- Ventrue disciplines benefit from rarely breaking the masquerade."

https://www.resetera.com/threads/vampire-the-masquerade-bloodlines-2-announced-march-2020-ps4-x1-steam-gog-egs-paradox-hardsuit-labs.106909/page-45
Title: Re: Playable Clans
Post by: DarkZephyr on May 22, 2019, 05:24:41 pm
The video was taken off but the guys on Resetera have made a summary.

"Ventrue are pressured to drink from people with high resonance, as in emotionally potent. People with weak resonance provide little in the ways of benefits and only marginal blood. Gameplay encourages hunting down people with high resonance.
- Dominate and Fortitude disciplines.
- Dominate; overpower minds through will. Can range from rendering targets inactive, to commanding them to complete orders, like go somewhere, open doors, or attack someone. Integrated into dialogue for dialogue checks.
- Fortitude; nullify attacks, draw healing from attacks, cause enemies to recoil from hitting adamantine skin.
- "Ventrue sow chaos amongst the ranks an outlast the results."
- Ventrue disciplines benefit from rarely breaking the masquerade."

https://www.resetera.com/threads/vampire-the-masquerade-bloodlines-2-announced-march-2020-ps4-x1-steam-gog-egs-paradox-hardsuit-labs.106909/page-45


(https://media.giphy.com/media/4vbu93wZHXtbG/giphy.gif)

Title: Re: Playable Clans
Post by: Ghanima_Atreides on May 22, 2019, 06:22:25 pm
DAYYUM that was one stone-cold bitch (unlike the poor sod who got torched). Loved it!
Title: Re: Playable Clans
Post by: DarkProphet on May 23, 2019, 12:01:42 am
DAYYUM that was one stone-cold bitch (unlike the poor sod who got torched). Loved it!

Haha, I see what you did there.

Hey, we pretty much all predicted Dominate/Fortitude, so that's cool. Next week should be Nosferatu with Obfuscate/Animalism. I would prefer Lasombra with Oblivion/Dominate, but given the range of character types they're trying to put into the game at launch, it would play too much like a cross between Tremere and Ventrue. They have a mage clan, a warrior clan, two chatty clans , and Nossies would be the stealth clan.
Title: Re: Playable Clans
Post by: Highwayman667 on May 23, 2019, 05:20:53 am
Lot of nice material here. Begin the dissection !

He is specifically passing a judgement on said communication, I think, and I agree with him. Someone who seems motivated completely by personal, emotional issues, is doing a disservice to the community by voicing these thoughts, without considering the ramifications. There is a limit to actionable feedback in this world, and if "suggestions" of this type were taken seriously, they would kill any game. His criticism could be levied at all parts of the project from any angle, since it just involves someone being made uncomfortable/unhappy by parallels between real-life and in-game content.

"They would kill any game"

But... Rage 2 has sold like condoms at a swingers party. I lack the hard data but I don't believe the article had any effect on it's sales. So this argument seems a bit far-fetched. In the end, all that this man did is state an opinion. Nothing else happened, nobody lost their job, nobody was killed... nothing happened.

To put it another way, it's almost as silly as saying to someone writing a horror story "turn this into a comedy, because I don't like horror".

It's more like "The villain in your story has Down's Syndrome... I actually have Down's Syndrome and it hurts me to see myself represented that way".

That's not an order. The writer of the horror story is not obligated in any way whatsoever to change it. BUT... if he does, then perhaps it was for a reason, perhaps other people see the first person's viewpoint and empathize with his plight, thus... the horror story doesn't sell well because it looks like it attacks people with a disability.
Title: Re: Playable Clans
Post by: DarkProphet on May 23, 2019, 06:00:57 am
Lot of nice material here. Begin the dissection !

He is specifically passing a judgement on said communication, I think, and I agree with him. Someone who seems motivated completely by personal, emotional issues, is doing a disservice to the community by voicing these thoughts, without considering the ramifications. There is a limit to actionable feedback in this world, and if "suggestions" of this type were taken seriously, they would kill any game. His criticism could be levied at all parts of the project from any angle, since it just involves someone being made uncomfortable/unhappy by parallels between real-life and in-game content.

"They would kill any game"

But... Rage 2 has sold like condoms at a swingers party. I lack the hard data but I don't believe the article had any effect on it's sales. So this argument seems a bit far-fetched. In the end, all that this man did is state an opinion. Nothing else happened, nobody lost their job, nobody was killed... nothing happened.

While it hasn't been confirmed that Rage 2 is definitely failing or under-performing, there is evidence to at least suggest that it is failing or under-performing: https://www.pcgamesn.com/rage-2/sales And did this article play some part in that? According to the people in the comments on his article, it allegedly cost a few sales, and if other people agreed and voted with their wallets in the same manner without commenting on his article, then he indeed may have made a difference, even if it was small. There's certainly no data to support that he has helped sales.

As to no one losing their job...that depends on the sales, and as far as "nothing else" happening, I just addressed that at least a couple of people have decided not to buy the game based on his article. "State an opinion" is not "all he did." He published the article on a major gaming news site and called these people out for insensitivity, also making the claim that it's not just him whose feel-feels are hurt:

"But here it is anyway. Another mutant with a cleft, letting me know this one is truly subhuman, so far from the other humans that it can be mounted like a hunted animal. It adds the tiniest environmental flavor for some players, but makes others feel like absolute trash.
So much for a “little more” sensitivity."

Excuse me? He makes no claim of having polled anyone, yet here he is saying "some players." He's the only person in the world that we know of who felt disenfranchised by the cleft palates. What a devious prick.

Also, the article is not labeled as an opinion piece, but as an essay! It's at the top left corner in pink font of the article, whereas if you look at this Tomb Raider article, it is marked as an opinion piece yet both are roughly the same length and are clearly opinions: https://www.polygon.com/2018/10/11/17961496/tomb-raider-death-animations

Quote
To put it another way, it's almost as silly as saying to someone writing a horror story "turn this into a comedy, because I don't like horror".

It's more like "The villain in your story has Down's Syndrome... I actually have Down's Syndrome and it hurts me to see myself represented that way".

That's not an order. The writer of the horror story is not obligated in any way whatsoever to change it. BUT... if he does, then perhaps it was for a reason, perhaps other people see the first person's viewpoint and empathize with his plight, thus... the horror story doesn't sell well because it looks like it attacks people with a disability.

Well, the writer of the article called the devs insensitive for not doing it. This dude was demanding change while trying to act like he's being polite about it. He asked for change, didn't get it, and wrote a hit piece about them being insensitive when they didn't cave to his demands. The guy is a scumbag. Unethical is unethical. No one needs to die or lose a limb for someone to be scum.

Also, Down Syndrome has a huge effect on a person's mind, and thus, his or her actions. A cleft palate does not, unless there's a tea-sipping section of the movie in which the character is brought great shame due to the disfigurement. Rage 2 clearly isn't attacking people with one or two mutations. It is presenting creatures who are truly no longer human as they have mutated extensively and have numerous mutations, undoubtedly both inside and outside, which cause not only their bodies but their minds to differ from the average human. They are willing to murder humans without need as they are so far gone and so inhuman. A freaking cleft palate isn't what makes them inhuman. Triple the mutations suffered by a Chernobyl victim for multiple generations on end is what makes them inhuman, and the writer seems intelligent enough to know this, but unethical enough to dodge the truth so that he can slam the devs for not caving to his demands.
Title: Re: Playable Clans
Post by: mdqp on May 23, 2019, 07:35:04 am
"They would kill any game"

But... Rage 2 has sold like condoms at a swingers party. I lack the hard data but I don't believe the article had any effect on it's sales. So this argument seems a bit far-fetched. In the end, all that this man did is state an opinion. Nothing else happened, nobody lost their job, nobody was killed... nothing happened.

I guess I wasn't clear enough. I said if suggestions of this type were taken seriously, they would kill any game. What I meant, of course, is that there is essentially an infinite amount of similar arguments that people can and will make, accepting these as valid means grotesque possibilities like being stuck forever changing one character because it offends someone one way or the other become real. Of course, nobody would actually do it forever, so you'd expect them to cut said character even if they agreed that they should change him/her, if they can't "get it right" (in this case, getting it right would likely be different for each of the imaginary persons yelling at this imaginary dev to change the character).

Essentially, this kind of offense-driven arguments can only be appeased by being arbitrary about them, because they are equally arbitrary. You could very well get two people with the same characteristic or disability or issue or whatever lend you two opinions that cannot be reconciled (for example, one would say "I am offended about this character, as it mocks me" and another could say "removing this character offends me, as it's great representation), and if this is true (and I see no reason to believe this isn't, having seen this happen many time in online arguments), then I guess this conversation shouldn't have happened to begin with. That's why I believe this shouldn't be given any attention. It's particularly displeasing if this person is a journalist, since they have a different set of responsibility about what they write that comes with the profession.

Quote
It's more like "The villain in your story has Down's Syndrome... I actually have Down's Syndrome and it hurts me to see myself represented that way".

That's not an order. The writer of the horror story is not obligated in any way whatsoever to change it. BUT... if he does, then perhaps it was for a reason, perhaps other people see the first person's viewpoint and empathize with his plight, thus... the horror story doesn't sell well because it looks like it attacks people with a disability.

Well, this isn't an order either, so I don't see why you are bringing this up. Apparently you can argue against my observations, but if I do it to someone else's, I am implying that they are obligating people? Also, journalists do have some form of power over the subjects they cover, so he definitely has to exercise more discretion than I do when talking about it on a random forum.

Look, getting some feedback about less defined matters is all well and good, (how a story evokes certain emotional responses is an obvious example) but if someone goes on a rant whenever they see something that can be misconstrued as being offensive if they try really hard, they are just being a self-serving prick.

In this specific example, all mutations should be considered equally offensive to the ones who look similar to ones IRL, so even if the complaint hasn't reached the developer's ears yet, if he agrees that this mutation should be removed, he should also agree that ALL mutations should be removed. Or what, is something offensive only if the dev gets to know it, and inductive reasoning doesn't exist anymore? I guess a dev should hire a group of judges, so they can decide what's right and wrong (and of course, this decision would be arbitrary anyway). This is a logical consequence, it already doesn't matter if the mutation is so exaggerated as to barely look how it would on a human being, so changing their look can't be enough, so they must be removed (there is no mutation that can't be misconstrued as something that could happen to a human, unless the target isn't humanoid anymore, and even then someone with bad eye-sight could still make similar non-sensical arguments with spherical monsters).

This isn't even a "what if" scenario, this is reality. There are people offended by everything everywhere, so the argument can't rest just on the offense, it has to have at least some surface level considerations. Portraing someone from any group CANNOT by itself consitute offensive material, and if we assume that the game isn't explicitly mocking someone and making it look like it's a good thing (if someone starts crying about portraying bullying as a bad thing, becuase it inevitably has to portray issues being mocked, people being ridiculed or assaulted, I am going to have a stroke), then how is that newsworthy enough that it has to be mentioned in your article?
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 23, 2019, 07:08:47 pm
(https://i.imgur.com/KP28KZ7.png)

Another good list from Sibylus (Resetera)
https://www.resetera.com/threads/vampire-the-masquerade-bloodlines-2-announced-march-2020-ps4-x1-steam-gog-egs-paradox-hardsuit-labs.106909/page-47

Lets hope that we will get atleast one new clan for Bloodlines 2.
Title: Re: Playable Clans
Post by: DarkProphet on May 23, 2019, 09:59:17 pm
(https://i.imgur.com/KP28KZ7.png)

Another good list from Sibylus (Resetera)
https://www.resetera.com/threads/vampire-the-masquerade-bloodlines-2-announced-march-2020-ps4-x1-steam-gog-egs-paradox-hardsuit-labs.106909/page-47

Lets hope that we will get atleast one new clan for Bloodlines 2.

Those are some ambitious options further to the right, considering they don't even have Assamite, Giovanni, and Ravnos on there. =/
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 24, 2019, 06:33:59 pm
Those are some ambitious options further to the right, considering they don't even have Assamite, Giovanni, and Ravnos on there. =/
Assamite = Banu Haqim
Giovanni (and also Cappadocian plus Samedi) = Hecata

But Sibylus have cleary forget the Ravnos.
Title: Re: Playable Clans
Post by: Candy Narwhal on May 24, 2019, 06:46:33 pm
So is there another clan they're revealing next week, or is this it for the base game?

I seem to recall confirmation that we'd be seeing 5 playable clans from the outset - which is what we have right now, but that's including Thinbloods, so...

My guess is that we'll see Gangrel (Protean/Fortitude) as part of Season of the Wolf, and probably Malkavians (Dementation/Auspex) and Nosferatu (Obfuscate/Animalism) as free DLC, per the suggestion that additional clans would/could be added that way.

That still leaves one unknown clan using Animalism though, according to how Disciplines are split between the clans in this game. Tzimisce, or maybe Ravnos?

Then again, didn't they already confirm that we'd only be playing as strictly Camarilla-aligned clans, like in the original, for the sake of the plot?
Title: Re: Playable Clans
Post by: Ghanima_Atreides on May 24, 2019, 07:00:35 pm
Nosferatu is the most likely one to be revealed next week (corresponding to that dilapidated building). There is still one left to go for the base game.
Title: Re: Playable Clans
Post by: DarkZephyr on May 24, 2019, 07:50:22 pm
Then again, didn't they already confirm that we'd only be playing as strictly Camarilla-aligned clans, like in the original, for the sake of the plot?

Since the events of the original game, the Brujah as a clan have split almost universally from the Camarilla.  I suppose there are some individuals that remain with the organization, but for the most part, they're nearly all anarchs these days.  And since the Brujah are present in the game, it looks like we aren't going to be playing as strictly Camarilla-aligned clans.
Title: Re: Playable Clans
Post by: fylimar on May 24, 2019, 10:26:34 pm


That still leaves one unknown clan using Animalism though, according to how Disciplines are split between the clans in this game. Tzimisce, or maybe Ravnos?


Oh please let it be Tzimisce (yeah I know, still, a girl can dream)
Title: Re: Playable Clans
Post by: Highwayman667 on May 25, 2019, 04:53:10 am
Oh please let it be Tzimisce (yeah I know, still, a girl can dream)

If they're thinking of ANY antitribu clan then they MUST start with Tzimisce.
Title: Re: Playable Clans
Post by: DarkProphet on May 25, 2019, 05:02:55 am
Those are some ambitious options further to the right, considering they don't even have Assamite, Giovanni, and Ravnos on there. =/
Banu Haqim = Assamite
Giovanni (and also Cappadocian plus Samedi) = Hecata

But Sibylus have cleary forget the Ravnos.

Sonuva...seriously? Why can't they just call them Assamites, Giovanni, and Cappadocians? If that shit worked for millenia, it's good enough for now. They don't need to pull some "The Artist Formerly Known as Prince" name switch-a-roo bullshit for their clans. O_o
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 25, 2019, 02:04:42 pm
Sonuva...seriously? Why can't they just call them Assamites, Giovanni, and Cappadocians? If that shit worked for millenia, it's good enough for now. They don't need to pull some "The Artist Formerly Known as Prince" name switch-a-roo bullshit for their clans. O_o
Because of V5 ;)
https://whitewolf.fandom.com/wiki/Vampire:_The_Masquerade_5th_Edition
Title: Re: Playable Clans
Post by: DarkProphet on May 25, 2019, 06:04:08 pm
Sonuva...seriously? Why can't they just call them Assamites, Giovanni, and Cappadocians? If that shit worked for millenia, it's good enough for now. They don't need to pull some "The Artist Formerly Known as Prince" name switch-a-roo bullshit for their clans. O_o
Because of V5 ;)
https://whitewolf.fandom.com/wiki/Vampire:_The_Masquerade_5th_Edition

Wow, and I thought V5 was making shit simpler. "Banu Haqim"is hard to remember compared to "Assamites." At least the latter sounded like "assassin," so it made it easier to remember. Kinda weird that the Camarilla would be cool with letting Diablerists in, since Diablerie is only acceptable on Blood Hunts and otherspecifically authorized incidents commanded by the Prince. Maybe they're trying to effectively blood bond the Assamites to particular Kindred to make them more servile or something. Alas, out of the hundreds of hours of tabletop VtM V5 that I've watched, I've never seen a single Assamite/Banu Haqim. XD
Title: Re: Playable Clans
Post by: Valamyr on May 25, 2019, 08:53:19 pm
With Lasombra now being Camarilla, and their obtenebration powers being potentially cool to play with (spectacular attacks and stealth play potential) I'd say its a possible future addition, not saying next week per se, but perhaps as part of those free clan dlcs they are planning. 
Title: Re: Playable Clans
Post by: DarkProphet on May 25, 2019, 09:55:05 pm
With Lasombra now being Camarilla, and their obtenebration powers being potentially cool to play with (spectacular attacks and stealth play potential) I'd say its a possible future addition, not saying next week per se, but perhaps as part of those free clan dlcs they are planning.

I wholeheartedly agree. I would love to play Lasombra. Now, if they include the following mechanic, Lasombra could be an extremely interesting playstyle. I would imagine that most of us play pretty high-humanity characters in Bloodlines...mostly. However, Oblivion powers give you a 20% chance of a humanity stain (roll a 1 or a 10 on a 10-sided die) each time you use them. Some powers require two rolls, so that would be a 40% chance of a humanity stain. So it would actually be a clan which is inherently almost always low humanity. Granted, I think they would need a "counter" like every ten times you use Oblivion you lose humanity or something, instead of a percentile, or else people would just save scum. Amp up the power on Oblivion abilities, and you have a very interesting trade-off.

I would actually play a low humanity character for ONCE.
Title: Re: Playable Clans
Post by: Highwayman667 on May 26, 2019, 07:39:54 pm
I would actually play a low humanity character for ONCE.

It felt a little too convoluted and annoying to try and play a "frenzy, low humanity" in the first bloodlines. I may be wrong but it did feel like you'd need to do an evil run.
Title: Re: Playable Clans
Post by: DarkProphet on May 28, 2019, 10:54:59 pm
So...tomorrow is the inevitable Nosferatu reveal. Pretty sure that like...at least 90% of us would prefer Lasombra, but in any case...what do y'all think will be the next "series" of things that Paradox discusses each week? I think they want to keep consumer interest up with weekly updates, so something will come up beyond clans each week.

Sects? Characters? Locations in Seattle? Gameplay mechanics? Player character backgrounds? Longer Discipline demonstrations? Non-playable (so far) clans?

I think Sects would be the easiest to bide time with, since Camarilla, Anarch, and Sabbat are undoubtedly going to have a presence. No Sabbat would mean a severe shortage of Kindred for us to kill unless Anarchs and Camarilla end up in outright war...which would reeeeally hinder questing for us. To be fair, though, despite a lot of Fallout 4's failings, doing quests for every faction and riding that sweet, sweet line of "one hair away from pissing everyone off" was kinda fun, too.

Guesses, though, for the future videos after the playable character clan videos are done?
Title: Re: Playable Clans
Post by: DarkZephyr on May 28, 2019, 11:17:38 pm
So...tomorrow is the inevitable Nosferatu reveal. Pretty sure that like...at least 90% of us would prefer Lasombra, but in any case...what do y'all think will be the next "series" of things that Paradox discusses each week? I think they want to keep consumer interest up with weekly updates, so something will come up beyond clans each week.

Sects? Characters? Locations in Seattle? Gameplay mechanics? Player character backgrounds? Longer Discipline demonstrations? Non-playable (so far) clans?

I think Sects would be the easiest to bide time with, since Camarilla, Anarch, and Sabbat are undoubtedly going to have a presence. No Sabbat would mean a severe shortage of Kindred for us to kill unless Anarchs and Camarilla end up in outright war...which would reeeeally hinder questing for us. To be fair, though, despite a lot of Fallout 4's failings, doing quests for every faction and riding that sweet, sweet line of "one hair away from pissing everyone off" was kinda fun, too.

Guesses, though, for the future videos after the playable character clan videos are done?

Yeah I'm thinking factions.  I was thinking maybe certain NPCs but that might be too spoilery. 
Title: Re: Playable Clans
Post by: DarkProphet on May 28, 2019, 11:29:20 pm
So...tomorrow is the inevitable Nosferatu reveal. Pretty sure that like...at least 90% of us would prefer Lasombra, but in any case...what do y'all think will be the next "series" of things that Paradox discusses each week? I think they want to keep consumer interest up with weekly updates, so something will come up beyond clans each week.

Sects? Characters? Locations in Seattle? Gameplay mechanics? Player character backgrounds? Longer Discipline demonstrations? Non-playable (so far) clans?

I think Sects would be the easiest to bide time with, since Camarilla, Anarch, and Sabbat are undoubtedly going to have a presence. No Sabbat would mean a severe shortage of Kindred for us to kill unless Anarchs and Camarilla end up in outright war...which would reeeeally hinder questing for us. To be fair, though, despite a lot of Fallout 4's failings, doing quests for every faction and riding that sweet, sweet line of "one hair away from pissing everyone off" was kinda fun, too.

Guesses, though, for the future videos after the playable character clan videos are done?

Yeah I'm thinking factions.  I was thinking maybe certain NPCs but that might be too spoilery.

Same here. In the original Bloodlines, most of the character reveals before launch weren't super plot-related, as I recall. Granted, the only one I remember was Fat Larry. I was swooning watching those old videos back in 2003, pining for the game. =p
Title: Re: Playable Clans
Post by: DarkZephyr on May 28, 2019, 11:57:05 pm
So...tomorrow is the inevitable Nosferatu reveal. Pretty sure that like...at least 90% of us would prefer Lasombra, but in any case...what do y'all think will be the next "series" of things that Paradox discusses each week? I think they want to keep consumer interest up with weekly updates, so something will come up beyond clans each week.

Sects? Characters? Locations in Seattle? Gameplay mechanics? Player character backgrounds? Longer Discipline demonstrations? Non-playable (so far) clans?

I think Sects would be the easiest to bide time with, since Camarilla, Anarch, and Sabbat are undoubtedly going to have a presence. No Sabbat would mean a severe shortage of Kindred for us to kill unless Anarchs and Camarilla end up in outright war...which would reeeeally hinder questing for us. To be fair, though, despite a lot of Fallout 4's failings, doing quests for every faction and riding that sweet, sweet line of "one hair away from pissing everyone off" was kinda fun, too.

Guesses, though, for the future videos after the playable character clan videos are done?

Yeah I'm thinking factions.  I was thinking maybe certain NPCs but that might be too spoilery.

Same here. In the original Bloodlines, most of the character reveals before launch weren't super plot-related, as I recall. Granted, the only one I remember was Fat Larry. I was swooning watching those old videos back in 2003, pining for the game. =p

I am pining for the sequel.  I can't freaking wait.  lol

I am also pining for Cyberpunk 2017, The Elder Scrolls VI and Dragon Age 4 (so long as BioWare doesn't go belly up). 
Title: Re: Playable Clans
Post by: Highwayman667 on May 29, 2019, 03:32:14 am
So...tomorrow is the inevitable Nosferatu reveal. Pretty sure that like...at least 90% of us would prefer Lasombra, but in any case...what do y'all think will be the next "series" of things that Paradox discusses each week? I think they want to keep consumer interest up with weekly updates, so something will come up beyond clans each week.

Madness, bring on the Nosferatu ! Why would anyone want "Evil Ventrue" after the True Ventrue reveal ?
Title: Re: Playable Clans
Post by: fylimar on May 29, 2019, 07:18:00 am
I personally like the Lasombra and find Ventrue pretty meh. But Nosferatu would be great too. Since my favorite clan will probably not be playable, the Tzimisce, and my second favorite clan will be most likely DLC (Malkavian), I'm OK with Nosferatu, although I would have hoped for some clans, we hadn't had the chance to play in Bloodlines 1 without mods..
I certainly hope, Sabbat will be in the game and that we can choose to side with any faction.
Title: Re: Playable Clans
Post by: DarkZephyr on May 29, 2019, 09:48:24 am
I personally like the Lasombra and find Ventrue pretty meh.

(https://media.giphy.com/media/dUlJP4DEMhPfrCV656/giphy.gif)
Title: Re: Playable Clans
Post by: Ghanima_Atreides on May 29, 2019, 10:13:05 am
So...tomorrow is the inevitable Nosferatu reveal. Pretty sure that like...at least 90% of us would prefer Lasombra, but in any case...what do y'all think will be the next "series" of things that Paradox discusses each week? I think they want to keep consumer interest up with weekly updates, so something will come up beyond clans each week.

Madness, bring on the Nosferatu ! Why would anyone want "Evil Ventrue" after the True Ventrue reveal ?

I have a character who is just like that, convinced that her pedigree entitles her to rule over others (she was like that in life as well, and Ventrue blood would only serve to fuel such aspirations). That final line, "I don't expect gratitude, but I do demand loyalty" is very much the way she would approach unlife.
Title: Re: Playable Clans
Post by: DarkProphet on May 29, 2019, 11:19:57 am
I personally like the Lasombra and find Ventrue pretty meh.

(https://media.giphy.com/media/dUlJP4DEMhPfrCV656/giphy.gif)

40K memes, yay.
Title: Re: Playable Clans
Post by: Mond_Blutgut on May 29, 2019, 11:52:04 am
Well, merde.
That's no stealth-oriented clan available on release confirmed then.
Title: Re: Playable Clans
Post by: Mond_Blutgut on May 29, 2019, 12:16:02 pm
OK I did NOT expect that, but yay? I am curious what they'll be like.

“A lot of people do interpret the first game as being closer to the fishmalk interpretation,” said Mitsoda, “Just because of the way we were approaching the malks trying to make them different, they did sometimes have the options that were kind of funny.”

This links to the million dollar question, which is “Will playing as a Malkavian be a different experience with unique dialogue?” and yes, yes it will, in a similar way to the original Bloodlines. “Because it is the expectation,” said Mitsoda, “We cannot deviate from the expectation of what the Malkavian experience is.”

...

”Mitsoda says that this time their approach to the Malks will be thinking more about their insight and how it would affect a person who had it, and not presenting it as hilarious. “I think in general we kind of are going to be approaching the Malks in Bloodlines 2 as more playing up the kind of darker aspect of having that network of voices and that insight, and almost a little bit of paranoia,” he said. “I think there will be things that people will like about the Malks, the same things that they liked about the first one in that they said things that were very strange.”

”He said that, since Malkavians are vampires, they’re not going to be a direct one-to-one with human mental illness, but they have been doing a significant amount of research. They looked into a lot of different mental illnesses, read medical papers, as well as looking at the experience from the point of view of people who actually do hear voices. And, because this is a work of fiction, they’ve been looking at how mental illness is portrayed in other works of fiction (Mitsoda was unimpressed by the majority of portayals in films, for example). “I think in general we can’t focus on any one mental illness, so we have to keep the Malks to our kind of interpretation of their experience as far as their insight, their network, the tragedy of it.” Malkavians are also an uncommon Clan in Seattle, so there’s already an inherent bias against them in vamp society that you’ll be dealing with.”
Title: Re: Playable Clans
Post by: fylimar on May 29, 2019, 02:07:49 pm
Yaaaaay Malks. Would have loved the Nossie too, but Malks have a special place in my heart.
So first playthrough Tremere, second Malk. And then we hopefully have the Nossie and Gangrels, which I love to play too
Title: Re: Playable Clans
Post by: mdqp on May 29, 2019, 05:35:32 pm
Well-well, now that's something I'll certainly be looking forward to! And Brian is in the livestream! Perfect!
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 29, 2019, 06:47:10 pm
Well-well, now that's something I'll certainly be looking forward to! And Brian is in the livestream! Perfect!
To be honest even for a Malk Stream this was bad. They lost often the connection to Brian.

The only interessing part which was´t featured or mentioned somewhere else was that Brian have voiced some of the NPCs.
It would cool if Romero returns for fun and maybe also for Sex ;)
Title: Re: Playable Clans
Post by: mdqp on May 29, 2019, 09:38:58 pm
To be honest even for a Malk Stream this was bad. They lost often the connection to Brian.

The only interessing part which was´t featured or mentioned somewhere else was that Brian have voiced some of the NPCs.
It would cool if Romero returns for fun and maybe also for Sex ;)

You don't really need to watch the stream, if you have the Malk's insight. :^

But yeah, I am happy we'll get more voice-acting from Brian, that's gonna be amazing. ^_^
Title: Re: Playable Clans
Post by: DarkZephyr on May 29, 2019, 09:56:50 pm
Title: Re: Playable Clans
Post by: z on May 29, 2019, 09:58:21 pm
Mwaaaahahaha : I called it ! When I saw the blood overflowing like in The Shining in the trailer, I was 95% sure that the Malks would be part of it !
I'm happy :D

So... No Nossies, no Gangrels. Hmmm... no Lasombra either... for now 😈
Title: Re: Playable Clans
Post by: DarkZephyr on May 29, 2019, 10:15:50 pm
Mwaaaahahaha : I called it ! When I saw the blood overflowing from the elevator like in The Shining, I was 95% sure that the Malks would be part of it !
I'm happy :D

So... No Nossies, no Gangrels. Hmmm... no Lasombra either... for now 😈

Exactly.  *For Now*.  I am thinking we will get at LEAST 2 more clans through DLC.  If the game is a smash hit then maybe even more.

I have to say that I am quite happy that the Dementation ability "Berserk" made it into the game.  That has to be my absolute favorite Malkavian ability.
Title: Re: Playable Clans
Post by: DarkProphet on May 29, 2019, 10:48:09 pm
Mwaaaahahaha : I called it ! When I saw the blood overflowing from the elevator like in The Shining, I was 95% sure that the Malks would be part of it !
I'm happy :D

So... No Nossies, no Gangrels. Hmmm... no Lasombra either... for now 😈

Exactly.  *For Now*.  I am thinking we will get at LEAST 2 more clans through DLC.  If the game is a smash hit then maybe even more.

I have to say that I am quite happy that the Dementation ability "Berserk" made it into the game.  That has to be my absolute favorite Malkavian ability.

How is it better than the Dominate one where you can command a dude to attack a specific dude? Dementation seems like "shitty Dominate." =p
Title: Re: Playable Clans
Post by: DarkZephyr on May 29, 2019, 11:06:06 pm
Mwaaaahahaha : I called it ! When I saw the blood overflowing from the elevator like in The Shining, I was 95% sure that the Malks would be part of it !
I'm happy :D

So... No Nossies, no Gangrels. Hmmm... no Lasombra either... for now 😈

Exactly.  *For Now*.  I am thinking we will get at LEAST 2 more clans through DLC.  If the game is a smash hit then maybe even more.

I have to say that I am quite happy that the Dementation ability "Berserk" made it into the game.  That has to be my absolute favorite Malkavian ability.

How is it better than the Dominate one where you can command a dude to attack a specific dude? Dementation seems like "shitty Dominate." =p

You mean "Possession"?  OK.  I am a big time Ventrue fan.  I really am.  BUT for me its the opposite as far as these two specific abilities are concerned.  Overall I prefer Dominate.  But "Possession" is to me like "shitty Berserk".  The visual of them clutching their heads and then going batshit crazy on a murderous rampage is just too damned cool. 
Title: Re: Playable Clans
Post by: Highwayman667 on May 30, 2019, 12:10:30 am
A single tear... for the nosferatu :'( ...
Title: Re: Playable Clans
Post by: DarkProphet on May 30, 2019, 12:37:09 am
A single tear... for the nosferatu :'( ...

The only clan we're getting so far that I would be fine losing for Nossies is Brujah. Even then, I'm on the line about it...because if this game has tempting-enough mechanics for high-strength characters, I could see going all Potence and breaking doors, busting walls, etc. :D
Title: Re: Playable Clans
Post by: Highwayman667 on May 30, 2019, 04:47:27 am
A single tear... for the nosferatu :'( ...

The only clan we're getting so far that I would be fine losing for Nossies is Brujah. Even then, I'm on the line about it...because if this game has tempting-enough mechanics for high-strength characters, I could see going all Potence and breaking doors, busting walls, etc. :D

I started my very first Nosferatu playthrough a week ago in BL1. My very first one !

Now I hear these news and... weeeeeeeell...
Title: Re: Playable Clans
Post by: DarkProphet on May 30, 2019, 07:38:13 am
A single tear... for the nosferatu :'( ...

The only clan we're getting so far that I would be fine losing for Nossies is Brujah. Even then, I'm on the line about it...because if this game has tempting-enough mechanics for high-strength characters, I could see going all Potence and breaking doors, busting walls, etc. :D

I started my very first Nosferatu playthrough a week ago in BL1. My very first one !

Now I hear these news and... weeeeeeeell...

To be fair, while there are a couple of great moments like the lady in the diner flipping out upon seeing the Nossie, most of what's great about Bloodlines is the social interaction and masquerading around amidst the humans pretending to be one of them. You lose a lot of social interaction as a Nosferatu and cannot masquerade as a human in the game. In the tabletop, sure, there's Mask of a Thousand Faces, but in Bloodlines 1, you have to not talk to certain people and either keep your distance from everyone else or use Obfuscate. Sure, it plays differently, but it takes away - in my opinion - the best stuff about Bloodlines.
Title: Re: Playable Clans
Post by: z on May 30, 2019, 08:31:29 am
Quote from: DarkProphet

To be fair, while there are a couple of great moments like the lady in the diner flipping out upon seeing the Nossie, most of what's great about Bloodlines is the social interaction and masquerading around amidst the humans pretending to be one of them. You lose a lot of social interaction as a Nosferatu and cannot masquerade as a human in the game. In the tabletop, sure, there's Mask of a Thousand Faces, but in Bloodlines 1, you have to not talk to certain people and either keep your distance from everyone else or use Obfuscate. Sure, it plays differently, but it takes away - in my opinion - the best stuff about Bloodlines.
There are a lot of funny interactions with the Nossies in Santa Monica. Laby flipping out, Trip's weird reaction, the cop wanting to take MC in his arms to comfort (I laughed so hard when the last one happened). But as the game advance, there is less and less special interactions with the Nossies. That's a complicated issue as all the dialogues have to be redone, some part of the game would have to be redone to suit the Nos...Which means less development time... for just one clan. So I understand the dev's decision.
Hopefully the Nos will be avalaible in a DLC ?
Title: Re: Playable Clans
Post by: DarkZephyr on May 30, 2019, 08:37:11 am
A single tear... for the nosferatu :'( ...

The only clan we're getting so far that I would be fine losing for Nossies is Brujah. Even then, I'm on the line about it...because if this game has tempting-enough mechanics for high-strength characters, I could see going all Potence and breaking doors, busting walls, etc. :D

I started my very first Nosferatu playthrough a week ago in BL1. My very first one !

Now I hear these news and... weeeeeeeell...

To be fair, while there are a couple of great moments like the lady in the diner flipping out upon seeing the Nossie, most of what's great about Bloodlines is the social interaction and masquerading around amidst the humans pretending to be one of them. You lose a lot of social interaction as a Nosferatu and cannot masquerade as a human in the game. In the tabletop, sure, there's Mask of a Thousand Faces, but in Bloodlines 1, you have to not talk to certain people and either keep your distance from everyone else or use Obfuscate. Sure, it plays differently, but it takes away - in my opinion - the best stuff about Bloodlines.

Gonna have to agree.  I have attempted to do 2 Nossie playthroughs over the years and each time I had to stop and go back to Ventrue or Tremere. 
Title: Re: Playable Clans
Post by: mdqp on May 30, 2019, 09:30:05 am
I think playing Nosferatu in Bloodlines 1 is like playing a dumb character in Fallout 1 & 2. It is much more limiting, and maybe a bad experience as a first choice, but I think that the choice itself actually makes the game better simply by existing, even if it's not picked very often. It changes the way you approach the game soooo much. Also, you have less stats to worry about! XD
Title: Re: Playable Clans
Post by: fylimar on May 30, 2019, 10:27:31 am
Naah, I like playing Nosferatu, it's like a ninja playthrough. ANd you can talk to most npcs anyway, not to the blood dolls, granted, but they don't have to say anything remotely interesting anyway. And I'm extra carefull to not accidently kill DOris, the woman in the diner, by sneaking in, taking Lilys stuff and sneaking out again.

I still think, one of the social clans (Torri or Ventrue) in the basegame would have been enough and instead the Nosferatu should have been in. You would have had all the different playstyles in there: melee fighter, mage, social animal, lunatic and ninja. I think that way, you would have covered all bases.  I would have left the Ventrue in, because of their political schemes and made the Torries DLC. I know, those clans aren't the same, but a playthrough with a Torrie or a Ventrue is much less different from each other, than a Ventrue and a Nossie.

Just my thoughts. But I guess, making two clans for the basegame with much different playstyle and who need different dialogues, requires a lot of work. I'm pretty sure, Bloodlines 2 will be much bigger than Bloodlines 1, so the amount of different dialogue for Nossies and Malks will be huge. SO I guess, it makes sense, doing the dialogue rework one time, so people have a different playstyle and then doing it again later with more time.

I still want to play the Sabbat clans though - in fact, all non-Camarilla clans (Ravnos would be cool too).
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 30, 2019, 10:42:50 am
I can imagine that they are left out Nosferatu because of their unique character models. Maybe they don´t have the time and ressources to incorporate the Nosferatu for the base game.
Or like Gangrel the Nossies don´t fit in base game story?
Who knows? But whatever the reasons are i really hope that recorded all the unique NPCs comments on Nosferatu together with the rest.
It would be a litte uneconomic to record them later and bring all Voiceactors back for a few more Nosferatu lines.
Title: Re: Playable Clans
Post by: DarkZephyr on May 30, 2019, 10:49:36 am
I can imagine that they are left out Nosferatu because of their unique character models. Maybe they don´t have the time and ressources to incorporate the Nosferatu for the base game.
Or like Gangrel the Nossies don´t fit in base game story?
Who knows? But whatever the reasons are i really hope that recorded all the unique NPCs comments on Nosferatu together with the rest.
It would be a litte uneconomic to record them later and bring all Voiceactors back for a few more Nosferatu lines.

But it happens.  Gaming devs do bring them all back.  It happened a couple times with Mass Effect 3.
Title: Re: Playable Clans
Post by: mdqp on May 30, 2019, 11:43:48 am
Naah, I like playing Nosferatu, it's like a ninja playthrough. ANd you can talk to most npcs anyway, not to the blood dolls, granted, but they don't have to say anything remotely interesting anyway. And I'm extra carefull to not accidently kill DOris, the woman in the diner, by sneaking in, taking Lilys stuff and sneaking out again.

I still think, one of the social clans (Torri or Ventrue) in the basegame would have been enough and instead the Nosferatu should have been in. You would have had all the different playstyles in there: melee fighter, mage, social animal, lunatic and ninja. I think that way, you would have covered all bases.  I would have left the Ventrue in, because of their political schemes and made the Torries DLC. I know, those clans aren't the same, but a playthrough with a Torrie or a Ventrue is much less different from each other, than a Ventrue and a Nossie.

Just my thoughts. But I guess, making two clans for the basegame with much different playstyle and who need different dialogues, requires a lot of work. I'm pretty sure, Bloodlines 2 will be much bigger than Bloodlines 1, so the amount of different dialogue for Nossies and Malks will be huge. SO I guess, it makes sense, doing the dialogue rework one time, so people have a different playstyle and then doing it again later with more time.

I still want to play the Sabbat clans though - in fact, all non-Camarilla clans (Ravnos would be cool too).

Oh, I liked my playthrough as well, but it does restrict you to one way of playing, for the most part, that's why it's limiting.  Yeah, the extra dialogue is probably troublesome. By the way, did they ever mention if the main character is voiced? That's something I don't care for personally, but can affect development a great deal.
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 30, 2019, 11:48:03 am
But it happens.  Gaming devs do bring them all back.  It happened a couple times with Mass Effect 3.
No only the major ones and not for minor NPCs! ;)
They were no new lines for example for Gabby, Ken or Chakwas in all of the DLCs.

And like Bloodlines 1 before i want that almost every NPC especially the Human NPCs acknowledge this.

By the way, did they ever mention if the main character is voiced? That's something I don't care for personally, but can affect development a great deal.
The main character like Bloodlines 1 isn´t voiced. In my opinion is a good decision because a voiced main would similar to Fallout 4 limited the roleplay experience.
Title: Re: Playable Clans
Post by: DarkProphet on May 30, 2019, 01:10:52 pm
Naah, I like playing Nosferatu, it's like a ninja playthrough. ANd you can talk to most npcs anyway, not to the blood dolls, granted, but they don't have to say anything remotely interesting anyway. And I'm extra carefull to not accidently kill DOris, the woman in the diner, by sneaking in, taking Lilys stuff and sneaking out again.

I still think, one of the social clans (Torri or Ventrue) in the basegame would have been enough and instead the Nosferatu should have been in. You would have had all the different playstyles in there: melee fighter, mage, social animal, lunatic and ninja. I think that way, you would have covered all bases.  I would have left the Ventrue in, because of their political schemes and made the Torries DLC. I know, those clans aren't the same, but a playthrough with a Torrie or a Ventrue is much less different from each other, than a Ventrue and a Nossie.

Just my thoughts. But I guess, making two clans for the basegame with much different playstyle and who need different dialogues, requires a lot of work. I'm pretty sure, Bloodlines 2 will be much bigger than Bloodlines 1, so the amount of different dialogue for Nossies and Malks will be huge. SO I guess, it makes sense, doing the dialogue rework one time, so people have a different playstyle and then doing it again later with more time.

I still want to play the Sabbat clans though - in fact, all non-Camarilla clans (Ravnos would be cool too).

I want a buncha other clans so badly, too. Lasombra, Tzimisce, Followers of Set (Ministry), Ravnos, Giovanni, Salubri, Assamites (Baru Haqim, I think?), and Cappadocian. Oh wait that's every clan. I'm a greedy bastard. XD
Title: Re: Playable Clans
Post by: fylimar on May 30, 2019, 05:30:07 pm
Naah, I like playing Nosferatu, it's like a ninja playthrough. ANd you can talk to most npcs anyway, not to the blood dolls, granted, but they don't have to say anything remotely interesting anyway. And I'm extra carefull to not accidently kill DOris, the woman in the diner, by sneaking in, taking Lilys stuff and sneaking out again.

I still think, one of the social clans (Torri or Ventrue) in the basegame would have been enough and instead the Nosferatu should have been in. You would have had all the different playstyles in there: melee fighter, mage, social animal, lunatic and ninja. I think that way, you would have covered all bases.  I would have left the Ventrue in, because of their political schemes and made the Torries DLC. I know, those clans aren't the same, but a playthrough with a Torrie or a Ventrue is much less different from each other, than a Ventrue and a Nossie.

Just my thoughts. But I guess, making two clans for the basegame with much different playstyle and who need different dialogues, requires a lot of work. I'm pretty sure, Bloodlines 2 will be much bigger than Bloodlines 1, so the amount of different dialogue for Nossies and Malks will be huge. SO I guess, it makes sense, doing the dialogue rework one time, so people have a different playstyle and then doing it again later with more time.

I still want to play the Sabbat clans though - in fact, all non-Camarilla clans (Ravnos would be cool too).

I want a buncha other clans so badly, too. Lasombra, Tzimisce, Followers of Set (Ministry), Ravnos, Giovanni, Salubri, Assamites (Baru Haqim, I think?), and Cappadocian. Oh wait that's every clan. I'm a greedy bastard. XD

Yep, me too. I would love to play all the other clans. I have at least one playthrough with every clan in Bloodlines 1 (and I guess 5 with Malkavian, 2 with Nossie and 3 with Gangrel), so I probably would try them all out in Bloodlines 2 too.
Title: Re: Playable Clans
Post by: DarkZephyr on May 30, 2019, 06:12:53 pm
But it happens.  Gaming devs do bring them all back.  It happened a couple times with Mass Effect 3.
No only the major ones and not for minor NPCs! ;)
They were no new lines for example for Gabby, Ken or Chakwas in all of the DLCs.

I want as many DLCs and expanded content as possible, personally.  So I would love for them to feel successful enough to make even more content after the planned stuff.  If that means some of the minor NPCs don't get new voiced lines, particularly in relation to DLCs that have nothing to do with them, I will be fine with it.  But if Bloodlines 2 is anything like Bloodlines one when it comes to casting, many of the same actors will be doing many different voices, so it might be a lot easier to bring everybody back anyway.  But yeah, I don't need every minor character to acknowledge every DLC, especially if it woulnd't make sense for them to know about it. 
Title: Re: Playable Clans
Post by: Happydeathclaw on May 30, 2019, 06:26:54 pm
But if Bloodlines 2 is anything like Bloodlines one when it comes to casting, many of the same actors will be doing many different voices

Speaking of which, is John DiMaggio in? Anybody knows?
Title: Re: Playable Clans
Post by: DarkZephyr on May 30, 2019, 06:31:54 pm
But if Bloodlines 2 is anything like Bloodlines one when it comes to casting, many of the same actors will be doing many different voices

Speaking of which, is John DiMaggio in? Anybody knows?

I don't know, but if he is, that would certainly seem to confirm the return of Smiling Jack.
Title: Re: Playable Clans
Post by: Happydeathclaw on May 30, 2019, 06:47:25 pm
I don't know, but if he is, that would certainly seem to confirm the return of Smiling Jack.

Yeah I guess, but he could do some completely different NPC, not even equal to Jack in anyway and make him not any less interesting, he's professional after all.
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 30, 2019, 09:15:20 pm
I want as many DLCs and expanded content as possible, personally.  So I would love for them to feel successful enough to make even more content after the planned stuff.  If that means some of the minor NPCs don't get new voiced lines, particularly in relation to DLCs that have nothing to do with them, I will be fine with it.
I don´t care if they were only a few new lines for Gangrel or Lasombra but for Nosferatu  like i said almost everyone NPC should have some Nossie line.

Quote
But if Bloodlines 2 is anything like Bloodlines one when it comes to casting, many of the same actors will be doing many different voices, so it might be a lot easier to bring everybody back anyway.  But yeah, I don't need every minor character to acknowledge every DLC, especially if it woulnd't make sense for them to know about it.
I believe that they have through a higher budget an even bigger cast of actors and actress than Bloodlines 1.
But its true that in Bloodlines 1 many characters shared an actor or actress but even for Bloodlines 1 circumstance i would
be too expensive to bring all of them back just for some new lines.
And Bloodlines 1 have even more than TES 4 Oblivion.


Speaking of which, is John DiMaggio in? Anybody knows?
They don´t know any voiceactor/actress besides Brian Mitsoda who is in Bloodlines 2.
So maybe but i doubt they tell us anything about previous voiceactors/actresses atleast for this year.

I think the only "living" Bloodlines 1 character we can clearly rule out (for the Basegame!!!) is Deb.
(https://i.postimg.cc/Xv4MN3W9/D2-PQYg5-Uc-AAi-RPj.png)
Title: Re: Playable Clans
Post by: DarkZephyr on May 30, 2019, 11:27:39 pm
I want as many DLCs and expanded content as possible, personally.  So I would love for them to feel successful enough to make even more content after the planned stuff.  If that means some of the minor NPCs don't get new voiced lines, particularly in relation to DLCs that have nothing to do with them, I will be fine with it.
I don´t care if they were only a few new lines for Gangrel or Lasombra but for Nosferatu  like i said almost everyone NPC should have some Nossie line.

Quote
But if Bloodlines 2 is anything like Bloodlines one when it comes to casting, many of the same actors will be doing many different voices, so it might be a lot easier to bring everybody back anyway.  But yeah, I don't need every minor character to acknowledge every DLC, especially if it woulnd't make sense for them to know about it.
I believe that they have through a higher budget an even bigger cast of actors and actress than Bloodlines 1.
But its true that in Bloodlines 1 many characters shared an actor or actress but even for Bloodlines 1 circumstance i would
be too expensive to bring all of them back just for some new lines.
And Bloodlines 1 have even more than TES 4 Oblivion.


Speaking of which, is John DiMaggio in? Anybody knows?
They don´t know any voiceactor/actress besides Brian Mitsoda who is in Bloodlines 2.
So maybe but i doubt they tell us anything about previous voiceactors/actresses atleast for this year.

I think the only "living" Bloodlines 1 character we can clearly rule out (for the Basegame!!!) is Deb.
(https://i.postimg.cc/Xv4MN3W9/D2-PQYg5-Uc-AAi-RPj.png)

Grey Delisle is busy as heck these days voicing Daphne Blake in the Scooby-Doo movies and TV shows but maybe she still does other things.  Hopefully they can get her if they bring Therese/Jeanette back.  Would be great if they could bring Karis Campbell back as Deb in a DLC.
Title: Re: Playable Clans
Post by: Highwayman667 on May 31, 2019, 12:41:32 am
They don´t know any voiceactor/actress besides Brian Mitsoda who is in Bloodlines 2.

Well... we might get Romero then !
Title: Re: Playable Clans
Post by: DarkZephyr on May 31, 2019, 01:28:48 am
They don´t know any voiceactor/actress besides Brian Mitsoda who is in Bloodlines 2.

Well... we might get Romero then !

And maybe this time more of us can "get" him as well. 

(https://media.giphy.com/media/TK3nYx20WHs9bj36yW/giphy.gif)
Title: Re: Playable Clans
Post by: DarkProphet on May 31, 2019, 05:13:44 am
I want as many DLCs and expanded content as possible, personally.  So I would love for them to feel successful enough to make even more content after the planned stuff.  If that means some of the minor NPCs don't get new voiced lines, particularly in relation to DLCs that have nothing to do with them, I will be fine with it.
I don´t care if they were only a few new lines for Gangrel or Lasombra but for Nosferatu  like i said almost everyone NPC should have some Nossie line.

Quote
But if Bloodlines 2 is anything like Bloodlines one when it comes to casting, many of the same actors will be doing many different voices, so it might be a lot easier to bring everybody back anyway.  But yeah, I don't need every minor character to acknowledge every DLC, especially if it woulnd't make sense for them to know about it.
I believe that they have through a higher budget an even bigger cast of actors and actress than Bloodlines 1.
But its true that in Bloodlines 1 many characters shared an actor or actress but even for Bloodlines 1 circumstance i would
be too expensive to bring all of them back just for some new lines.
And Bloodlines 1 have even more than TES 4 Oblivion.


Speaking of which, is John DiMaggio in? Anybody knows?
They don´t know any voiceactor/actress besides Brian Mitsoda who is in Bloodlines 2.
So maybe but i doubt they tell us anything about previous voiceactors/actresses atleast for this year.

I think the only "living" Bloodlines 1 character we can clearly rule out (for the Basegame!!!) is Deb.
(https://i.postimg.cc/Xv4MN3W9/D2-PQYg5-Uc-AAi-RPj.png)

Grey Delisle is busy as heck these days voicing Daphne Blake in the Scooby-Doo movies and TV shows but maybe she still does other things.  Hopefully they can get her if they bring Therese/Jeanette back.  Would be great if they could bring Karis Campbell back as Deb in a DLC.

Awwww man. No Deb of Night. D':   That sucks. Her late night show was amazing in the first game and I loved her voice. I do hope they have some sort of radio station that's persistent throughout the game with news/callers/commercials. Frickin' Chicken FTW.
Title: Re: Playable Clans
Post by: Highwayman667 on May 31, 2019, 06:15:40 am
Awwww man. No Deb of Night. D':   That sucks. Her late night show was amazing in the first game and I loved her voice. I do hope they have some sort of radio station that's persistent throughout the game with news/callers/commercials. Frickin' Chicken FTW.

I think Mitsoda talked about this somewhere. No radio perhaps, but something like a podcast... maybe.
Title: Re: Playable Clans
Post by: DarkZephyr on May 31, 2019, 07:28:35 am
Awwww man. No Deb of Night. D':   That sucks. Her late night show was amazing in the first game and I loved her voice. I do hope they have some sort of radio station that's persistent throughout the game with news/callers/commercials. Frickin' Chicken FTW.

I think Mitsoda talked about this somewhere. No radio perhaps, but something like a podcast... maybe.

Well, Deb of Night could have moved onto a podcast.  That being said...I am not sure how I feel about that.  Are we gonna be carrying around an iPhone or VtmB analogue of an iPhone with us everywhere we go?  That could be a little pipboy-esque. 
Title: Re: Playable Clans
Post by: mdqp on May 31, 2019, 09:00:58 am
The main character like Bloodlines 1 isn´t voiced. In my opinion is a good decision because a voiced main would similar to Fallout 4 limited the roleplay experience.

Yeah, that's a good choice. Not only you can imagine how your character sounds like, but voiced protagonists are a bitch to maintain, if you want to give lots of options to the player.
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 31, 2019, 10:41:30 am
Grey Delisle is busy as heck these days voicing Daphne Blake in the Scooby-Doo movies and TV shows but maybe she still does other things.  Hopefully they can get her if they bring Therese/Jeanette back.  Would be great if they could bring Karis Campbell back as Deb in a DLC.
If Jeanette / Therese are back so is Grey Delisle / Griffin. Its one of her most iconic roles and she was praised for her performance.
I really don´t see any problem there.

Awwww man. No Deb of Night. D':   That sucks. Her late night show was amazing in the first game and I loved her voice. I do hope they have some sort of radio station that's persistent throughout the game with news/callers/commercials. Frickin' Chicken FTW.
They can´t possibly bring all characters back so get ready for some disappointment. ;)
Also Bloodlines 2 takes place in Seattle not Los Angeles!
But if Fans really want Deb back there is always the DLC option.
Title: Re: Playable Clans
Post by: DarkZephyr on May 31, 2019, 12:19:00 pm
Grey Delisle is busy as heck these days voicing Daphne Blake in the Scooby-Doo movies and TV shows but maybe she still does other things.  Hopefully they can get her if they bring Therese/Jeanette back.  Would be great if they could bring Karis Campbell back as Deb in a DLC.
If Jeanette / Therese are back so is Grey Delisle / Griffin. Its one of her most iconic roles and she was praised for her performance.
I really don´t see any problem there.

That would be fantastic, she really is spectacular at what she does.  I first experienced her talents as Viconia DeVir and Nalia de'Arnise in Baldur's Gate II: Shadows of Amn. 

(https://ist5-2.filesor.com/pimpandhost.com/2/0/5/1/20516/7/y/l/M/7ylMc/Viconia_-_Shadows_of_Amn.png)(https://vignette.wikia.nocookie.net/baldursgategame/images/7/75/Nalia_de%27Arnise_NNALIA_Portrait_BG2.png/revision/latest?cb=20180926134316)

I had no idea they were the same voice actress at first.
Title: Re: Playable Clans
Post by: fylimar on May 31, 2019, 12:48:25 pm
Grey Delisle is busy as heck these days voicing Daphne Blake in the Scooby-Doo movies and TV shows but maybe she still does other things.  Hopefully they can get her if they bring Therese/Jeanette back.  Would be great if they could bring Karis Campbell back as Deb in a DLC.
If Jeanette / Therese are back so is Grey Delisle / Griffin. Its one of her most iconic roles and she was praised for her performance.
I really don´t see any problem there.

That would be fantastic, she really is spectacular at what she does.  I first experienced her talents as Viconia DeVir and Nalia de'Arnise in Baldur's Gate II: Shadows of Amn. 

(https://ist5-2.filesor.com/pimpandhost.com/2/0/5/1/20516/7/y/l/M/7ylMc/Viconia_-_Shadows_of_Amn.png)(https://vignette.wikia.nocookie.net/baldursgategame/images/7/75/Nalia_de%27Arnise_NNALIA_Portrait_BG2.png/revision/latest?cb=20180926134316)

I had no idea they were the same voice actress at first.

Wow, I didn't know that. Loved Viconia in BG 2.
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on May 31, 2019, 12:51:05 pm
That would be fantastic, she really is spectacular at what she does.  I first experienced her talents as Viconia DeVir and Nalia de'Arnise in Baldur's Gate II: Shadows of Amn. 
She is in almost everyhing.


But is Thread isn´t about Grey Griffin or other voiceactors. ;)

Ok Nosferatu will very likely have Obfuscate (exclusive signature discipline) and Animalsm as disciplines.
And Gangrel have of course Protean as their signature discipline. But what about their second shared discipline? Should they have Animalsm or Fortitude?
I would pick Animalism.
Title: Re: Playable Clans
Post by: DarkProphet on May 31, 2019, 01:13:42 pm
That would be fantastic, she really is spectacular at what she does.  I first experienced her talents as Viconia DeVir and Nalia de'Arnise in Baldur's Gate II: Shadows of Amn. 
She is in almost everyhing.


But is Thread isn´t about Grey Griffin or other voiceactors. ;)

Ok Nosferatu will very likely have Obfuscate (exclusive signature discipline) and Animalsm as disciplines.
And Gangrel have of course Protean as their signature discipline. But what about their second shared discipline? Should they have Animalsm or Fortitude?
I would pick Animalism.

Not giving Gangrel Animalism seems like heresy, given that they have the closest connection with animals out of every Kindred clan. Moreover, as incredibly brawl-focused as this game's combat has been presented thus far, Gangrel would be way, way too OP if they had not only Protean giving them aggravated and heightened unarmed damage, but ALSO Fortitude making them shrug off incoming damage. Having Animalism would allow for more build freedom, too.

And I only have any experience with maybe six of those characters Grey DeLisle voiced. Azula, Nova, the doctor from Far Cry: Blood Dragon (I think?), Catwoman from Arkham City, Daphne, and...is that Meryl from Metal Gear Solid to the right of Daphne? If not, then I have only experienced five of her voiced roles.
Title: Re: Playable Clans
Post by: DarkZephyr on May 31, 2019, 01:41:51 pm
Ok Nosferatu will very likely have Obfuscate (exclusive signature discipline) and Animalsm as disciplines.
And Gangrel have of course Protean as their signature discipline. But what about their second shared discipline? Should they have Animalsm or Fortitude?
I would pick Animalism.

You just reminded me that we haven't gotten Gangrel yet, so no Protean.  Blah.  Protean is one I will deeply miss until such a time as we actually get it.   


And I only have any experience with maybe six of those characters Grey DeLisle voiced. Azula, Nova, the doctor from Far Cry: Blood Dragon (I think?), Catwoman from Arkham City, Daphne, and...is that Meryl from Metal Gear Solid to the right of Daphne? If not, then I have only experienced five of her voiced roles.

Didn't you play the first 3 Mass Effect games as well?  She voiced Nassana Dantius in the first two games (as well as other voices) and Kahlee Sanders in part 3 (as well as other voices). 
Title: Re: Playable Clans
Post by: Wesp5 on May 31, 2019, 03:16:57 pm
You just reminded me that we haven't gotten Gangrel yet, so no Protean.  Blah.  Protean is one I will deeply miss until such a time as we actually get it.

If I remember correctly from the video session, the main problem with Protean was how to really portray it with no third person view. Like you see your furry arms and that's it? The same is valid for the Nosferatu too, you see ugly arms but you have no idea how you actually look. Maybe there is hope yet for a third person camera to make both of these clans work better...
Title: Re: Playable Clans
Post by: z on May 31, 2019, 04:02:21 pm
You just reminded me that we haven't gotten Gangrel yet, so no Protean.  Blah.  Protean is one I will deeply miss until such a time as we actually get it.

If I remember correctly from the video session, the main problem with Protean was how to really portray it with no third person view. Like you see your furry arms and that's it? The same is valid for the Nosferatu too, you see ugly arms but you have no idea how you actually look. Maybe there is hope yet for a third person camera to make both of these clans work better...
Well, hopefully the third person view will be avalaible too... Otherwise, Protean will be very unimpressive/weird...
Maybe in the mini-video they showed us only the first person view to not spoil the Playable Characters too much ?
Title: Re: Playable Clans
Post by: Ghanima_Atreides on May 31, 2019, 04:49:54 pm

Maybe in the mini-video they showed us only the first person view to not spoil the Playable Characters too much ?

No, they confirmed it's 1st person only, aside from some "special moves" which automatically go in 3rd person.

Which is extremely underwhelming for all clans, not just those two: what's the point of creating a nice looking character if you hardly ever get to see them...
Title: Re: Playable Clans
Post by: DarkZephyr on May 31, 2019, 08:33:10 pm
You just reminded me that we haven't gotten Gangrel yet, so no Protean.  Blah.  Protean is one I will deeply miss until such a time as we actually get it.

If I remember correctly from the video session, the main problem with Protean was how to really portray it with no third person view. Like you see your furry arms and that's it? The same is valid for the Nosferatu too, you see ugly arms but you have no idea how you actually look. Maybe there is hope yet for a third person camera to make both of these clans work better...

Hopefully Protean would be one of those special "moves" and like with werewolves in Skyrim, when you turn, it goes into third person mode.  And yes, hopefully they will implement a third person view of some sort as they HAVE to see how much people want it.  I do hope its optional though, something we can switch back and forth into like a Bethesda game or the original VtmB (although I didn't like having to go into third person view every time I used certain weapons in that game), because I prefer first person view overall.  If I was given the choice to pick either/or I would pick first person.


Maybe in the mini-video they showed us only the first person view to not spoil the Playable Characters too much ?

No, they confirmed it's 1st person only, aside from some "special moves" which automatically go in 3rd person.

Which is extremely underwhelming for all clans, not just those two: what's the point of creating a nice looking character if you hardly ever get to see them...

Haven't they also said that there will be ways to see our characters?  I know that it some games, there is a "Vanity Camera" where you are able to push a certain key and then the camera pulls away from first person and focuses on your PC lets you gaze at the beauty of your character and even move around and see them from all sides and angles and take screen shots.  And maybe mirrors will actually mean something in this game, as far as I know only the Lasombra do not cast reflections like in the old stories and movies.

Edit:  I was reading a thread on Steam where some people were ready to riot over the lack of third person "I don't want to play a flying camera, this is a no buy for me" (honestly its an RPG and in real life my vision isn't behind my head where I can see myself running around everywhere while ogling my own ass) and someone pointed out that Cyberpunk 2077 is first person only but there will be BioWare-like cinematics for that game where you will see your character interact with others.  Perhaps it will be something like that with this game as well.  I will say that despite my mocking of the way that person was attacking first person mode (it was just that his arguments against first person in general were really stupid sounding), I DO badly want the option to switch back and forth for vanity reasons and I do think those who want constant third person should be able to have that choice.  It will be a bummer if we don't get that.
Title: Re: Playable Clans
Post by: Ghanima_Atreides on May 31, 2019, 08:44:58 pm


Haven't they also said that there will be ways to see our characters?  I know that it some games, there is a "Vanity Camera" where you are able to push a certain key and then the camera pulls away from first person and focuses on your PC lets you gaze at the beauty of your character and even move around and see them from all sides and angles and take screen shots.  And maybe mirrors will actually mean something in this game, as far as I know only the Lasombra do not cast reflections like in the old stories and movies.

I certainly hope so. Even if it's out of combat only, a way to actually LOOK at my character would be invaluable. In games like Skyrim and Fallout I was a HUGE fan of screenarchery, especially posing my characters using pose mods and creating interesting scenes or simply cool screenshots. It's an RPG, and they advertised a "robust" character creator...I genuinely hope it won't all be for a few seconds of killcam moves or cutscenes..
Title: Re: Playable Clans
Post by: DarkZephyr on May 31, 2019, 08:49:22 pm


Haven't they also said that there will be ways to see our characters?  I know that it some games, there is a "Vanity Camera" where you are able to push a certain key and then the camera pulls away from first person and focuses on your PC lets you gaze at the beauty of your character and even move around and see them from all sides and angles and take screen shots.  And maybe mirrors will actually mean something in this game, as far as I know only the Lasombra do not cast reflections like in the old stories and movies.

I certainly hope so. Even if it's out of combat only, a way to actually LOOK at my character would be invaluable. In games like Skyrim and Fallout I was a HUGE fan of screenarchery, especially posing my characters using pose mods and creating interesting scenes or simply cool screenshots. It's an RPG, and they advertised a "robust" character creator...I genuinely hope it won't all be for a few seconds of killcam moves or cutscenes..

Agreed.  Thankfully it will be a mod supported game.  Hopefully the modding tools are powerful enough and extensive enough that some clever modder will be able to put in anything that they miss, such as a vanity camera or even third person mode. 
Title: Re: Playable Clans
Post by: z on May 31, 2019, 10:10:48 pm
Some prefer to play in the first person, some hate it. Why then the devs are so focused in this first person design ? Imo, if you want more people to play the game, choice is always good. But maybe the game will be so good that it will convert first-person-haters to change their mind ? Unlikely imo. I hope I'm wrong here...
Title: Re: Playable Clans
Post by: Happydeathclaw on May 31, 2019, 10:13:04 pm


Haven't they also said that there will be ways to see our characters?  I know that it some games, there is a "Vanity Camera" where you are able to push a certain key and then the camera pulls away from first person and focuses on your PC lets you gaze at the beauty of your character and even move around and see them from all sides and angles and take screen shots.  And maybe mirrors will actually mean something in this game, as far as I know only the Lasombra do not cast reflections like in the old stories and movies.

I certainly hope so. Even if it's out of combat only, a way to actually LOOK at my character would be invaluable. In games like Skyrim and Fallout I was a HUGE fan of screenarchery, especially posing my characters using pose mods and creating interesting scenes or simply cool screenshots. It's an RPG, and they advertised a "robust" character creator...I genuinely hope it won't all be for a few seconds of killcam moves or cutscenes..

Agreed.  Thankfully it will be a mod supported game.  Hopefully the modding tools are powerful enough and extensive enough that some clever modder will be able to put in anything that they miss, such as a vanity camera or even third person mode.

Depends on propper 3rd person animation of your character, if it will be in the game at all, walking, running, fighting, dancing etc., otherwise it will be a hell of a lot of work for some clever modder.
Title: Re: Playable Clans
Post by: DarkProphet on May 31, 2019, 11:18:03 pm
And I only have any experience with maybe six of those characters Grey DeLisle voiced. Azula, Nova, the doctor from Far Cry: Blood Dragon (I think?), Catwoman from Arkham City, Daphne, and...is that Meryl from Metal Gear Solid to the right of Daphne? If not, then I have only experienced five of her voiced roles.

Didn't you play the first 3 Mass Effect games as well?  She voiced Nassana Dantius in the first two games (as well as other voices) and Kahlee Sanders in part 3 (as well as other voices).

Without Googling her, was Nassana the crimelord lady? As for Kahlee...I don't remember anyone by that name. To be fair, though, I only played ME3 once because the ending devastated me so badly that I salted the Earth where I played it and looked away forever. All others who laid eyes upon that tainted spot turned to pillars of salt.
Title: Re: Playable Clans
Post by: DarkZephyr on May 31, 2019, 11:35:49 pm
Haven't they also said that there will be ways to see our characters?  I know that it some games, there is a "Vanity Camera" where you are able to push a certain key and then the camera pulls away from first person and focuses on your PC lets you gaze at the beauty of your character and even move around and see them from all sides and angles and take screen shots.  And maybe mirrors will actually mean something in this game, as far as I know only the Lasombra do not cast reflections like in the old stories and movies.

Perhaps, but I know of other games that had some great camera mods that took a lot of work to create, so hopefully it can be done here if need be. 

Without Googling her, was Nassana the crimelord lady? As for Kahlee...I don't remember anyone by that name. To be fair, though, I only played ME3 once because the ending devastated me so badly that I salted the Earth where I played it and looked away forever. All others who laid eyes upon that tainted spot turned to pillars of salt.

Nassana was the Asari Diplomat who wanted you to find her sister, though it turned out what she really wanted you to do was kill her sister in part 1.  She was also the Asari business tyrant that Thane was going after to assassinate when you meet him for the first time in part 2.  Kahlee Sanders is the woman who ran the school for special, talented students such as biotics and savants in part 3, the Grissom Academy and she was basically Admiral Anderson's girlfriend.  You meet her when you go to the Academy to save the students from being abducted by Cerberus.  You also run into Jack there if she survived part 2 and you run into David Archer if you did the Mass Effect 2 Overlord DLC and rescue him from being a human/AI Hybrid at the hands of his brother and then send him to the Academy for a better life.

Nissana
(https://ist5-2.filesor.com/pimpandhost.com/2/0/5/1/20516/7/y/x/j/7yxjA/411full.jpg)

Kahlee
(https://ist5-2.filesor.com/pimpandhost.com/2/0/5/1/20516/7/y/x/j/7yxjz/Kahlee-Sanders-Mass-Effect.jpg)
Title: Re: Playable Clans
Post by: DarkProphet on June 01, 2019, 12:08:57 am
Haven't they also said that there will be ways to see our characters?  I know that it some games, there is a "Vanity Camera" where you are able to push a certain key and then the camera pulls away from first person and focuses on your PC lets you gaze at the beauty of your character and even move around and see them from all sides and angles and take screen shots.  And maybe mirrors will actually mean something in this game, as far as I know only the Lasombra do not cast reflections like in the old stories and movies.

Perhaps, but I know of other games that had some great camera mods that took a lot of work to create, so hopefully it can be done here if need be. 

Without Googling her, was Nassana the crimelord lady? As for Kahlee...I don't remember anyone by that name. To be fair, though, I only played ME3 once because the ending devastated me so badly that I salted the Earth where I played it and looked away forever. All others who laid eyes upon that tainted spot turned to pillars of salt.

Nassana was the Asari Diplomat who wanted you to find her sister, though it turned out what she really wanted you to do was kill her sister in part 1.  She was also the Asari business tyrant that Thane was going after to assassinate when you meet him for the first time in part 2.  Kahlee Sanders is the woman who ran the school for special, talented students such as biotics and savants in part 3, the Grissom Academy and she was basically Admiral Anderson's girlfriend.  You meet her when you go to the Academy to save the students from being abducted by Cerberus.  You also run into Jack there if she survived part 2 and you run into David Archer if you did the Mass Effect 2 Overlord DLC and rescue him from being a human/AI Hybrid at the hands of his brother and then send him to the Academy for a better life.

Nissana
(https://ist5-2.filesor.com/pimpandhost.com/2/0/5/1/20516/7/y/x/j/7yxjA/411full.jpg)

Kahlee
(https://ist5-2.filesor.com/pimpandhost.com/2/0/5/1/20516/7/y/x/j/7yxjz/Kahlee-Sanders-Mass-Effect.jpg)

Wow, I do not remember ANY of those characters pictured, lol. I guess everyone can't enthrall me like EDI and Tali.
Title: Re: Playable Clans
Post by: Highwayman667 on June 01, 2019, 12:20:18 am
One thing that surprised me about the Malkavian revelation was no obfuscate.

What does that really mean though ? No stealth missions ? I hope not.
Title: Re: Playable Clans
Post by: Wilhelm Streicher 19 on June 01, 2019, 12:46:04 am
One thing that surprised me about the Malkavian revelation was no obfuscate.

What does that really mean though ? No stealth missions ? I hope not.
Simple. Obfuscate is of course the Nosferatu Signature Discipline and comes back for the Nosferatu Clan DLC.
But it doesn´t mean no Stealth which some people like you fear.
We still have the Thinblood Discipline of Nebulation. ;)
Mist Stroud seems like a weaker version of Obfuscate.
Title: Re: Playable Clans
Post by: Highwayman667 on June 01, 2019, 01:06:32 am
We still have the Thinblood Discipline of Nebulation. ;)

Hmmmmm, don't wanna have to choose between chiropteran and nebulation. Oh well.

I really do hope we get Nosferatu at some point. Though like wesp says, how would the whole thing work with first person ?
Title: Re: Playable Clans
Post by: DarkProphet on June 01, 2019, 01:43:01 am
We still have the Thinblood Discipline of Nebulation. ;)

Hmmmmm, don't wanna have to choose between chiropteran and nebulation. Oh well.

I really do hope we get Nosferatu at some point. Though like wesp says, how would the whole thing work with first person ?

Since you're wanting to play as Toreador, I would wait until we know more about what they decide to do with the weapon degradation/gun throw-away stuff, and what Celerity allows us to do. What do I mean? Well...

A) If the game plays like Bloodlines 1 in so far as guns items only drop on enemy death, then you will want Mentalism to steal guns.

B) If the game plays UNlike Bloodlines 1 in so far as you can STEAL guns from living enemies with a high enough Celerity (because enemies are practically frozen in time), then you will want to skip Mentalism and pump Celerity, taking your pick between Chiropteran as a means of taking one enemy out of a fight and gliding for exploration purposes, or taking Nebulation to assist with stealth and insta-killing human enemies without wasting bullets.

C) Something else we can't foresee which might impact the decision as to which Thinblood power to take.

I really like the idea of stealing guns willy-nilly with Mentalism. It's tactically pretty badass, though I would hope for a lot of uses of the power during exploration to make it worth taking over the other two. It's my favorite as far as combat goes, but it's my least favorite as far as exploration goes, just based off of what we've heard so far...but perhaps that's the trade-off?
Title: Re: Playable Clans
Post by: Highwayman667 on June 01, 2019, 02:35:24 am
If the game plays UNlike Bloodlines 1 in so far as you can STEAL guns from living enemies with a high enough Celerity (because enemies are practically frozen in time), then you will want to skip Mentalism and pump Celerity, taking your pick between Chiropteran as a means of taking one enemy out of a fight and gliding for exploration purposes, or taking Nebulation to assist with stealth and insta-killing human enemies without wasting bullets.

I really don't know about this one. It sounds waaaaay too cool to actually happen, though I guess anything's possible !

I might be concerned about the possibilities for stealth as a toreador without nebulation though.
Title: Re: Playable Clans
Post by: DarkProphet on June 01, 2019, 07:10:36 am
If the game plays UNlike Bloodlines 1 in so far as you can STEAL guns from living enemies with a high enough Celerity (because enemies are practically frozen in time), then you will want to skip Mentalism and pump Celerity, taking your pick between Chiropteran as a means of taking one enemy out of a fight and gliding for exploration purposes, or taking Nebulation to assist with stealth and insta-killing human enemies without wasting bullets.

I really don't know about this one. It sounds waaaaay too cool to actually happen, though I guess anything's possible !

I might be concerned about the possibilities for stealth as a toreador without nebulation though.

You can freeze time and steal guns in that shitty TimeShift game from almost 12 years ago, so they could put it in here. "We have the technology! :D"
Title: Re: Playable Clans
Post by: Rubinia on June 04, 2019, 07:58:31 pm
I think Ravnos would be great. Implemeting Chimestry could be difficult and painfull, given its wide variety, but I'd love to see it!
Title: Re: Playable Clans
Post by: DarkProphet on June 04, 2019, 10:45:39 pm
I think Ravnos would be great. Implemeting Chimestry could be difficult and painfull, given its wide variety, but I'd love to see it!

Yeah, making people unable to see particular objects and making people see/sense ones that aren't there is kinda...niche. The only thing I can think of that would make it "worth it" would be if you can use Chimerstry in dialogs to fool people by making them think they see things that aren't there and vice versa...as well as letting the player make people unable to see your ranged and melee weapons, thus justifying being able to carry weapons that would draw stupid amounts of attention in public without actually drawing that attention because people don't actually see the weapons.

Then again, you might be able to do that with Obfuscate anyway, and like you said, it's hard to implement outside of something like tabletop.
Title: Re: Playable Clans
Post by: Highwayman667 on August 04, 2019, 08:17:24 pm
I think Ravnos would be great. Implemeting Chimestry could be difficult and painfull, given its wide variety, but I'd love to see it!

Chimestry or chemistry ? Both sound promising.
Title: Re: Playable Clans
Post by: Rubinia on August 28, 2019, 01:50:44 pm
It could be funny in dialogue, sure. You'd fool the policemen that you're wearing uniform at Dane and fool Sebby that you already have required papers in your hand.

Well, I missed one R. It strayed away into Ravnos name, I guess. I suggest to mix them both.
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