Author Topic: Playable Clans  (Read 5929 times)

Offline argikt

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Re: Playable Clans
« Reply #15 on: May 03, 2019, 02:09:56 PM »
If the clans and disciplines numbers are not hard coded like first bloodlines, would be possible to add more clans via mod "easy", but if each clan has some quest givers... you will lost this flavour.
Modders can do that of course, but it will be more laborious.

If we get a modding community for VtmB2 as passionate as the ones that exist for TES and Fallout, we will have modders more than willing to do it, provided that the modding tools we get are up to that task.

Agree... if the game is the hit that they prosime we could be a wide community. We have done a lot of things with a hundred of ppl...
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Offline VampireBill

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Re: Playable Clans
« Reply #16 on: May 03, 2019, 02:11:36 PM »
If we get a modding community for VtmB2 as passionate as the ones that exist for TES and Fallout, we will have modders more than willing to do it, provided that the modding tools we get are up to that task.

Oof, that is some seriously wishful thinking (but I'll still hope it somehow happens!) The TES and Fallout games are from one company using the same basic engine for well over a decade, so both the devs and the community are thoroughly familiar with how to mod them. The vaaast majority of games coming out for a good while now are barely moddable, if at all. Undead Labs even just said they wouldn't "prevent" anyone from modding State of Decay 2 (which uses Unreal Engine 4), -just not support it, and the only modding that exists a year letter is a basic editor for changing your survivor's attributes and adding items to your stash, nothing new has been able to be added.

Offline Nothingness

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Re: Playable Clans
« Reply #17 on: May 03, 2019, 02:46:24 PM »
Gangrel and Tremere.  I generally always play as a Gangrel.  I think it's possible the last picture could be Gangrel or Nosferatu.

Offline Wilhelm Streicher 19

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Re: Playable Clans
« Reply #18 on: May 03, 2019, 04:50:28 PM »
Gangrel and Tremere.  I generally always play as a Gangrel.  I think it's possible the last picture could be Gangrel or Nosferatu.
I really don´t see the possibility for Gangrel in the last picture.
Its more Malkavian or Nosferatu.
https://orebtvnsretjvneokqmefoiunm.s3.amazonaws.com/uploads/img/img-clans-2.jpg

By the way the Brujah picture is called clan-1.jpg. The building has 2.jpg.
https://orebtvnsretjvneokqmefoiunm.s3.amazonaws.com/uploads/img/img-clans-1.jpg

If we go by that number the next clan reveal could solve this mystery.
« Last Edit: May 03, 2019, 04:54:53 PM by Wilhelm Streicher 19 »

Offline Ghanima_Atreides

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Re: Playable Clans
« Reply #19 on: May 03, 2019, 05:13:55 PM »

I really don´t see the possibility for Gangrel in the last picture.
Its more Malkavian or Nosferatu.
https://orebtvnsretjvneokqmefoiunm.s3.amazonaws.com/uploads/img/img-clans-2.jpg


I think it's most likely Nosferatu. There used to be a "Bonus" Clan picture which they seem to have removed now, but which showed some kind of doctor's office and paraphernalia (judging by the diplomas on the wall) that only suited Malkavian. Not sure what happened to it or what this means though....
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Offline Wilhelm Streicher 19

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Re: Playable Clans
« Reply #20 on: May 03, 2019, 05:28:33 PM »
I think it's most likely Nosferatu. There used to be a "Bonus" Clan picture which they seem to have removed now, but which showed some kind of doctor's office and paraphernalia (judging by the diplomas on the wall) that only suited Malkavian. Not sure what happened to it or what this means though....
You mean this one?
https://i.gyazo.com/1e74df9c0bd8b7ed249b49120b576601.png

Yeah i agree it suits more a Malkavian but i can´t believe that Malkavian the most iconic Bloodlines 1 clan is DLC.
So i still hope that Malkavian is in the basegame.

Offline Ghanima_Atreides

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Re: Playable Clans
« Reply #21 on: May 03, 2019, 05:30:56 PM »
Yes, that's the one.

I know, it does seem strange, given the clan's popularity, but I don't know how else to interpret it at this point. IMO all clans should be available from the start but they need stuff to tempt people to buy DLC with I guess.
Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Offline Wilhelm Streicher 19

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Re: Playable Clans
« Reply #22 on: May 03, 2019, 05:37:34 PM »
I know, it does seem strange, given the clan's popularity, but I don't know how else to interpret it at this point. IMO all clans should be available from the start but they need stuff to tempt people to buy DLC with I guess.
I am fine if Gangrel become DLC but Malkavians?
Come on it should be more Toreador or Ventrue not Malkavians. One social clan at launch would be ok.
If this is really true they get a ton of criticism for that.

Also they promise that the Clan DLC would be free. To be honest i doubt that.
I can totally see the Gangrel part of the Season of the Wolf expansion.

Offline Ghanima_Atreides

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Re: Playable Clans
« Reply #23 on: May 03, 2019, 05:42:16 PM »
Eeehh, personally I want Toreadors more than Malkavians, as they're my favourite clan. :P But I know Malks are more popular, and this may even be a reason why they aren't going to include them in the base game; keep people's interests with teasers of the upcoming Clan DLC which includes everyone's favourite Lunatics. I do hope they don't go back on their promise of it being free, though.

And yes I think Gangrel will be included in the Wolf DLC too. I can see it now: "a bitter enemy approaches Seattle; the Gangrel community living in the wilderness has been attacked, and has sent an emissary seeking your help..."  Something to that effect.
Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Offline Wilhelm Streicher 19

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Re: Playable Clans
« Reply #24 on: May 03, 2019, 05:56:27 PM »
Eeehh, personally I want Toreadors more than Malkavians, as they're my favourite clan. :P
Well then no Ventrue at launch. ;)

Quote
But I know Malks are more popular, and this may even be a reason why they aren't going to include them in the base game; keep people's interests with teasers of the upcoming Clan DLC which includes everyone's favourite Lunatics. I do hope they don't go back on their promise of it being free, though.
This is a risky move. It could work but depends really on three things.
First is it really free and second has it the same quality like the other Bloodlines 2 clans?
And third are there enough of malkavian interactions with other NPCs or even Objects well like stop signs?
I really wish and still hope that they include Malks in the base game.

Quote
And yes I think Gangrel will be included in the Wolf DLC too. I can see it now: "a bitter enemy approaches Seattle; the Gangrel community living in the wilderness has been attacked, and has sent an emissary seeking your help..."  Something to that effect.
I only wonder one thing. A lot of people will play through Bloodlines 2 only one time. Really a shame but can we still become a Gangrel after joining one of 5 base game clans?
Or how will it work?

Offline Ghanima_Atreides

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Re: Playable Clans
« Reply #25 on: May 03, 2019, 06:04:20 PM »

I only wonder one thing. A lot of people will play through Bloodlines 2 only one time. Really a shame but can we still become a Gangrel after joining one of 5 base game clans?
Or how will it work?

I doubt it. I can't imagine how you could become a Gangrel after already being part of another clan. Since they talked about the game's replayability, I imagine this, like the other missing clan, will be the incentive for people to make another character. The first game encouraged multiple playthroughs as well, with its different endings and factions to join; it's not the kind of game you only play once. Those who do will miss a lot.
Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Offline Sabbat_stalker

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Re: Playable Clans
« Reply #26 on: May 03, 2019, 06:19:44 PM »
I could see Nosferatu being its own expansion later on since Nosferatu is one of the clans that demands the most reworking.
Then again having nosferatu in the base game is a good way of showing off the different playstyles available to the player.

Also how dare you imply that Ventrue should be left out, the greatest of all clans ...more or less

Offline DarkZephyr

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Re: Playable Clans
« Reply #27 on: May 03, 2019, 09:04:13 PM »
If we get a modding community for VtmB2 as passionate as the ones that exist for TES and Fallout, we will have modders more than willing to do it, provided that the modding tools we get are up to that task.

Oof, that is some seriously wishful thinking (but I'll still hope it somehow happens!) The TES and Fallout games are from one company using the same basic engine for well over a decade, so both the devs and the community are thoroughly familiar with how to mod them. The vaaast majority of games coming out for a good while now are barely moddable, if at all. Undead Labs even just said they wouldn't "prevent" anyone from modding State of Decay 2 (which uses Unreal Engine 4), -just not support it, and the only modding that exists a year letter is a basic editor for changing your survivor's attributes and adding items to your stash, nothing new has been able to be added.

It has been confirmed that mods will be supported for VtmB2.  To what extent though is the question.  I'm hoping its at LEAST as moddable as Dragon Age Origins is, but preferably as moddable as a TES or Fallout game.  Dragon Age Origins wasn't out for especially long by the time fairly major mods were being created for it.  And Morrowind was the first of the TES games to be super moddable and that community came out with some incredible stuff in the first few years (and they still keep churning great stuff out).  I think Paradox knows that mods are key to extending a game's shelf-life indefinitely.  Look how long the Baldur's Gate Games were popular thanks to the Weidu modding method.  It was an insane number of years and mods were why. 

https://www.pcgamesn.com/vampire-the-masquerade-bloodlines-2/vampire-bloodlines-2-mod-support


I really don´t see the possibility for Gangrel in the last picture.
Its more Malkavian or Nosferatu.
https://orebtvnsretjvneokqmefoiunm.s3.amazonaws.com/uploads/img/img-clans-2.jpg


I think it's most likely Nosferatu. There used to be a "Bonus" Clan picture which they seem to have removed now, but which showed some kind of doctor's office and paraphernalia (judging by the diplomas on the wall) that only suited Malkavian. Not sure what happened to it or what this means though....

I'm with you on thinking its Nosferatu.  To me with all those wires on the walls it doesn't make sense that its an asylum.  I won't declare with absolute certainty that its not, but wow, what a dangerous one it would be.  The hallway seems a bit wide as well to be any kind of hospital and all that garbage on the floor.  If it IS an asylum, its an abandoned one (one would hope).   
« Last Edit: May 03, 2019, 09:11:49 PM by DarkZephyr »

Offline Ghanima_Atreides

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Re: Playable Clans
« Reply #28 on: May 03, 2019, 09:26:11 PM »
Yeah it doesn't look like an asylum, but thing is, it doesn't scream "Nosferatu"  to me either. I would've expected a sewer for them, or a cavern like the Warrens. That just looks like a generic warehouse...

In fact, I find the clan pic a bit hit or miss...Tremere, Brujah, Ventrue? Spot on. Toreador and...whatever this is? Less so.
Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Offline DarkZephyr

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Re: Playable Clans
« Reply #29 on: May 03, 2019, 10:53:13 PM »
Yeah it doesn't look like an asylum, but thing is, it doesn't scream "Nosferatu"  to me either. I would've expected a sewer for them, or a cavern like the Warrens. That just looks like a generic warehouse...

In fact, I find the clan pic a bit hit or miss...Tremere, Brujah, Ventrue? Spot on. Toreador and...whatever this is? Less so.

I can't wait to find out what it is.