Quote from: mdqp on March 23, 2019, 06:22:55 pmMaybe they'll take you to a cell, but make you pick the clan before you enter, and change the guy inside to fit the choice. Honestly, there are probably many ways, I just don't get why we start as a thin blood if they then change it. Feels like a big deal quickly changed to become inconsequential early on.But then you just diablerize a glorified tickbox. There's no weight to it. Alternatively there might be a challenge to complete the game without turning into a full vampire? Like Deus Ex Zero Factory achievements? I'm having a hard time imagining it being possible with thin-blood having to potentially fight elder vampires and werewolves. (?! They are the "enemy" in the DLC, amirite?)
Maybe they'll take you to a cell, but make you pick the clan before you enter, and change the guy inside to fit the choice. Honestly, there are probably many ways, I just don't get why we start as a thin blood if they then change it. Feels like a big deal quickly changed to become inconsequential early on.
Legends say, that players are already patching the game.
But what happens if you meet a Camarilla vampire afterwards that can see the diablerie aura? Wouldn't they kill you or at least question you?
Also what about the new disciplines you get in Bloodlines 2 at the start: fog, bat swarm and telekinesis. Have these any base in V5 and are they available to thin blood caitiff?
In Revised edition's "Time of Thin Blood," they went into a lot of detail about thin-bloods. One of the more curious things about them is that they were inceptors: Kindred able to create their own Disciplines. The term "inceptor" was typically reserved for Antediluvians, and many elders of course objected to or resented the idea that this term was being applied to the least among them.In V5, this ability has been semi-retconned and takes the form of Thin Blood Alchemy, where -- rather than a traditional Discipline -- they muck around with their blood in weird ways to create powers. The result is generally the same, but the effect is more akin to Thaumaturgical rituals. Or, to jump game lines, it's more like the way a Hollow One cobbles together a magical effect.So, for example "I made a mixture from vitae, eagle feathers, and crushed telescope lens glass and I'm going to drink it to gain telescopic vision" or whatever. The alchemist can choose a method that uses their own body as the "furnace," one that uses a human body (so you feed from them to gain the power), or a more traditional alchemical version with a physical kiln.You can mimic many standard Disciplines powers or invent your own, but they don't last forever, and you'll either have to mix up another batch of the same formula, or come up with new ones for new powers.
It would be interesing if she'll become an actual NPC and not just a radio voice....
I am sure the comments were a lot of nonsense or exaggerations, as it often happens, although the fact that one of the writers went on a long spiel as a journalist about the rape in hotline miami 2 is a bit worrisome about potential "neutering", as you put it (I am not saying that I DEMAND or NEED a rape scene in Bloodlines 2, of course, but the game always had a rather "adult" slant, it was part of the charm to me) . I think it's better to have artists try out stuff, even if it turns out a bit offensive at times, rather than the opposite.To make a bad example, the only way to treat mental illness with "respect" in media... Is usally to not touch it at all, or you just go around preaching people how "not all people with condition x behave in y manner!" and so on. That's not a particularly interesting conversation, and one that takes time to do properly, all to get a rather mediocre payoff in character development (because, of course, if treated respectfully, the only thing that will come out of it is that the illness is not what defines that person). Effectively, we just wasted time to write a character with an issue, only to normalize him to make it "not-offensive". Maybe it works for some "feel-good" stories, but I don't think that would fit here.Of course, it's not like I saw the script and I am making an assessment on the actual writing, all I am saying is that writing is more delicate than people give it credit for, and it's easy to fuck it up if you focus from the get go on stuff outside of it.
I'm not a VtM lore expert, but on the face of it, this story reads like a very Sabbat type opening. Kinda makes me wonder why they didn't choose to go that way, considering the first game was from Camarilla perspective.
Who knows that they don't? From what I have seen the Camarilla is about to kill you when their meeting is disturbed. After that you are a Caitiff Thin Blood and can choose to go in whatever direction you want. Maybe it was a Sabbat mass embrace...