Author Topic: IT FINALLY HAPPENED  (Read 7875 times)

Offline thegooddoctorman

  • Fledgling
  • *
  • Posts: 8
Re: IT FINALLY HAPPENED
« Reply #15 on: March 25, 2019, 01:36:21 AM »
Guess that means I'd have to be allowed to make a game so we can have a coastal Georgia game, by that logic. :P

Regardless, I'm excited and am trying to save the money for the preorder. Anyone know how long the preorder lasts? I will be busy starting my lawyerly job, hopefully, so I am enjoying more free time while it lasts during law school. In other words, I need to get the preorder ASAP.

Online DarkProphet

  • Antediluvian
  • *****
  • Posts: 682
Re: IT FINALLY HAPPENED
« Reply #16 on: March 25, 2019, 01:39:33 AM »
Guess that means I'd have to be allowed to make a game so we can have a coastal Georgia game, by that logic. :P

Regardless, I'm excited and am trying to save the money for the preorder. Anyone know how long the preorder lasts? I will be busy starting my lawyerly job, hopefully, so I am enjoying more free time while it lasts during law school. In other words, I need to get the preorder ASAP.

I dunno. Are you getting the super duper $89.99 edition?

Offline thegooddoctorman

  • Fledgling
  • *
  • Posts: 8
Re: IT FINALLY HAPPENED
« Reply #17 on: March 25, 2019, 01:51:28 AM »
Guess that means I'd have to be allowed to make a game so we can have a coastal Georgia game, by that logic. :P

Regardless, I'm excited and am trying to save the money for the preorder. Anyone know how long the preorder lasts? I will be busy starting my lawyerly job, hopefully, so I am enjoying more free time while it lasts during law school. In other words, I need to get the preorder ASAP.

I dunno. Are you getting the super duper $89.99 edition?

What comes in each?

Offline Barabbah

  • Majestic madness maker
  • Antediluvian
  • *****
  • Posts: 1525
Re: IT FINALLY HAPPENED
« Reply #18 on: March 25, 2019, 02:21:09 AM »
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

Online DarkProphet

  • Antediluvian
  • *****
  • Posts: 682
Re: IT FINALLY HAPPENED
« Reply #19 on: March 25, 2019, 02:40:07 AM »
I wish it had been called the "Antediluvian Edition." Or "Caine Edition" or something.

Nevertheless, I have to put my money where my mouth is. I've always told people that I literally would have been happy to pay hundreds of dollars up front for the joy that Bloodlines gave me, and if this game doesn't shit the bed, then $89.99 is a miniscule price to pay.

Offline thegooddoctorman

  • Fledgling
  • *
  • Posts: 8
Re: IT FINALLY HAPPENED
« Reply #20 on: March 25, 2019, 02:41:08 AM »
Then I will try for the Unsanctioned Edition at the minimum.

Offline mdqp

  • Ancillus
  • ***
  • Posts: 148
Re: IT FINALLY HAPPENED
« Reply #21 on: March 25, 2019, 08:26:23 AM »
Yeah, same here. The first game had some tongue-in-cheek real-world political stuff, but it never hurt the final product...like the "one time I voted Republican" answer to Venus about if you ever did anything awful, and the whole back-and-forth political ads on the radio where the Republican and Democratic candidates' campaigns are accusing each other's candidates of being a pedophile and a hit-and-run driver, etc. Stuff like that was a teensy part of the game.

However, you're right that the interviews seem to make it sound like they're making this game current-real-world-politics-focused, which is disconcerting. For example, this interview states they are "taking some political stances on what we think are right and wrong.": https://www.vg247.com/2019/03/21/vampire-the-masquerade-bloodlines-2-political-character-creator/

That's pretty damned limiting in an RPG where you're supposed to be able to murder humans, enslave them to your blood, lie, steal, frame, sabotage, etc.

Here's another interview where they say they talk about mental illness representation: http://www.pushsquare.com/news/2019/03/vampire_the_masquerade_-_bloodlines_2_takes_a_firm_political_stance_lgbt_and_mental_illness_representation

And when they say "mental illness representation," all I can hear is "we're gonna suck the fun right out of Malkavians because we're stupid enough to think that people actually believe that Malkavians are supposed to be a realistic portrayal of the mentally ill."

I worry a bit about this stuff as well, although I wonder if this is just a result of how communication has changed into a constant barrage of personal, small details blasted to everyone 24/7. When I first bought VTM:B I didn't know ANYTHING about it, other than it was a Troika Games, and I had liked Arcanum before (and I was at a point in time when I really craved a good RPG). Heck, for most games I don't hear much about this or that even nowadays, and I definitely look up news more now than I did years ago, when I was a kid and I didn't do much research into what I bought. This is also probably a consequence of how games journalists changed over the years, as the answers someone gives during an interview greatly depend on the questions asked, of course.

Offline Sabbat_stalker

  • Neonate
  • **
  • Posts: 67
Re: IT FINALLY HAPPENED
« Reply #22 on: March 25, 2019, 12:10:29 PM »
You may have a point mdqp, I think I am going to stop actively looking for info on the game and just wait for the game to be released and play it blind with no expectation like I did with bloodline so many years ago. Hopefully, I will be blown away and get to play a manipulative Ventrue who flairs up tensions for his own benefit.

I will leave this video here which explains some of my reservation but more importantly, I think his video is just hilarious and I think this community might enjoy it for the most part.


At the end of the day when it comes to bloodlines 2 and specifically the bullshit going on behind the scenes, I think back to the announcement trailer: "You will come to despise it as much as I do .... but I have waited so long to see it again"

Offline chaoticjoy1

  • Fledgling
  • *
  • Posts: 28
Re: IT FINALLY HAPPENED
« Reply #23 on: March 25, 2019, 01:52:02 PM »
Very exciting, I hope that come close to the greatness of VTMB 1 and allow a lot of modding.
Victory at all costs, victory in spite of all terror,
victory however long and hard the road may be;
for without victory there is no survival.

Offline mdqp

  • Ancillus
  • ***
  • Posts: 148
Re: IT FINALLY HAPPENED
« Reply #24 on: March 25, 2019, 02:26:51 PM »
You may have a point mdqp, I think I am going to stop actively looking for info on the game and just wait for the game to be released and play it blind with no expectation like I did with bloodline so many years ago. Hopefully, I will be blown away and get to play a manipulative Ventrue who flairs up tensions for his own benefit.

I will leave this video here which explains some of my reservation but more importantly, I think his video is just hilarious and I think this community might enjoy it for the most part.


At the end of the day when it comes to bloodlines 2 and specifically the bullshit going on behind the scenes, I think back to the announcement trailer: "You will come to despise it as much as I do .... but I have waited so long to see it again"

Ha-ha, I thought about that video before clicking on it. Underneath his usual "angry" style, you can tell he shares mostly the same fears (which you could boil down to "how far are they going to push these politics in the game, and would they even make sense in the type of game Bloodlines is?"), but he is also still hyped about it (if you are a fan of the previous game, of course you are going to be extremely hyped about Mitsoda being back, the genius behind most of the soundtrack being back, and even some of the ideas they mentioned for the gameplay).

We'll have to see the game in action in one way or the other, since it all boils down to execution, and how pervasive and in your face the game is about its politics and morals, which isn't something you can extrapolate from a little tidbit in an interview. Being respectful to mental illness could mean anything, but if it translates to "we can't have a level like the manor anymore, because that's mean to people with mental issues" or "we can't have a character like Jeanette/Therese" then I am genuinely sad. Those weren't"accurate" portrayal of mental issues, of course (or it's more fair to say that these are not accurate to ALL people with mental issues, which of course they can't be, for obvious reasons), but they were genuinely great moments, at least for me.

Offline EtaYorius

  • Fledgling
  • *
  • Posts: 20
Re: IT FINALLY HAPPENED
« Reply #25 on: March 25, 2019, 11:23:49 PM »
Anyone knows if the game is Open World or Hubs similar to the first games but with bigger areas? also, i would like to know if there will be a Day/Night Cycle.
We are all very ignorant, but we all ignore different things.

Online DarkProphet

  • Antediluvian
  • *****
  • Posts: 682
Re: IT FINALLY HAPPENED
« Reply #26 on: March 26, 2019, 12:02:34 AM »
Anyone knows if the game is Open World or Hubs similar to the first games but with bigger areas? also, i would like to know if there will be a Day/Night Cycle.

They haven't said yet as to whether it will be hubs or not, though I hope it will, if only because the hubs made for really different locations, each with its own "personality." It they're not hubs, then that will be tougher to pull off.

As for a day/night cycle...ehhhh you do realize that all the work in making the effects for sunlight would be pointless if we start the game with the mass embrace, right? I mean...unless they let us go out in the daylight as thin bloods, but I really, reeeeeally doubt that.

Offline mdqp

  • Ancillus
  • ***
  • Posts: 148
Re: IT FINALLY HAPPENED
« Reply #27 on: March 26, 2019, 09:51:09 AM »
Anyone knows if the game is Open World or Hubs similar to the first games but with bigger areas? also, i would like to know if there will be a Day/Night Cycle.

They haven't said yet as to whether it will be hubs or not, though I hope it will, if only because the hubs made for really different locations, each with its own "personality." It they're not hubs, then that will be tougher to pull off.

As for a day/night cycle...ehhhh you do realize that all the work in making the effects for sunlight would be pointless if we start the game with the mass embrace, right? I mean...unless they let us go out in the daylight as thin bloods, but I really, reeeeeally doubt that.

They actually said no day/night cycle, and yes to hubs (they think open world wouldn't fit, and they also wanted to give as much detail as possible to the various places). They also said all hubs will be bigger and with more stuff to do, compared to the first Bloodlines.

Offline Barabbah

  • Majestic madness maker
  • Antediluvian
  • *****
  • Posts: 1525
Re: IT FINALLY HAPPENED
« Reply #28 on: March 26, 2019, 11:37:18 AM »
In the game of scarface they made an open world with four main hubs, connected by highways, and there was no level loadings when traveling from one to another and even when entering buildings (the only loadings where in some levels outside miami and when you call your limo to go quickly in other places not yet loaded and stuff like that). That would be cool here too.
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

Offline Saphrax

  • Methuselah
  • ****
  • Posts: 302
Re: IT FINALLY HAPPENED
« Reply #29 on: March 26, 2019, 01:17:14 PM »
You may have a point mdqp, I think I am going to stop actively looking for info on the game and just wait for the game to be released and play it blind with no expectation like I did with bloodline so many years ago. Hopefully, I will be blown away and get to play a manipulative Ventrue who flairs up tensions for his own benefit.

I will leave this video here which explains some of my reservation but more importantly, I think his video is just hilarious and I think this community might enjoy it for the most part.


At the end of the day when it comes to bloodlines 2 and specifically the bullshit going on behind the scenes, I think back to the announcement trailer: "You will come to despise it as much as I do .... but I have waited so long to see it again"

Ha-ha, I thought about that video before clicking on it. Underneath his usual "angry" style, you can tell he shares mostly the same fears (which you could boil down to "how far are they going to push these politics in the game, and would they even make sense in the type of game Bloodlines is?"), but he is also still hyped about it (if you are a fan of the previous game, of course you are going to be extremely hyped about Mitsoda being back, the genius behind most of the soundtrack being back, and even some of the ideas they mentioned for the gameplay).

We'll have to see the game in action in one way or the other, since it all boils down to execution, and how pervasive and in your face the game is about its politics and morals, which isn't something you can extrapolate from a little tidbit in an interview. Being respectful to mental illness could mean anything, but if it translates to "we can't have a level like the manor anymore, because that's mean to people with mental issues" or "we can't have a character like Jeanette/Therese" then I am genuinely sad. Those weren't"accurate" portrayal of mental issues, of course (or it's more fair to say that these are not accurate to ALL people with mental issues, which of course they can't be, for obvious reasons), but they were genuinely great moments, at least for me.

The fact that Chris Avellone and Brian Mitsoda are working on it does get my hopes up. It would be great if there would be multiple choices between factions of kindred, who see the world differently, only one viewpoint (or to be able to choose only one viewpoint) would be a letdown. Still, these comments about mental illness does ring the alarm bell in my mind. I can agree with a bunch of things the Rageaholic rants about, I don't think that VtM should be a safe game.
« Last Edit: March 26, 2019, 02:07:25 PM by Saphrax »