PlanetVampire.com Forum

Vampire the Masquerade: Bloodlines 2 => Bloodlines 2 General discussion => Topic started by: AnnekeFloorever on June 12, 2019, 08:32:41 PM

Title: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: AnnekeFloorever on June 12, 2019, 08:32:41 PM
I get that this game is not that far from release, and that there are still obvious things that need to be polished like the animations which I have faith they will do. However, even if the graphics and animations were not polished, that's not THAT important because...

....Let's go back to the original Bloodlines, even at release, the game was an unpolished mess - yet it was saved by fantastic atmosphere, memorable characters, great music, and most importantly - timeless dialogue.

Each character in the first game felt like they had unique personalities and spoke in different type of metaphors.

In this new trailer, the dialogue was absolute trash in my opinion. And every character you meet is hollow.

For example, compare the club you go into in the first game (The Asylum) vs the club in Seattle.

Yes, they did fan service with silly dancing, but the club music was garbage. It was cheesy pop not memorable goth trance. Collide who did Asylum's music was amazing, but the song they chose for this club, even if not "goth", was horrendous, unmemorable, and just not good.

When you meet the woman on the roof-top, she tons of one-to-two-liners at you that sound like were written by a middle-schooler. This unnamed character responds to you flirting with her by saying this in the trailer:

"You know, you don't have to wait for business to come see me. I may be busy, but I can make exceptions for ... the right person."

It's unmemorable, it's cringe, and not written well.

Where as Jeanette, when she is flirting with you is much more clever and memorable when you talk to her in the Asylum:

"Oooh, what do we have here? Another scrumptious young plaything straight out of life and into my club? Mmm... you smell new, little boy/girl, like fabric softener dew on freshly mowed Astroturf. Oh, I'm not frightening you, am I, duckling?"

"When we get turned on, there's bound to be flames"

"Im the finger down your spine when all the lights are out. I'm the name on all the men's room walls. When I pout, the whole world tries to make me smile. And everyone always wants to, who... is ... that girl?"

Those lines were so beautifully written.

I cringed the most at the thug responding to you in the trailer wanting to fight with him saying, "Oh! Okay."

Really Hardsuit Labs?!

Even if the game is still in "pre-alpha", this dialogue is not. There is no way. Voice actors are paid people, the dialogue that was shown in the trailer is most definitely final because Paradox nor any publishing company spend the additional resources to have voice actors re-record new and better lines.
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: Candy Narwhal on June 12, 2019, 08:45:42 PM
The music fits the club in question, so I'm not sure what the problem is there.

As for Elif's dialogue, well... I might agree it felt like a hollow echo of Jeanette, but then, that wasn't necessarily the point, for all you or I know.

She's coming on to you in a tone that isn't really sincere. There's enough character there for me.

The rest of the dialogue was stronger anyway, but I suppose since we're cherry-picking here, we're going to ignore that. :vampsmile:

Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: Wilhelm Streicher 19 on June 12, 2019, 09:28:47 PM
I like the Atrium music everytime i hear it again a little more.
Its a different club. I think your problem is that you want Bloodlines 2 to repeat every beat from the Original.
Of course they are some reference like the same TV Anchor (voiced again by Brian Mitsoda) but they clearly don´t want to exaggerate it.

Your character comparison isn´t fair in my opinion. I would describe Elif (thats her name) more as mix from VV and Max Strauss.
Elif is a seductive manipulate female Tremere.

Jeanette on the other hand is Malkavian. Of course you can argue that every kindred expect Malkavians are boring in comparison.
I think is fine like everyone else. Also its really to criticise this if we have only saw small glimpses regrading their personality.

Last but not least most Bloodlines 2 characters came from the same Bloodlines 1 Lead Author.
Like in Bloodlines 1 Brian Mitsoda is the Lead Narrative Designer.
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: DarkProphet on June 12, 2019, 10:49:04 PM
I get that this game is not that far from release, and that there are still obvious things that need to be polished like the animations which I have faith they will do. However, even if the graphics and animations were not polished, that's not THAT important because...

....Let's go back to the original Bloodlines, even at release, the game was an unpolished mess - yet it was saved by fantastic atmosphere, memorable characters, great music, and most importantly - timeless dialogue.

Each character in the first game felt like they had unique personalities and spoke in different type of metaphors.

In this new trailer, the dialogue was absolute trash in my opinion. And every character you meet is hollow.

For example, compare the club you go into in the first game (The Asylum) vs the club in Seattle.

Yes, they did fan service with silly dancing, but the club music was garbage. It was cheesy pop not memorable goth trance. Collide who did Asylum's music was amazing, but the song they chose for this club, even if not "goth", was horrendous, unmemorable, and just not good.

When you meet the woman on the roof-top, she tons of one-to-two-liners at you that sound like were written by a middle-schooler. This unnamed character responds to you flirting with her by saying this in the trailer:

"You know, you don't have to wait for business to come see me. I may be busy, but I can make exceptions for ... the right person."

It's unmemorable, it's cringe, and not written well.

Where as Jeanette, when she is flirting with you is much more clever and memorable when you talk to her in the Asylum:

"Oooh, what do we have here? Another scrumptious young plaything straight out of life and into my club? Mmm... you smell new, little boy/girl, like fabric softener dew on freshly mowed Astroturf. Oh, I'm not frightening you, am I, duckling?"

"When we get turned on, there's bound to be flames"

"Im the finger down your spine when all the lights are out. I'm the name on all the men's room walls. When I pout, the whole world tries to make me smile. And everyone always wants to, who... is ... that girl?"

Those lines were so beautifully written.

I cringed the most at the thug responding to you in the trailer wanting to fight with him saying, "Oh! Okay."

Really Hardsuit Labs?!

Even if the game is still in "pre-alpha", this dialogue is not. There is no way. Voice actors are paid people, the dialogue that was shown in the trailer is most definitely final because Paradox nor any publishing company spend the additional resources to have voice actors re-record new and better lines.

You're comparing a nymphomaniac Malkavian to a classily-seductive Tremere and demanding the experiences feel as enjoyable?

And you're actually taking one of the very best - if not THE best - bits of dialog from the entire first game and juxtaposing it with one quest-giver?


Holy shit you set the bar high. If you set your expectations that high, you are setting yourself up for constant unnecessary disappointment in life.

I will give you, however, that I don't particularly like the club music..."Take Me On" or whatever it was called. Obviously it wasn't "Take On Me" or I'd be rewatching that and doing embarrassing dances at home all the while.
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: AnnekeFloorever on June 12, 2019, 11:22:25 PM
I gave more examples. All the dialogue in the trailer wasn’t good if you ask me.

And just because one character is Tremere and the other is Malkavian doesn’t mean the Tremere should sound generic lol. Her dialogue did not fit her tone, it actually sounded like a classy Siri reading from a teleprompter.

Same with the deformed face guy and the thug and Slugg. All sounded like they were reading from a textbook. There was no depth to any of the dialogue.

I’m not miserable , I’m actually happy with the look of the game, art of the game, and I even liked the combat and atmosphere.

The dialogue is one thing I thought was abysmal next to the music.
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: DarkProphet on June 12, 2019, 11:38:19 PM
I gave more examples. All the dialogue in the trailer wasn’t good if you ask me.

And just because one character is Tremere and the other is Malkavian doesn’t mean the Tremere should sound generic lol. Her dialogue did not fit her tone, it actually sounded like a classy Siri reading from a teleprompter.

Same with the deformed face guy and the thug and Slugg. All sounded like they were reading from a textbook. There was no depth to any of the dialogue.

I’m not miserable , I’m actually happy with the look of the game, art of the game, and I even liked the combat and atmosphere.

The dialogue is one thing I thought was abysmal next to the music.

Almost every character in Bloodlines 1 sounds generic compared to Jeanette. She's insane, drops innuendos, and is a huge nympho. It would be a more fair comparison of you're just going by "club owner women" to compare this Tremere gal with someone like Venus or VV. I already like Tremere gal better than VV if only because VV puts me off with her demeanor. There's polite-flirty (Tremere gal), and then there's outrageously-manipulative-flirty (VV).

Being flirted with is fun...but getting that nagging feeling that you are being taken advantage of in a big way as opposed to "doing the playful dance" or seduction/flirtation, so to speak, can get in the way of a nice time. That was my big hangup with VV, whereas Tremere gal doesn't seem very manipulative here. She makes offers and expects it carried out. "Legitimate" Kindred business as opposed to being all shady. Well, I mean I'm sure she's screwing you over SOMEHOW, but not terribly. Kindred gonna Kindred, amirite?

I'll have to listen to her voice and line delivery again. I rather liked the Nossie's line delivery who stays behind the gate, although I don't like how he shows up right there like he has no purpose in his unlife except to sit there in that spot waiting for you to show up. It doesn't feel like he "lives there" so much as he's waiting for the important player character to appear.

I'll also have to listen to Slugg again. I think I was just smiling because I like Brian Mitosda's voice.
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: VampireBill on June 12, 2019, 11:39:34 PM
Watched the 20 minutes of gameplay from IGN yet? It's definitely no better... Does not look like it was ready to be shown at E3 whatsoever. Dialogue worse, combat downright cringe.
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: Highwayman667 on June 12, 2019, 11:57:24 PM
Of course people were going to complain -_- ...
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: fylimar on June 13, 2019, 04:17:17 AM
I don't see anything special in Jeanette dialigues, tbh, I found most of them cringe worthy. If I had to pick great dialigues in Bloodlines 1, it had to be your first meeting with Gary, nearly all Beckett dialigues or even your first encounter with Andrei, which all were nicely done.
I have no problem with the Tremere dialogue or Sluggs.

The music is another thing. I don't like that kind of music in general. What played in the clubs of Bloodlines 1 was more my thing. But maybe they go for a greater variety here. Not everyone hears Gothic rock, dark wave and such.
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: DarkProphet on June 13, 2019, 05:12:21 AM
I don't see anything special in Jeanette dialigues, tbh, I found most of them cringe worthy. If I had to pick great dialigues in Bloodlines 1, it had to be your first meeting with Gary, nearly all Beckett dialigues or even your first encounter with Andrei, which all were nicely done.
I have no problem with the Tremere dialogue or Sluggs.

The music is another thing. I don't like that kind of music in general. What played in the clubs of Bloodlines 1 was more my thing. But maybe they go for a greater variety here. Not everyone hears Gothic rock, dark wave and such.

Yeah, so far the Bloodlines 1 music is charming me more than the Bloodlines 2 music. Here's hoping that better tracks will come up in the game. That was some weak-ass club music compared to Isolated, the music in the entertainment area of the Empire Arms Hotel, Vesuvius, and so forth.

And I'm reeeeeally hoping that the unused Bloodlines 1 music on the streets was just a placeholder and not what they're going to do in the final product. That would be pretty offputting if they just use those tracks in a $59.99 game...
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: mdqp on June 13, 2019, 08:21:58 AM
I think the dialogue is good, for the most part, although I do agree that some of these people seem more subdued compared to your average NPC in Bloodlines. It might just be a byproduct of the characters involved in the quest (a Tremere, and a soft-spoken Nosferatu, make for less flashy conversations). Also, the two videos so far picked mostly the same choices, so I can't say if we have some nice moments we missed out on.

I think the Tremere attitude isn't bad at all, and the Nosferatu did have some bite (pun intended) to him, when his proposal is refused, so I am happy with the demo.

I do love how Jeanette spouts flirtatious nonsense, but in some playthroughs I do get annoyed with her, she never gets to the point, if you aren't trying to flirt with her, she easily becomes a nuisance. XD

In most of my runs, however, I just flirt back, she is loads of fun.

The music in the demo, was a bit meh at times, I agree. Still it's a pre-alpha, who knows what's going to change. I wonder if they announced the game this early because they wanted to show something at E3 and at the other game shows, even if they are still away from a more polished build. Also, it could be that they aren't warping development around the demo, so we are getting a rough cut because they are busy working on the game. I wish I was a journalist, so I could ask some stuff about the timing of the releases, and how much time they had to prepare the demo, but nobody seems to ask this kind of informative stuff. :/
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: Wilhelm Streicher 19 on June 13, 2019, 10:07:31 AM
And I'm reeeeeally hoping that the unused Bloodlines 1 music on the streets was just a placeholder and not what they're going to do in the final product. That would be pretty offputting if they just use those tracks in a $59.99 game...
I love that they use that unused Bloodlines 1 tracks.  Some are really great and it would be sad for some players who aren´´t familiar with Wesp patch
that they aren´t getting to hear in a official Bloodlines game.
So i don´t agree with you at all on the topic of unused tracks.

But i agree with you if the music was already been used since release.
Therefore Unused Downtown track is ok but Downtown track would be lazy.

On the topic of music:
For the Atrium song yeah i still like it. Even if we only heard bits of this song.
Also its still very unfair to compare it with the Asylum.  Totally different club with a crazy malkavian owner.

If you really want to compare Atrium with some Bloodlines 1 location please use the Asp Hole for that. And Elif with Venus or VV.


And the dialogues? Its hard for me to criticize the characters when we only get hear a few lines.
But i think it possible to judge at least Slugg. And i like it but i agree that the IGN Video isn´t helpful in this regard. But in Gamespot video Slugg seems
like a well written and interessing character. And his voice actor is also fine yeah its Brian Mitsoda.


I really believe that the main problem for some is their nostalgia and therefore the implications are very hard what a Bloodlines sequel should feature.
I think that Headsuit Labs and Paradox are going the right way but its important to remind that they aren´t Troika and Activision
(nobody really cares that they are gone. Every Publisher even EA is better than Activision nowadays)
For me its a new game.

Or maybe my standards are lower than ours. For a Pre Alpha this even looks more like a better sequel than for example Mass Effect Andromedia or Dragon Age Inquisition.
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: DarkProphet on June 13, 2019, 12:45:42 PM
And I'm reeeeeally hoping that the unused Bloodlines 1 music on the streets was just a placeholder and not what they're going to do in the final product. That would be pretty offputting if they just use those tracks in a $59.99 game...
I love that they use that unused Bloodlines 1 tracks.  Some are really great and it would be sad for some players who aren´´t familiar with Wesp patch
that they aren´t getting to hear in a official Bloodlines game.
So i don´t agree with you at all on the topic of unused tracks.

But i agree with you if the music was already been used since release.
Therefore Unused Downtown track is ok but Downtown track would be lazy.

Yeah but all Bloodlines fans who play the UP will likely just hear "Oh, that's the song that plays in the Warrens" or "Oh, that's the song that plays on the beach," etc. when they reach what's supposed to be a new area in Bloodlines 2. Some of the "magic" and "newness" of the cool new Seattle location will be marred by having a song we've heard dozens of times before and already associate with Bloodlines 1 playing while we explore. The original Bloodlines Theme has a remix and that's as much as I want the music to venture in precise similarity to music already in Bloodlines 1, official or Unofficial Patch versions. I don't need old music I've heard for hours playing in someplace that's supposed to feel new to me, making it feel less new.
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: Candy Narwhal on June 13, 2019, 12:57:05 PM
It's just a few seconds of the same motif subdued in the background, though. To me, it evokes just enough of a feeling of familiarity without being an outright remix, like the new main menu theme.

I for one couldn't even place where I'd heard it before I saw Wesp clarify that it ended up being used in the tutorial section in the UP+...
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: Wilhelm Streicher 19 on June 13, 2019, 01:06:07 PM
Yeah but all Bloodlines fans who play the UP will likely just hear "Oh, that's the song that plays in the Warrens" or "Oh, that's the song that plays on the beach," etc. when they reach what's supposed to be a new area in Bloodlines 2. Some of the "magic" and "newness" of the cool new Seattle location will be marred by having a song we've heard dozens of times before and already associate with Bloodlines 1 playing while we explore. The original Bloodlines Theme has a remix and that's as much as I want the music to venture in precise similarity to music already in Bloodlines 1, official or Unofficial Patch versions. I don't need old music I've heard for hours playing in someplace that's supposed to feel new to me, making it feel less new.
And how many did play  Bloodlines 1 with the Patchversions where the unused music was restored?
I believe the music was restored in 2016?
Playing with the UP isn´t a mandatory (its still the best way to play it) and also it "unofficial".
So you can´t expect that everyone had played Bloodlines 1 over years had also used the UP.
Many players were fine with their 1.2  experience.

So really i don´t mind that they put unused Bloodlines 1 tracks official in Bloodlines 2.
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: Wesp5 on June 13, 2019, 01:54:01 PM
And how many did play  Bloodlines 1 with the Patchversions where the unused music was restored?

Sorry, but since the B2 announcement download numbers of the UP have topped 70.000, so I would bet that by now pretty much everyone who played B1 has heard these songs and it would be a cheap copout to use them in B2. I hope that they took this as a placeholder while Rik is creating new music for the game!
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: DarkProphet on June 13, 2019, 07:20:48 PM
And how many did play  Bloodlines 1 with the Patchversions where the unused music was restored?

Sorry, but since the B2 announcement download numbers of the UP have topped 70.000, so I would bet that by now pretty much everyone who played B1 has heard these songs and it would be a cheap copout to use them in B2. I hope that they took this as a placeholder while Rik is creating new music for the game!

Oh SNAP! 70,000 downloads in less than 3 full months?!?! That's amazing! You must be crying little German tears of joy. Meanwhile, I am psychically projecting see-through versions of my head floating near players' monitors, whispering to them "You wouldn't be able to inflict area of effect damage with Blood Boil in the Kuei-Jin Temple if not for my untalented and incessant whining about it for weeks on end on the Planet-Vampire forums! WORSHIP MEEEE!" That last part would be in a slightly raised hissing whisper, my eyes practically bulging from my skull in a fashion that makes others uncomfortable and with good reason.
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: Highwayman667 on June 14, 2019, 02:13:32 AM
This is such a nonsense topic. THE MUSIC IS FINE. GET OVER YOURSELVES.
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: Nanaloma on June 14, 2019, 05:23:20 AM
Music is to the beholder.  I didn't like the music at all in BL1 other then "Swamped" while many have said they didn't like it.  A different opinion doesn't make it invalid or nonsense. 
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: DarkProphet on June 14, 2019, 05:47:11 AM
Music is to the beholder.  I didn't like the music at all in BL1 other then "Swamped" while many have said they didn't like it.  A different opinion doesn't make it invalid or nonsense.

You didn't even like the Hollywood theme or the music in the performance hall at the Empire Arms? :O
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: Nanaloma on June 15, 2019, 12:07:56 AM
I don't remember it so likely, I didn't.  I mistyped in my comment, though.  I meant to say that many others said they like it.  It was all appropriate, just seemed like high school bands with a very limited following to me.  Then again, game developers really don't have the money to get decent talent and lacuna Coil hadn't become a big name yet (when the game was released). 
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: DarkZephyr on June 15, 2019, 10:40:24 AM
And how many did play  Bloodlines 1 with the Patchversions where the unused music was restored?

Sorry, but since the B2 announcement download numbers of the UP have topped 70.000, so I would bet that by now pretty much everyone who played B1 has heard these songs and it would be a cheap copout to use them in B2. I hope that they took this as a placeholder while Rik is creating new music for the game!

That's what I'm thinking they must be doing.  They're either creating new music or obtaining licenses like they did in the previous game.  They are probably using these unused track from part 1 because they have the licenses and can use them in the trailers and in early game play videos.
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: Wilhelm Streicher 19 on June 15, 2019, 02:58:35 PM
Sorry, but since the B2 announcement download numbers of the UP have topped 70.000, so I would bet that by now pretty much everyone who played B1 has heard these songs and it would be a cheap copout to use them in B2. I hope that they took this as a placeholder while Rik is creating new music for the game!
I assume that you have only restored the tracks for the Plus Patch?
So everybody using Basis won´t know them.

Like i said i wouldn´t mind to hear the unused tracks again. I really don´t the problem also other games like Mass Effect 3 also recycled some of their tracks.
Mainly from the Mass Effect 2 DLCs.
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: Wesp5 on June 15, 2019, 04:03:34 PM
I assume that you have only restored the tracks for the Plus Patch?
So everybody using Basis won´t know them.

Yes, they are plus patch only. But judging from the comments on all the boards I read, by now pretty much everybody has moved from basic to plus to see the restored content :)!
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: DarkProphet on June 15, 2019, 06:30:26 PM
I assume that you have only restored the tracks for the Plus Patch?
So everybody using Basis won´t know them.

Yes, they are plus patch only. But judging from the comments on all the boards I read, by now pretty much everybody has moved from basic to plus to see the restored content :)!

It's still better to be a Plus plebian than a Basic bitch.~
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: Pumma on June 15, 2019, 07:43:21 PM
Last but not least most Bloodlines 2 characters came from the same Bloodlines 1 Lead Author.
Like in Bloodlines 1 Brian Mitsoda is the Lead Narrative Designer.

Are you sure? It seems that not the case. In one of the videos Brian Mitsoda was labeled as Narrative Designer and I forgot her name was pointed as Lead Narrative Designer and she acted like one.

Nobody mentioned it by now but it seems that Elif text and speech do not match entirely so there could be changes in that direction.
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: Wilhelm Streicher 19 on June 15, 2019, 08:19:05 PM
Are you sure? It seems that not the case. In one of the videos Brian Mitsoda was labeled as Narrative Designer and I forgot her name was pointed as Lead Narrative Designer and she acted like one.
Yeah i am sure. I guess you mean the Inside Xbox Video well this was just a mistake by them.
Brian Mitsoda is still the Lead Narrative Designer and Cara Ellison assists him. Chris Avellone was also a writer for some time.
https://www.pcgamer.com/chris-avellone-writing-for-bloodlines-2/

So like Bloodlines 1 the overall story come from Brian Mitsoda.

Quote
Nobody mentioned it by now but it seems that Elif text and speech do not match entirely so there could be changes in that direction.
Interestingly only clear Tremere dialogue. I think they want to hid that Elif is a Tremere but they aren´t very good at.
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: DarkZephyr on June 15, 2019, 11:11:58 PM
Last but not least most Bloodlines 2 characters came from the same Bloodlines 1 Lead Author.
Like in Bloodlines 1 Brian Mitsoda is the Lead Narrative Designer.

Are you sure? It seems that not the case. In one of the videos Brian Mitsoda was labeled as Narrative Designer and I forgot her name was pointed as Lead Narrative Designer and she acted like one.

Nobody mentioned it by now but it seems that Elif text and speech do not match entirely so there could be changes in that direction.

Brian and his associate are the ones who pitched Bloodlines 2 to Paradox.  They hadn't even been planning on starting it yet til Brian came along.  This is his & that other dude's brainchild 100%.  Cara Ellison was hired on after the fact. 
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: Highwayman667 on June 16, 2019, 02:13:37 AM
Brian and his associate are the ones who pitched Bloodlines 2 to Paradox.  They hadn't even been planning on starting it yet til Brian came along.  This is his & that other dude's brainchild 100%.  Cara Ellison was hired on after the fact.

As Wesp mentioned though, it does seem strange she was named LEAD narrative designer.
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: Wilhelm Streicher 19 on June 16, 2019, 09:01:27 AM
As Wesp mentioned though, it does seem strange she was named LEAD narrative designer.
Why? Someone from Xbox Team clearly made a mistake. Yeah this can happen especially at a big event like the E3.
Also i don´t get the confusion because one source claims that Cara is Lead and Brian is not it must be correct and therefore a fact.
And all the other soucres are incorrect.
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: DarkZephyr on June 16, 2019, 09:27:23 AM
Brian and his associate are the ones who pitched Bloodlines 2 to Paradox.  They hadn't even been planning on starting it yet til Brian came along.  This is his & that other dude's brainchild 100%.  Cara Ellison was hired on after the fact.

As Wesp mentioned though, it does seem strange she was named LEAD narrative designer.

My point is that she's *not* the lead narrative designer.  Brian is.  She is a *senior* narrative designer and I don't even know that she's the only one with the title of "senior" working on this game.  Brian is *lead*.  Cara is *senior*.  She's high up, which is probably why she comes off as authoritative in interviews, but Brian is above her.  Whichever publication or blog, Xbox or whatever, has named her as "lead" is mistaken.  Probably mistakenly not distinguishing between "lead" and "senior" in this case.

Cara is a Senior designer. 
(https://ist3-1.filesor.com/pimpandhost.com/2/0/5/1/20516/7/C/O/U/7COUt/Cara%20Elison.jpg)

Brian is lead.
https://www.ign.com/videos/2019/06/13/vampire-the-masquerade-bloodlines-2-gameplay-showcase-ign-live-e3-2019

Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: Highwayman667 on June 16, 2019, 02:21:46 PM
Awesome possum then.

She's quite pretty though !
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: DarkZephyr on June 17, 2019, 01:30:02 AM
Awesome possum then.

She's quite pretty though !

Yes, I think so too. 

I don't know if I agree with all of her personal views regarding gaming (I do not have a problem with her stance on rape in games, mind you and I would have to fully research her other views and actions) but it seems she's being a team player with Bloodlines 2. 

I don't believe she was hired because Paradox wants some kind of "SJW" perspective for Bloodlines as some fear.  I think she was hired because she's based in Seattle just like Brian is and he probably knows her since they are in the same business and live in the same city.  He probably knows her and trusts her and I happen to trust HIM to do right by his own baby. 

These are my Washington peeps and they're making the game about part of my home so this is all very cool to me.
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: Highwayman667 on June 17, 2019, 01:38:04 AM
I don't know about the combat but the demo deffinitely looked like what I would expect out of this game. Tons of choices, consequence, heavy dialogue, big personalities. I think everything is on the right track.
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: DarkProphet on June 17, 2019, 03:19:21 AM
I don't know about the combat but the demo deffinitely looked like what I would expect out of this game. Tons of choices, consequence, heavy dialogue, big personalities. I think everything is on the right track.

The combat looked alright to me...unless that sweep-kick followed by a turn-around flip thingy is automated as opposed to something you deliberately trigger. If it's random, then that will be reeeeally annoying in a fight. Also, I felt like the knock-down time was way too short for the flip to really help you out and merit the time and effort of the move.

And I want them to fix the male/female voices because they clearly seem to have screwed up and given some of the ladies really deep manly voices.

Also, why do all the baddies seem to be women other than the guy in charge? If it was a drug-making/packing facility where all the ladies were wearing undergarments or were naked to discourage sneaking the product out, then I could understand the all-female crew under him, but...it just makes no statistical sense. Maybe there's some story element to it that we'll learn later.

Or perhaps someone at Hardsuit Labs just broke up and is eager to have a lot of women beaten to death with a pipe in the game demo as a means of coping with the break-up? =p
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: DarkZephyr on June 17, 2019, 06:24:02 AM
I don't know about the combat but the demo deffinitely looked like what I would expect out of this game. Tons of choices, consequence, heavy dialogue, big personalities. I think everything is on the right track.

The combat looked alright to me...unless that sweep-kick followed by a turn-around flip thingy is automated as opposed to something you deliberately trigger. If it's random, then that will be reeeeally annoying in a fight. Also, I felt like the knock-down time was way too short for the flip to really help you out and merit the time and effort of the move.

And I want them to fix the male/female voices because they clearly seem to have screwed up and given some of the ladies really deep manly voices.

Also, why do all the baddies seem to be women other than the guy in charge? If it was a drug-making/packing facility where all the ladies were wearing undergarments or were naked to discourage sneaking the product out, then I could understand the all-female crew under him, but...it just makes no statistical sense. Maybe there's some story element to it that we'll learn later.

Or perhaps someone at Hardsuit Labs just broke up and is eager to have a lot of women beaten to death with a pipe in the game demo as a means of coping with the break-up? =p

And as an aside, having to beat up a bunch of women doesn't exactly scream "SJW".  lol  Maybe this is Cara overcompensating for her rep?  She has to know that some people whine about her on twitter, worrying that she will destroy all. 

I must have not seen all the footage you have seen though, because I haven't heard the deep manly voices on women yet.  Does it sound like they accidentally mixed up the soundfiles or are these women with very husky voices?

Edit:  So I went back and looked and LOL yeah those sound like mixed up soundfiles.  LOL  Woman says "Oh God!" in not just a deep voice, but literally a man's voice.  LOL
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: DarkProphet on June 17, 2019, 07:11:20 AM
I don't know about the combat but the demo deffinitely looked like what I would expect out of this game. Tons of choices, consequence, heavy dialogue, big personalities. I think everything is on the right track.

The combat looked alright to me...unless that sweep-kick followed by a turn-around flip thingy is automated as opposed to something you deliberately trigger. If it's random, then that will be reeeeally annoying in a fight. Also, I felt like the knock-down time was way too short for the flip to really help you out and merit the time and effort of the move.

And I want them to fix the male/female voices because they clearly seem to have screwed up and given some of the ladies really deep manly voices.

Also, why do all the baddies seem to be women other than the guy in charge? If it was a drug-making/packing facility where all the ladies were wearing undergarments or were naked to discourage sneaking the product out, then I could understand the all-female crew under him, but...it just makes no statistical sense. Maybe there's some story element to it that we'll learn later.

Or perhaps someone at Hardsuit Labs just broke up and is eager to have a lot of women beaten to death with a pipe in the game demo as a means of coping with the break-up? =p

And as an aside, having to beat up a bunch of women doesn't exactly scream "SJW".  lol  Maybe this is Cara overcompensating for her rep?  She has to know that some people whine about her on twitter, worrying that she will destroy all. 

They're pretty heavily armed women, though. Bitches got M-16's n' shit! XD

But nah, I'd expect any SJW shenanigans to come in dialog if anything since we can kill whomever we want outside of Elysium. It would be pretty fun to have more opportunities to kill Kindred of relevance in this game than we did in Bloodlines 1. Giving the Final Death to Kindred who annoy us or with whom we cannot ideologically coexist would be some fun stuff.

Quote
I must have not seen all the footage you have seen though, because I haven't heard the deep manly voices on women yet.  Does it sound like they accidentally mixed up the soundfiles or are these women with very husky voices?

Edit:  So I went back and looked and LOL yeah those sound like mixed up soundfiles.  LOL  Woman says "Oh God!" in not just a deep voice, but literally a man's voice.  LOL

Or perhaps Dr. Girlfriend from The Venture Bros is taking on a role as an extra in Bloodlines 2. I would link a clip if it wouldn't put up a massive YouTube window.
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: Candy Narwhal on June 17, 2019, 10:19:23 AM
Giving the Final Death to Kindred who annoy us or with whom we cannot ideologically coexist would be some fun stuff.
But SJWs are the real danger, right?

Yikesssssss. LMAO.
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: DarkZephyr on June 17, 2019, 10:25:16 AM
Or perhaps Dr. Girlfriend from The Venture Bros is taking on a role as an extra in Bloodlines 2. I would link a clip if it wouldn't put up a massive YouTube window.

LOL I looked it up and see what you mean!
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: DarkProphet on June 17, 2019, 12:28:16 PM
Giving the Final Death to Kindred who annoy us or with whom we cannot ideologically coexist would be some fun stuff.
But SJWs are the real danger, right?

Yikesssssss. LMAO.

Please explain how the real-world SJW movement - which openly relies on racism and other bigotry, and does its damnedest to make the world a place devoid of comedy and well-written characters - is better than me fictionally killing characters in my private, single player experience for lulz. :D
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: VampireBill on June 17, 2019, 12:48:28 PM
I must have not seen all the footage you have seen though, because I haven't heard the deep manly voices on women yet.  Does it sound like they accidentally mixed up the soundfiles or are these women with very husky voices?

Edit:  So I went back and looked and LOL yeah those sound like mixed up soundfiles.  LOL  Woman says "Oh God!" in not just a deep voice, but literally a man's voice.  LOL

Outstar seems to think that was *not* a bug, but rather *intentional*... as they are making the game inclusive of transgender/non-binary people in the character creation. *I* am inclined to think it's a bug, but... who knows these days, ha.
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: Candy Narwhal on June 17, 2019, 02:43:32 PM
^ I doubt it's intentional - or at least I hope not, because if it is, that's so poorly handled on the devs' part...

Giving the Final Death to Kindred who annoy us or with whom we cannot ideologically coexist would be some fun stuff.
But SJWs are the real danger, right?

Yikesssssss. LMAO.

Please explain how the real-world SJW movement - which openly relies on racism and other bigotry, and does its damnedest to make the world a place devoid of comedy and well-written characters - is better than me fictionally killing characters in my private, single player experience for lulz. :D

I didn't say it was - we've all killed someone on The Sims, it's not that deep - but clearly the shoe fit. :vampwink:

People give so-called SJWs too much credit, anyway. It's not like anything they've ever done has amounted to genuinely affecting someone's enjoyment of a video game.

(the only thing I can think of, maybe, is that one trans character in Baldur's Gate 2 who everyone suffered a collective hernia over for being poorly written - which is a gross overreaction relative to the amount of bad writing in video games...)

Then again, I've never been caught up in an earthquake - and yet I'm still terrified of them, so I suppose that fearmongering makes sense, in a way.
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: DarkProphet on June 17, 2019, 05:52:51 PM
VampireBill, I also heard Outstar's assertion and I agree with you, if only because I have a tough time believing that they would have the gall to give a woman a really deep, manly voice on purpose and try to claim it's a trans woman because the media would destroy the devs for it if they admitted it as it would come off as making fun of trans people by giving a woman a deep, manly voice and saying it's a trans woman.

Candy Narwhal, as for trans characters in gaming, the "problem" people have with them doesn't seem to be the fact that they're trans...it's the fact that the characters are very shallow or uninteresting and the most interesting thing about them is the fact they're trans. We see the same thing pretty often with LGBTQWTFBBQAARPWXYZ characters. Correct me if I'm wrong, but Anders was a well-written and enjoyable character until his sexuality became one of the most important things about him, at which point he was whiny, despicable, and way too clingy. Even having the Spirit of Justice in him couldn't make him likable, cool, or interesting despite him being super awesome in Dragon Age Awakenings.

 Zevran, on the other hand, seemed like his sexual preference wasn't the most interesting thing about him. He was actually likable, interesting, but also happened to fall into that demographic.
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: fylimar on June 17, 2019, 06:20:51 PM
VampireBill, I also heard Outstar's assertion and I agree with you, if only because I have a tough time believing that they would have the gall to give a woman a really deep, manly voice on purpose and try to claim it's a trans woman because the media would destroy the devs for it if they admitted it as it would come off as making fun of trans people by giving a woman a deep, manly voice and saying it's a trans woman.

Candy Narwhal, as for trans characters in gaming, the "problem" people have with them doesn't seem to be the fact that they're trans...it's the fact that the characters are very shallow or uninteresting and the most interesting thing about them is the fact they're trans. We see the same thing pretty often with LGBTQWTFBBQAARPWXYZ characters. Correct me if I'm wrong, but Anders was a well-written and enjoyable character until his sexuality became one of the most important things about him, at which point he was whiny, despicable, and way too clingy. Even having the Spirit of Justice in him couldn't make him likable, cool, or interesting despite him being super awesome in Dragon Age Awakenings.

 Zevran, on the other hand, seemed like his sexual preference wasn't the most interesting thing about him. He was actually likable, interesting, but also happened to fall into that demographic.

I agree about Zevran, one of my favorite DA characters. I wouldn't say, that Anders is defined by his sexuality though, all love interest in DA2 are bisexual and the only one, where I would say, it plays a role, is Isabella, because she defines herself a lot over her sexuality. Anders defines himself more about his cause, mage freedom. WHen I played his romance, I had the impression, that he puts his cause over everything else, relationship included.
There might be an interesting trans character in DA4: Maevaris Tilani, a miagister, who was born a man and identifies and lives as a woman. It's a character from the DA comics, but she has a huge fanbase and since DA4 will be plaing in Tevinter most likely, many people would like to have her as a companion or advisor.

To not get too far away from Bloodlines 2, I could see an interesting and well written trans character like Maevaris in Bloodlines 2, but women with mens voices or vice versa are just plain strange. The first time, I do not agree with Outstar (she is perfect in anything else she says though imo :)).
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: DarkProphet on June 17, 2019, 11:36:37 PM
VampireBill, I also heard Outstar's assertion and I agree with you, if only because I have a tough time believing that they would have the gall to give a woman a really deep, manly voice on purpose and try to claim it's a trans woman because the media would destroy the devs for it if they admitted it as it would come off as making fun of trans people by giving a woman a deep, manly voice and saying it's a trans woman.

Candy Narwhal, as for trans characters in gaming, the "problem" people have with them doesn't seem to be the fact that they're trans...it's the fact that the characters are very shallow or uninteresting and the most interesting thing about them is the fact they're trans. We see the same thing pretty often with LGBTQWTFBBQAARPWXYZ characters. Correct me if I'm wrong, but Anders was a well-written and enjoyable character until his sexuality became one of the most important things about him, at which point he was whiny, despicable, and way too clingy. Even having the Spirit of Justice in him couldn't make him likable, cool, or interesting despite him being super awesome in Dragon Age Awakenings.

 Zevran, on the other hand, seemed like his sexual preference wasn't the most interesting thing about him. He was actually likable, interesting, but also happened to fall into that demographic.

I agree about Zevran, one of my favorite DA characters. I wouldn't say, that Anders is defined by his sexuality though, all love interest in DA2 are bisexual and the only one, where I would say, it plays a role, is Isabella, because she defines herself a lot over her sexuality. Anders defines himself more about his cause, mage freedom. WHen I played his romance, I had the impression, that he puts his cause over everything else, relationship included.
There might be an interesting trans character in DA4: Maevaris Tilani, a miagister, who was born a man and identifies and lives as a woman. It's a character from the DA comics, but she has a huge fanbase and since DA4 will be plaing in Tevinter most likely, many people would like to have her as a companion or advisor.

To not get too far away from Bloodlines 2, I could see an interesting and well written trans character like Maevaris in Bloodlines 2, but women with mens voices or vice versa are just plain strange. The first time, I do not agree with Outstar (she is perfect in anything else she says though imo :)).

Yeah, I suppose Anders is just what's scientifically known as a "bitch" and his sexuality isn't relevant. Bioware has a real knack for making me dislike characters from one game to the next. Character development or whatever but Liara T'Soni was a fave in ME1, then I hated her in 2 and 3.
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: Highwayman667 on June 18, 2019, 03:54:39 AM
We see the same thing pretty often with LGBTQWTFBBQAARPWXYZ characters.

This is precisely where you lose the argument. Because it's not difficult to remember it's LGBTQI if you take the issue seriously.

If you don't, then you can now understand why SJW's aren't really as bad as intolerant, bigoted people, make them out to be.
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: DarkProphet on June 18, 2019, 04:08:21 AM
We see the same thing pretty often with LGBTQWTFBBQAARPWXYZ characters.

This is precisely where you lose the argument. Because it's not difficult to remember it's LGBTQI if you take the issue seriously.

If you don't, then you can now understand why SJW's aren't really as bad as intolerant, bigoted people, make them out to be.

Explain. You said you wanted tons of Trump jokes in Bloodlines 2, even if it tanks the game, to make people aware of "the truth" so you CLEARLY don't consider stupid jokes to be losing the argument.

As such...you've failed to show how my stupid joke makes me lose the argument since you wholeheartedly support stupid political jokes for your own agenda. Bring on the non-hypocritical logic. :D

Also! You've just admitted to not taking "the issue" at hand seriously! Read it and weep: "The initialism LGBTTQQIAAP (lesbian, gay, bisexual, transgender, transsexual, queer, questioning, intersex, asexual, ally, pansexual) has also resulted, although such initialisms are sometimes criticized for being confusing and leaving some people out, as well as issues of placement of the letters within the new title.
LGBT - Wikipedia
https://en.wikipedia.org/wiki/LGBT "

If you follow the link to the "less confusing" version, it flips the order of the last "I" and "Q" that you presented, so you're still incorrect. Way to dis them, you monster.

So yeah, you failed the acronym yourself while attempting to be completely serious and turned my little joke into a victory lap for myself since it's a confusing mess that even you can't keep straight (pun!). Booyah.
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: DarkZephyr on June 18, 2019, 05:27:05 AM
I must have not seen all the footage you have seen though, because I haven't heard the deep manly voices on women yet.  Does it sound like they accidentally mixed up the soundfiles or are these women with very husky voices?

Edit:  So I went back and looked and LOL yeah those sound like mixed up soundfiles.  LOL  Woman says "Oh God!" in not just a deep voice, but literally a man's voice.  LOL

Outstar seems to think that was *not* a bug, but rather *intentional*... as they are making the game inclusive of transgender/non-binary people in the character creation. *I* am inclined to think it's a bug, but... who knows these days, ha.

I truly doubt its intentional because that would super offend trans people to the absolute max.  lol

Correct me if I'm wrong, but Anders was a well-written and enjoyable character until his sexuality became one of the most important things about him, at which point he was whiny, despicable, and way too clingy. Even having the Spirit of Justice in him couldn't make him likable, cool, or interesting despite him being super awesome in Dragon Age Awakenings.

I think they just wrote him that way and his obsession with "The Plight of the Mages" is what made him that way.  Not the fact that he might date a male Hawke.  I think he would have had the same annoying character flaws if he had just been straight. 
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: DarkProphet on June 18, 2019, 05:40:32 AM
I truly doubt its intentional because that would super offend trans people to the absolute max.  lol

Exactly. I mean I would laugh my ass off for like five minutes upon encountering that in the game if it were intended, and then afterward I would just be annoyed by it because it has no place in this game. Now if Borderlands wasn't quite so woke, it would be the kinda joke that would be funny once or twice in that series on a quest, and you never hear/see it again on a playthrough.

However, in a Bloodlines game, the comedy should be generally clever and subtle, with a few kooky NPC dialogs that go to extremes...though nothing that far. Unlike Highwayman, though the joke would be fun lulz for "my side," having that joke would sully a game like Bloodlines and I can't abide by that.

Quote
Correct me if I'm wrong, but Anders was a well-written and enjoyable character until his sexuality became one of the most important things about him, at which point he was whiny, despicable, and way too clingy. Even having the Spirit of Justice in him couldn't make him likable, cool, or interesting despite him being super awesome in Dragon Age Awakenings.

I think they just wrote him that way and his obsession with "The Plight of the Mages" is what made him that way.  Not the fact that he might date a male Hawke.  I think he would have had the same annoying character flaws if he had just been straight.

I suppose so. I just never got to see the side of him with a female Hawke. Was he that whiny of a bitch with the ladies, too? If so, eww. It's hard to envision, but wow...what a sissy...and he's supposed to be surviving in the fucked up world of Ferelden? Hard to swallow. =/
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: DarkZephyr on June 18, 2019, 05:44:31 AM
I truly doubt its intentional because that would super offend trans people to the absolute max.  lol

Exactly. I mean I would laugh my ass off for like five minutes upon encountering that in the game if it were intended, and then afterward I would just be annoyed by it because it has no place in this game. Now if Borderlands wasn't quite so woke, it would be the kinda joke that would be funny once or twice in that series on a quest, and you never hear/see it again on a playthrough.

However, in a Bloodlines game, the comedy should be generally clever and subtle, with a few kooky NPC dialogs that go to extremes...though nothing that far. Unlike Highwayman, though the joke would be fun lulz for "my side," having that joke would sully a game like Bloodlines and I can't abide by that.

Quote
Correct me if I'm wrong, but Anders was a well-written and enjoyable character until his sexuality became one of the most important things about him, at which point he was whiny, despicable, and way too clingy. Even having the Spirit of Justice in him couldn't make him likable, cool, or interesting despite him being super awesome in Dragon Age Awakenings.

I think they just wrote him that way and his obsession with "The Plight of the Mages" is what made him that way.  Not the fact that he might date a male Hawke.  I think he would have had the same annoying character flaws if he had just been straight.

I suppose so. I just never got to see the side of him with a female Hawke. Was he that whiny of a bitch with the ladies, too? If so, eww. It's hard to envision, but wow...what a sissy...and he's supposed to be surviving in the fucked up world of Ferelden? Hard to swallow. =/

He was indeed.  In fact he was that whiny whether your PC romanced him or not. 
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: DarkProphet on June 18, 2019, 05:48:27 AM
He was indeed.  In fact he was that whiny whether your PC romanced him or not.

Wow, I had no idea! I always imagined he was just whiny because I had been flirting with him and trying to make him train to use male Hawke's mage's staff.
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: DarkZephyr on June 18, 2019, 06:01:08 AM
He was indeed.  In fact he was that whiny whether your PC romanced him or not.

Wow, I had no idea! I always imagined he was just whiny because I had been flirting with him and trying to make him train to use male Hawke's mage's staff.

Training him to use male Hawke's staff was certainly a lot easier than it was to get Fenris to let male or female Hawk polish his sword. 
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: DarkProphet on June 18, 2019, 06:05:30 AM
He was indeed.  In fact he was that whiny whether your PC romanced him or not.

Wow, I had no idea! I always imagined he was just whiny because I had been flirting with him and trying to make him train to use male Hawke's mage's staff.

Training him to use male Hawke's staff was certainly a lot easier than it was to get Fenris to let male Hawk polish his sword.

Pretty sure he was ready to start polishin' on mine, but I ended up going with the anemic Irish-Welsh weirdo elf girl who seemed kinda nice but then did some questionable and dickish stuff later in the game, as I recall. I can't say I was too satisfied with the romance. And Isabela just kinda seemed like a slut without much else to like about her. Sure, Zevran is a slut, too, but that dude has got STYLE. After he's done being bent over a barrel by male Hawke, we can kill some darkspawn together and brofist before he whispers something in his Spanish accent in my ear to make me giggle masculinely and follow up with telling my group how super straight I am.
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: DarkZephyr on June 18, 2019, 12:58:48 PM
He was indeed.  In fact he was that whiny whether your PC romanced him or not.

Wow, I had no idea! I always imagined he was just whiny because I had been flirting with him and trying to make him train to use male Hawke's mage's staff.

Training him to use male Hawke's staff was certainly a lot easier than it was to get Fenris to let male Hawk polish his sword.

Pretty sure he was ready to start polishin' on mine, but I ended up going with the anemic Irish-Welsh weirdo elf girl who seemed kinda nice but then did some questionable and dickish stuff later in the game, as I recall. I can't say I was too satisfied with the romance. And Isabela just kinda seemed like a slut without much else to like about her. Sure, Zevran is a slut, too, but that dude has got STYLE. After he's done being bent over a barrel by male Hawke, we can kill some darkspawn together and brofist before he whispers something in his Spanish accent in my ear to make me giggle masculinely and follow up with telling my group how super straight I am.

lol

Fenris can be a little flirtatious at first, but getting him to romance you is haaard.  Fun romance overall though.  My least favorite romance (that I have actually experienced, I haven't done Isabella or Merrill), is Sebastian.  My Fem Hawke fell for his self righteous ass and now she's stuck never getting any dick because their relationship is a 'love with no sex" thing because he took a lame vow. I really wanted to like Sebastian, the whole "prince" thing sounded so promising. 

As for Isabella herself, I like her.  She kicks ass and she's honest about being a hedonist.  I see her as a woman who is honest about what she wants, and who then goes after it.  I don't regard sex as a bad thing, so I don't really see her as a slut, although Aveline sure does.  lol.  "Shut up, whore!"  lol
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: z on June 18, 2019, 05:24:52 PM
Well, as I recall in BL1, the 20 first minutes are so so... except some fantastics lines with Smiling Trolling Jack, well... there is not that much memorable dialogues.
Mercurio ? Knox ? Heather Poe ? meh...

In my very first playthrough, I didn't meet Jeanette until 1-2 hours or so. I did a lot of side quests before meeting her. You could just go to the Asylum and meet her as soon as you finish the tutorial, but the game directs you to meet Mercurio and do the surf's up quest first and that's what I did the first time...

So... I wouldn't be too hasty to judge badly BL2's dialogues.
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: DarkProphet on June 18, 2019, 10:36:00 PM
Well, as I recall in BL1, the 20 first minutes are so so... except some fantastics lines with Smiling Trolling Jack, well... there is not that much memorable dialogues.
Mercurio ? Knox ? Heather Poe ? meh...

In my very first playthrough, I didn't meet Jeanette until 1-2 hours or so. I did a lot of side quests before meeting her. You could just go to the Asylum and meet her as soon as you finish the tutorial, but the game directs you to meet Mercurio and do the surf's up quest first and that's what I did the first time...

So... I wouldn't be too hasty to judge badly BL2's dialogues.

The ability of the player to go do a variety of quests from the get-go and prioritize based on your build/current XP, etc., is one of the things I like about stuff like Bloodlines and Deus Ex Human Revolution.

I wonder how far into the game we'll be able to play as Thinbloods. I know they say you have to choose at some point, but what intrigues me is this: if we become Thinbloods earlier on, will that impact dialog from other characters whose quests we could have taken/complete earlier on? Will be get better rewards? Get disrespected less? Be hated by Nossies for becoming Toreador when they were neutral toward us as generic Thinbloods? Mistrust from non-Tremere toward a Tremere PC as opposed to the characters just being frank or mildly annoyed with us when we're Thinbloods? Ventrue being aggravated by Brujah with their brashness as opposed to simply looking down on Thinbloods for their perceived inferiority?

I be curious, yo.
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: Highwayman667 on June 19, 2019, 01:48:24 AM
Explain. You said you wanted tons of Trump jokes in Bloodlines 2, even if it tanks the game, to make people aware of "the truth" so you CLEARLY don't consider stupid jokes to be losing the argument.

But... you didn't make a joke. You said a dumb comment.

Also! You've just admitted to not taking "the issue" at hand seriously! Read it and weep: "The initialism LGBTTQQIAAP (lesbian, gay, bisexual, transgender, transsexual, queer, questioning, intersex, asexual, ally, pansexual) has also resulted, although such initialisms are sometimes criticized for being confusing and leaving some people out, as well as issues of placement of the letters within the new title.
LGBT - Wikipedia
https://en.wikipedia.org/wiki/LGBT "

But... you didn't even use the LGBTTQQIAAP acronym. You made a dumb comment.

What exactly was so difficult to understand about my response ? Nothing, I would think, but perhaps I'd be wrong.

Back on topic... the music doesn't suck, y'all need Caine.
Title: Re: Dialogue and Music in Bloodlines 2 Trailer is ... Terrible
Post by: DarkProphet on June 19, 2019, 03:24:54 AM
Explain. You said you wanted tons of Trump jokes in Bloodlines 2, even if it tanks the game, to make people aware of "the truth" so you CLEARLY don't consider stupid jokes to be losing the argument.

But... you didn't make a joke. You said a dumb comment.

Also! You've just admitted to not taking "the issue" at hand seriously! Read it and weep: "The initialism LGBTTQQIAAP (lesbian, gay, bisexual, transgender, transsexual, queer, questioning, intersex, asexual, ally, pansexual) has also resulted, although such initialisms are sometimes criticized for being confusing and leaving some people out, as well as issues of placement of the letters within the new title.
LGBT - Wikipedia
https://en.wikipedia.org/wiki/LGBT "

But... you didn't even use the LGBTTQQIAAP acronym. You made a dumb comment.

What exactly was so difficult to understand about my response ? Nothing, I would think, but perhaps I'd be wrong.


Sure I made a joke. You not finding the joke funny doesn't make it not a joke. I even explained the joke because you are either not understanding it or pretending not to, and instead of rebutting me, you opt not to explain your point yet again, then try to imply I'm an idiot to weasel out of rebutting me ("What exactly was so difficult to understand about my response ? Nothing, I would think, but perhaps I'd be wrong.") and then pound on the figurative eject button ("Back on topic...") to try to end this since you've bitten off more than you can chew.

You want me to explain what's difficult to understand about your response? Let's take another look at it:

Quote from: Highwayman
"This is precisely where you lose the argument. Because it's not difficult to remember it's LGBTQI if you take the issue seriously.

If you don't, then you can now understand why SJW's aren't really as bad as intolerant, bigoted people, make them out to be."

Sentence 1 claims I lost the argument. Um. What argument? I lightheartedly pointed out the lunacy of the length of the actual community's acronym at this point. The NRA isn't the NRMCCHGSA now (National Rifleman's Minigunner's Chaingunner's Cannoneer's Handgunman's Gatlinggunner's Shotgunner's Association). The NAACP hasn't taken every ethnicity other than caucasian/white and crammed a letter to represent each into its acronym to the point of ridiculousness. When your acronym exceeds five letters, it had better spell a freaking word like "SHIELD" in Marvel, or it's just hell to remember. And you have proven in sentence 2 that even the shortened version of the acronym is ridiculous since you messed it up despite it being significantly shorter.

Since sentence 2 has been objectively debunked, sentence 1 no longer makes sense as sentence 2 was your "reasoning" for sentence 1, stating "Because" at its start immediately proceeding sentence 1.

And sentence 3 refers to "the issue." The only point I made in the quote you brought up was a joking jab at the absurdity of the actual full acronym by throwing in a bunch of silly acronym letters, and it's still not too far from the actual length of the full acronym.

This was your second opportunity to provide actual arguments to support what you said instead of using a put-down (insinuating a lack of intelligence/competence) and disregarding my points. Instead you are dissing the person with whom you disagree and failing at debate. You have pulled some white-knighting virtue signal bullshit by jumping in to defend a community by saying I have already "lost the argument" concerning them when I said nothing against that community whatsoever in that quote/joke .

Quote
Back on topic... the music doesn't suck, y'all need Caine.

I'll wait to hear more before I decide. The repurposed unused Bloodlines 1 track has me worried on the amount of effort put into the music acquisition of this game...
SimplePortal 2.3.7 © 2008-2020, SimplePortal