Interesting, it seems you keep your thin blood discipline and get only two others...
Maybe this decision was make because of console limitation or to make each clan unique?
I don't think there should be limitations so early in development and I also thought the reason could be to make each clan more unique. Which I really wouldn't like, because what is a Toreador gunman without Celerity to fight like in the Matrix ;)?
Quote from: Wesp5 on May 02, 2019, 03:37:05 pmInteresting, it seems you keep your thin blood discipline and get only two others...Maybe this decision was make because of console limitation or to make each clan unique?Brujah: Potency and CelerityToreador: Auspex and Presence?Venture: Dominate and Fortitute?Tremere: Thaumaturgy and something new?Malkavian: Dementation and something new?Gangrel DLC: Protean and Animalism?Nosferatu DLC: Obfuscate and something new?
Does the fact that we keep a Thin Blood ability and only gain two Clan disciplines suggest that we may not become "full" members of that clan? Although how that would work is even more confusing to think about than the alternative...
This is kinda annoying to me. Tremere Dominate and Auspex are fun stuff. Losing out on one is aggravating. I suppose I'd rather lose Dominate? I guess it'll depend on how the game plays for me to know for sure.
Like i said to Wesp its very likely that can use Mods to solve this problem if don´t like it.
We don't know that. In Bloodlines 1 there is a limit to the number of Disciplines, if they do something similar in Bloodlines 2 there will be no way!
I think the third discipline for the Brujahs is "Ultra Moustache", judging by the pictures. XD
@DarkProphet - I agree, and also I want to know how they plan to justify it lore-wise, because even in V5, clans have 3 disciplines each, hence my question. Unless this is going to be one of those "because game" explanations, which would be rather annoying. And yes, it limits build diversity (Celerity was my most used Toreador discipline in BL1 and since the Brujah get it this time around I am certain the Toreadors won't).In fact, it feels a lot like the 'streamlining' that I have witnessed in other franchises as well, most notably Fallout and Elder Scrolls, where each game reduced/combined the number of skills and other attributes you could use, supposedly to make it simpler, eliminate redundancies etc. Still, here it goes beyond gameplay, the three disciplines are an important part of a clan's identity and they can't just be removed indiscriminately.