So here's MY take on it since neither the person writing the article doesn't know with any certainty why the gun was thrown away: this was a total Far Cry thingamabob. If you've played Far Cry 3 onward, you know that you can get in close to enemies, disarm them, and use their own gun to shoot people. Then you ditch the gun...'cause it ain't your gun. It sounds like that's what the article-writer saw: a fight where a character took a gun away from an enemy, then fired every shot 'til the stolen gun's mag was empty and threw it away.I don't think this means we won't have our own personal cache of legit guns we can roll around town with. ;)
Quote from: DarkProphet on May 06, 2019, 03:54:33 amSo here's MY take on it since neither the person writing the article doesn't know with any certainty why the gun was thrown away: this was a total Far Cry thingamabob. If you've played Far Cry 3 onward, you know that you can get in close to enemies, disarm them, and use their own gun to shoot people. Then you ditch the gun...'cause it ain't your gun. It sounds like that's what the article-writer saw: a fight where a character took a gun away from an enemy, then fired every shot 'til the stolen gun's mag was empty and threw it away.I don't think this means we won't have our own personal cache of legit guns we can roll around town with. ;)It's a reasonable assumption from a demo, though as you say, it doesn't necessarily mean a confirmation.I think we'll have our answer next week if one of the "auspex" clans is revealed. a Bit of insight into the mechanics of that discipline might actually give us an answer on how frequent the use of guns is in the game.
Quote from: Ghanima_Atreides on May 04, 2019, 08:31:11 amYes, this concerns me as well, along with that stuff they said about guns being a situational weapon which will then break and you have to throw it away, because Kindred are "too powerful" to use firearms or something. Kindred are not the Hulk, they shouldn't break objects unintentionally like that, or they would basically not be able to open a door without pulling it out of its hinges.Oh lord. Got the source ?
Yes, this concerns me as well, along with that stuff they said about guns being a situational weapon which will then break and you have to throw it away, because Kindred are "too powerful" to use firearms or something. Kindred are not the Hulk, they shouldn't break objects unintentionally like that, or they would basically not be able to open a door without pulling it out of its hinges.
Weapons: As in the predecessor, there is a smorgasbord of guns and firearms, which are now wearing out: At some point, every club and every gun breaks apart. The official rationale is that as a vampire we are just too strong for mortal weapons. Let's see how much that sucks later. The source article is in German, so I cannot read it.
The translation is correct, although somewhere else they said that the player can carry 2 melee weapons and 2 guns, so he doesn't need to throw them away, and Florian Schwarzer also confirmed that there will be a firearms stat...
Quote from: Wesp5 on May 06, 2019, 09:06:56 amThe translation is correct, although somewhere else they said that the player can carry 2 melee weapons and 2 guns, so he doesn't need to throw them away, and Florian Schwarzer also confirmed that there will be a firearms stat...Can't say I am too enthusiastic about it. If it ain't broke, don't fix it. The design was almost never the problem in the previous gameplay, only the execution was clunky. 4 weapon slots sounds really restrictive, but I guess they want to encourage changing up weapons and playstyle quickly, especially with the guns being breakable.
Weapons: As in the predecessor, there is a smorgasbord of guns and firearms, which are now wearing out: At some point, every club and every gun breaks apart. The official rationale is that as a vampire we are just too strong for mortal weapons. Let's see how much that sucks later.
Quote from: Ghanima_Atreides on May 06, 2019, 07:57:26 amWeapons: As in the predecessor, there is a smorgasbord of guns and firearms, which are now wearing out: At some point, every club and every gun breaks apart. The official rationale is that as a vampire we are just too strong for mortal weapons. Let's see how much that sucks later. That seems more reassuring. I kinda hated Far Cry 2 but I did love the "weapon-breaking" mechanics. They kept you on edge.
I've played 1-4 and that's the only one I didn't finish. I don't even remember anything about it except that I hated it and I think it's in Africa.
Quote from: DarkProphet on May 07, 2019, 01:37:53 amI've played 1-4 and that's the only one I didn't finish. I don't even remember anything about it except that I hated it and I think it's in Africa.And a lot of people love it, which is just fuckin' bafflin' to me.
I seem to call something really annoying about enemies respawning at areas you have to constantly travel through...checkpoints or whatever.
So Tremere just snatched Auspex.What do us Toreador get now ? Hopefully Celerity and Presence !