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Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: Bloodlines 2 Links  (Read 21876 times)

Offline Highwayman667

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Re: Bloodlines 2 Links
« Reply #60 on: May 03, 2019, 04:00:20 am »
Celerity was my most used Toreador discipline in BL1 and since the Brujah get it this time around I am certain the Toreadors won't

Why not ?

Offline Ghanima_Atreides

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Re: Bloodlines 2 Links
« Reply #61 on: May 03, 2019, 07:18:35 am »
Well because they will almost certainly get Presence, the most "Toreador" discipline, and the Brujah already have Celerity which makes me think they'll get Auspex instead. I hope I'm wrong. Celerity is MUCH better than Auspex, at least in BL1.
Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Offline mdqp

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Re: Bloodlines 2 Links
« Reply #62 on: May 03, 2019, 10:20:44 am »
It's almost not even a moustache... but an "Ultra Beard"... one above the rest !

It probably comes with an awe effect attached. XD

Offline mdqp

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Re: Bloodlines 2 Links
« Reply #63 on: May 03, 2019, 05:09:50 pm »
Link to the second stream (introducing the Brujahs):


Offline Highwayman667

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Re: Bloodlines 2 Links
« Reply #64 on: May 04, 2019, 12:26:52 am »
Well because they will almost certainly get Presence, the most "Toreador" discipline, and the Brujah already have Celerity which makes me think they'll get Auspex instead. I hope I'm wrong. Celerity is MUCH better than Auspex, at least in BL1.

It could happen, apparently next week a new clan is getting a reveal.

Personally though, I'd think the developers would have more than enough sense to offer "Celerity" as a better option than "Presence" which, mind you, is also a Brujah discipline.

I think we might actually get "Presence" and "Celerity", that seems like a better combo for a toreador character.

Offline DarkProphet

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Re: Bloodlines 2 Links
« Reply #65 on: May 04, 2019, 02:52:15 am »
Well because they will almost certainly get Presence, the most "Toreador" discipline, and the Brujah already have Celerity which makes me think they'll get Auspex instead. I hope I'm wrong. Celerity is MUCH better than Auspex, at least in BL1.

It could happen, apparently next week a new clan is getting a reveal.

Personally though, I'd think the developers would have more than enough sense to offer "Celerity" as a better option than "Presence" which, mind you, is also a Brujah discipline.

I think we might actually get "Presence" and "Celerity", that seems like a better combo for a toreador character.

Well, Presence is the "most Toreador" Discipline that Toreador have, if that makes sense. As for your conclusion, however, that we'll get Presence and Celerity as the better combo, I agree that it would be the right move since ranged Toreador with Celerity are FUN.

Offline Highwayman667

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Re: Bloodlines 2 Links
« Reply #66 on: May 04, 2019, 04:01:24 am »
Well, Presence is the "most Toreador" Discipline that Toreador have, if that makes sense. As for your conclusion, however, that we'll get Presence and Celerity as the better combo, I agree that it would be the right move since ranged Toreador with Celerity are FUN.

SOMEHOW they must've know that must people liked Celerity. I would laugh in disbelief if a gunslinging Toreador is suposed shoot people down with his scary looks.

Offline DarkProphet

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Re: Bloodlines 2 Links
« Reply #67 on: May 04, 2019, 06:25:13 am »
Well, Presence is the "most Toreador" Discipline that Toreador have, if that makes sense. As for your conclusion, however, that we'll get Presence and Celerity as the better combo, I agree that it would be the right move since ranged Toreador with Celerity are FUN.

SOMEHOW they must've know that must people liked Celerity. I would laugh in disbelief if a gunslinging Toreador is suposed shoot people down with his scary looks.

I do hope that the gunplay is fun in Bloodlines 2. All the press and interview verbiage talks about the "focus on hand to hand combat," which is kinda disconcerting since some of us wanna murder stuff with guns. Sure, small guns are weak, but shotguns and sniper rifles should be dangerous against our Kindred foes, while even the small guns should hurt humans badly.

Offline mdqp

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Re: Bloodlines 2 Links
« Reply #68 on: May 04, 2019, 08:02:30 am »
SOMEHOW they must've know that must people liked Celerity. I would laugh in disbelief if a gunslinging Toreador is suposed shoot people down with his scary looks.

Allegedly (as they say in the stream I linked above) they reduced the available, clan-related disciplines to 2, because they
A) Thought too many options would be overwhelming/hard to navigate (which kind of makes me sad to hear) and
B) Because they wanted the clans to feel more unique.

If they are telling the truth, it seems to me like they'd try to keep the disciplines from overlapping as much as possible. Of course, given how they'll most likely have Ventrues in there, making it impossible to NOT have some overlap among Brujah/Ventrue/Toreador, I am really not sure how it will affect discipline distribution. I find the reasons a bit silly. At least they said that it should likely be possible to mod the discipline back in (even though the producer didn't want to commit to a promise).

Offline Ghanima_Atreides

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Re: Bloodlines 2 Links
« Reply #69 on: May 04, 2019, 08:31:11 am »
Well, Presence is the "most Toreador" Discipline that Toreador have, if that makes sense. As for your conclusion, however, that we'll get Presence and Celerity as the better combo, I agree that it would be the right move since ranged Toreador with Celerity are FUN.

SOMEHOW they must've know that must people liked Celerity. I would laugh in disbelief if a gunslinging Toreador is suposed shoot people down with his scary looks.

I do hope that the gunplay is fun in Bloodlines 2. All the press and interview verbiage talks about the "focus on hand to hand combat," which is kinda disconcerting since some of us wanna murder stuff with guns. Sure, small guns are weak, but shotguns and sniper rifles should be dangerous against our Kindred foes, while even the small guns should hurt humans badly.


Yes, this concerns me as well, along with that stuff they said about guns being a situational weapon which will then break and you have to throw it away, because Kindred are "too powerful" to use firearms or something. Kindred are not the Hulk, they shouldn't break objects unintentionally like that, or they would basically not be able to open a door without pulling it out of its hinges.

I have always played ranged characters because that's my preferred playstyle (not just in this game) and yes, powerful guns should be able to hurt Kindred just fine. I don't particularly want to be forced into a (mostly) melee playstyle. Hopefully "Gun Repair" will be one of the first mods available...  🙏



If they are telling the truth, it seems to me like they'd try to keep the disciplines from overlapping as much as possible. Of course, given how they'll most likely have Ventrues in there, making it impossible to NOT have some overlap among Brujah/Ventrue/Toreador, I am really not sure how it will affect discipline distribution. I find the reasons a bit silly. At least they said that it should likely be possible to mod the discipline back in (even though the producer didn't want to commit to a promise).

Yeah that's what I feared too: "streamlining" and "class (clan) identity". I see it a lot in other games, and what it tends to mean is less build diversity. Hopefully it really will be a relatively easy thing to mod in...
« Last Edit: May 04, 2019, 08:35:02 am by Ghanima_Atreides »
Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Offline DarkProphet

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Re: Bloodlines 2 Links
« Reply #70 on: May 04, 2019, 05:42:43 pm »
SOMEHOW they must've know that must people liked Celerity. I would laugh in disbelief if a gunslinging Toreador is suposed shoot people down with his scary looks.

Allegedly (as they say in the stream I linked above) they reduced the available, clan-related disciplines to 2, because they
A) Thought too many options would be overwhelming/hard to navigate (which kind of makes me sad to hear) and
B) Because they wanted the clans to feel more unique.

If they are telling the truth, it seems to me like they'd try to keep the disciplines from overlapping as much as possible. Of course, given how they'll most likely have Ventrues in there, making it impossible to NOT have some overlap among Brujah/Ventrue/Toreador, I am really not sure how it will affect discipline distribution. I find the reasons a bit silly. At least they said that it should likely be possible to mod the discipline back in (even though the producer didn't want to commit to a promise).

I think I just figured out why we will be losing out on one of the Disciplines per clan. We get 2 powers per Discipline, as shown on the game's site. That means there are six total powers you can get per character...and that's assuming we don't get Blood Buff and Blood Heal, or other similar abilities. This is a THEORY...but it's one based on about two decades of precedent. This game is not PC only. This game is coming out on consoles...which means they will want it so you can activate every power with the push of one button if at all possible. Therefore, chances are the powers will each be one of the "direction pad" buttons on the controller, with two others being left/right shoulder buttons on the controller.

I would contend that they could just use a shoulder button to switch all of the other button's functions while that shoulder button is held, but my guess is they'll going to assign such buttons to other tasks instead. Like I said, this is a theory, but the fact that this is on console is relevant and this would be in line with the limitations imposed by using a controller and trying to make it simple enough for the masses to pick up and play without understanding stuff like an alternate function button such as those us PC gamers are used to in stuff like Diablo games and others.

Offline Highwayman667

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Re: Bloodlines 2 Links
« Reply #71 on: May 05, 2019, 06:18:32 pm »
If they are telling the truth, it seems to me like they'd try to keep the disciplines from overlapping as much as possible. Of course, given how they'll most likely have Ventrues in there, making it impossible to NOT have some overlap among Brujah/Ventrue/Toreador, I am really not sure how it will affect discipline distribution. I find the reasons a bit silly. At least they said that it should likely be possible to mod the discipline back in (even though the producer didn't want to commit to a promise).

I... don't know, those thinblood disciplines look amazing. I'd rather have one of those three than a toreador with presence again, which I never used.

Offline DarkProphet

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Re: Bloodlines 2 Links
« Reply #72 on: May 05, 2019, 11:42:40 pm »
Yes, this concerns me as well, along with that stuff they said about guns being a situational weapon which will then break and you have to throw it away, because Kindred are "too powerful" to use firearms or something. Kindred are not the Hulk, they shouldn't break objects unintentionally like that, or they would basically not be able to open a door without pulling it out of its hinges.

WHAT?! Did they seriously say that your guns will just break and have to be thrown away?!?! WTF??? Do you have a link to whatever interview that's from? I wanna read into that and achieve the appropriate levels of rage. WTF am I going to be spending points in the Firearms stat for if guns are thrown away?!?! >_<

Offline Highwayman667

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Re: Bloodlines 2 Links
« Reply #73 on: May 06, 2019, 02:15:11 am »
Yes, this concerns me as well, along with that stuff they said about guns being a situational weapon which will then break and you have to throw it away, because Kindred are "too powerful" to use firearms or something. Kindred are not the Hulk, they shouldn't break objects unintentionally like that, or they would basically not be able to open a door without pulling it out of its hinges.

Oh lord. Got the source ?

Offline DarkProphet

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Re: Bloodlines 2 Links
« Reply #74 on: May 06, 2019, 03:54:33 am »
Yes, this concerns me as well, along with that stuff they said about guns being a situational weapon which will then break and you have to throw it away, because Kindred are "too powerful" to use firearms or something. Kindred are not the Hulk, they shouldn't break objects unintentionally like that, or they would basically not be able to open a door without pulling it out of its hinges.

Oh lord. Got the source ?

Aha! I did some Googling and checked every site I could find. I believe I found it! https://kotaku.com/vampire-the-masquerade-bloodlines-is-getting-a-sequel-1833479366

Here is the paragraph in question: "Combat wasn’t great in Vampire: the Masquerade– Bloodlines. Clumsy and stilted animations made melee attacks frustrating to perform, while gunplay was heavily dependent on pouring your stats into a Firearms trait. The combat I saw for Bloodlines 2 seemed much more fluid. Stinson dashed about, using vampiric speed to slide into melee range and slash at enemies or execute them with melee weapons. In certain cases, the camera pulled back to showcase narrow dodges or special executions. In one case, Stinson countered an attack and instantly grabbed a foe for some bloodsucking. Guns exist but are treated as temporary opportunities; you grab them (perhaps even directly out of enemy hands thanks to your telekinesis powers) and use them until your ammo’s dried up and you can discard them. It’s hard to say if that’s simply flair without playing the game myself, but combat definitely looks more involved this time around."

So here's MY take on it since neither the person writing the article doesn't know with any certainty why the gun was thrown away: this was a total Far Cry thingamabob. If you've played Far Cry 3 onward, you know that you can get in close to enemies, disarm them, and use their own gun to shoot people. Then you ditch the gun...'cause it ain't your gun. It sounds like that's what the article-writer saw: a fight where a character took a gun away from an enemy, then fired every shot 'til the stolen gun's mag was empty and threw it away.

I don't think this means we won't have our own personal cache of legit guns we can roll around town with. ;)

 

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