Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: Bloodlines 2: Clan Nosferatu!  (Read 2153 times)

Offline vampiredave

  • Fledgling
  • *
  • Posts: 24
  • Reputation: +0/-0
Bloodlines 2: Clan Nosferatu!
« on: September 02, 2019, 04:41:47 am »
I made a video for the Nossies!

Offline Skeletoff.

  • Fledgling
  • *
  • Posts: 4
  • Reputation: +0/-0
  • Nosferatu
Re: Bloodlines 2: Clan Nosferatu!
« Reply #1 on: September 02, 2019, 06:35:44 pm »
Man, I almost believed it! When I've seen topic title...
You're heartless.

Well, all we can now is just waiting for Nosferatu-DLC.

Offline Barabbah

  • Antediluvian
  • *****
  • Posts: 1754
  • Reputation: +29/-4
Re: Bloodlines 2: Clan Nosferatu!
« Reply #2 on: September 02, 2019, 07:35:04 pm »
I bet the thinbloosferatu will only have simple uglyness, non masquerade-break-ish anyway. Like the human npc you talk in VtMB, they will just "yeugh" at you or making fun.
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

Offline vampiredave

  • Fledgling
  • *
  • Posts: 24
  • Reputation: +0/-0
Re: Bloodlines 2: Clan Nosferatu!
« Reply #3 on: September 02, 2019, 07:45:16 pm »
@skeletoff Ha! Wishful thinking I suppose. Misery does love company. re: Nossie DLC--take my money!

@barabbah Maybe I'm a thinbloosferatu irl? Borderline masquerade violation. (Good word btw!)

Offline Highwayman667

  • Antediluvian
  • *****
  • Posts: 1174
  • Reputation: +6/-2
Re: Bloodlines 2: Clan Nosferatu!
« Reply #4 on: September 03, 2019, 01:01:52 am »
I'd probably be more into obfuscation-type powers for a nossie. Still a great video though.

Offline vampiredave

  • Fledgling
  • *
  • Posts: 24
  • Reputation: +0/-0
Re: Bloodlines 2: Clan Nosferatu!
« Reply #5 on: September 12, 2019, 01:01:40 am »
Frodo powers!

Offline Wesp5

  • Administratrix
  • Antediluvian
  • *****
  • Posts: 6734
  • Reputation: +888/-28
  • Unofficial Patcher
Re: Bloodlines 2: Clan Nosferatu!
« Reply #6 on: September 12, 2019, 08:16:33 am »
I'd probably be more into obfuscation-type powers for a nossie.

Exactly. I think Dementation is as exclusive to Malkavians as Thaumaturgy is to Tremere!

Offline Wilhelm-Streicher

  • Methuselah
  • ****
  • Posts: 464
  • Reputation: +4/-0
Re: Bloodlines 2: Clan Nosferatu!
« Reply #7 on: May 02, 2020, 11:58:44 pm »
Too bad that the Nosferatu aren´t playable in the main game. I still don´t think that is a good idea to make the Nosferatu a DLC clan.

Offline DarkProphet

  • Antediluvian
  • *****
  • Posts: 773
  • Reputation: +263/-2
Re: Bloodlines 2: Clan Nosferatu!
« Reply #8 on: May 03, 2020, 02:19:06 am »
Too bad that the Nosferatu aren´t playable in the main game. I still don´t think that is a good idea to make the Nosferatu a DLC clan.



If I had to guess "why," I suspect Nossies and Gangrel will both have access to Animalism, so it means they won't have to have Animalism ready by launch since they can make it for the DLCs. I'm not saying I support the decision (except for delaying Gangrel because I don't like them), though.

Offline Wilhelm-Streicher

  • Methuselah
  • ****
  • Posts: 464
  • Reputation: +4/-0
Re: Bloodlines 2: Clan Nosferatu!
« Reply #9 on: May 03, 2020, 02:51:47 pm »
If I had to guess "why," I suspect Nossies and Gangrel will both have access to Animalism, so it means they won't have to have Animalism ready by launch since they can make it for the DLCs. I'm not saying I support the decision (except for delaying Gangrel because I don't like them), though.
First Gangel as DLC clan are making sense because of their Season Pass roadmap. And second I don´t think that Animalism is the reason for not having Nossies ready for launch. This appears too minor of a problem. My guess is that they don´t have the ressources right now to make an unique Nosferatu character creator because they can´t reuse most of the face options.
« Last Edit: May 03, 2020, 03:28:29 pm by Wesp5 »

Offline Highwayman667

  • Antediluvian
  • *****
  • Posts: 1174
  • Reputation: +6/-2
Re: Bloodlines 2: Clan Nosferatu!
« Reply #10 on: May 03, 2020, 03:17:56 pm »
I agree as well with the Nosferatu hypothesis. It's such a fundamentally game-changing mechanic to have a character that can't go out in the open nor talk freely to every other NPC's. You'd almost have to reestructure the entire game around them while still offering sufficient choices for players to interact with the world.

Offline DarkProphet

  • Antediluvian
  • *****
  • Posts: 773
  • Reputation: +263/-2
Re: Bloodlines 2: Clan Nosferatu!
« Reply #11 on: May 03, 2020, 05:00:05 pm »
I agree as well with the Nosferatu hypothesis. It's such a fundamentally game-changing mechanic to have a character that can't go out in the open nor talk freely to every other NPC's. You'd almost have to reestructure the entire game around them while still offering sufficient choices for players to interact with the world.



I think that's a sound hypothesis as well. Having to avoid everyone in Bloodlines 1 kinda sucked, though. It's the only reason I played Nosferatu - I think - just once in my 37-ish playthroughs. Human interactions are some of the best stuff in VtM in my opinion; especially in Bloodlines 1.

Offline Highwayman667

  • Antediluvian
  • *****
  • Posts: 1174
  • Reputation: +6/-2
Re: Bloodlines 2: Clan Nosferatu!
« Reply #12 on: May 03, 2020, 06:12:13 pm »
I gave up halfway through it because I really wasn't getting the experience I wanted from the game. I was missing the persuasion and seduction bits way too much. I might try it again some day but it's deffinitely not for everyone.


I've just remembered that my local GM was telling us on group chat that his very first character in Bloodlines was a Nosferatu. He thought the game was an absolute pain but was pleasently surprised in subsequent playthroughs. I would bet you my left ball that Mitsoda and crew don't want people to misunderstand what Nosferatu are about and get a bad impression of the game, so they probably cut them for that reason.

Offline fylimar

  • Antediluvian
  • *****
  • Posts: 623
  • Reputation: +3/-0
Re: Bloodlines 2: Clan Nosferatu!
« Reply #13 on: May 03, 2020, 09:23:03 pm »
I don't know, I think, the description of Clan Nosferatu, as well as the looks of the two player characters gave away the very possible play style of that Clan. If they give the playable clans in Bloodlines 2 similar descriptions, there shouldn't be any confusion.
“They can keep their heaven. When I die, I’d sooner go to Middle Earth.” ― George R.R. Martin

"We are all stories in the end. Just make it a good one."
― Doctor Who

Offline DarkProphet

  • Antediluvian
  • *****
  • Posts: 773
  • Reputation: +263/-2
Re: Bloodlines 2: Clan Nosferatu!
« Reply #14 on: May 03, 2020, 09:38:09 pm »
I gave up halfway through it because I really wasn't getting the experience I wanted from the game. I was missing the persuasion and seduction bits way too much. I might try it again some day but it's deffinitely not for everyone.

I've just remembered that my local GM was telling us on group chat that his very first character in Bloodlines was a Nosferatu. He thought the game was an absolute pain but was pleasently surprised in subsequent playthroughs. I would bet you my left ball that Mitsoda and crew don't want people to misunderstand what Nosferatu are about and get a bad impression of the game, so they probably cut them for that reason.



They ought to treat Nosferatu in Bloodlines 2 the same way they treat them in most tabletop games I've been watching online. Hide any major deformities and explain away the weirdness. So if you have pointy ears, wear a hood. Sharp teeth? Don't grin. Yellow eyes? Wear contacts. Clawed hands? Wear thick gloves or put your hands in your pockets. Messed up face? Wear a mask. Any of these can make people really uncomfortable and likely to not trust you or be nervous around you, but the NPCs in the table top games don't shriek "MONSTER!!!" or anything, either.


The only time it should have really bad consequences is if you use terrible lies, show off something impossible, or are seen by a few priests or Second Inquisition members, get caught on public cameras during a notable incident (again, Second Inquisition), etc.


Nearly-instant masquerade breaches, however, are not fun and are not representative of what I've been seeing in the tabletop game, even with characters with horrible deformations, provided they either hide those deformations or claim to be doing a movie shoot or something. As much as I love Bloodlines 1 (my favorite game), I think it really dropped the ball with Nosferatu. Just to point out, though, while I realize V5 isn't as harsh on Nossies, the deformations and such some characters have are obvious Masquerade breach stuff in the tabletop sessions. That's what masks and the like are for.

 

SimplePortal 2.3.7 © 2008-2020, SimplePortal