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Bloodlines Tech Support / Re: Bug reports, Issues and Solutions
« Last post by GlassDeviant on Today at 04:15:37 am »
Clean computer, clean install from disks, updated to official 1.2 then unofficial 9.0, no changes to clandoc000.txt and...exactly the same results down to the very last minute detail.

No guard in Skyeline Apts. lobby.
No Simon Milligan.
No Paul the Ghoul.
No clue about Hannah as the old door code doesn't work, either because someone changed it or because the quest hasn't been advanced to the right stage by listening to the nonexistent answering machine message.
No answering machine messages.
No way to progress any of the downtown quests except Parkade>Confession>Boris.

However, a duplicate install in a different folder with 8.8, everything works as it always has before.
2
The Eye of the Gangrel Elder gives you Eyes of the Beast (level 3, I think), which means you can see in all the dark corners of the game that aren't really dark. It also acts as a shield, and gives some sort of resistance, if I recall correctly.
I'd sell it, or save it until you get to London, and sell it there. I don't think it goes for all that much, though.
3
Off Topic / Re: What Games are you currently playing
« Last post by Rick Gentle on Today at 02:50:53 am »
As far as the first three BioShocks go, I'm a bit disappointed with the Burial at Sea content for BioShock Infinite. Episode 1 is grossly short - definitely not worth the $10 you pay for it if you buy it alone. Episode 2 is long, has a good story, a moral at the end (and all the way through), but I hate that we're forced into the stealth role from the very beginning (and stealth is not nearly powerful enough to make that the basis of the playthrough). If you think you run and hide a lot as Mr. "Would You Kindly", try playing Episode 2.
Hint: DO NOT SHOOT THE BIG DADDY.
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Bloodlines Games in Progress / Re: Starting TFN game, Suggestions?
« Last post by aldrisang on Today at 12:12:50 am »
Yeah I read through its list of clans, and other than mixing up the merits and disadvantages (or whatever the word is), there doesn't seem to be much point. It's like a framework for what TFN later did with those clans... almost. They do provide an optional fourth Discipline for each clan, but I don't think I'm going to bother installing that one. Thanks again.
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Bloodlines Games in Progress / Re: Starting TFN game, Suggestions?
« Last post by Michael on July 30, 2014, 02:02:18 pm »
It seem there are two of Offkorn's P&P Mods... "Pen and Paper Mod" and "Pen and Paper Combat Addon". The first one adds new clans, and the second one says it just makes the game more deadly. Which one of these were you talking about, or do you mean both?

I meant the P&P Combat Mod, but you can also install the clan add-on if you like it. The added clans don't actually have their corresponding disciplines (like Tzimitze having Protean instead of Vicissitude), as the mod doesn't add new ones, so you only get similar vanilla disciplines (that substitute the WoD ones) to each clan.
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Bloodlines Games in Progress / Re: Starting TFN game, Suggestions?
« Last post by aldrisang on July 30, 2014, 09:23:55 am »
It seem there are two of Offkorn's P&P Mods... "Pen and Paper Mod" and "Pen and Paper Combat Addon". The first one adds new clans, and the second one says it just makes the game more deadly. Which one of these were you talking about, or do you mean both? I'm still waiting for UP 9.1 to come out so I haven't installed anything yet.
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Bloodlines Tech Support / Re: Auspex HUD effects
« Last post by Wesp5 on July 30, 2014, 08:56:45 am »
By both files you mean d_auspexview_part1 and d_auspexview_part2, right? Do I have to delete them completely or just make them empty? Sorry for these questions but I want to be sure.

I don't really know, just try. I would rather take the *emitter file and comment everything out...
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Bloodlines Games in Progress / Re: Starting TFN game, Suggestions?
« Last post by aldrisang on July 30, 2014, 12:22:43 am »
Hmm I might not bother then, though the only part I've ever actually needed blood bags was going through the Tzimisce-infested sewers (and by that point in the game I have an excess of money and, I think, the Odious Chalice). I wanted to see if Dominate was any fun, but if not I might try a Tremere again because I haven't played one in a while and I like Blood Shield and the nice Chantry Haven (which is accessible; Skyeline is a pain).
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Bloodlines Tech Support / Re: Auspex HUD effects
« Last post by KaziK on July 29, 2014, 10:12:03 pm »
By both files you mean d_auspexview_part1 and d_auspexview_part2, right? Do I have to delete them completely or just make them empty? Sorry for these questions but I want to be sure.
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Bloodlines Tech Support / Re: Auspex HUD effects
« Last post by Wesp5 on July 29, 2014, 09:34:37 pm »
The Auspex emitter files are in pack001.vpk, you might want to either delete the view emitter particles completely or set the rate of both to 30...
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